General
Toon Tuesday : Why Cundo Rabaudi is the model DreamWorks Animation employee
JHM profiles a PDI / DreamWorks Animation visual development artist who creates these incredibly elaborate models which are then used for reference on that animation studio’s features. WARNING ! This story contains some mild spoilers for “Shrek the Third”
Back in the old days, when an animator had trouble visualizing what a particular prop and/or problematic character looked like from a certain angle … Well, the usual solution to this problem was that that artist then had to construct a model. So that they could then literally see things from a different angle. Spin that model around to see how that prop or figure looked when it occupied three dimensional space.
Here are two examples of models that were made by the sculptors who worked in Disney’s Character Model Department back in the mid-1930s. With the hope that these three dimensional pieces would then make a little easier for the animators who were working on “Pinocchio.” This is a scale model of the stagecoach & team of sad little donkeys that are used to collect all of the stupid & lazy boys who want to go to Pleasure Island.
Copyright Disney Enterprises, LLC
And this (as you have probably already guessed) is a three dimensional recreation of Monstro the Whale that was built during the pre-production phase of that classic Disney animated feature.
Copyright Disney Enterprises, LLC
Of course, now that animators work on computers, when virtually any object can be rendered in perfect perspective with just a few keystrokes, there’s no need for models … Right ?
Guess again, friend. These days, artists & animators still sometimes have problems visualized what a particular setting looks like. Or how a building appears from a specific angle.
Take — for example — the “Shrek the Third” production team. Which was having trouble coming up with new ways to stage scenes at King Harold & Queen Lillian’s castle in Far Far Away. Which is when they turned to PDI / DreamWorks Animation visual development artist Cundo Rabaudi for help. And he then created this beautiful three dimensional version of that fairy tale castle.
Photo courtesy of PDI / DreamWorks
Which looks like it would be an arduous undertaking. But truth be told, model making has always come easy for Cundo. But that may be because of the many hours that he spent indoors as a child.
“I lived in upstate New York, where you really can’t go outside for half of the year,” Rabaudi recalled. “So — to kill time — I’d work on model kits. Model cars, model planes. Whatever I could get my hands on.”
And even from an early age, assembling those Aurora model kits of famous film monsters like Godzilla, Cundo showed a real aptitude for this craft. Of course, that may have been because Rabaudi’s grandfather was a model maker himself and his great-grandfather built model ships.
Cundo continued this hobby well into his late teens and twenties. But then — when it came time to chose a career — Rabaudi opted for culinary school. Heading out to San Francisco to learn a trade because … Well, who could ever earn a living by building models ?
Well, as it turns out, Cundo was about to find out. For — one night — a member of Henry Selick‘s production team dropped by Rabaudi’s apartment and saw his incredible collection of models. After noting the incredible attention to detail, the obvious care Cundo used in assembling each kit, this film-maker turned to the would-be cook and said: “You know, I could probably get you a job on the movie that I’m working on now.”
Visual Development Model Maker Cundo Rabaudi
Photo courtesy of PDI / DreamWorks
“And what film was that ?,” you ask. “Tim Burton’s The Nightmare Before Christmas.”
Rabaudi started out as a lowly character fabricator on that Henry Selick film. He also painted some of the sets that were used for this cult classic. And then from there … Cundo just found himself sucked into the world of stop motion animation. Working on big budget studio films like “James and the Giant Peach” and “Starship Troopers” as well as little Saturday morning shows like ABC‘s “Bump in the Night.” Not to mention TV commercials for places like Pizza Hut.
But as much as he enjoyed seeing animation that he worked on up there on the big screen, it was the model-making aspect of movie production that had the strongest appeal to Rabaudi. Which is why — in 1996 — when he heard that art director John Bell was looking for someone to build a few concept models for “Antz,” Cundo immediately jumped at this chance to join the PDI / DreamWorks Animation production team.
“I basically created my own position,” Rabaudi remembered. “My job was to create these highly detailed reference models for the matte department. So that they’d then know what to do with the film’s backgrounds. From there, I graduated to building miniature versions of the props & settings for the various other projects that PDI / DreamWorks had in the works. Which then help the animators and technicians plan out camera moves and/or stage new bits of business that would then make the most of a particular setting.”
And Cundo’s models were particularly helpful when it came to working on “Shrek the Third.” You see, even though this sequel obviously featured a number of settings that had already appeared in “Shrek” and “Shrek II,” the folks at PDI / DreamWorks made a point of expanding this ogre’s turf to include a new circular stone pier.
Photo courtesy of PDI / DreamWorks
Which is where Puss in Boots says “Good-bye” to the many fine felines that he has met during his stay in Far Far Away.
Copyright 2007 DreamWorks Animation
And — in the background of the above photo — you may notice a large wooden sailing ship.
Photo courtesy of PDI / DreamWorks
Well, this is the vessel that Shrek, Donkey and Puss will take as they voyage north on a most vital mission.
Copyright 2007 DreamWorks Animation
You see, our three heroes are headed to Worcestershire Academy. That oh-so-exclusive school for the fairy tale elite …
Photo courtesy of PDI / DreamWorks
… Where they hope to find Fiona’s cousin, Artie. Who is now Far Far Away’s rightful heir to the throne.
Copyright 2007 DreamWorks Animation
But — of course — as happens with all the “Shrek” films, things don’t go quite according to plan. Instead of heading straight back home, the ogre and his traveling companions wind up taking a side trip to this rather humble dwelling.
Photo courtesy of PDI / DreamWorks
Which is where Artie’s old schoolmaster, Merlin the magician now lives.
Copyright 2007 DreamWorks Animation
Meanwhile, back at the castle, things aren’t going all that smoothly either. Fiona and her mother find themselves locked in the dungeon …
Photo courtesy of PDI / DreamWorks
… With only (L to R) Sleeping Beauty, Cinderella and Snow White for company.
Copyright 2007 DreamWorks Animation
“Wait a minute !,” you say. “How did Fiona and all those princesses wind up being locked up in Far Far Away’s dungeon ?” Sorry. To get the answer to that question, you’re going to have to buy a ticket for “Shrek the Third.” Which opens in theaters nationwide this Friday.
Copyright 2007 DreamWorks Animation
As for Cundo’s contribution to the third film in the “Shrek” series … You know, what’s kind of ironic about all this is that — in spite of the hundreds of hours that Rabaudi puts into the creation of these elaborate reference models — none of his work actually appears in the finished films.
I mean, sure. These models do serve as the inspiration for all the artists, animators and technicians who actually work on these movies. And typically — just prior to the release of PDI / DreamWorks’ latest production — one or two of Cundo’s creations will then be placed on display at the Glendale campus. So that visitors to this animation studio can then “Oooh” and “Aaah” at Rabaudi’s amazingly detailed work.
But this time around, the folks at DreamWorks decided to do something different. They wanted to make sure that it wasn’t just studio insiders who got to appreciate Cundo’s artistry. Which is why they made arrangements to have three of the models featured in today’s article — King Harold & Queen Lillian’s castle. Worcestershire Academy and Shrek’s boat — put on public display.
Soooo … If you’re out in Hollywood this summer (To be specific: This Thursday through early June) and want to personally take a closer look at Rabaudi’s handiwork, be sure and swing by the ArcLight Cinemas. Where this trio of models will be on display in the lobby.
Which is kind of cool, don’t you think ? I mean, Cundo’s models still didn’t make it into the actual “Shrek the Third” movie. But — this time around, anyway — they at least got as far as the lobby.
All joking aside … Doing all of this great behind-the-scenes work on an animated feature, only to have absolutely none of your enormous effort wind up in the finished film … That might frustrate a lesser craftsman. But not Cundo Rabaudi. As he puts it:
“Who wouldn’t want a job like mine ? Where you get to go into work and then do what you loved back when you were a kid ? Which is build models all day ? I’m the luckiest person in the world.”
FYI: If you enjoyed those “Pinocchio” models that you saw toward the very top of today’s profile, Animated Views has this great article in its archives about the exhibit that those particular pieces were featured in. So do yourself a favor and go check this story out.
General
Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District
Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.
Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.
Photo by Jim Hill
Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.
Photo by Jim Hill
Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building
…
Photo by Jim Hill
… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball is kept).
Photo by Jim Hill
But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created.
Photo by Jim Hill
And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.
Photo by Jim Hill
Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …
Photo by Jim Hill
… the postman delivering the mail …
Photo by Jim Hill
… the hot dog vendor working at his cart …
Photo by Jim Hill
Photo by Jim Hill
… the street musician playing for tourists …
Photo by Jim Hill
Not to mention the tourists themselves.
Photo by Jim Hill
But right alongside the bronze businessmen …
Photo by Jim Hill
… and the tired grandmother hauling her groceries home …
Photo by Jim Hill
… there were also statues representing people who were
from out-of-town …
Photo by Jim Hill
… or — for that matter — out-of-time.
Photo by Jim Hill
These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.
Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill
Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"
Mind you, for those of you who aren't big fans of the
impressionists …
Photo by Jim Hill
… there's also an array of American icons. Among them
Marilyn Monroe …
Photo by Jim Hill
… and that farmer couple from Grant Wood's "American
Gothic."
Photo by Jim Hill
But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.
Photo by Jim Hill
By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).
Photo by Jim Hill
By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th.
General
Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues
Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.
Photo by Jim Hill
I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.
Photo by Jim Hill
Take — for example — all of "The Secret Life of
Pets" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.
Photo by Jim Hill
Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.
Photo by Jim Hill
And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice" to start trending on Twitter today — brought
the Batmobile to Las Vegas.
Photo by Jim Hill
Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.
Photo by Jim Hill
That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.
Photo by Jim Hill
And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.
Photo by Jim Hill
Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.
Photo by Jim Hill
I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.
Photo by Jim Hill
I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.
Photo by Jim Hill
Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.
Photo by Jim Hill
Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis —
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."
Photo by Jim Hill
Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with production of Genndy Tartakovsky's
"Popeye" movie. But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.
Photo by Jim Hill
And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.
Photo by Jim Hill
"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.
Photo by Jim Hill
I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.
Photo by Jim Hill
And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.
Photo by Jim Hill
And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."
Photo by Jim Hill
And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."
Photo by Jim Hill
One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.
Photo by Jim Hill
Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.
Your thoughts?
General
It takes more than three circles to craft a Classic version of Mickey Mouse
You know what Mickey Mouse looks like, right? Little guy,
big ears?
Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park (especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.
Copyright Disney Enterprises,
Inc.
All rights reserved
Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.
Copyright Disney Enterprises, Inc. All rights
reserved
Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.
Copyright Disney Enterprises,
Inc. All rights reserved
That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.
Take — for example — Disney
California Adventure
Park's "World of Color:
Celebrate!" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.
Copyright Disney Enterprises,
Inc.
All rights reserved
Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.
"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "
Copyright Disney Enterprises,
Inc. All rights reserved
"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"
Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.
Copyright Disney
Enterprises, Inc. All rights reserved
"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."
But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.
Copyright Disney Enterprises,
Inc. All rights reserved
"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."
And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.
Copyright Disney Enterprises,
Inc. All rights reserved
"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.
Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.
Copyright Disney Enterprises,
Inc. All rights reserved
"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."
So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?
Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved
"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."
This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015
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