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CG or not CG? OR isn’t it a little early to start worrying about holiday 2004 films?

Jim Hill finally weighs in on the whole “Mickey’s Twice Upon a Christmas” controversy. Is seeing the Fab 5 translated into computer animated characters really something that’s worth getting steamed up over?

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I’ve been getting a lot of e-mail lately about Bill Desowitz’s March 15th VFXWorld article. You know, the one that gave folks a sneak peek at Buena Vista Home Entertainment’s upcoming release, “Mickey’s Twice Upon a Christmas.”

This particular film (which isn’t even due to hit store shelves ’til the second week of November) is already causing a lot of controversy among animation fans. Not so much for its subject matter (“Mickey’s Twice Upon a Christmas” — as its title clearly suggests — is a sequel to BVHE’s extremely popular 1999 release, “Mickey’s Once Upon a Christmas,” which was a direct-to-video project that celebrated the joy of the holiday season by featuring the Fab 5 in several shorts). But rather, because this will be the first long form film in which Mickey and friends will appear in CG form.

You see, “Mickey’s Once Upon a Christmas” was a traditionally animated project. Albeit one that Disney Television Animation had animated in Australia and Japan. And “Mickey’s Twice Upon a Christmas” was originally supposed to be traditionally animated as well. This direct-to-video project had been boarded that way and was allegedly ready to be shipped over to Disney’s overseas production facilities. But then — in December of 2002 — plans suddenly changed.

What happened? Well, “Twice Upon a Christmas” producer Pam Marsden and supervising director Matt O’Callaghan had been pushing Disney management to allow them to produce one segment of the direct-to-video project in CG. But the concern was that — by doing this — the other segments of the film would look … well … flat.

But after a particularly successful screening of “Twice Upon a Christmas”‘s boards, suddenly the folks at Buena Vista Home Entertainment didn’t want just one part of the film to be done in CG. They now wanted the entire picture to be computer animated.

(Truth be told, the pitiful numbers that “Treasure Planet” — Disney’s most recent traditionally animated feature — was racking up at the box office at the time may have had some impact on Buena Vista Home Entertainment’s decision back in December 2002. That — coupled with the ridiculous amount of money that Pixar Animation Studios’ most recent release — “Monsters, Inc.” — had earned during both its theatrical run as well as its VHS and DVD sales.)

The only problem was … The CG tests that had been done with Mickey Mouse up until that point had been — to be polite — somewhat lackluster. Some of you who attended Disney’s annual meeting in Hartford, CT. in February 2002 may recall seeing the test footage that Eisner ran for shareholders then. It showed a computer animated Mickey walking out of his house, opening up his umbrella and then getting swept up in a windstorm. This three dimensional version of Disney’s corporate symbol came across as rather stiff.

Nevertheless, Buena Vista Home Entertainment still greenlit a computer animated version of “Mickey’s Twice Upon a Time.” Assuming that — as they went along — the animators that Disney hired would get better at using their computer mice to make Mickey Mouse look A-OK in CG.

To date, that hasn’t happened. How many of you recall Mickey’s appearance at the 2003 Academy Awards? Where a computer animated version of the Mouse supposedly stood on stage with Jennifer Garner to present that year’s award for Best Animated Short. For days afterward, both Disneyana and animation fans complained. Not just because of the awkward banter between Mickey and the “Alias” star. But rather, because of how bad the CG Mickey looked.

Another warning sign that coming up with an acceptable computer animated version of the Mouse may be a lot harder that the folks at Disney had initially thought came when “Mickey’s Philharmagic” began previewing at WDW’s Magic Kingdom in September of last year. People who attend the previews of this 3D CG extravaganza reported that the entire film was in sharp focus … except for the sequences that Mickey appeared in. Then — for some inexplicable reason — “Mickey’s Philharmagic” would suddenly shift to soft focus.

According to WDI insiders that I’ve spoken with, this was done deliberately. “The CG Mickey we have in ‘Philharmagic’ just doesn’t look very good, ” said one unnamed Imagineer. “We tried and tried to get that Mouse to look good in the computer animated format. But we all know Mickey so well from all of his traditional animated appearances. In the end, the CG Mouse just didn’t look like Mickey. And — given that we had run out of time and money — going with a soft focus in those two quick scenes was the easiest way to go.”

Which brings us back to “Mickey’s Twice Upon a Christmas.” Those who have seen the images included with Desowitz’s VFXWorld article as well as the brief preview of the project that’s been running in the “Coming Attractions” section of recent Buena Vista Home Entertainment releases are still complaining about how stiff and strange this CG version of the Mouse looks. “That’s just not the Mickey that I grew up with,” said Anna L., a JHM reader who recently wrote to me to comment about the controversy.

Which is true. Me personally, though … I think I’d prefer to wait on passing judgment on “Mickey’s Twice Upon a Christmas” and its CG versions of the Fab 5 ’til after I see the finished product. Why for? Because I know that these things tend to get better the more time you give the technicians to tweak them.

Case in point: How many of you have seen the CG Tinker Bell at the end of DCA’s “Soarin’ Over California”? Pretty awful looking, isn’t it? Now compare that Tink to the one that makes an appearance in the Peter Pan sequence of “Mickey’s Philharmagic.” There’s a world of difference, don’t you think?

Well, there were just two years difference between when the CG Tink that was created for “Soarin'” and the computer animated Tinker Bell that appears in “Mickey’s Philharmagic.” But — thanks to the great advances that have been made in CG software over that period (as well as the additional experience Disney’s animators have had in the interim when it came to successfully translating traditionally animated characters to the CG format) — Ms. Bell did look a whole lot better in her second outing.

The same (I hope) will happen with the CG version of Mickey Mouse as time goes by. Certainly the Walt Disney Company seems more confident with the computer animated version of their corporate symbol as of late. I’ve noticed that the CG Mickey has begun popping up in bumpers over on the Disney Channel. And — this time around — the Mouse is in sharp focus.

Of course, the next logical question should be: Should traditionally animated characters even be translated into CG? With Mickey Mouse … this is kind of a moot point now. Given that there have been computer animated versions of the Mouse since as far back as May 1991. When “Jim Henson presents Muppetvision 3D” opened at Disney-MGM and Waldo tried to make his escape by morphing into Mickey.

But with “Mickey’s Philharmagic” featuring a number of classic Disney characters (Peter Pan, Tinker Bell, the brooms from “Fantasia,” not to mention newer traditionally animated characters like Ariel from “The Little Mermaid,” Lumiere from “Beauty and the Beast” and Aladdin, Jasmine and Iago from “Aladdin”), clearly this is a subject that’s going to come up more and more in the future. Particularly since Disney CEO Michael Eisner is said to be championing the idea of remaking some of Disney’s classic traditionally animated films as CG projects. With “Peter Pan” supposedly right at the top of Uncle Michael’s list.

Will this actually happen? Perhaps. I do know, however, that a number of the Disney faithful are doing everything they can to stop this from happening. For example, you can thank Disney legend Joe Grant for derailing “Dumbo II.” That direct-to-video project was supposed to be done in CG. But — before that could happen — Joe had to sign off on which computer animation company would be allowed to translate the characters of this 1941 Disney classic into the CG format. And since Grant hated all the test footage that he saw, he refused to given the CG “Dumbo II” his blessing. Which is why this particular BVHE project never made it off the drawing board.

Mind you, this sort of thing cuts both ways. After all, there are animation fans out there who would never give “Buzz Lightyear of Star Command” a chance because this “Toy Story” spin-off series wasn’t done in CG. Which meant that they denied themselves the chance to watch a pretty funny television series. All because these folks were really resistant to change. To opening themselves up to new possibilities.

Yeah, some people can get a bit nuts when it comes to change. Me? Like I said earlier, I’d like to wait and see the finished version of “Mickey’s Twice Upon a Christmas” before I decide whether the Fab 5 looks good in CG or not. I know that — based on the still photographs included with Bill’s article as well as those brief bits of footage I’ve seen of the computer animated versions of the characters in motion — that Mickey and Co. are going to be somewhat different looking than I remember them. And that may take a little getting used to.

But does that then give me the right to join the mob of people who are already rushing to condemn this Buena Vista Home Entertainment release before they’ve even seen it? No.

Do yourselves a favor, folks. Give “Mickey’s Twice Upon a Christmas” at least one chance before you reject.

Not that I’m saying that the people who have been writing to me lately, saying that they’re very concerned about “Mickey’s Twice Upon a Christmas,” are wrong. I’m just saying that these folks might be a bit premature in their condemnation of this computer animated project.

I mean, shouldn’t we actually wait to see a film BEFORE we decide whether we like it or not?

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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General

Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District

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Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.

Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.


Photo by Jim Hill

Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.


Photo by Jim Hill

Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building


Photo by Jim Hill

… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball
is kept).


Photo by Jim Hill

But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created
.


Photo by Jim Hill

And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.


Photo by Jim Hill

Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …


Photo by Jim Hill

… the postman delivering the mail …


Photo by Jim Hill

… the hot dog vendor working at his cart …


Photo by Jim Hill


Photo by Jim Hill

… the street musician playing for tourists …


Photo by Jim Hill

Not to mention the tourists themselves.


Photo by Jim Hill

But right alongside the bronze businessmen …


Photo by Jim Hill

… and the tired grandmother hauling her groceries home …


Photo by Jim Hill

… there were also statues representing people who were
from out-of-town …


Photo by Jim Hill

… or — for that matter — out-of-time.


Photo by Jim Hill

These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.


Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill 

Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"

Mind you, for those of you who aren't big fans of the
impressionists …


Photo by Jim Hill

… there's also an array of American icons. Among them
Marilyn Monroe …


Photo by Jim Hill

… and that farmer couple from Grant Wood's "American
Gothic."


Photo by Jim Hill

But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.


Photo by Jim Hill

By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around  August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).


Photo by Jim Hill

By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th. 

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Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues

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Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.


Photo by Jim Hill

I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.


Photo by Jim Hill

Take — for example — all of "The Secret Life of
Pets
" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.


Photo by Jim Hill

Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.


Photo by Jim Hill

And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice
" to start trending on Twitter today — brought
the Batmobile to Las Vegas.


Photo by Jim Hill

Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.


Photo by Jim Hill

That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.


Photo by Jim Hill

And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.


Photo by Jim Hill

Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.


Photo by Jim Hill

I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.


Photo by Jim Hill

I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.


Photo by Jim Hill

Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.


Photo by Jim Hill

Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures
will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."


Photo by Jim Hill

Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with  production of Genndy Tartakovsky's
"Popeye" movie.  But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.


Photo by Jim Hill

And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.


Photo by Jim Hill

"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.


Photo by Jim Hill

I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.


Photo by Jim Hill

And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.


Photo by Jim Hill

And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."


Photo by Jim Hill

And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."


Photo by Jim Hill

One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.  


Photo by Jim Hill

Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.

Your thoughts?

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It takes more than three circles to craft a Classic version of Mickey Mouse

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You know what Mickey Mouse looks like, right? Little guy,
big ears?

Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park
(especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.


Copyright Disney Enterprises,
Inc.
All rights reserved

Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.


Copyright Disney Enterprises, Inc. All rights
reserved

Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers
," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.


Copyright Disney Enterprises,
Inc. All rights reserved

That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.

Take — for example — Disney
California Adventure
Park
's "World of Color:
Celebrate!
" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.


Copyright Disney Enterprises,
Inc.
All rights reserved

Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.

"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "


Copyright Disney Enterprises,
Inc. All rights reserved

"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"

Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.


Copyright Disney
Enterprises, Inc. All rights reserved

"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."

But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.


Copyright Disney Enterprises,
Inc. All rights reserved

"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of  Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."

And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.


Copyright Disney Enterprises,
Inc. All rights reserved

"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.

Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.


Copyright Disney Enterprises,
Inc. All rights reserved

"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."

So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?


Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved

"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."

This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015

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