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"Attack The Light: Steven Universe RPG" is another gorgeous, fun game from Cartoon Network

"Attack The Light: Steven Universe RPG" is another gorgeous, fun game from Cartoon Network

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If you're familiar with "Steven Universe," a show running on Cartoon Network right now detailing the life of a young half-alien boy being raised by three alien mentors, you're likely very familiar with how absolutely gorgeous the show is, and how sweet and hilarious the writing is. Okay, maybe that's biased. I'm a big, big fan of the show.


Copyright 2015 Cartoon Network. All rights reserved

So when I heard "Steven Universe" was getting another game, I was ... Excited! But cautious. Mobile games tend to not be ... Great. The last "Steven Universe" game was fun, as was the Disco-esque Lumpy Space Prince dance game (These Lumps was addictive). But I've seen other mobile games just be quick cash-ins, or relevant textures just sort of slapped onto a previous game (I love you, Gem Bound, but I am looking at you). So finding out Attack the Light was going to be a turn-based RPG was.... Surprising!


Copyright 2015 Cartoon Network. All rights reserved

To explain: Turn-based RPGs are games where you control characters, and deal out moves each 'turn.' You typically explore lands, fight monsters, and there's a big over-arching plot. This seemed like a lot for a mobile game to deliver. I bought the game on day one, because, like I said, big  fan. But wow, I was NOT disappointed.


Copyright 2015 Cartoon Network. All rights reserved

In "Attack The Light: Steven Universe RPG," Steven & Co. must stop a gem monster that has created light monsters from its gem prism. They have to travel across lands, get treasure, and "Attack the Light" to defeat it. It's actually very cute, as Steven's a video game fan, and keeps expressing excitement over being in an RPG (To which Pearl asks, "What's an Are Pee Gee???")


Copyright 2015 Cartoon Network. All rights reserved

As you can see in these shots, the game is absolutely gorgeous. The creative and art team from "Steven Universe" actually helped with this game. The backgrounds are reportedly intensely inspired by Yoshi's Island, and convey a lot of mood without too much detail. The artwork itself is nice. The character portraits are based on 'far away' simplified models of the characters used in the show. And they're fully animated for moves in game (A particularly neat one is Amethyst's Purple Puma move, where you see Amethyst turn into her wrestling alter ego, Purple Puma).


Copyright 2015 Cartoon Network. All rights reserved

The game play itself is fantastic. Grumpyface Studios did some really creative, incredible stuff. You attack normally, then hit on a rhythm to double your attack. Or some attacks, such as Amethyst's Purple Puma, or Garnet's Shield Smashing Hammer Fists require timing for a successful attack (In Amethyst's, you have to hit a moving wrestling bell 1-3 times to deal damage, with damage increasing with each successful subsequent hit. And Garnet's involves hitting a red area on something that almost resembles a test-your-strength meter, which will make the character deal damage on top of smashing an enemy's shield).


Copyright 2015 Cartoon Network. All rights reserved

You do the same for enemies, of course (All gorgeous, all very well suited to their respective areas: Bats and scorpions in the cave, beetles and plants in the garden, snakes in the desert. All reflect the design that they're created by the light, as guided by the design notes from series creators Rebecca Sugar and Ian Jones-Quartey show below. They attack, you block with a timed prompt. It makes figuring out what new enemies do a fun puzzle. And it can make boss fights seem like very intense challenges. Thankfully, the many items throughout the game really saved my bacon in those boss fights.


Copyright 2015 Cartoon Network. All rights reserved

All in all, I was absolutely blown away by this game. While I still haven't beaten it (Midterms), it's absolutely taken over my Illustration classroom. Classmates come to me talking about how much fun it is. How it's a game you really have to pay attention to due to the game play style, and due to this it sucks them in for longer amounts of time. I've got to agree. Most mobile games I find myself playing for chunks of ten minutes at a time at the most. Attack the Light pulls me in for hours, and I stumble out later, usually because of battery issues, excited for more.


Copyright 2015 Cartoon Network. All rights reserved

I've only encountered one glitch in the game so far, which made me have to delete the game and start all over. I had to shut off my phone mid-battle and switched to another ap without pausing the game. And when I came back, the game was an unresponsive black screen, even on a restart of the phone. Hopefully this problem has been fixed by now.


Copyright 2015 Cartoon Network. All rights reserved

Overall, though, I'd recommend "Attack the Light: Steven Universe RPG." Between the beautiful art, hilarious snappy writing, and intuitive game play, this is not a game that I'd pass up!

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