General
How did Disneyland Cast Members learn about the Big Thunder Mountain Railroad project back in 1979?
35 years ago today, Disneyland‘s Big
Thunder Mountain Railroad officially opened the public. And the very first
Guests were then able to climb aboard the I.M. Brave & U.R. Daring for the
“Wildest Ride in the Wilderness.” Zooming along 2,780 feet of track
at speeds that sometime reached 35 miles per hour!
Mind you, back in 1979, there was no Internet or Cast Portals. So when it came
time to educate the thousands of Cast Members who worked in Anaheim
about what a Big Thunder Mountain Railroad project actually entailed, the
Imagineers were forced to use carousel slide projectors and reel-to-reel tape
recorders.
So what was it like to sit in on one of these
Cast-Member-Only informational session? What follows is the script that Disney
Legend Jack Wagner read back in the late Fall of 1978 for the Big Thunder
Mountain Railroad presentation. Please note that — due to unforeseen construction delays — this
Frontierland attraction’s opening date got pushed from Late Spring of 1979 to
Late Summer of that same year.
Copyright Disney Enterprises, Inc. All rights reserved
Big Thunder is scheduled to open late this Spring after
nearly two years of construction which began in 1977. Although the concept for
the attraction originated back in 1972. Originally, the Big Thunder site was
the location of an earlier attraction known as Nature’ Wonderland. Part of
which will be kept to become the Big Thunder Trail, a scenic walkway which will
enable our Guests to visit our newest and largest area of expansion.
This aerial view shows the Big Thunder site in relation to New
Orleans Square. Which — with its Pirates of the Caribbean
— is a high capacity audience generating area. Big Thunder was put in this
particular spot to provide a balance to the other side of the Park. Which has Space
Mountain and the Matterhorn,
also popular Guest areas. And to provide our Guests with an alternative way to
move out of the area other than through the Adventureland / Frontierland Hub entrances.
When Walt Disney World was designed, we had a concept called
Thunder Mesa. Which was a composite of five or six Frontierland attractions.
This is the very first drawing of what eventually became the Thunder Mesa
project in Florida. From this crude
drawing, a structural steel and track layout model was constructed.
Copyright Disney Enterprises, Inc. All rights reserved
Because it is a gravity ride, it’s very important to know
what the curve and elevation of the track is in order to make sure that the
trains arrive back at crucial points with enough forward motion to get through
the attraction. Carefully laying out this track model told us exactly what we
needed to know about the ride from a computer and energy standpoint.
Now we needed a look for the area. In Florida,
where everything is green, we felt very good about a Monument
Valley motif and dry Western
scenery was a very exciting concept for the Florida
park. But here at Disneyland, we found Bryce
Canyon ideally suited for the
inspirational qualities that we were looking for. And so a scale model was
built. From this model, we went into texturing panels for the actual exterior
rockwork. Big Thunder has the most elaborate rock texture and shape formation
that has ever been attempted.
These forms were all constructed in the backlot at Disneyland.
A gridwork of half inch squares was drawn over the model and it was cut into
one inch slices. This grid was then duplicated in full scale here at the Park,
providing exact placement for each piece of rock. Iron was then bent into the
proper form and put together in formation. This was then filled in with bent
& folded rebar, giving us control over what our shapes are going to look
like. The next step in the rock-making process was to cover the steel forms
with wire mesh called lath from which the different forms of rockwork were
constructed. Finally a concrete substance similar to that used in
swimming pools was poured over the rockwork to give it its rough texture.
Copyright Disney Enterprises, Inc.
All rights reserved
At the same time, the Disney Design & Development teams
were developing the Big Thunder Train. This will be the first time that
anything other than a roller coaster car has been run over a roller coaster
track. A lot of engineering problems had to be worked out in taking a heavy
piece of equipment like this on a rip-roaring ride. And so a test track was
built at WED, the design arm of Walt Disney Productions. Enabling them to check
such things as stress factors and brakes.
This is a typical brake section. And here is one of the
greatest devices that the engineers have come up with. It’s called a linear
motor and works on a magnetic flux system. It forms the basis of our
PeopleMover drive in Florida.
This will be the first time it will be employed on a roller coaster attraction.
And it’s not only capable of braking the train and adjusting its speed but is
also able to reverse it. And there are no moving parts that can wear out. The
train is actually pulled from one magnet to the next by a series of these
units. Here we have the control panel, which works on a fail-safe system. This
automatically monitors all of the ride vehicles and takes appropriate action
ranging from closing a door to stopping all cars if any problem occurs.
These are dynamite experts and they are trying out our
blasting apparatus for the technicians. They form one of our show scenes at the
top of our one-and-only outside lift. This fellow is enjoying a luncheon of
dynamite sticks while the other critters are sampling the blasting equipment in
our blasting shaft.
Copyright Disney Enterprises, Inc.
All rights reserved
Meanwhile, our Magic crew has been hard at work dreaming up
some dazzling effects. Like our new generation phosphorescence pools. Some of
you may remember this effect in the original mine train. This time, we’ll be
dropping water out of the ceiling in a splashing type motif down into the pool.
And as this happens, we’ll get a radiation multi-color dissolve from one color
to the next. At the top of the lift, we’re inundated by a waterfall that
completely evolves the train.
But the climax of the attraction is a thundering earthquake.
This is probably the most exciting lift sequence that anyone’s ever tried on a
roller coaster show.
Last summer, we gained a new peak at Disneyland
which was been growing since that time. Here is the full-sized version of the
model that we started out with. This structure is a winch tower which carries
the car up to the top of the exterior lift. This is the abandoned mine entrance
to the avalanche earthquake effect. As the scaffolding begins coming down, we
patch our holes and paint them and move down one more layer.
Copyright Disney Enterprises, Inc. All rights reserved
We found a way to relocate the little town left over from
the original attraction. And about 13 or 14 of the original cast will be back
for an encore performance. These are being decorated today with new graphics.
In order to age the buildings, we have a secret formula that we spray on the
building. It turns a brand-new structure into something that looks like it’s
been at Disneyland for more than 25 years.
From the Studio, a cast of extras was borrowed. This little
engine appeared in “Hot Blood Cold Feet
,” a feature that was out last
summer and will now be used to dress up our queue line show. We scoured the
whole West collecting authentic mine carts, stamping mills, hydraulic engines
and various other equipment to give the attraction its finished look.
In designing Big Thunder, we wanted to create a feeling for
a brand-new land concept in the northern portion of the Park. Hopefully this
sign will come down in late Spring this year and Big Thunder Mountain Railroad
will open to the public.
Copyright Disney Enterprises, Inc. All rights reserved
In keeping with our long-standing policy of continued
development, Disneyland’s 10 year master plan calls for the production of two
brand-new areas: First the Dumbo Circus area, which will fill in the area
between Small World and the Big Thunder construction site.
The highlight of this area will be a Dumbo Circus show on
the scale of Pirates of the Caribbean casting all of our
Disney characters in circus roles. We’ll pass through the side show, the clown
tents and then on to the Big Top for a big finale in conjunction with the Pink
Elephant sequence from the Dumbo
film.
Another attraction that might go into the Dumbo Circus would
have a Pinocchio
theme and be a little larger than the scale of our current
Snow White and Peter Pan attractions. This is an overview of the Dumbo Circus
area. On the left you see the entrance to the Dumbo attraction as a
centerpiece, Pinocchio on the right and straight ahead we have a balloon flight
which will link us to the other themed area, Discovery
Bay.
Copyright Disney Enterprises, Inc. All rights reserved
“What’s a Discovery
Bay?,” you ask. Come back tomorrow
and I’ll share news about an event that promises to give you an in-depth look
at this never-built land that was supposed have been constructed along the
north corner of Disneyland’s Rivers of America Discovery
Bay where the Indian Village
now stands.
Your thoughts?
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General
Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District
Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.
Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.
Photo by Jim Hill
Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.
Photo by Jim Hill
Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building
…
Photo by Jim Hill
… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball is kept).
Photo by Jim Hill
But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created.
Photo by Jim Hill
And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.
Photo by Jim Hill
Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …
Photo by Jim Hill
… the postman delivering the mail …
Photo by Jim Hill
… the hot dog vendor working at his cart …
Photo by Jim Hill
Photo by Jim Hill
… the street musician playing for tourists …
Photo by Jim Hill
Not to mention the tourists themselves.
Photo by Jim Hill
But right alongside the bronze businessmen …
Photo by Jim Hill
… and the tired grandmother hauling her groceries home …
Photo by Jim Hill
… there were also statues representing people who were
from out-of-town …
Photo by Jim Hill
… or — for that matter — out-of-time.
Photo by Jim Hill
These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.
Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill
Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"
Mind you, for those of you who aren't big fans of the
impressionists …
Photo by Jim Hill
… there's also an array of American icons. Among them
Marilyn Monroe …
Photo by Jim Hill
… and that farmer couple from Grant Wood's "American
Gothic."
Photo by Jim Hill
But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.
Photo by Jim Hill
By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).
Photo by Jim Hill
By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th.
General
Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues
Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.
Photo by Jim Hill
I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.
Photo by Jim Hill
Take — for example — all of "The Secret Life of
Pets" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.
Photo by Jim Hill
Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.
Photo by Jim Hill
And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice" to start trending on Twitter today — brought
the Batmobile to Las Vegas.
Photo by Jim Hill
Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.
Photo by Jim Hill
That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.
Photo by Jim Hill
And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.
Photo by Jim Hill
Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.
Photo by Jim Hill
I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.
Photo by Jim Hill
I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.
Photo by Jim Hill
Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.
Photo by Jim Hill
Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis —
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."
Photo by Jim Hill
Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with production of Genndy Tartakovsky's
"Popeye" movie. But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.
Photo by Jim Hill
And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.
Photo by Jim Hill
"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.
Photo by Jim Hill
I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.
Photo by Jim Hill
And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.
Photo by Jim Hill
And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."
Photo by Jim Hill
And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."
Photo by Jim Hill
One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.
Photo by Jim Hill
Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.
Your thoughts?
General
It takes more than three circles to craft a Classic version of Mickey Mouse
You know what Mickey Mouse looks like, right? Little guy,
big ears?
Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park (especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.
Copyright Disney Enterprises,
Inc.
All rights reserved
Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.
Copyright Disney Enterprises, Inc. All rights
reserved
Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.
Copyright Disney Enterprises,
Inc. All rights reserved
That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.
Take — for example — Disney
California Adventure
Park's "World of Color:
Celebrate!" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.
Copyright Disney Enterprises,
Inc.
All rights reserved
Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.
"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "
Copyright Disney Enterprises,
Inc. All rights reserved
"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"
Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.
Copyright Disney
Enterprises, Inc. All rights reserved
"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."
But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.
Copyright Disney Enterprises,
Inc. All rights reserved
"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."
And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.
Copyright Disney Enterprises,
Inc. All rights reserved
"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.
Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.
Copyright Disney Enterprises,
Inc. All rights reserved
"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."
So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?
Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved
"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."
This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015
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