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The Ant Bully: ” … will draw (audiences) into the story in ways they can’t even imagine.”

In the first installment of this new JHM series about Warner Bros. upcoming animated release, Roger Colton talks with executive producer Keith Alcorn about what DNA Productions did to turn John Nickle’s charming childrens book into a major motion picture

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Image courtesy of Warner Bros. Pictures



Last December, I had the opportunity to visit the great state of Texas. The main reason for doing so was to visit DNA Productions, located in Irving, just outside of Dallas. At that time, the folks there were hard at work on a project for Warner Brothers and Playtone Productions.



That project? Bringing to life John Nickle’s award-winning children’s book, “The Ant Bully.” From the Amazon.com web pages for the title:




Lucas, who wears a goofy propeller cap and nerdish glasses, suffers the taunts of a tough kid named Sid. After Sid blasts him with a water hose, Lucas gets a squirt gun and does the same to a colony of ants. Alas, Lucas is no match for his would-be victims, who use a magical green potion to reduce him to their size and then sentence him to hard labor.


Once Lucas learns a lesson in community, the ants restore him to his original proportions, then devise a predictable comeuppance for his hose-toting nemesis (shrinkage, of course).



The book went on to become a favorite story, including many elementary school teachers who use it as a springboard for lessons in conflict resolution. One child of note who found the story enthralling was the son of Tom Hanks.


My son came home from kindergarten with a book he had checked out from the library, John Nickle’s The Ant Bully,” Hanks recalled.Reading it together, we weren’t halfway through before I thought it would make a wonderful movie. John Davis’ “Jimmy Neutron” had just come out then, and I felt the match of his talent with Nickle’s story would be perfect.”



From the film’s production notes comes more on how DNA Productions joined forces with Playtone:




“Tom sent me the The Ant Bully to see if I had a take on it,” recalls Davis, who likewise found the story full of potential for the screen.”I thought, well, if I was going to make this movie, here’s how I would approach it.”He soon met with Hanks and his producing partner Gary Goetzman, co-founders of Playtone Productions, who successfully teamed with Robert Zemeckis in 2004 on the beloved holiday film The Polar Express.



“It was obvious from our initial meeting that John’s enthusiasm, passion and vision for the material made him the perfect director for the project,” states Goetzman.”And because most children’s animated films today are branded by adult humor, it was refreshing to hear John’s take on creating an entertaining family film that would transport the audience to a unique world and take them on a fantastic adventure.”


Together the three brainstormed ideas on how to realize the action onscreen and bring out the natural wonder, humor and peril of a suddenly minuscule boy lost in the unfathomable wilds of his own yard.Everything takes on a surreal new identity when even a discarded soda can looms as large as a 3-story building to tiny Lucas; low-flying wasps rumble like turboprop engines, and hordes of unfamiliar creatures roam the tall grass all around him.



“It’s great when you’re immediately on the same page,” says Davis.”We saw the same things in it—the adventure aspect, the action, how cool it would be to have Lucas and the ants fighting giant wasps, and all the places he could go.In some ways, it’s the ultimate wish fulfillment for a kid.”




The theatrical one-sheet for the film
Image courtesy of Warner Bros. Pictures



So, when the opportunity came up to visit DNA last year, I knew that it would be an interesting experience. Thanks to friends, I previously had been able to visit Pixar and Disney and see various projects in development. What I found at DNA was extremely reminiscent of those other visits, especially the days of Pixar in Point Richmond. There was a great deal of excitement and energy among the people I met. It was obvious that they were stretching the boundaries of their knowledge and experience in doing things they had done before. And that kind of atmosphere was evident from the top down.



Among the people I chatted with during my time in Irving were DNA’s founders, John Davis and Keith Alcorn. And yes, that’s how the company got its name: D and A.



In today’s installment, I want to share an interview with Keith Alcorn. But first a bit of history with his bio from the film’s production notes:





KEITH ALCORN (Executive Producer) has been involved in all facets of animation for over 25 years.In 1987, along with partner John A. Davis, he started DNA Productions, providing animation for the commercial, corporate and entertainment industries.


In 1997, Alcorn served as producer/lead character designer for the ABC animated Christmas special Santa vs. The Snowman.It was the first all-3D cartoon made for primetime.


That same year he served as director/designer for The Adventures of Fatman, an animated segment that appeared in the CBS Saturday morning series The Weird Al Show.



Alcorn provided character design on steve.oedekerk.com, which aired on NBC in 1996.



For Roseanne’s Saturday Night Special, he designed and directed a series of animated comedic short films entitled The Spooners.In 1999, he produced the Emmy Award-nominated Olive, the Other Reindeer.He has also produced and directed several direct-to-video animated episodes of Jingaroo and his Crew.



Since 1991, Alcorn has served as creator of the ongoing animated series of shorts featuring Nanna & Lil’ Puss Puss, which have appeared on Comedy Central, Showtime and MTV.All this experience eventually lead to the realization of making an animated feature film, Jimmy Neutron: Boy Genius.


Alcorn recently wrapped up director/executive producer duties on the television series The Adventures of Jimmy Neutron: Boy Genius, before beginning work on his second feature film, The Ant Bully.


Roger: As the Ant Bully is such a well respected, award winning children’s book, was there ever a point in the process of bringing it to the screen where the concepts expressed in that story got in the way of how the production was heading?



Keith: Not really – we were never intending to bring the book to life, but instead, use it to inspire the movie.



Roger: With Imax and 3D, the film goes to a new level for audiences. With Polar Express, it seemed that these processes allowed the artwork and designs from that book to come to life in the same graphic style of the book. With Ant Bully was that true as well, or did the action-adventure theme of the film story allow a bit more freedom to work with?



Keith: Actually we strayed wildly from the design of the original book. Although the book is wonderfully simple children’s tale, but the intention was never to let the style set forth in the book dictate what we produced for the big screen.



Roger: I had heard how the crew was continually having to head off to your local Imax theater every week for a morning of screenings of the past weeks work. Was this what lead to DNA having its own in-house Imax screening room?



Keith: Absolutely. This came out of necessity. If we were to produce the IMAX version of the film, we had to set up our own IMAX screening room for approval purposes. It lead to more immediate feedback.



Roger: Was there anything about Imax that allowed the film to make a technological advance that you had not anticipated?



Keith: Actually, I had no idea that the depth created by our artists was achievable. This is the most immersive IMAX film I’ve ever seen. I feel like the whole IMAX experience will draw them into the story in ways they can’t even imagine. I can’t wait to watch the IMAX presentation with an audience. I think they will have a blast.



Sweet rocks! Praise the Mother!
Image courtesy of Warner Bros. Pictures



Roger: As Executive Producer, was there a particular point in the production that presented you with a challenge that you thought was somewhat daunting?



Keith: It was an amazing opportunity, but animation production can be incredibly daunting and wonderfully rewarding. There were times when John and I were concerned about simply finishing the film on time. But our incredible crew pulled together and made it happen as if by magic. 



Zoc and Lucas get to know each other better
Image courtesy of Warner Bros. Pictures



Roger: The film has a great list of names in the casting of voices. Was there anyone among them who surprised you with what they brought to their characters?



Keith: Well, Bruce Campbell is Bruce Campbell. Everything he does is simply “Bruce-tastic,” so that’s a given, but two other performances stand out to me as well.



Bruce Campbell provides the voice for Fugax, the scout
Image courtesy of Warner Bros. Pictures


Nic Cage was fantastic. He was so focused. He would ask John questions about a scene, psych himself up and then – BAM!! He blew through his lines like a tornado and gave outstanding performances. Incredibly intense and funny.



Nicholas Cage provides the voice of Zoc, the colony’s resident wizard
Image courtesy of Warner Bros. Pictures


Lily Tomlin was fascinating too. There were times that she seemed insecure about her selection for the part of Mommo. She would even recommend other actors that she felt might give a better performance. In the end she gave Mommo a personality that made her an audience favorite.




The Nickel family portrait
(L to R) Mommo, Dad, Lucas, Doreen and Tiffany
Image courtesy of Warner Bros. Pictures



Roger: Looking around DNA on my visit last December, I got the feeling that this was a very unique group of people working on the film. With many of them having done television animation, how big of a jump was it for them to a film that was so different from the Jimmy Neutron film? Was there a particular challenge for them that you feel they really succeeded beyond expectations?




Keith: For a lot of folks, the experience on the television series made them extremely fast and judicious artists. When they came over to the movie they actually had the opportunity to slow down a bit and spend more time tweaking and perfecting their shots. A luxury they never had on the TV show.




Audiences will have a chance to see the results of these efforts when the picture opens this coming Friday, July 28th. While some folks will look for comparisons to other animated projects with ants as their subjects, I think that you have to go back to the story that inspired this film to appreciate what makes it different from the others.


And in the next installment of this series, I’ll be doing just that as I interview the production’s Head of Story and Director of Digital Photography, Ken Mitchroney.

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Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

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When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

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Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

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The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

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