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Don’t wear Green & Gold to Universal Orlando’s Jurassic Park unless you want the raptors there to see red

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Just a bit of advice to all your Green Bay Packers fans out
there: On the heels of yesterday’s season opener (when the Packers traveled to Chicago’s
historic Soldier Field (and then beat the Bears 31 to 23), you’re probably
feeling pretty proud right about now. Which is why — most likely — you’re
wearing Green & Gold today.

Well, if that’s really the case and you’re currently on
vacation in Central Florida, you may want to steer clear
of the Jurassic Park
section of Universal’s Islands of Adventure. Because there’s a velociraptor
puppet inside of that theme park’s new Raptor Encounter who just hates the
Green Bay Packers. And if she sees you wearing Green & Gold, this 9
foot-tall faux raptor is sure to see red. And she’ll then definitely go off on
you.


Copyright Universal Orlando. All rights reserved

Which — I know — sounds a trifle bizarre. But according to
Patrick Braillard — a Creative Development director & show writer at
Universal Orlando Resort — this particular puppet’s persona is all part of
making Islands of Adventure‘s Raptor Encounter the sort of experience that
theme park guests can then repeat.

“When it comes to the Team Members who are working with
these velociraptor puppets, we have actively encouraged them to develop
different personalities for each of these creatures. That way, whenever guests
visit  the Raptor Encounter, they can
never quite be certain how this creature which is barely contained inside of
its paddock is going to react,” explained Braillard. “So there are
certain things that each Team Member has chosen which — once they see them —
will then set their velociraptor off. Take — for example — the raptor puppet
that can not stand selfie sticks. She reacts violently and absolutely refuses
to have her picture taken with anyone who’s holding a selfie stick.”

And what’s ironic about that velociraptor puppet’s
particular quirk is that this new Islands of Adventure attraction was actually
created to help people be able to send their friends & family the ultimate
selifie. One that shows them smiling while this vicious predator looms in the
background, getting ready to bite their head off.


Copyright Universal Orlando. All rights reserved

Mind you, this isn’t the first time that Universal Orlando
has gotten its guests up-close with a prehistoric creature. Back in 1996,
Universal Creative hired Spar Aerospace — the Canadian company that built the
huge robotic arm which the Space Shuttle used to snatch satellites straight out
of the sky — to build Cera, Chris & Topper, this trio of 24 foot-long, 10
foot-tall animatronic dinosaurs. When these massive robotic beasts were
unveiled as the centerpiece of the Triceratops Encounter attraction back in the
Spring of 1999, guests marveled at how lifelike these three appeared.

“And what exactly made Cera, Chris & Topper seem
real?,” you ask. Thanks to all of the gizmos that Spar Aerospace crammed
into each of these 7.5 ton creations, the toes on these robotic dinosaurs
curled, their nostrils flared and their skin twitched. Their over-sized
buttocks even clenched & unclenched as the stars of the Triceratops
Encounter stomped their feet and shifted their weight.

Then when you factor in some of the more natural / somewhat
unseemly things that live animals do which Spar Aerospace then programmed Cera,
Chris & Topper to replicate (To quote Tom Williams at the ribbon cutting
for the Triceratops Encounter attraction: “It sneezes, it snorts, it
urinates, and goop comes out of its nostrils”), you had some of the most
lifelike robotic dinosaurs ever created.


Copyright Universal Orlando. All rights reserved

The only problem was that — while this opening day Islands
of Adventure attraction was impressive at first glance — it wasn’t exactly a
repeatable experience.

“And why was that?,” you query. To be honest, it
was because the folks at Spar Aerospace had done almost too much good of a job
of bringing one of these large, lumbering creatures from the Cretaceous period
back to life. Because the whole conceit behind 
the Triceratops Encounter  show
was that Cera, Chris & Topper had been sedated and brought into the paddock
for their annual physical … Well, that meant that these tourists were lining
up to get a close encounter with this drugged up, slow moving dinosaur.

Which — in that pre-cell phone / decade-before-the-selfie
era — was fun to do once. Which is why when guests returned to this theme park
on their next Central Florida vacation, they tended to
take a pass on watching Cera, Chris & Topper pass gas in their paddock yet
again. Which is why Triceratops Encounter closed in 2003. And why — after a
brief attempt at re-opening & rebranding this part of Jurassic
Park as the Triceratops Discovery
Trail — it shuttered for good in 2010.


Copyright Universal Orlando. All rights reserved

Now jump ahead to 2014. And Patrick Braillard — just like
every other Jurassic Park
fan on the planet — knows that Universal Pictures is producing “Jurassic
World.”
Which — it is hoped — will reboot the popular film franchise
based on Michael Crichton‘s 1990 best seller, “Jurassic
Park.”

More to the point, Patrick is aware that both Universal
Studios Singapore & Universal Studios Japan have been entertaining their
guests with raptor puppets that Michael Curry Design has designed & built
for those theme parks. And that these USS & USJ visitors are then tweeting
out pictures of their terrifying-but-fun encounters with these prehistoric
carnivores.

Now Braillard knows that the primo piece of theme park real
estate that the Triceratops Encounter used to occupy is just standing empty.
Patrick also knows that Universal Orlando has been looking for a way to cash in
on the selfie craze. Combing these three bits of information, Braillard then
decides to use Curry’s velociraptor puppets as the inspiration for a possible
brand-new experience for Islands of Adventure’s Jurassic
Park section.


Copyright 2015 Universal Pictures. All rights reserved

Using the way Chris Pratt’s raptor whisperer character
interacts with his trio of terrors in “Jurassic World” as his
jumping-off point, Patrick then submitted a one page proposal for a Raptor
Encounter attraction to Mike Aiello, the director of Entertainment – Creative
Development at the Universal Orlando Resort.

“What I basically said was we already have these raptor
puppets that we use at Universal theme parks on the other side of the world.
And that if we were to bring those puppets here and then create a themed performance
space for them to appear within the old Triceratops Encounter paddock that our
guests could have this experience just as ‘Jurassic World’ was opening in
theaters … Well, that would then be this wonderful synergistic opportunity. A
way to take everything that people already knew about our version of Jurassic
Park and then make it new for them
again by tying it in to this new Universal Pictures release. Not to mention
giving our guests a place where they could then get a one-of-a-kind
selfie,” Braillard stated. “And to Mike’s credit, once he said ‘Yes,’
it was a very quick turnaround. We went from greenlight to our very first
rehearsal with our brand-new raptor puppets that Michael Curry’s crew built for
us in less than 4 months.”

Speaking of Michael Curry … Because these were the third
or fourth generation of raptor  puppets
Curry & Co. had built, they were outfitted with some pretty impressive
features like onboard audio.

“That’s why — when you see online videos of Guests
doing a selfie with one of our velociraptors and the creature suddenly screams
at them —  these people jump and often
run away. The sound that’s coming out of those raptor puppets is the exact same
roars & cries that these creatures make in the ‘Jurassic
Park’ movies and ‘Jurassic
World’,” Patrick continued. “The folks who work at Universal Pictures
were kind enough to get us all of the appropriate sound files. Just as John
Hammond might say, we’ve spared no expense to make this new Islands of
Adventure attraction seem just as authentic as we possibly could.”

And based on the number of YouTube videos, Vines, Tweets and
pictures that have been e-mailed and/or been popping up on Tumblr since the
Raptor Encounter officially opened back on May 22nd, it’s clear that all of
Braillard’s hard work & ingenuity has paid off. Though — that said —
Patrick is quick to credit the talented Universal Orlando Team Members who
actually operate these velociraptor puppets for making this new Jurassic
Park show the success that it is
today.


Patrick Braillard shares a selfie he took with one of the velociraptors who’s
now on the prowl inside of Jurassic Park’s new Raptor Encounter
at Universal’s Islands of Adventure. 

“Anyway, these Team Members are the ones who have
really embraced the raptor mindset. They’re the ones who come onstage thinking
‘I’m an apex predator. And everyone else here is food.’ But what’s great is
that each & every one of these performers has their own personal take on
the proper way to portray a velociraptor. We have some raptors that are very
aggressive and very alpha and don’t take kindly to being told what to do. And
then we’ve got other ones that are more like a puppy. They just want to come out
and play.”

“Those sorts of behaviors are the kinds of things that
you’ll see on a daily basis if you’re dealing with real live animals. This wide
range of personality & emotion that can change in an instant based on how
that creature’s day is going or what’s happening in the environment around
them,” Braillard concluded. “That’s why we’ve encouraged the
performers who operate these velociraptor puppets in our Raptor Encounter
attraction to behave just like real animals. So that the guests never know
what’s going to set these prehistoric creatures off.”

Except for that Green Bay Packers thing. Seriously, folks.
Unless you really want to get on the wrong side of a velociraptor as you’re
trying to get that selfie, don’t wear Green & Gold when you go to experience
the Raptor Encounter at Universal’s Islands of Adventure.


Photo by Priyanka Patel

This article was originally posted on the Huffington Post’s Entertainment page on Monday, September 14, 2015

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

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When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

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The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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