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That's some nice-looking armor. Wish we could get stuff like that in RPG art and games. =)
Sounds like Burton's trying to do what Walt wanted to do in HIS version of Wonderland - inject a little continuity and heart into what is, in the book, a hodge-podge of disjointed (if delightful) dream images. Walt, for one of the few times in his life, bowed under the pressure exerted on him by Wonderland purists and excised the planned hero of the movie - the White Knight - and allowed his animators to turn the movie into a loud unlovable free-for-all. Too bad. So good for Burton for recognizing that a successful Wonderland needs a coherent plot so that all the book's inventiveness doesn't get loss in the shuffle. I wish him luck and look forward to reviewing his results.
Gigglesock, if you're trying to adapt "Alice" you have to take the dreamlike intangibility of Carroll's text and craft it into a more traditional story with a beginning, middle, and end. Plenty of people have tried – many have failed – but why is it that with all the resources at his disposal Burton seems to be treading over familiar ground? Having the chosen one returning to her kingdom for the final battle: Narnia, anyone?
I was hoping after Burton's excellent adaptation of "Todd" that he would be willing to engage this text, not cherry-pick visuals and themes into something that is neither Burton or Carroll. It's all very curious, to say the least.
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