Stef Ceretti is a master of movie magic.
And I'm not just saying that because Stef has been the
visual effects supervisor on Academy Award-winning films like "The Matrix." Or
because of his ground-breaking work on FX-filled extravaganzas like "Batman
Begins," "X-men: First Class," & Marvel's "Guardians of the
No, I'm called Ceretti a master of movie magic because - to
date - he's worked on three different motion pictures where magic was a key component
of those films' stories. With the first of these projects being Christopher
Nolan's "The Prestige."
Copyright Touchstone Pictures. All rights reserved
"In that case, because Chris was telling a story about
magicians that was set at the end of the 19th century, he wanted the magic in
this movie to look period appropriate," Stef recalled during a recent phone
call. "That's when I told him that I was going to use some of the earliest
motion picture effects sequences as inspiration for the effects that I'd be
doing for 'The Prestige.' As I told Chris, 'This story is about illusion. And
those guys who did the effects work on all those early movies, they were
illusionists too. Which is why those films look the way that they do.'"
In the case of "Harry Potter and the Goblet of Fire,"
Ceretti was a member of a team that obviously had to pattern the bulk of that motion picture's magical FX on what had been done for the
previous "Potter" productions, 2001's "Sorcerer's Stone," 2002's "Chamber of
Secrets" and 2004's "Prisoner of Azkaban."
But what was challenging about 'Goblet of Fire' was - because
magic is taught differently at the Durmstrang Institute and the Beauxbatons
Academy of Magic - that then meant that whenever the students & teachers
from those schools performed spells, their magic had to look different from the
sort of magic that anyone who'd ever been trained at Hogwarts could perform. Then when you consider that this is the movie where Lord Voldemort makes his return ... Well, that then meant that the FX team had to create a specific look for the sort
of dark magic that the Death Eaters performed. So that meant that there were
four distinctly different styles of magic in one movie. Which - as you might
imagine - took the VFX team including Stef a lot of work to pull off.
Copyright Warner Bros. All rights reserved
Which brings us to Ceretti's latest magical challenge,
Marvel's "Doctor Strange" (which is now available on Blu-ray & DVD). Given
that this comic book character (who was introduced to the world in the July
1963 issue of "Stranger Tales") is known as the Sorcerer Supreme, Stef knew
that he now had to go to a whole 'nother level when it came to doing visual
effects for this film.
"Scott (Derrickson, the director of 'Doctor Strange') had
some very distinct thoughts when it came to the way magic should look in this
movie. Whenever possible, he wanted everyday objects to look & act in ways
that are different from the way they behaved in the real world," Ceretti
continued. "Take - for example - how sparks behave in this movie. They may look
like real sparks, but they certainly don't behave like sparks behave in the
real world when magic is being employed. The same goes with the buildings in
Dr. Strange's world. They're made of materials that we all recognize. But as
soon as magic is being used, these buildings start to move and distort and
fractalize in ways that we're just not used to seeing at all."
So how did Stef & Scott come up with that distinctive
look which "Dr. Strange" 's visual effects showpieces have? They simply
returned to the source material.
An example of the psychedelic stylings that Steve Ditko brought to "Doctor Strange" inthe 1960s & 1970s. Copyright Marvel Entertainment. All rights reserved
"If you look at what Steve Ditko was doing with the 'Doctor
Strange' comic book back in the 1960s & 1970s, it's obvious that he was
heavily influenced by all of the psychedelic stuff that was popular back then,"
Ceretti said. "And because we wanted to get a sense of what had originally
influenced Steve, we also looked at Escher prints and all these black light
paintings that featured magical bolts."
The downside of all this pre-production research was that
the look for "Doctor Strange" 's visual effects that Ceretti & Derrickson
had ultimately arrived at was going to take an awful lot of R & D to
properly pull off.
"And since we were originally supposed to start shooting in
mid-2015, it looked like we really weren't going to get the amount of time that
we needed prior to the start of production. But then we got what we called the
Benediction," Stef laughed. "We called it the Benediction because Marvel really
wanted Benedict Cumberbatch to play the title role in 'Doctor Strange.' And
when he wasn't available, they actually pushed back the start of production 'til
November of 2015 so that Benedict would then be available to work on this
movie. And it was that schedule change that then gave us the time we needed to
do the necessary R & D on this film's effects."
Scott Derrickson (center) shares some "Doctor Strange" previz with BenedictCumberbatch & Mads Mikkelsen before they begins shooting an action sequence on this film. Copyright Marvel Entertainment. All rights reserved
And even now, Ceretti is extremely grateful for those extra
few months of pre-production planning that he and his visual effects team got
to do on Marvel's "Doctor Strange." For - when you watch the finished version
of this Scott Derrickson film - there are FX-driven moments in this movie that look
like they were impossible to pull off.
"Take - for example - the battle in Hong Kong where time is
going backwards while these guys are fighting forwards. That sequence - all by
itself - took us 23 days to stage and shoot because it was so complicated,"
Stef recalled. "Likewise this movie's magical mystery tour, which is when
Doctor Strange is first learning about the Astral Plane. To capture the footage
that we needed for that effects sequence, we first had to create this special
rig with motion control cameras. And then poor Benedict had to be strapped into
the thing, going upside down and sideways. He wound up being tossed in every
direction just like a guy who is going through astronaut training."
As you might expect, making a visual effects extravaganza
like "Doctor Strange" isn't just labor intensive. It's also a hugely expensive
proposition. The sort of project that any sensible studio exec would
immediately steer clear of.
Copyright Marvel Entertainment. All rights reserved
"But that's what's great about working for Marvel. They're
the ones who are now always actively pushing us to break new ground, effects-wise.
To them, there's no such thing as just another super movie. They're the ones
who keep telling us 'Just go for it. Don't be afraid. Don't hold back,' "
Ceretti enthused. "And it's not just the visual effects people that Marvel has
been talking to like that. It's also the directors of its Cinematic Universe
movies as well as the screenwriters who work on these films. They're actively
encouraging this sort of boldness from everyone who works on these projects.
Which is why it's such a super exciting time to be working at Marvel Studios."
So with these sorts of marching orders, what sort of movie
magic can we expect to see from Stef when it comes to the next Marvel Studios
film that he'll be doing visual effects on. Which is "Ant-Man and the Wasp"
(which begins shooting down in Atlanta later this month).
"All I can say about that one is that Peyton Reed is
directing again. And since he has a lot of very exciting ideas, us visual
effects guys are going to have some very challenging sequences to begin working
on shortly," Ceretti concluded. "Which is pretty cool."
This article was originally published by the Huffington Post on Sunday, March 12, 2017