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Disney Feature Animation hypes "Meet the Robinsons" at SIGGRAPH 2006

Disney's big promotional pitch for Steve Anderson's time travel adventure officially got underway yesterday at the Boston Convention & Exhibition Center. Jim Hill shares shots of some of the early concept art for this new animated feature as well as talking up some of the technical positions that WDFA is now trying to fill
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As you can see by the photograph below ...


Photo by Nancy Stadler

... It's pretty obvious which film is in the spotlight at Disney Feature Animation's booth at SIGGRAPH 2006. Though it's still eight months before audiences will officially get a chance to "Meet the Robinsons," the folks at WDFA aren't taking any chances. With the hope that they might be able to convince some of the 25,000 CG fans & professionals who are expected to troop through the Boston Convention & Exhibition Center over the next two days to come see this Steve Anderson film, they've festooned Booth 1227 with concept art for this upcoming Walt Disney Pictures release.


Photo by Nancy Stadler

Now -- me personally -- what I found really intriguing about this display is that I got the chance to compare early concept paintings of the "Meet the Robinsons" characters with their finished maquettes. Here you see a early version of Lewis ...


Copyright 2006 Disney Enterprises

... Followed by a finished maquette of this character.


Photo by Nancy Stadler

And here's an early concept painting of Wilbur Robinson ...


Copyright 2006 Disney Enterprises

... Followed by a finished maquette of that same character.


Photo by Nancy Stadler

And take a look at this early take on the villain for "Meet the Robinsons," the Bowler Hat Guy. Pretty bizarre, don't you think?


Copyright 2006 Disney Enterprises

Now here's a maquette for that same character ....


Photo by Nancy Stadler

As well as a maquette for the Bowler Hat Guy's robotic hat, Doris.


Photo by Nancy Stadler

Mind you, Disney Feature Animation isn't just at SIGGRAPH to hype "Meet the Robinsons." WDFA is also looking to recruit some of the CG professionals who are attending this show to come make movies for the Mouse. Among the hi-tech positions that Disney Feature Animation is currently trying to fill are:

  • Senior Light/Compositor
  • Hair/Cloth Technical Directors
  • Shadewriters
  • Technical Support Engineers
  • Web Application Developer
  • Graphics Software Engineers
  • Process Tools Software Engineers

If you're interested in applying for any of these production opportunities, please upload your portfolio or reel at www.disneymouselink.com (Please note that only QuickTime, .jpg and .pdf files are accepted) or send your resume to tech.jobs@disney.com.

My apologies if today's story seems to be a bit on the slim side. But Nancy & I are still in the middle of trying to cover SIGGRAPH 2006. Once this event officially wraps up on Thursday night ... Trust me, folks. We're going to have tons of new news stories to share with you on JHM. So please hang in there, okay?

Now, if you'll excuse me, I gotta go grab a few Zs before I have to drive back into Boston tomorrow morning to meet with a few of the guys who are working on DreamWorks Animation's latest Aardman project, "Flushed Away."

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