Theme Parks & Themed Entertainment
Of Mice, Men and Magic: The Human Component of “Mickey’s Magic Show”

The following behind-the-scenes tale comes by way of the generous folks over at Genii Magazine, THE
premier magazine in the field of magic. If you're interested in
learning about the great magicians of the past and/or today's top
conjurors, this is one publication you really want to add to your reading list.As for the author of today's article … Though Richard Kaufman
is probably best known as the editor & publisher of "Genii,"
Disneyana fans probably know Richard best for the book reviews that he
does for MousePlanet. Speaking of the Mouse, if you head on over to Kaufman's blog, you can read some very interesting comments about Richard's most recent trip to the Tokyo Disney Resort.And now … On with the show!
GENII: When did the idea to have real magicians in the show come about?
BRAD: About three years ago, Jim Steinmeyer was already involved at that point. Kenneth Feld,
the producer, said that if they were going to do this type of show,
they wanted real magicians in it as opposed to just the characters. He
wanted the show to be heavily about the magic.
GENII: That's unique-there are no non-Disney characters in the Feld "Disney on Ice" shows, no real people.
BRAD:
There are a lot of "firsts" in this show. One is that there are two
non-Disney characters, me and Alex, who are interacting with the
characters. We are interacting, live, with the pre-recorded vocal tracks
of the characters, all of whom are voiced by the same people who do the
characters' voices in TV and movies. Another first is that the mouths
of the characters move and their eyes blink, giving them a greater
degree of realism.
GENII: The show most resembles "Playhouse Disney," a show performed in both Disney-MGM Studios in Orlando and Disney's California Adventure in Anaheim. It has a live performer who interacts with characters from "Bear in the Big Blue House," "Jo-Jo's Circus," "Stanley," and "The Book of Pooh." It functions the same way technically. How did both of you come to be involved?
BRAD: Steve Daley, who worked as "Tiny Bubbles" in "Showgirls of Magic" at the Hotel San Remo
in Las Vegas, has been a friend of mine for several years-he's a
wonderful guy. He called me in September, 2005 and told me that there
was going to be a tour and they were looking for a young illusionist
between the ages of 18 and 25. He thought I'd be perfect for the part
and asked me to send my information. When I heard from my agent that it
was going to be a Disney show produced by Kenneth Feld, I thought about Siegfried and Roy's show, Barnum & Bailey Circus, and the "Disney on Ice" shows but I had no idea what the scope of this show would be. I had been doing an illusion show at Six Flags Great Adventure
in New Jersey as well as a kid's Halloween show. Kenneth Feld, after
viewing my DVD, came up to New Jersey with the director Jerry Bilik, and
watched my show. And they hired me.
GENII: Alex, wasn't Steve Daley also involved in getting you cast?
ALEX: A few days before Christmas in 2005, I got a call from Tiny — most of his friends call Steve "Tiny" — who I'd met at the World Magic Seminar
in Las Vegas when I won the Lance Burton award. We kept in touch. He
called me and said he had a project that he thought I'd be perfect for:
"The producers are expecting your call tomorrow." The next day I spoke
to an agent, Ron Severini, who was also Brad's agent from Castle Talent.
He said that he wanted me to audition next week-with all my shows at
holiday time I had only one day off. Fortunately we were able to arrange
it for that day. And they hired me, too!
GENII: When did you begin rehearsal?
ALEX:
Most of the cast flew into South Carolina on March 17 [2006]. We went
right into the theater on Saturday and Sunday, doing readings, then went
heavily into rehearsal on Monday.
GENII: The first time I saw the show was at the Patriot Center in Fairfax, Virginia in April, so you rehearsed for about a month …
ALEX: We rehearsed for five weeks …
BRAD: Then opened in previews in Columbia, South Carolina, and the show you saw in Virginia was still considered a preview.
GENII: How many weeks of previews did you do?
BRAD: We did four cities, Columbia, Baltimore, Fairfax, and Youngstown, Ohio. Then we opened here in Washington, D.C.
GENII: And these were theatrical venues, theaters, as opposed to arenas where sporting events are held.
BRAD:
Most of the cast prefers working in the genuine theaters, but the
arenas are cool, too, because of the number of people — it plays into
your dreams of performing as a kid.
GENII: When you have a large group like that, it can create a real electricity for the performer to feed off of.
BRAD: The magic and nostalgia of a real theatrical environment is great — there's a certain charm to being in a theater …
GENII: … it's more intimate.
ALEX:
The arena is fun because it reminds you of sporting events and to
perform there is really cool because you see the stands, but it's not
the same feel as when you're in a theater and you see a balcony and
orchestra pit, and you can see the audience's faces.
Copyright 2006 Disney Enterprises, Inc.
BRAD: What's unique about this is
show is the audience interaction. The kids come up and I do the magic
with them on the edge of the stage, but there's also constant
interaction with the kids in the audience throughout the show. So, when
the houselights do come up we can see the people in the audience and
interact with them directly.
GENII: Tell me about working with Jim Steinmeyer, since he designed all the magic in the show.
ALEX:
Brad's 25, I just turned 21, and to actually be able to spend two weeks
with Jim and pick his brain was unbelievable. We talked to him all
about magic in general and the history of the illusions he put into this
show.
GENII: I assume that some of the routines each of
you do solo, "in one" [in front of the closed curtains during set
changes], are items you were performing prior to being hired for this
show.
BRAD: Right before Alex joined the project, I flew
down to Palmetto where the Feld warehouses are, and I had a meeting with
Jim, as well as Jerry, the director, and many other team members. It
was during that time they asked me what magic I'd like to do in the
show. At that point I was blown away because they asked me. One of the
things I brought up when they told me they were going to hire a second
magician was the idea of a Double Sawing. I always loved the trick, but
we didn't know if Kenneth Feld and Disney would agree to it because of
the saw involved.
GENII: But you don't saw!
BRAD: No, we don't.
GENII: You just insert the blades down in the boxes. Did Jim figure out just to put the blades in without sawing?
Copyright 2006 Disney Enterprises, Inc.
BRAD: I think so. When
we found out that Kenneth loved the idea I was thrilled because it's the
perfect illusion for two magicians to do. Throughout the entire process
of working with Jim, and Alex will agree, too, there was never a
feeling of Jim or anyone on the production team dismissing our ideas.
They treated us as if we had as much experience, and our opinions had as
much validity, as the other people involved. That meant a lot to us.
GENII: Alex, I assume you were doing Linking Rings before joining the show.
BRAD: Goofy taught him how to do it!
ALEX:
(laughing) When I met with Brad, Jerry, Jim, and my manager, they all
asked what I was already doing that I might like to do in the new show,
so I felt a lot of freedom there. When we started rehearsals, I wanted
to do the rings, but there were also other things I wanted to do. Jerry,
the director, immediately said he loved the rings and insisted I do
them in the show. I was doing the rings beforehand, but Goofy did not
teach me. It was Mickey.
GENII: The show has changed
through its previews as all shows do, but has the magic remained the
same? Are the same illusions in the show now as in the first rehearsal?
BRAD: The magic is the one thing that has remained solid throughout.
ALEX: We have removed a few things, but nothing major.
BRAD:
There were some transitional pieces removed during the rehearsal
process … more audience interaction pieces. The first time we ran
through the entire show in rehearsal it ran two hours and 45 minutes. So
we had to cut things.
GENII: That's an accepted part of the process-shows always start long and are then tightened.
BRAD:
Alex and I have genuine confidence in the show's production team. So if
Kenneth Feld, or Jerry Bilik, or Jim Steinmeyer say to us that
something isn't working, or it's too long, we've learned to trust them.
They've been doing this for so many years and have learned what is going
to work for an audience. So, when they watch the show as we were
performing for live audiences during previews, they know what's working
and what isn't, and what direction in which to move things to make it
better. The changes have all been for the better.
ALEX:
Most of the changes that have happened have been in the script. Brad and
I got the final script the day before we opened. Brad and I are …
GENII: … quick studies!
ALEX:
We are now! Throughout the final week of rehearsals, we knew that we
didn't have the final script, which was sort of nerve-wracking, but they
had enough faith in us that they felt confident in giving it to us the
day before opening.
BRAD: And then it continued changing every day.
GENII: Have they shifted the order of the illusions in the show?
BRAD:
The sequence of illusions has not, but the order of the acts have
changed in the first half, but not the magic section of the second act.
GENII: Run through the show for me.
BRAD: The shows starts out with me and Alex being introduced to the audience …
ALEX: It's like a warm-up, with a few jokes as people are still being seated.
Copyright 2006 Disney Enterprises, Inc.
BRAD: I do a silk to cane, then Alex links two
rings together, and I finish that section with a trick called
"Bowl-a-Rama," where I produce a bowling ball. All three of these
effects, which magicians see all the time, get great responses from
laypeople.
GENII: That's because they've never seen them done live.
BRAD: As magicians we can become jaded, but the appearing cane gets an "oooo" from the audience.
ALEX:
Brad was saying, "I don't know about doing that," and I said "It's the
best effect in magic, along with throw streamers. You toss those out and
every single time people go 'Whoa!"
BRAD: And that's what you need at the start. Next the "Magic-ettes" come out …
ALEX:
Our Disney magician's assistants, five female dancers. They sing a song
and welcome the audience and introduce our stars, Mickey and Minnie,
who are soon joined by Donald, Daisy, and Goofy.
BRAD:
Then Mickey introduces the first act, which is "Out of a Hat," performed
by Alice [from Alice in Wonderland] and the Mad Hatter. They go into a
cute number with Alex.
GENII: The large box upon which the hat rests is opened up early on in the number and you can see it's completely empty inside.
ALEX:
Benny, my character, now joins the show and helps Alice and the Mad
Hatter produce Goofy's hat, and lots of flowers and silks from the big
hat. Goofy also joins in as a sort of magician's assistant. And then
Goofy and I produce the White Rabbit from an enormous foulard that has
come out of the hat. Then it's time to go, because of course they're
late!
BRAD: Next Mickey comes out and does his "House of
Cards" illusion. It's a card trick where Mickey displays a fan of jumbo
cards, the audience selects one, and it changes into the Queen of
Hearts. The loud roaring voice of the Queen of Hearts from Alice in
Wonderland is heard and the "Magic-ettes" come out dressed like large
playing cards.
ALEX: Alice returns and is joined by the
Queen of Hearts, and the cards (Magic-ettes) do a dance number and the
cards they're wearing all change into the Queen of Hearts. Then I jump
out wearing a Goofy Joker card and the Queen yells out, "Off with his
head!"
Copyright 2006 Disney Enterprises, Inc.
BRAD: I come out pushing a "Twister," which is
the Queen's torture device, and Benny/Alex gets put inside. Goofy comes
out and he does the twisting while trying to explain to me and Alice how
to do things, and so he ends up twisting Benny by mistake. After he's
untwisted, we exit.
GENII: There's a complete set change
here and the entire Alice in Wonderland, Queen of Hearts set is struck
and a Sorcerer's Apprentice "set" comes in. The Steinmeyer "Pole
Levitation" is brought out. There's one broom off to the side.
BRAD: Then Mickey attempts to make a single broom rise, but he accidentally levitates Minnie …
ALEX:
And then six brooms begin floating around the stage, taking on a life
of their own as in the Sorcerer's Apprentice segment from Fantasia. It's
an awesome effect and gets "ooos" and "ahs" every show. After Minnie
descends from the "Pole Levitation," she and Mickey exit the stage as
Brad enters and brings up a child helper from the audience.
BRAD: I select one kid from the audience and we perform a do-as-I-do "Paper Hat Tear."
GENII: Is that something which was already in your repertoire before this show?
BRAD:
Yes. Then, in order to get rid of the ripped-up tissue from the kid's
hat, we transform it into a flower botania, which Minnie then takes.
ALEX:
Brad exits, then Minnie and Mickey introduce the next act, The Royal
Palace of Toontown, and the curtains open to reveal a great set with an
empty throne in the middle of the stage. Mickey takes a single rose and
places it on the thrown, then the royal assistants Donald and Goofy come
onstage and cover the thrown with a large curtain. When the curtains
are then parted, Belle from Beauty and the Beast is sitting there. Next I
come out again and, after saying hello to Belle, try to duplicate what
Mickey did (hoping to produce the Beast as a prince) by putting a red
rose on the throne and having Goofy and Donald close the curtain. This
time, when it's opened, out comes Gaston. He interacts with Belle and
they leave. Mickey puts another rose on the thrown, the curtains close
and open, and Snow White is revealed. She sings a song and is
interrupted by me, and I put another rose on the throne to try and
produce Snow White's prince. Unfortunately, since my character Benny is
just learning, he inadvertently produces the Old Hag. She asks Snow
White if she wants any apples …
GENII: And Snow White has a terrific line here: "I won't make that mistake again!" It got a big laugh.
ALEX:
Snow White always gets the largest response in the show. Next, Mickey
takes another rose and places it on the thrown. After the curtains are
closed and reopened, Cinderella appears. However she's in rags rather
than her ball gown, and Mickey, Minnie, and Benny all go off to find her
gown. The Fairy Godmother comes in and changes her rags into a gown
during the Bibbity Bobbity Boo dance. There's also a sing-along with the
kids from the audience who remind the Fairy Godmother of the words to
the song.
BRAD: After the song is over, the Fairy
Godmother and Cinderella notice me in the back, working on a box and I
bring it forward. The Fairy Godmother tells me to go into the audience
and borrow a pair of shoes. I bring up the pair of sneakers which are
then turned into Cinderella's glass slippers in the box. The Fairy
Godmother asks me to find two mice in the audience and, when I reply
that there aren't any, she uses some magic and produces Jaq and Gus.
They wheel on the royal carriage and Cinderella's dress of rags is
turned into a ball gown. Goofy and I take the carriage off stage.
ALEX:
The Fairy Godmother produces Prince Charming from the same throne. Then
the Prince and Cinderella begin to dance, and they're joined by Mickey
and Minnie, then Donald and Daisy, Jaq, Gus, and Goofy. This grand waltz
is the end of the first act.
GENII: And the first act is longer than the second?
BRAD: The first act is 43 minutes long …
ALEX: … and the second act is 35 minutes.
GENII:
From what I can see, the entire audio track for the show is
pre-recorded with the exception of your two voices, and so there can
never be any deviation in the timing.
BRAD: Correct,
except for my audience participation segments or when we're interacting
with the audience. When you have a cooperative kid come up as a
volunteer you can go on for quite a while, and there are other kids that
don't work out as well and so the interaction takes less time.
Copyright 2006 Disney Enterprises, Inc.
BRAD: The second act opens with me onstage to
warm the audience up and I say that I was hoping to get some pizza. At
that point Benny appears, delivering a pizza. Then I realize that I
ordered a double-cheese pizza and they sent me a double pizza. And I do a
version of the Sucker Die Box with a double-pizza box. It has been a
staple of my kid show for a long time. It was originally in a different
spot in this show, but we decided to put it right after intermission
when the kids had just eaten something. Our prop department built this
in a jumbo version and when Alex and I first saw it, we couldn't imagine
being able to handle it. We literally thought it would be impossible to
do because the prop was so big.
ALEX: But Jim, being the genius that he is, said, "It looked really good when you were fumbling, why don't you try it this way."
BRAD: It worked well in rehearsal and when we finally brought the kids in, they just went nuts over it.
ALEX:
After the pizza trick is over and Brad finds the vanished pizza hanging
on his back, the Magic-ettes come out and re-introduce Mickey and
Minnie to actually begin the act. All throughout the show, as a running
gag, Donald Duck has been aching to do his own special trick and now the
time arrives. Donald enters to do his trick and, while he's not
looking, the Magic-ettes and Daisy wheel on the "Colossal Cannon." They
explain to Donald that he's going to be shot out of the cannon and his
reaction is, naturally, "I don't think so." He runs off the stage. They
look around for someone to shoot out of the cannon when Benny runs
onstage, and he's more than happy to volunteer to be shot out of the
cannon. They try to stuff me in the cannon, but I'm too big, so they
wheel on a giant roller box called "Mickey's Magical Mashing Machine." I
get put inside, then they roll me out in a flat version and they put
the flat version of Benny into the cannon.
BRAD: At that
point they wheel the cannon into position to fire Benny into the back of
the theater, then Minnie explains that it could get messy so Mickey
brings on the magical target. The cannon shoots Benny across the stage
and he emerges from the target a little worse for wear. Benny and the
cannon leave the stage and we transition into the magical land of
Aladdin. We take the audience on a trip to Agrabah, with a new set, with
Mickey and Minnie, then Goofy appears as the genie and shows Mickey how
to use the magic carpet. The carpet dances around and Goofy chases it
offstage, followed by a huge crashing sound. Then Goofy reappears on
stage when they want to create Princess Jasmine by rubbing the lamp.
Princess Jasmine appears as the curtains part and reveal her sitting on
her couch. Jasmine is surprised that Aladdin isn't around, so Mickey and
Minnie introduce me. I come out and Jasmine gives me the once over.
Mickey then introduces the "best illusion of all," which is our
levitation.
GENII: It's great that Jim convinced them to leave it alone and let it be what it is-black background, stars.
BRAD:
The music went through changes-originally it was an all-male a cappella
group and it was very slow. Now it works better and leaves the audience
wanting more. So Jasmine floats up, then down, and I pass the hoop over
her. Then she floats up again to about nine or 10 feet-and so do I,
which is a bit shock to the audience.
GENII: At that moment, I looked at the laymen and it seemed that, in that instant, they really felt they were watching a magic show.
ALEX:
That's the beauty of this presentation. The first act is really a
Disney show, while the second act is more the "Magic" show. A lot of
adults aren't expecting that and the second act really brings them into
it.
BRAD: Jim, Alex, and I talked a lot about how the
first act is a magic show within a show, whereas the second act is a
pure magic show and the kick-off is the levitation. In one of the early
previews in Columbia, Jim sat behind a father and daughter in the
balcony. During the first part of the show, the father just sort of
nodded to agree with the daughter's enthusiastic remarks, but when the
levitation took place, and when I floated up after Jasmine, the father
shook his head and said, "Wow." At that moment Jim knew it was perfect.
GENII: I wish there were more moments like that in the show.
BRAD:
We do as well. Feld shows are always 100 percent about the audience,
and as time goes on and they start testing the audiences, I wouldn't be
surprise if things are added or changed.
ALEX: This show
is always a work in progress. Now, after the levitation, Mickey and
Minnie congratulate Brad, officially complimenting him in front of the
audience, then he takes Jasmine back to Agrabah.
Copyright 2006 Disney Enterprises, Inc.
BRAD: Now Benny comes back on. He's still trying
to unlink the same two rings-this is a running gag throughout the
show-and Mickey and Minnie give him a pep talk because they want to see
him succeed as well. This is where the story line comes together, with
Mickey and Minnie approving of both of us.
ALEX: As Brad
mentioned, at the beginning of the show I link the two rings, but have
been unable to unlink them since. Mickey tells me to believe in myself
and I'll be able to do it. In the polls they've taken after the show,
parents have remarked a lot about this particular message because it's
so positive. So, Benny says he'll continue to practice and I leave.
BRAD:
Mickey and Minnie then turn the show over to me and we do two illusions
from my existing repertoire from Six Flags. There's an audience
participation spot involving a "Substitution Trunk" with one of the
Magic-ettes who switches places with me. Then I introduce our "Air
Memory Box," where we save up the air from each city we go to, then the
air turns into smoke and the smoke turns into Benny.
ALEX:
After I emerge from the smoke chamber, the audience can still see me
fussing with the two linked rings and Brad asks me how it's going. I
say, "I thing I've finally go it," and Brad gives me a bit of
encouragement and I go into my Linking Ring routine with six rings —
something from my existing repertoire. After I've linked all the rings,
Mickey joins me on stage and I do the "lean."
GENII: Was your performance of the Linking Rings directed by Jerry Bilik?
ALEX: Not at all. They gave us lots of freedom and told us that they hired us because we already did these things well.
BRAD:
One of the things that's given us the most pride in the show is the way
they've always come back to me and Alex, as magicians, and consulted us
about costume, music, and choreography to make the magic the most
effective it can be.
GENII: After the Linking Rings …
BRAD: Mickey and I come back on stage and congratulate Benny on all of his hard work that finally paid off.
GENII: And now you're equals: both qualified magicians. Benny has graduated from being a bumbler to a success.
ALEX:
Brad and I both say that we want to show our favorite illusion and
Mickey suggests that we perform it together, and out comes the Double
Sawing. Mickey exits, our assistants come out, and we perform the
routine: two thin model sawings. Each of our assistants is wearing a
different color outfit and, after they're cut in half, we switch the
lower portions of the boxes. When they're restored and come out of the
boxes, the lower half of their outfits are switched as well.
BRAD: This gets a huge reaction from the audience.
GENII: The kids all think it's very funny.
BRAD:
After the Double Sawing, Mickey comes back onstage and gives us his
seal of approval on everything, but we still can't find Donald Duck
because he's been missing since he ran offstage during his cannon
illusion. Since we need someone to do "Donald's Special Disappearing
Duck Illusion" and he's not around, I go into the cage — a "Lion's
Bride" illusion. Mickey, Minnie, Goofy, Benny, and Daisy cover the cage
and, when the cloth is removed, I've vanished and Donald has taken my
place. Then all of a sudden I go missing on stage and Mickey asks,
"Where's Brad?" I turn around dressed as Benny, and Benny then appears
in the audience.
Copyright 2006 Disney Enterprises, Inc.
ALEX: Brad
says to Mickey, "What do you have to say?" And Mickey says, "Let's make
some magic" and we do a double Silk Fountain, then we do a small
Snowstorm and go into the finale which brings everybody back onto the
stage with singing and dancing. Small fireworks go off and confetti
shoots out.
GENII: And the kids love it. My daughter saw
the show twice and would like to see it again-which is, I'm sure,
exactly what Kenneth Feld had in mind.
History
Why Disney’s Animal Kingdom’s Beastly Kingdom Was Never Built

This article is an adaptation of an original Jim Hill Media Three Part Series “Is DAK’s Beastly Kingdom DOA? (December 2000).
You can park your car in the “Unicorn” parking lot.
You can buy your admission ticket at a ticket booth with a huge dragon’s head on it.
And — for a while there — you could even catch a glimpse of a fire-breathing monster as you took a cruise along Discovery River.
So how how come it’s more likely that we will see real unicorns or dragons before the we ever see a “Beastly Kingdom”?
What happened? Why did Walt Disney World decide to scrub its years-in-the-making plans for expansion of its animal theme park? Why table what would seem to be a sure-fire addition to Disney’s Florida resort?

The Price Tag on Building a New Land
Those who have been following the Walt Disney Company’s over the years will not be be surprised to learn that the projected high price tag for building “Beastly Kingdom” factored heavily in upper management’s recent decision to postpone indefinitely any major expansion of Disney’s Animal Kingdom. After all, if times are so tough for the Mouse that they have to lay off the Magic Kingdom’s marching band as well as Epcot’s fife-and-drum corp, what are the chances the company would be willing to spend $200 to $300 million to add a new land to DAK? Slim to none.
Mind you, Mickey was perfectly willing to pony up the $100 million necessary to build the Animal Kingdom Lodge . But that’s different. That’s a hotel. That 1307 room resort starts making money for the Walt Disney Company the moment it opens.
But “Beastly Kingdom?” Exit surveys suggested that — even if Disney went forward with the construction of Beastly Kingdom, Walt Disney World wouldn’t see a large enough increase in attendance at WDW’s fourth theme park to justify the cost of actually building “Beastly Kingdom.”
Guests Wanted to See Unicorns and Dragons at Disney’s Animal Kingdom
The real irony here is that one of the only reasons Disney’s Animal Kingdom ever got built was that way back in 1993, guests who were surveyed about ideas for a fourth WDW theme park responded strongly to the notion of having a place in Florida where they could see unicorns and dragons.
Want to hear what folks were told about “Beastly Kingdom” back then? What follows is an excerpt from an exact transcript of an early marketing presentation on Disney’s Animal Kingdom. It describes in great detail the fun that would have been had in this part of the proposed park:
Beastly Kingdom Marketing Presentation (1993)
Beastly Kingdom is the realm of make believe animals, animals that don’t really exist, out of legends, out of fairy tales, out of storybooks. Like our legends and fair tales about imaginary animals, this land is divided into realms of good and realms of evil.
The evil side is dominated by DRAGON’S TOWER, a burned, wrecked castle inhabited by a greedy, fire breathing dragon. He hordes a fabulous treasure in his tower chamber. The castle is also inhabited by bats who speak to us from their upside down perches. The bats have a plan. They enlist our help trying to rob the dragon and fly us off on a wild chase. At last, we meet the fire-breathing dragon himself and barely escape un-barbecued.
The good side of this land is ruled by QUEST OF THE UNICORN. An adventure which sends us through a maze of medieval mythological creatures to seek the hidden grotto where the unicorn lives. There is also FANTASIA GARDENS. A gentle musical boat ride through the animals from Disney’s animated classic, “Fantasia.” Both the crocodiles and hippos from ” Dance of the Hours” and the Pegasus, fauns and centaurs from Beethoven’s “Pastoral” are found here.
Sounds pretty impressive, yes? Those WDW guests surveyed back in 1993 thought so. They identified “Beastly Kingdom” — with its mix of roller coasters and imaginary animals — as the number one reason that they’d want to visit this proposed fourth theme park.
Opening Disney’s Animal Kingdom is Real Animals
So why wasn’t “Beastly Kingdom” part of Disney’s Animal Kingdom when the park opened on April 22, 1998?
Again, cost played a big part in delaying construction of this highly anticipated land.
But DAK’s future planning had to be factored in too.
After all, it took the Walt Disney Company three years and $800 million just to get “Phase One” of DAK open. And — since the park’s name actually had the word “animal” in it — the Imagineers felt that opening day guests would want to see some actual live animals. So the majority of DAK’s capitalization was poured into building the Africa and Asian safari areas.
After that … well, someone had to make a decision. Disney’s Animal Kingdom was supposed to celebrate all animals: the live ones, the extinct ones, as well as the imaginary. The African and Asian enclosures would take care of the live animals.
But — in doing that — Disney blew through most of DAK’s initial budget. There was only enough money left to build one more land.
Which should the Mouse go for? Dragons or dinosaurs?
“Dinosaur”, Frustrated Imagineers, and Roller Coasters
In the end, the deciding factor here was the money the Disney Company had already blown on the soon-to-be-released computer animated film, “Dinosaur.” Even back in 1995, the Mouse had already invested upwards of $30 million into production of this movie. (Current estimates suggest that Disney may have spent as much as $150 million to finish this film, making “Dinosaur” even more expensive than James Cameron’s infamously over-budget 1997 epic, “Titanic.” ) Eisner wanted to make sure that Disney’s “Dinosaur” movie made a return on that investment, so he insisted that DAK feature an attraction that heavily hyped the forthcoming film.

That decision angered Joe Rohde and the other Imagineers on the Disney’s Animal Kingdom project. After all, one of the real reasons that DAK was being built was to keep WDW guests from leaving property to go visit Busch Gardens – Tampa Bay.
And what was Anheuser Busch’s Florida theme park best known for? Its animal displays and its killer roller coasters. With African and Asia, Disney had all the animals it needed. But where were the coasters?
“Dragon’s Tower” at Beastly Kingdom
According to Disney’s Animal Kingdom’s original plans, “Dragon’s Tower” was to have been this park’s signature attraction. That’s why the dragon was featured dead center in DAK’s logo. After guests visited WDW’s fourth theme park, this was going to be the ride they raved about the folks back home about.
What was so special about “Dragon’s Tower?” This high tech thrill ride would have been the Walt Disney Company’s first in-park use of an inverted roller coaster. This attraction would have also featured the largest AA figure ever built for a Disney theme park. The angry jewel encrusted dragon found in the ride’s finale — belching fire and smoke at your car as you zoomed on by — would have easily dwarfed any of the dinos found in “Countdown to Extinction” (AKA the “Dinosaur” ride).
But Eisner insisted that it was more important that DAK feature an area that synergized with the upcoming “Dinosaur” film.
“Beastly Kingdom” would have to wait ’til DAK’s “Phase Two” … which, back then, was to have been completed no later than Spring 2003.

Phase One – “Beastly Kingdom” Easter Eggs
So — with this understanding that “Beastly Kingdom” hadn’t been cancelled, but merely postponed — WDI agreed to scale back their initial plans for Disney’s Animal Kingdom. But, even as they mapped out plans for the “Phase One” version of DAK, the Imagineers deliberately put in some pretty broad hints of the fun yet to come when “Beastly Kingdom” finally opened. That’s why you can park your car in the “Unicorn” lot as well as buy your tickets at the dragon headed ticket booth.

Dragon on Discovery River
As for that fire-breathing dragon found in the cave down along Discovery River … before cost over-runs in other areas of DAK severely cut in the proposed budget for this part of the park, that make-believe monster was just one of many fantastical show elements that would have been found along this part of the river. That whole stretch of Discovery River was supposed to be one big coming attraction for “Beastly Kingdom.”
Had the Imagineers gotten all the money they were originally supposed to get, here’s what you would have experienced after your boat pulled away from the dock and began its cruise around Discovery River:
As you passed under the main bridge leading into Safari Village, you would have seen that the water ahead was littered with the shattered lances and crumpled armor of a great many fallen knights. But what horrible fate could have befallen all of these brave adventurers? A roar from the nearby cave offers a clue.
As your boat floated past the opening of the cave, you would have seen a duplicate of the dragon found in the cavern under Le Chateau de la Belle au Bois Dormant at Disneyland – Paris. Only WDW’s version would have been a lot more active than France’s sleepy monster. This dragon would have craned his neck out of the cave, roared at the guests and then breathed fire their way, before once again settling back down to sleep.
At this point, your boat driver would have started to get nervous. He would explain that he was worried that the dragon’s roaring would awaken the Kracken, a mythical Greek sea monster that was known to lurk along this stretch of Discovery River. Sure enough, the water around the boat begins to bubble ominously.
Off to one side, the huge fin of the Kracken suddenly cuts through the water. As the boat begins rocking back and forth, you’re certain you’re headed for a watery grave. Just then, your captain pulls out a lyre and begins plucking an odd tune. As the boat stops rocking and the water stops bubbling, the captain explains that music puts the Kracken back to sleep. Once that it’s safe to move on, the boat continues to head up river.
Just as you round the bend, your captain points off excitedly to your left. There on the shore, you catch a glimpse of a unicorn. The beautiful white creature — shrouded in mist as it stands in a picturesque grove of trees — paws the earth lightly with one hoof and nods its golden horn our way. The unicorn’s only visible for just an instant, but it truly is a beautiful sight.
As your boat pulls up to the dock in Harambe, you and your fellow guests would still be buzzing about the wonders you would have glimpsed on this leg of your adventure of Disney’s Animal Kingdom …
But of course … this didn’t happen. As DAK’s opening day grew nearer and it became obvious that the whole project was going over budget, great show elements like the Kracken and the Unicorn got cut from the “Phase One” version of the park. In the end, there was only enough money left in the budget for put one creature along the entire length of Discovery River.
Again — because Eisner insisted that “Dinosaur” be heavily synergized at DAK — the Imagineers decided to build a full-scale version of Aladar, the heroic iguanadon from the forthcoming film. That’s the AA dinosaur guests glimpsed roaring and splashing at water’s edge as their Discovery River boat floated past Dinoland USA.
Unfortunately, this decision left the other leg of the Discovery River boat cruise a five minute cruise past nothing. So Joe Rohde begged, pleaded and wheedled … and eventually got Eisner to kick in another couple of thousand dollars. With this tiny chunk of change, Joe was able to get the rock dragon that spews water along this part of the river built, as well as a very stripped down version of the park’s fire breathing dragon.
But don’t go looking for an Americanized version of Disneyland – Paris’s majestic AA dragon to be found along this part of Discovery River. Rohde’s Imagineers did the best they could with zero cash. All you’ll find here now is a somewhat dinky cave at water’s edge. As the boats went by, a ferocious roar would echo out of the cave, followed by a burst of flaming propane. These effects hinted that there was a dragon somewhere deep back inside that cave … but guests never really got a glimpse of the thing.
Discovery River Disappointments
As you might imagine, WDW visitors were pretty unimpressed with what they saw along Discovery River once DAK opened. In fact, this was the ride that guests singled out — right from Opening Day — as the worst attraction in all of Disney’s Animal Kingdom. After waiting in line for over an hour to board the boats, they were furious to find that there was virtually nothing to see along the water during their five minute journey to Harambe.
The Imagineers were obviously embarrassed by this situation. It was particularly frustrating to WDI because they knew that they had a solution to the Discovery River problem, ready to go. But Disney management was too cheap to put up the money to make the fixes.
But that had been typical of Disney management’s handling of the whole DAK project. Given the choice between doing things the right way and the inexpensive way, the Mouse always opted to go cheap.
Disney’s Animal Kingdom Opening Day Capacity Problems – “Camp Minnie-Mickey”
Take — for instance — how the Mouse handled the park’s capacity problems. When it became obvious that Asia was not going to ready in time for Disney’s Animal Kingdom’s April 1998 opening, the Imagineers began warning Disney management that DAK would not have a full day’s worth of shows and attractions. After having paid full price for admission, guests were sure to complain if they only got a half day’s worth of entertainment.
Eisner’s solution? Slap in a temporary land, similar to the “Mickey’s Birthdayland” area that the company had created for WDW’s Magic Kingdom way back in April 1988. From its first conceptual drawing right through to the first guest walking into Mickey’s house, “Mickey’s Birthdayland” had only taken 90 days to install.
Rohde and his Imagineers was appalled at Eisner’s suggestion. But — rather than tell the boss that his idea was terrible and that they wanted nothing to do with it — the DAK design team insisted that they were far too busy supervising construction in the rest of the park to work up any new temporary lands.
So Eisner ordered WDW’s entertainment office to take over the project. Using “Mickey’s Birthdayland” as their template, the entertainment staff came up with the concept for “Camp Minnie-Mickey.” Since there was no money available for even the cheapest of off-the-shelf rides, the WDW team opted to build “Camp Minnie-Mickey” around two low budget stage shows and several no budget character encounter areas.
How quickly and cheaply was “Camp Minnie-Mickey” thrown together? Do the float units the characters perform on in “Festival of the Lion King ” look familiar? They should. They’re the exact same parade floats that Disneyland ran up and down Main Street USA during the three year run of its “Lion King Celebration” parade.
Hope for Joe Rohde and Imagineers in Phase Two
Having this rapidly slapped together area sitting alongside lands that they’d spent years designing really irked the Imagineers. But Rohde advised his team to be patient and hold their tongues. After all, once Disney’s Animal Kingdom opened on April 22, 1998 and proved to be a huge success, then WDI would finally get the time and the money necessary to fix all the stuff that was wrong with the park.
Then the Imagineers could get the chance to put back all the stuff that was cut out of Discovery River. Then they could quietly pull the plug on that monstrosity, “Camp Minnie-Mickey.” Then WDI could finally get around to DAK’s “Phase Two” and build Beastly Kingdom.
Well, April 22, 1998 arrived and Disney’s Animal Kingdom opened …
But — after that — things didn’t quite go according to plan.
Eisner’s Expectations for Disney’s Animal Kingdom
Okay, kids — before we get back to the story of how “Beastly Kingdom” ended up on Disney Animal Kingdom’s (DAK) endangered species list — you need to understand what the Mouse’s original expectations were for its fourth Walt Disney World (WDW) theme park.
Here’s what Disney CEO Michael Eisner had hoped would happen when DAK opened on April 1998:
- Attendance levels would go through the roof at the Magic Kingdom, Epcot, and the Disney-MGM Studios, as a record number of visitors rushed down to Florida to check out WDW’s fourth theme park.
- Guests who had previously stayed on property at Walt Disney World hotels for four days would now book five day vacation packages — just to be sure that they didn’t miss any of the new shows and attractions that had recently been added to the resort.
- All this extra guest traffic would result in increased revenues for WDW’s hotels, shops and restaurants — which would have an immediate positive impact on the Walt Disney Company’s bottom line.
- Eisner and his staff would bask in the glow of the unparalleled success of Disney’s Animal Kingdom for a moment … then get right back to work, brain-storming ideas for WDW’s fifth theme park.
That’s what Uncle Michael had hoped would happen, anyway.
Reality proved to be infinitely harsher.
Walt Disney World Attendance in 1998
In spite of the Mouse’s rosy projections, Disney’s Animal Kingdom — in its first year of operation:
Actually drove down attendance levels at the other three WDW theme parks in 1998.
- 8% fewer guests visited the Magic Kingdom
- 9% fewer went to the Disney-MGM Studios
- Epcot’s attendance levels dipped a startling 11%
What happened? In a word — cannibalism.
How Does Opening a New Theme Park Affect the Other Theme Parks?
“Cannibalism” is the term Disney Company executives use to describe what happens when a brand new theme park opens and begins eating into the attendance levels of the older, more established parks at the same resort.
Epcot Opening
In 1982, when Epcot opened, that park initially cut significantly into the number of guests that annually visited the Magic Kingdom. However — over time — attendance levels at Magic Kingdom bounced back to what they once were after the newness of Epcot had worn off. Meanwhile, Epcot Center began drawing guests all on its own to WDW. In the end, it all worked out just fine.
Disney-MGM Studio Opening
A similar thing happened in May 1989, when the Disney-MGM Studio theme park threw open its gates. For almost a year, attendance levels at the Magic Kingdom and Epcot slumped while guests opted to go to the new WDW theme park rather than visiting their old favorites. But — once again, over time — the situation sorted itself out. Attendance levels at the older WDW parks slowly rose back up to where they once were, as the Disney-MGM Studios began luring millions of new tourists to come see Disney’s Florida resort.
Disney’s Animal Kingdom Opening
The Mouse had been anticipating that — when Disney’s Animal Kingdom opened — that it too would initially bleed guests away from the Magic Kingdom, Epcot, and the Disney-MGM Studios. That’s why Eisner had had the Imagineers add new attractions and/or complete major rehabs to each of the older WDW parks in the 18 months prior to DAK’s opening.
This was Uncle Michael’s brilliant scheme. He honestly believed that — if the Magic Kingdom, Epcot, and the Disney-MGM Studios each had new rides and shows for visitors to see — guests who had come down to WDW just to see Disney’s Animal Kingdom during its first year of operation would still end up of staying on property an extra day or so just to check out all the new stuff at the other parks.
On paper, that really did seem like a brilliant plan. Too bad reality got in the way.
Eisner’s Attendance Plan Doesn’t Go as Planned
What happened to ruin Eisner’s plan? For starters, Epcot’s heavily hyped new thrill ride — GM Test Track — was beset with horrible technical problems and ended up opening a full 18 months behind schedule. So that park really had nothing new to offer to returning WDW guests the year DAK opened.
Over at the Disney-MGM Studios, a much anticipated addition to the park — “David Copperfield’s Magic Underground” restaurant — never made it off the drawing board because the magician’s outside financing for the project disappeared. It would now be months after DAK’s opening before the studio theme park’s next big attraction — an East Coast version of Disneyland’s “Fantasmic” — would be ready to start entertaining WDW visitors.
As for the Magic Kingdom … truth be told, very little thought was put into to adding new shows and attractions to WDW’s first theme park. The Magic Kingdom had always been the favorite with Disney World visitors. Eisner and WDI felt that — what with the recent “Mickey’s Toontown Faire” redo as well as the 25th anniversary parade that was still running daily at the park — there was still plenty of semi-new stuff to entice people into making a return trip to the Magic Kingdom.
So — given all the money the Walt Disney Company had pumped into the Magic Kingdom, Epcot, and the Disney-MGM Studios to counter-act the effects of DAK’s opening — Eisner had anticipated that the attendance levels at WDW’s older parks would only dip by 5% in 1998. He was said to be furious when — almost across the board — attendance fell by almost twice that amount at all three of the other WDW theme parks.
This news immediately put WDW’s management team into crisis mode. The big boys in Burbank wanted attendance levels at each of the older WDW parks driven back up immediately. The managers of the Magic Kingdom, Epcot, and the Disney-MGM Studios reminded Eisner and Company that — in order to do that — they’d need money fast for new shows, parades and attractions. Eisner immediately agreed to free up some funds for the Florida park.
And where did Eisner get the money to create these new WDW shows? You guessed it. He snagged the funds that had been previously earmarked for expansion of Disney’s Animal Kingdom. Specifically, the money that would have been set aside for construction of “Beastly Kingdom.”
“Beastly Kingdom” Defunded – Problems at Animal Kingdom
Rohde and his Imagineers began complaining about the short-sightedness of Disney management’s fiscal planning. With that money gone, it would now be five years or more before there’d be any money in the budget to create any new significant attractions for DAK.
WDW managers admitted that this was true. But — given all the problems that Disney’s Animal Kingdom was having during its initial year of operation — it didn’t seem too wise right now to complain about the park’s future. Unless these problems got resolved quickly, it didn’t look like DAK would have much of a future.
What sort of problems was Disney’s Animal Kingdom having back then? You name it, the park was having problems with it.
Guests Getting Lost at Disney’s Animal Kingdom
Due to the twisty, turny nature of the park’s walkways as well as all the lush vegetation, guests were constantly getting lost as they walked through the park. Disney had to spend thousands on new, bigger signage for the theme park to help guests find their way around the place.
Guests Leaving Disney’s Animal Kingdom Early – Busy in the AM
Then there was all the troubles with DAK’s shops and restaurants. Particularly during the first eight months Disney’s Animal Kingdom was open (when only the African safari adventure was up and running), the Mouse had an awful time getting guests to stay inside the theme park past 4 p.m.
What was the problem? Due to the horrible heat in Florida, most of the animals along the African safari route would go lie down in the shade — disappearing entirely from view — by about 10 a.m. each morning. Once DAK management learned that its African menagerie had begun dropping from sight most days before noon, it quickly put the word out to WDW’s hotels to encourage their guests to visit DAK as early in the day as possible.
This resulted in a completely unworkable traffic flow situation at DAK. By 7:30 a.m. most mornings during that first summer of operation, the park would already be full. By 8 a.m., there’d be a two hour long line in the queue for the African safari ride as well as guests waiting for over an hour to get in to see “It’s Tough to Be a Bug.” Given that so few of Disney Animal Kingdom’s restaurants had been designed to serve breakfast, there were never enough places open at that hour to handle all those sleepy, cranky people looking for food. That first summer at DAK was a complete disaster.
But — as bad as the early morning hours at DAK were — the late afternoon was even worse. Why for? Because the crowds — having blown through Disney’s Animal Kingdom minimal number of shows and attractions in just a few hours — had already left the park for the day. By 4 p.m. most afternoons, you could have fired a cannon down the middle of the street in Safari Village and not have wounded a single soul.
Poor Merchandise and Restaurant Sales
Having the park virtually empty by late afternoon played hell with DAK’s projections for food and merchandise sales. All the managers of the park’s stores and restaurants were begging WDW management for help in turning around their depressed sales. (The folks running the giant “Rainforest Cafe” at the entrance of Disney’s Animal Kingdom were particularly desperate. They had paid big bucks for the right to build this branch of their restaurant chain right outside the entrance to WDW’s newest theme park. But most evenings, barely a third of the cavernous cafe had any guests in it.)
Fixing Disney’s Animal Kingdom with Night-Time Entertainment
WDW management tried to come up with a solution to DAK’s traffic flow problems. But it quickly became obvious that there’d be no quick fixes for this situation. After all, it wasn’t like Disney could do here what they did at Epcot and the Disney-MGM Studios to keep guests in the park at night. Since the lights in the skies and all the noise was sure to frighten the animals, a nightly fireworks display was out of the question.
There was also some talk of creating a special night-time parade to roll through the streets of Disney’s Animal Kingdom and entertain guests after dark. For a time, WDW management even considered bringing Disneyland’s much maligned “Light Magic” streetacular to Florida to provide after-hours entertainment at DAK.
But Rohde and his team of WDI designers quickly killed any talk about night-time streetaculars at Disney’s Animal Kingdom. They pointed out that the park’s streets and trails were just too tight and narrow to allow even the smallest floats easy passage. The Imagineers reminded WDW management how much trouble DAK’s small day-time parade — “The March of the Art-imals” — was having making its way around the park in broad daylight. Imagine how much trouble a similar parade would have making its way around DAK in the dark.
Fix Disney’s Animal Kingdom’s Problem with Attractions – Build “Beastly Kingdom”
Rohde’s team insisted that the solution to the traffic flow problems at Disney’s Animal Kingdom was obvious: beef up the parts of the park that didn’t rely on real animals. That meant adding new shows to Dinoland USA as well as finally building Beastly Kingdom. By adding these additional shows and attractions, WDW management would give guests a real reason to stay at DAK after dark — rather than trying to trick visitors into staying with a lame after-hours parade and/or a smallish fireworks display.
Privately, officials in WDW management agreed with the Imagineers that this was the logical, reasonable way to fix Disney’s Animal Kingdom. The trouble was that the folks back in Burbank weren’t acting reasonably or logically right now. Disney Company management had panicked when they had seen the drastic dip in attendance at WDW’s three other theme parks. Now they were running scared.
And Eisner had already okayed WDW management’s decision to grab the money that had been earmarked for DAK expansion and use it for bolstering sagging attendance at the other three WDW theme parks. That meant that Imagineering had next to no money left to fix all the glaring problems at Disney’s Animal Kingdom. More ominously, it now looked like it would be five years — or more — before WDI could afford to add any significant new attractions to DAK.
It was a very depressing time for the Disney’s Animal Kingdom design team. But — again — Rohde told his Imagineers not to lose heart. He told them that DAK — in particular “Beastly Kingdom” — might still be saved yet.
Competition for Disney – Universal Studios’ Islands of Adventure
For Joe knew that Seagrams / MCA was spending two billion dollars to expand its Universal Studios Florida theme park complex — which was just down the road from WDW. And the centerpiece to this ambitious expansion project was a brand new theme park: Universal Studios’ Islands of Adventure.
Rumors were flying around the theme park community that Seagrams / MCA was spending hundreds of millions of dollars on their new Florida park because they were out to top Disney. Universal wanted “Islands of Adventure” to have such amazing state-of-the-art attractions that this park would top any ride that could be found at Walt Disney World.
Secretly, Rohde and his Imagineers were hoping that Universal Studios’ Islands of Adventure would be a huge success. Why for? Because the Walt Disney Company would then be embarrassed that it didn’t have the best rides in Florida anymore. And then maybe the Mouse would get worried that they were starting to lose guests to the new Universal park.
If that happened … well, then Eisner would finally have to open up his wallet then, wouldn’t he? Just as a matter of pride, he’d have to insist that WDI install the greatest rides that they could come up with at each of the WDW parks. For Disney’s Animal Kingdom, that could only mean that the Imagineers would finally get the chance to build “Beastly Kingdom.”
That was how Joe Rohde hoped things would play out, anyway.
Buzz Around Islands of Adventure Opening
Well, in the spring of 1999, Universal Studios’ Islands of Adventure did finally open up. Unfortunately, it was not quite the roaring success Joe had hoped for.
Worse still, some of the attractions to be found in the new park looked awfully familiar …
December 1998. Everyone at Walt Disney Imagineering (WDI) is abuzz with news about Universal Studios expansion plans for its Florida property.
“I’ve heard that — on opening day — they’re going to have three mega-coasters up and running.”
“Well, I’ve heard that their ‘Spiderman’ attraction is going to blow the doors off ‘Star Tours’ and ‘Body Wars.'”
“That — plus ‘Jurassic Park – The Ride,’ that ‘Dudley Do-Right’ flume thing as well as the ‘Popeye’ raft ride. This new Universal park sound better than anything we’ve got in Florida.”
Were these Imagineers frightened at the thought of all these great attractions being built in a theme park just down the street from WDW?
Hell no. The folks at WDI were thrilled that Seagrams was spending a reported $2 billion to remake their Universal Studios Florida theme park into a Disney quality resort. Why? Because that meant that the Mouse would finally have some serious competition in Orlando.
You see, Disney CEO Michael Eisner is a very competitive guy. He hates to lose — at anything.
If attendance at WDW started to noticeably slip due to the Mouse losing customers to Universal’s new theme park, Michael would have to do something. Eisner’s enormous ego just wouldn’t be able to handle the idea of Disney being No. 2 in the Orlando market.
So he’d turn to the Imagineers and say: “Make the best attractions you can.”
Not “Make the best attraction you can on a limited budget.” (i.e.: WDI’s controversial rehab of Epcot’s “Journey into Imagination” ride. During its three months of operation, the revamped version of that Future World attraction racked up more guest complaints than most shows produce in a year.)
Not “Make the best attraction you can with minimal changes to the pre-existing ride building.” (i.e.: The Magic Kingdom’s “Buzz Lightyear’s Space Ranger Spin” actually runs its ride vehicles along the very same track and layout the building’s previous tenants — Delta’s “Dreamflight” and the unsponsored “Take Flight” — used.)
Not “Make the best attraction that reflects the sponsor’s agenda” (i.e.: Any exhibit you’ll find inside either version of “Innoventions.”)
Just “Make the best attractions you can.” Period.
And WDI would absolutely love to hear Michael Eisner say this.
The Imagineers Finally Able to Build Attractions
For years now, the Disney Imagineers been developing ideas for absolutely killer theme park attractions, only to be told by Disney Company senior management that ” Gee, we’d love to build that … but it’d be too expensive” or “No one else in the industry is doing that” or — worst of all — “We don’t have to try that hard.”
So now — for the first time ever — it appeared that Walt Disney World was going to have some real competition in Florida. And the top guys at the Mouse Works must have been taking Universal’s Islands of Adventure seriously, for — in January 1999 — they ordered WDI to work up a WDW contingency plan.
The purpose of the plan was this: Should Universal’s Islands of Adventure actually begin to seriously nibble away at Disney World attendance levels in 1999, the Mouse wanted a way to quickly recapture those wandering visitors. WDI felt that the easiest way to get folks excited about going back to WDW again was to add a huge new E ticket attraction for each of the four Florida parks. More importantly, they wanted to have each of these rides up and running in time for the kick-off of Walt Disney World’s 30th anniversary celebration in October 2001.
“Fire Mountain” at Magic Kingdom
The Magic Kingdom was to have gotten “Fire Mountain,” a state-of-the-art roller coaster themed around story elements from Walt Disney Pictures’ Summer 2001 animated release, “Atlantis.” What would have truly been intriguing about “Fire Mountain” is that it was to have been the world’s first morphing coaster. Visitors would start their ride seated securely in their ride vehicle. At the midway point in the attraction — as “Fire Mountain” erupted — the bottom would have dropped away from their ride vehicle, leaving the riders dangling from above as they zoomed through the rest of the ride.
“Villain Ride” at Disney-MGM Studios
Over at the Disney-MGM Studios, that park’s signature attraction — “The Great Movie Ride” — would have gotten a massive makeover. In its place, visitors would have been asked to put on 3D glasses before taking a trip through the Chinese Theater’s “Villain Ride.” Here, WDW visitors would have been menaced by three dimensional recreations of Disney’s most famous fiends before the forces of good finally came to their rescue.
“Mission: Space” at Epcot
Epcot would have had its dated Future World “Horizons” pavilion pulled down to make way for the new “Mission: Space” attraction. This cutting-edge ride would use centrifugal force to give visitors the sensation of being blasted out into space. They would also feel tremendous G-forces pressing them down into their seats as well as a brief moment of weightlessness before their ride vehicle made re-entry.
“Beastly Kingdom” at DAK
As for Disney’s Animal Kingdom … well, since it was the least developed of all four of the WDW theme parks, adding just one new attraction wouldn’t have given visitors enough incentive to return to DAK. So the Imagineers opted to go for broke here. They suggested adding a whole new land to Disney’s Animal Kingdom.
Which land? You guessed it, kids. “Beastly Kingdom.”
Disney’s Plan to Counter-Act Universal’s Island of Adventure
Disney Management reviewed WDI’s plan in March of 1999 and agreed to put it into action if … and this is a really big “if” here, folks … it could be proven that Universal Studios’ Islands of Adventure was having a significant detrimental effect of WDW’s attendance levels.
So — for the first time in the history of the Walt Disney Company — the Imagineers actually hoped and prayed for a competitor’s theme park to succeed. For — if Islands of Adventure really had an impact on WDW’s attendance — all of their great new proposed attractions would actually make it off the drawing board.
After two months of soft openings, Universal finally did officially open Islands of Adventure (IOA) on May 28, 1999. Just as the Imagineers had hoped, IOA had it all. Three huge roller coasters. Their state-of-the-art “Spiderman” attraction. Three water-based rides (“Jurassic Park – The Ride,” “Dudley Do-Right’s Ripsaw Falls,” and “Popeye’s Bilge Rat Barges”). Everything a modern theme park needs to succeed.
Well … almost everything.
What was missing?
Crowds.
Was Universal Studios’ Islands of Adventure a Flop?
To this day, no one knows quite what went wrong with the launch of Universal Studios’ Islands of Adventure. Some blame the marketing of the new park and resort, which somehow lead the public to believe that IOA wasn’t a whole new theme park, but rather just a new land that had been added to Universal Studios Florida (USF). (This certainly was a popular explanation within the boardroom at Seagrams. They asked for — and received — the resignations of most of USF’s marketing staff.)
Whatever the reason, the crowds just did not come out for IOA during its first year of operation. Universal’s new theme park under-performed in a spectacular manner, drawing less than half the projected number of bodies Seagrams had said would visit its revamped resort in 1999. Worse still, the limited number of visitors IOA got seems to have all been bodies that the new park lured away from its older Florida theme park. Unconfirmed reports suggest that attendance at Universal Studios Florida may have fallen off by as much as 30% during IOA’s first few months of operation.
But worst of all — at least from the Imagineers’ point of view — is that IOA was having virtually no impact on WDW’s theme parks. As the months went by, it became obvious that — in spite of the $2 billion Seagrams had spent — their revamped resort was having little or no effect on Disney World attendance levels.
Without proof that IOA was impacting WDW’s attendance levels, WDI’s ambitious plans for adding a brand new E-Ticket attraction to each of the Disney Company’s Florida theme parks by October 2001 seemed doomed to failure. Sure enough, Walt Disney Imagineering president Paul Pressler called a meeting at WDW’s WDI headquarters earlier this year to announce a radical rethink of the Florida property’s expansion plans.
Did Walt Disney World Respond to Islands of Adventure?
At this meeting, Pressler said that — since IOA had obviously proven to be a non-threat to WDW attendance levels — there was no reason to go forward with the previously announced aggressive building program. In its place, Paul proposed a significantly spread out schedule as to which Florida Disney theme park got new attractions and when.
Pressler believed that it was now time to prioritize. WDW attraction construction money would be allocated first to whichever Disney theme park in Florida most needed a boost in attendance. That was obviously Epcot, which perpetually had problems drawing visitors back in for return visits. That’s why the Walt Disney Company opted to stage its 15 month-long Millennium celebration inside this Florida park.
Under the new schedule, the first new WDW E-ticket would be built inside on Epcot. “Mission: Space” would still rocket visitors off into the cosmos. Only now these visitors would have to wait ’til 2003 before they got the chance to board Disney’s shuttle simulator.
Next up would be the Disney-MGM Studios’ E-Ticket. However, construction on the “Villain Ride” wouldn’t even begin ’til 2003. Pressler’s plan was to have the “Villain Ride” up and running by May 2004 — just in time for the studio theme park’s 15th anniversary celebration.
After that, “Fire Mountain” would rise up over at the Magic Kingdom in 2006. This volcano-based Adventureland attraction would serve as the centerpiece of WDW’s 35th anniversary celebration.
Then in 2008, Disney’s Animal Kingdom would finally get its new E-Ticket. Just in time for that park’s 10th anniversary, “Beastly Kingdom” would throw open its doors. Visitors would then get to sample the thrills of “Dragon’s Tower” and wander the leafy green maze over at “Quest for the Unicorn.”
Obviously, Imagineer Joe Rohde and his DAK design team were tremendously disappointed with this last bit of news. But Rohde — ever the optimist — tried to stress the positive in this tough situation. “Okay, so it’s going to open 10 years late,” Joe said. “But at least ‘Beastly Kingdom’ will finally be part of Disney’s Animal Kingdom.”
At least, that was the plan … until Eisner got around to visiting Universal Studio’s Islands of Adventure in January 2000.
Eisner Visits Universal Studios’ Islands of Adventure
Eisner and a small entourage quietly toured the park that day, riding most of the major attractions as well as scoping out a lot of the shops and restaurants. After Michael got back to California, he told the Imagineers that he thought that — while IOA wasn’t quite up to Disney standard — the place still looked pretty good.
There was a pause. Then Michael added “But a few of those attractions looked awfully familiar.”
This is where one of the scummier secrets of the theme park industry gets revealed: theme parks regularly steal attraction ideas from one another. Just like in the computer world or the auto industry, industrial espionage is just one of the many ways that theme park companies like Disney, Universal, Six Flags, and the Cedar Fair Corporation try to stay ahead of the competition.
Of course, Disney didn’t help matters by laying off hundreds of Imagineers following the disastrous opening of Euro Disney. Many of these disgruntled former Imagineers walked out the door, carrying with them the plans for the proposed attractions they had been working on when the Mouse let them go.
“Dragon’s Tower” at Islands of Adventure – Disney Imagineer Layoffs Create “Lost Continent”
Among these folks were several Imagineers who had been working on the “Dragon’s Tower” attraction for DAK’s “Beastly Kingdom.” After a few months, these former WDI employees got hired by Universal to work on their proposed second theme park for Florida. They ended up being assigned to work on that park’s “Lost Continent” area.
“You guys got any ideas for attractions for this part of the park?,” their Universal bosses asked.
Indeed they did.
“Borrowed” Ideas for Disney Attractions
Now, before you get all indignant about the idea of Universal stealing ride ideas from Disney, please keep in mind that the Mouse has also been doing it for years. For example: how do you suppose the Skyway and Monorail ended up in Disneyland? Walt saw similar attractions while touring amusement parks in Europe in the 1950s. He decided to “borrow” the concepts of these rides from those European venues for installation at his Anaheim park.
And — while Tony Baxter is universally recognized as a modern master of Imagineering, having come up with the concepts for such classic Disney theme park attractions as “Big Thunder Mountain Railway” and “Splash Mountain” — employees of Knotts Berry Farm are all too willing to point out the similarities between those attractions and Knotts’ “Calico Mine Train” and “Log Ride.” Given that Baxter has admitted to spending a lot of his free time back in the 1960s when he was a Disneyland employee prowling around Knotts, is it possible that Tony could have — just like his hero, Walt — “borrowed” the concepts for these Knotts attractions to use as the basis for “Big Thunder” and “Splash Mountain?”
Anything’s possible, kids.

“Dragon’s Tower” becomes “Dueling Dragons”
Anywho, back to Islands of Adventure … is “Dueling Dragons” an obvious rip-off of “Beastly Kingdom”‘s proposed “Dragon’s Tower” ride? Perhaps. But how can you rip off something that hasn’t actually been built yet?
Some might argue that Universal — being the first theme park company to build a mega-coaster that featured a dragon storyline with a queue area that was themed around a decrepit castle — must now get credit for creating that attraction. Which means Universal effectively owns that ride idea. That would mean that — should Disney ever go forward with their “Dragon’s Tower” attraction idea — the Mouse would now appear to be copying ride ideas from Universal, rather than the other way around.
Never mind that Disney came up with the original idea for a dragon-based coaster. Never mind that Universal may have acquired the concept for their dragon coaster attraction under somewhat questionable circumstances. In the end, all that matters is: Who built the ride first? Since Universal was the first to build a dragon-based coaster, that ride concept now belongs to them.
“Beastly Kingdom” Loses Its Icon – Land Cancelled
And — since Eisner didn’t want it to appear as if Disney was stealing ride ideas from Universal — he asked the Imagineers to remove the “Dragon’s Tower” ride from all future plans for “Beastly Kingdom.” But — without the tumble-down burned-out castle (that would have served as “Dragon’s Tower”‘s show building) to serve as the centerpiece for this proposed addition to WDW’s fourth theme park — “Beastly Kingdom” was left without a “weenie,” a strong visual element that would lure people down into this side of the park. Without “Dragon’s Tower,” “Beastly Kingdom” now seemed kind of pointless.
Dinoland USA Expansion
As painful as it might be, Joe Rohde and his Imagineering team now had to face facts. “Beastly Kingdom” — as they had originally planned it — was dead. WDI would now have to abandon all the witty plans they’d come up with for this part of the park and dream up some new attractions for DAK’s east side.
Mind you, there was no time to mourn “Beastly Kingdom”‘s demise. Rohde and his team were too busy fighting with Disney management over their bargain basement expansion plans for DAK’s Dinoland USA. Assuming that — when Disney’s “Dinosaur” movie opens in theaters later this month — this side of the park will see a huge surge of new traffic, Eisner ordered that several lightly themed off-the-shelf carnival-style rides be added to Dinoland USA to increase capacity.
Rohde was said to be furious when he learned of this plan, particularly since WDI had already put together an elegant expansion plan for DAK’s dino area. He’s reportedly particularly enraged that the name that his Imagineering team came up with for a runaway-mine-car-through-an-abandoned-dinosaur-dig ride — the Excavator — for Dinoland USA’s “Phase II” will now be used for a smallish kiddie coaster Eisner is quickly tossing into the area.
Adding to Rohde’s aggravation: DAK’s ‘temporary’ area — Camp Minnie-Mickey — was becoming all the more permanent as each day went by. Exit polls showed that this area’s “Festival of the Lion King” show was the most popular attraction in all of Animal Kingdom. So popular that Disney had to add additional seats to DAK’s “Lion King” theater to increase the show’s capacity. And — with “Lion King III,” another direct-to-video sequel to the original 1994 film, currently in the works — it could now be years before the “Lion King” phenomenon finally fades … leaving all the land around that once-thought-to-be-temporary theater available again for development.
As you can see, Rohde and his Imagineers didn’t have time to moan over “Beastly Kingdom”‘s loss. They’re too busy fighting with Disney Company management, trying to keep Eisner and Co. from ruining the park with their bone-headed cost-cutting maneuvers.
Editor’s Note: This article is an adaptation of the original three-part series from Jim Hill Media, “Is DAK’s Beastly Kingdom DOA?” (December 2000). Pandora – The World of Avatar officially opened at Disney’s Animal Kingdom on May 27, 2017, in the area originally proposed for Beastly Kingdom.
Will There Ever Be a “Beastly Kingdom” at Walt Disney World?
But is “Beastly Kingdom” really dead? At least for the immediate future, it would seem so. Any ambitious plans the Mouse may have had for expansion of Disney’s Animal Kingdom are now completely on hold.
Why for? Because there’s so much other stuff at DAK that’s currently in urgent need of repair. For example: Conservation Station is thought to be a complete disaster. Visitors repeatedly name that area as their least favorite part of Disney’s Animal Kingdom. So the Imagineers are frantically searching for ways to fix up that facility.
And then there’s Kali River Rapids. Though only a year old, the centerpiece attraction for DAK’s Asia area is already falling apart. There are currently so few of that attraction’s original rafts in working condition that visitors often have to wait as much as an hour in line before there’s a raft available for them to board.
But all those Disney unicorn and dragon lovers out there shouldn’t completely lose heart. Long-time Disney theme park observers know it’s wise never to consider a really great concept for a theme park show or attraction completely dead. For the Imagineers have this awful tendency to recycle abandoned ideas.
Consider Disneyland’s long proposed Discovery Bay. Though Tony Baxter hatched the concept for this Jules Verne-meets-Gold Rush-era-San-Francisco Frontierland expansion back in 1977, it wasn’t until 1992 that elements of this proposed Disneyland addition finally turned up in a Disney theme park. Unfortunately for all those US-based Discovery Bay fans, the park that got the land (DiscoveryLand, to be exact) that was inspired by Tony’s concept art was Disneyland – Paris. But some of Discovery Bay did finally make it off the drawing board.
So who knows? Maybe in ten years or so, some Imagineer may come with a clever way to rework the “Dragon’s Tower” storyline. Perhaps that long rumored South American Disney theme park will have a Sleeping Beauty’s castle with a thrill ride — rather than a walking tour — as its main attraction? Maybe this thrill ride will feature a huge AA version of the Maleficent dragon, snarling and breathing fire at riders as they whiz through the attraction’s finale? Stranger things have happened, kids.
Here’s hoping that — some day, in some way — dragons and unicorns turn up in a Disney theme park.
After all, there’s always room for a little more magic in the Magic Kingdom.
Want more behind-the-scenes Disney stories? Dive deeper into the magic with The Disney Dish podcast, where Jim Hill and Len Testa explore Disney news and park history. Listen now at The Disney Dish on Apple Podcasts. For exclusive bonus episodes and even more insider content, check out Disney Unpacked on Patreon.
Television & Shows
The Untold Story of Super Soap Weekend at Disney-MGM Studios: How Daytime TV Took Over the Parks

A long time ago in a galaxy that … Well, to be honest, wasn’t all that far away. This was down in Florida after all. But if you traveled to the WDW Resort, you could then experience “Star Wars Weekends.” Which ran seasonally at Disney’s Hollywood Studios Disney World from 1997 to 2015.
Mind you, what most folks don’t remember is the annual event that effectively plowed the road for “Star Wars Weekends.” Which was “Super Soap Weekend.” That seasonal offering — which allowed ABC soap fans to get up-close with their favorite performers from “All My Children,” “General Hospital,” “One Life to Live” and “Port Charles” — debuted at that same theme park the year previous (1996).
So how did this weekend-long celebration of daytime drama (which drew tens of thousands of people to Orlando every Fall for 15 years straight) come to be?
Michael Eisner’s Daytime TV Origins and a Theme Park Vision
Super Soap Weekend was the brainchild of then-Disney CEO Michael Eisner. His career in media began with short stints at NBC and CBS, but it truly took off in 1964 when he joined ABC as the assistant to Leonard Goldberg, who was the network’s national programming director at the time.
Eisner quickly advanced through the ranks. By 1971, he had become Vice President of Daytime Programming at ABC. That meant he was on the scene when One Life to Live joined the lineup in July 1968 and when All My Children made its debut in January 1970. Even after being promoted to Senior Vice President of Prime Time Programming in 1976, Eisner stayed close to the daytime division and often recruited standout soap talent for ABC’s primetime shows.
Fast forward nearly two decades to July 31, 1995. The Walt Disney Company announced that it would acquire ABC/Cap Cities in a $19 billion deal. Although the acquisition wasn’t finalized until February 1996, Eisner was already thinking ahead. He wanted to use the stars of All My Children, One Life to Live, and General Hospital to draw people to Disney’s theme parks.
He had seen how individual soap stars were drawing huge mall crowds across America since the late 1970s. Now he wanted to bring dozens of them together for something much bigger.

Super Soap Weekend Takes Over Disney-MGM Studios
The very first Super Soap Weekend was announced in June 1996, just a few months after the ABC deal closed. The event was scheduled for October 19 and 20 at Disney-MGM Studios and was a massive success.
The weekend featured panel discussions, autograph sessions, and photo opportunities with the stars of ABC’s daytime dramas. Thousands of fans packed the park for the chance to meet their favorite actors. Due to the overwhelming response, the event became an annual tradition and was eventually moved to Veterans Day weekend each November to better accommodate attendees.
Longtime fans like Nancy Stadler, her mom Mary, and their close friend Angela Ragno returned year after year, making the event a personal tradition and building lifelong memories.




West Coast Events and the ABC Soap Opera Bistro
Disney even tried to recreate the event out west. Two Super Soap Weekends were held at Disneyland Resort, one in April 2002 and another in June 2003.
At Disney’s California Adventure, Eisner also introduced the ABC Soap Opera Bistro, a themed dining experience that opened in February 2001. Guests could dine inside recreated sets from shows like General Hospital and All My Children, including Kelly’s Diner and the Chandler Mansion. The Bistro closed in November 2002, but for fans, it offered a rare opportunity to step into the world of their favorite soaps.
SOAPnet, Port Charles, and the Expansion of Daytime TV at Disney
Eisner’s enthusiasm for soaps extended beyond the parks. In January 2000, he launched SOAPnet, a cable channel dedicated to prime time replays of ABC’s daytime dramas.
During his time at Disney, General Hospital also received a spin-off series titled Port Charles, which aired from June 1997 to October 2003. The show leaned into supernatural plotlines and was another example of Eisner’s commitment to evolving and expanding the soap genre.
The Final Curtain for Super Soap Weekend
In September 2005, Eisner stepped down after 21 years as head of The Walt Disney Company. Bob Iger, who had previously served as President of ABC and Chief Operating Officer of ABC/Cap Cities, took over as CEO. While Iger had deep ABC credentials, he didn’t share Eisner’s passion for daytime television.
In the fall of 2008, Disney hosted the final Super Soap Weekend at what was then still called Disney-MGM Studios. That same year, the park was rebranded as Disney’s Hollywood Studios, and Disney began shifting away from television-focused experiences.
Within the next five years, the rest of Eisner’s soap legacy faded. One Life to Live was canceled in January 2012. SOAPnet was rebranded as Disney Junior in February 2013. Later that year, All My Children ended its 41-year run on ABC.
Only General Hospital remains on the network today, the last standing soap from the golden age of ABC Daytime.
A New Chapter for Daytime TV and Super Soap Fans
The soap genre may have faded from its former glory, but it’s not gone. On February 24, 2025, CBS premiered a brand-new daytime drama called Beyond the Gates, marking the first new soap launch in years.
Meanwhile, All My Children alum Kelly Ripa has been actively working on a revival. In September 2024, she mentioned a holiday-themed movie set in Pine Valley that would bring back many original cast members. The project was in development for Lifetime, though its current status is unclear.
And what about Super Soap? Fans like Nancy and Angela still hope Disney will bring it back. Even if it only featured the cast of General Hospital, it would be a welcome return for longtime viewers who miss that one weekend a year where the magic of Disney collided with the drama of daytime TV.
If you want to hear firsthand what it was like to be part of Super Soap Weekend, be sure to listen to our I Want That Too podcast interview with actor Colin Egglesfield. He shares behind-the-scenes memories from his days as Josh Madden on All My Children and what it meant to be part of one of the most unique fan events in Disney park history.
History
The Super Bowl & Disney: The Untold Story Behind ‘I’m Going to Disneyland!’

One of the highlights of the Super Bowl isn’t just the game itself—it’s the moment when the winning quarterback turns to the camera and exclaims, “I’m going to Disney World!” This now-iconic phrase has been a staple of post-game celebrations for decades. But where did this tradition begin? Surprisingly, it didn’t originate in a stadium but at a dinner table in 1987, in a conversation involving Michael Eisner, George Lucas, and aviation pioneers Dick Rutan and Jeana Yeager.

The Unlikely Beginning of a Marketing Sensation
To understand the origins of this campaign, we have to go back to December 1986, when the Rutan Voyager became the first aircraft to fly around the world without stopping or refueling. Pilots Dick Rutan and Jeana Yeager completed the nine-day journey on December 23, 1986, flying over 26,000 miles before landing at Edwards Air Force Base. Their historic achievement earned them national recognition, and just days later, President Ronald Reagan awarded them the Presidential Citizen Medal at the White House.
Meanwhile, Disney was gearing up for the grand opening of Star Tours at Disneyland, set for January 12, 1987. Following its usual playbook of associating major theme park attractions with real-world pioneers, Disney’s PR team invited astronauts Gordon Cooper and Deke Slayton to the launch event. But in a twist, they also invited Rutan and Yeager, who were still making headlines.

A Dinner Conversation That Changed Advertising Forever
After the Star Tours opening ceremony, a private dinner was held with Disney CEO Michael Eisner, George Lucas, and Eisner’s wife, Jane. During the meal, Eisner asked Rutan and Yeager, “You just made history. You traveled non-stop around the planet on a plane without ever refueling. How are you ever going to top that, career-wise? What are you two gonna do next?”
Without hesitation, Jeana Yeager replied, “Well, after being cramped inside that tiny plane for nine days, I’m just glad to be anywhere else. And even though you folks were nice enough to fly us here, invite us to your party… Well, as soon as we finish eating, I’m gonna go over to the Park and ride some rides. I’m going to Disneyland.”
Jane Eisner immediately recognized the power of Yeager’s statement. On the car ride home, she turned to Michael and said, “That’s a great slogan. I think you should use that to promote the theme parks.” Like many husbands, Michael initially dismissed the idea, but Jane persisted. Eventually, Eisner relented and pitched it to his team.
The Super Bowl Connection
With Super Bowl XXI just around the corner, Disney’s PR team saw an opportunity. The game was set for January 25, 1987, at the Rose Bowl in Pasadena—just miles from Disney Studios. What if they convinced the winning quarterback to say, “I’m going to Disneyland” live on-air?
Disney quickly struck a deal with both quarterbacks—Phil Simms of the New York Giants and John Elway of the Denver Broncos—offering each $75,000 to deliver the line if their team won. Simms led the Giants to victory, making history as the first athlete to say, “I’m going to Disney World!” on national television.
A Marketing Triumph
That year’s Super Bowl had the second-highest viewership in television history, with 87 million people watching Simms say the famous line. The next day, Disney turned the clip into a national commercial, cementing the phrase as a marketing goldmine.
Since then, “I’m going to Disneyland” (or Disney World, depending on the commercial) has been a staple of championship celebrations, spanning the NFL, NBA, and even the Olympics. What started as a casual remark at dinner became one of the most successful advertising campaigns in history.
A Lasting Legacy
Jane Eisner’s keen instinct and Disney’s ability to act quickly on a great idea created a tradition that continues to captivate audiences. The “I’m going to Disneyland” campaign remains a testament to the power of spontaneous inspiration and smart marketing, proving that sometimes, the best ideas come from the most unexpected places.
To learn more about Disney’s ties to the world of sports, check out I Want That Too: A Disney History and Consumer Product Podcast.
-
Theme Parks & Themed Entertainment9 months ago
Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street
-
Theme Parks & Themed Entertainment9 months ago
The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition
-
Film & Movies9 months ago
How “An American Tail” Led to Disney’s “Hocus Pocus”
-
Theme Parks & Themed Entertainment7 months ago
Disney and Macy’s 90-Year Thanksgiving Day Parade Partnership: From Mickey’s First Balloon to Minnie’s Big Debut
-
Television & Shows5 months ago
How the Creators of South Park Tricked A-List Celebrities to Roast Universal – “Your Studio & You”
-
History4 months ago
The Super Bowl & Disney: The Untold Story Behind ‘I’m Going to Disneyland!’
-
Film & Movies3 weeks ago
Before He Was 626: The Surprisingly Dark Origins of Disney’s Stitch
-
Podcast2 months ago
Epic Universal Podcast – Aztec Dancers, Mariachis, Tequila, and Ceremonial Sacrifices?! (Ep. 45)