Connect with us

Theme Parks & Themed Entertainment

California Misadventure — Part 3

In Part 3 of this fan favorite from the JimHillMedia.com archives, learn about the greatest stateside theme park that the Walt Disney Company never built: Westcot.

Published

on

OUR STORY SO FAR:

Hoping to turn Anaheim into another Orlando, Disney CEO Michael Eisner proposes adding hundreds of Disney-owned-and-operated hotel rooms to Orange County. Understanding that he needed a way to keep those new hotel rooms filled, Eisner asked his Imagineers to design huge new Disney attractions for Southern California.

Walt Disney Imagineering (WDI) came up with concepts for two new California theme parks: Westcot Center and Disney Seas. Since both of these proposed projects carried hefty price tags ($3 billion each), Disney knew that they’d need help covering the total cost of construction. So they began looking for financial partners (AKA a sucker with deep pockets to help pick up the tab). The cities of Anaheim and Long Beach as well as the state of California immediately came to mind.

Setting up a scenario that Machiavelli himself would have admired, the Mouse began playing Anaheim (the proposed location of Westcot) and Long Beach (the proposed location of Disney Seas) off one another in a not-so subtle competition for the next Disney theme park. For two years, Disney manipulated officials in these cities — constantly threatening to cancel that town’s project and take its thousands of jobs (and millions of tax dollars) elsewhere — to cough up hundreds of millions of dollars in public funds for highway improvements.

Anaheim ultimately won this corporate butt-kissing contest in December 1991, when the Mouse announced it was abandoning plans to build Disney Seas in favor of developing Westcot. Orange County officials rejoiced, little realizing the headaches and heartaches that lie ahead.

Why do Disneyana buffs constantly complain about Disney’s California Adventure?

It’s not so much about what DCA is, as it is about what that park isn’t.

Imagine if there was an announcement in your local paper that a major company intended to build a world class restaurant, right in your home town. Their plans called for the restaurant to be housed in an elegant building surrounded by beautiful gardens. Inside, they’d serve delicious food while live bands performed.

Wouldn’t you be excited if you heard that a place like that was coming to your town?

Conversely, wouldn’t you be disappointed if you were to learn that — after years of hype — the same company had decided not to construct the elegant restaurant, but were opting instead to build a McDonalds on that site?

One might argue that a restaurant is a restaurant. Food is food. It doesn’t much matter if an elegant restaurant is replaced by a fast food place. You still have somewhere to eat.

This is why Disneyana buffs are so upset. In their minds, they were promised the beautiful restaurant (Westcot) but ended up with McDonald’s (DCA).

It doesn’t much matter that many of the very same Imagineers who dreamed up Westcot also worked on attractions for DCA. Not to the Disney die-hards, anyway. All that they remember — all too keenly — are the plans for Westcot. Next to the greatness-that-might-have-been of that grandiose resort, everything — particularly California Adventure — pales in comparison.

Was this abandoned-but-not-forgotten project worth all this fuss? In a way, yes. Had Westcot been built following the project’s original plan, it would have been the culmination of Disney’s theme park experience. Everything that the Mouse had learned while building resorts in Florida, France and Japan was going to be used back in California.

And how fitting that Disney was going to re-invent the theme park experience — right back in the place where theme parks had been invented in 1955.

Westcot and the original Disneyland Resort plan was truly groundbreaking stuff. It sought to turn Disneyland and the tired collection of motels and fast food joints that surrounded the park as something extraordinary: a lushly gardened, brightly lit urban entertainment center. Had this project gone forward as originally planned, Anaheim could have emerged as one of California’s premier destination resorts.

You want to know what all the fuss was about? Do you long for a taste of the wonders of Westcot? Here, let me take you on a journey to the greatest theme park the Disney Company never built:

Your day at Westcot begins as you zoom off Interstate 5, driving straight in to one of two massive parking garages that border the reconfigured Disneyland Resort. After parking your car, you hop aboard an elevated shuttle (modeled after the automated system that Orlando International Airport uses to shuttle passengers to its outermost air terminals) which takes you quickly and quietly to Disneyland Plaza.

Though it’s only a short trip to the plaza, you still use this opportunity to eyeball the plush new resort. Off in the distance, you spy the Magic Kingdom Hotel — one of three new resorts the Walt Disney Company has built outside the parks. Its red tile roof and stucco stylings remind you a lot of the historic Spanish missions up in Santa Barbara.

The shuttle’s elevated track also takes you past Disneyland Center — a retail, dining and entertainment area located next to a six acre lake. You notice that many of the buildings in this part of the resort are modeled after memorable Californian landmarks: Catalina’s Avalon Ballroom, Venice Beach’s Boardwalk as well as San Diego’s Coronado Hotel. You make a note to do a little poking around here after your day at Westcot.

But now it’s time to disembark. As you stroll down the steps into Disneyland Plaza, you can’t help but think: this used to be the parking lot? Now it’s a tree-lined, fountain-filled open space, which allows guests a moment or so to get themselves oriented before beginning that day’s adventure.

To your left is Disneyland “Classic.” To your right is Westcot, a stylish rethinking of WDW’s Epcot Center. Everything that makes that Florida theme park fun is recreated here. Everything else that made Epcot somewhat creepy and a bit of a bore (“The Future as envisioned by Republicans”) has been left behind.

As you push through the turnstile to enter Westcot, the first thing you see is the park’s icon, Spacestation Earth. A giant 300-foot-tall golden ball reminiscent of Epcot’s Spaceship Earth. Even in the distance, it towers over everything. Sitting on a lush green island at the center of World Showcase lagoon, Spacestation Earth is home to the Ventureport.

You’ll have to cross a pedestrian bridge out over the water to reach Spacestation Earth and the Ventureport. But here, you’ll get your first taste of the Wonders of Westcot. Many of your old favorites from Epcot’s Future World — the “Journey into Imagination” ride with Figment and Dreamfinder, the “Body Wars” ride from the”Wonders of Life” pavilion as well as the “Horizons” ride — will be waiting for you here, where you can “Dare to Dream the Future.”

Well, the Future’s a fun place to hang out for a while. But suddenly your stomach’s growling. Maybe now would be a good time to sample all that international cuisine that’s available around World Showcase Lagoon. So you walk back around that pedestrian bridge and begin exploring the Americas.

(Westcot’s World Showcase is a little different than the Epcot version. Here, you won’t find separate countries, but countries grouped by regions. So, if you want to check out the international area, you have a choice of heading to the Americas, Europe, Asia as well as Africa & the Far East. Four distinct districts that try to span the globe. Today, you’ll begin your journey in the Americas.)

As you walk back across the pedestrian bridge, you can’t help but notice how cleverly Westcot is laid out. The buildings that form the Americas area (which also double as the main entrance to the park) have been done in an early 1900s style, reminiscent of the way New York City must have looked like at the turn of the century. Architecturally, these buildings have just enough in common with the buildings that make up Disneyland’s Main Street U.S.A. that the two theme parks blend together effortlessly. There are no jarring transitions for guests who are exiting one park to visit the other. It all flows together seamlessly.

Inside World Showcase, this sort of architectural blending continues. Instead of doing what the Imagineers who designed the original Epcot did (i.e.: building large, free-standing international pavilions with wide swaths of greenery separating each building from its neighbor), the team that designed Westcot put its buildings right next to one another. That way, you can — for example — see how Japanese architecture borrowed from Chinese design, which — in turn — influenced Indian ornamentation.

You also notice that Disney has obviously learned from the other mistakes it made with Epcot. There are fewer travelogue films to be seen here, but a lot more rides. Kids won’t complain about there being nothing to do in this park, particularly with attractions like “Ride The Dragon.” This steel coaster roars across the rooftops of the Asian section of World Showcase, following a track that’s designed to look like the Great Wall of China.

As you explore the many shops and exhibits you find in the park’s international area, your eye keeps being drawn to the top three floors of the six story buildings that ring World Showcase Lagoon. What a thrill it must be to have a room up there — in one of two new Disney Resort hotels, where guests can actually “live the dream” of staying inside a theme park.

I bet those rooms offer a great view of the nightly fireworks extravaganza.

Speaking of night, where did the day go? It seems like you just got to Westcot, yet it’s already time to head back home. You barely got to see half of this hyper-detailed theme park. I mean, how did you end up missing taking a trip on “The River of Time,” the park’s signature attraction? That 45 minute boat ride would have taken you all the way around the park, past elaborate audio animatronic recreations of great moments in history.

Oh well. I guess you’ll just have to catch that the next time.

You walk out of Westcot. And — while you are sorely tempted to catch that rock concert that’s currently playing in the Disneyland Arena (a 5,000-seat venue located just outside the entrance of Westcot, right next to Harbor Boulevard) — you know it’s really time to go home. That’s another one of the many attractions that will have to wait ’til the next time you visit the new and improved Disneyland Resort.

But — given all the new stuff that there is to see here — you’re sure you’ll be back soon.

You see. THAT’S what we missed out on. NOW do you understand all the endless griping you read about California Adventure as you’re out trolling the Internet?

This was a version of the Disneyland Resort that you could never have seen in one day. You would have — at the very least — needed three days: One to visit Disneyland “Classic,” one to visit Westcot, as well as an additional day to explore the new hotels, and to shop and dine at Disneyland Center.

This was exactly what Eisner wanted: Walt Disney World recreated in Anaheim in miniature. A world class resort built on a postage-stamp sized parcel of land. Best of all, in spite of the number of attractions the Imagineers had crammed into the project, the Disneyland Resort would not have seemed cramped. All the plazas, trees and fountains would have given guests the illusion that there was plenty of open space.

One of the things that really excited Eisner was that “Live the Dream” program, which would have allowed guests to stay in hotel rooms that were actually located inside Westcot’s World Showcase. Extensive survey work at Disneyland had showed that guests were willing to pay top dollar — $300 to $400 a night — to stay in these rooms. That would have made this part of the resort a tremendous money maker for the Walt Disney Company.

The beauty of this plan was that — in designing six story structures for World Showcase that housed shops, shows and restaurants on their first three floors and guest rooms towards the top — is that the Imagineers created a unique variation on Disneyland’s berm. The very height of these combination show buildings / hotels prevented guests from seeing out into the real world, perfectly preserving the sense that they had been transported to a different place.

The Westcot project seemed to have everything going for it. It had looks. It had style. It had the potential to make massive amounts of money, which to Michael Eisner’s way of thinking, is a lot more important than looks and style. It had Orange County officials drooling over the idea of hundreds of thousands of people putting off that WDW vacation in favor of visiting Disney’s newest resort in Anaheim.

There was just one slight flaw in this plan: No one had bothered to ask Disneyland’s neighbors — the folks who actually live in homes off of Katella and Ball Street — what they thought of all this development.

As it turns out, they had plenty to say.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Continue Reading
Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

Published

on

When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Continue Reading

Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

Published

on

The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Continue Reading

History

The Evolution and History of Mickey’s ToonTown

Published

on

Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Continue Reading

Trending