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A JHM Exclusive: In-depth coverage of David Stainton’s meeting yesterday with the WDFA-F crew

Only JimHillMedia.com can actually put you inside the room as artists and technicians confront the President of Disney Feature Animation as he tries to defend the corporation’s decision to close the Central Florida studio.

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“Do not go gentle into that good night … rage, rage, against the dying of the light.”
— Dylan Thomas

Okay, so this meeting wasn’t actually held at night. But — even so — the crew from Disney Feature Animation-Florida did NOT “go gentle.” From everything that I’ve heard about yesterday’s meeting with David Stainton — when it was finally revealed that the Walt Disney Company would in fact be closing down its Central Florida animation operation sometime later this year — there was a lot of anger in the room. Particularly when people began openly booing Stainton as he feebly tried to defend Disney’s decision to shutter the studio.

The final meeting of the Disney Feature Animation-Florida staff was held upstairs in the multi-purpose room at the Disney-MGM production facility. In the exact same room where — back on November 17th — the team learned that production of “A Few Good Ghosts” was abruptly being halted and that WDFA management was seriously considering closing the Central Florida facility. So — as you might expect — none of the 250 artists and technicians in attendance had particularly fond memories of that room.

At approximately 10 a.m., veteran WDFA producer Pam Coats, WDFA-F studio head Andrew Millstein and President of Disney Feature Animation David Stainton took the stage. What they said surprised no one:
That the Walt Disney Company HAD decided to close down Feature Animation-Florida later that year. That certain “core people” would be offered contracts to come on out to Burbank to work on other WDFA projects there. But as for the rest of the WDFA-F crew … They’d be paid through March 19th, then let go.

In hindsight, several of those in attendance believe that it was the unfortunate use of the phrase “core people” that eventually set the audience off. After all, fewer that 50 WDFA-F staffers had been offered jobs back in Burbank. Which seemed to mean that the rest — some of whom had worked for Feature Animation-Florida since the studio first opened back in May of 1989 — were expendable. Suddenly obsolete. That image apparently didn’t sit well with the assembled artists and technicians. But — for now — they held their tongues.

Still, those in attendance couldn’t help but be touched by Pam Coats’ heartfelt speech. After all, Pam had been with Feature Animation-Florida right from the beginning. Having produced both “Trail Mix-Up” as well as “Mulan,” there was no one in the room who doubted that Coats was really upset at the idea that the Central Florida facilty had to close.

Then Stainton stood up to speak. I’ll say this much for David. He supposedly did the best he could. Laboring mightily to put the best possible face on this whole awkward and awful situation. Stainton reportedly started his remarks by praising to the hilt all the wonderful work that the WDFA-F team had done over the past 15 years on various Disney animated features.

Stainton then allegedly went on to say that it was really nothing personal. It was just that Disney corporate had decided to go another way with WDFA. Rather than run several separate animation studios in far-flung corners of the globe, Disney would now go back to its old 1980s model. Where all of the unit’s talent was located under one roof, working together on the very same film.

So far, so good, don’t you think? No huge gaffes on David’s part, right? Okay, so some of the WDFA-F staffers in attendance doubted Stainton’s sincerity. But at least the guy had shown up. Stainton hadn’t fobbed the job off onto one of his flunkies.

But then David apparently made a crucial error. He threw the meeting open for questions. And this is where things really started to get away from him.

The crowd — already angered by that “core people” comment — peppered him with pointed questions. Which supposedly started with: “Why is the Walt Disney Company flooding the feature animation market with all these low quality direct-to-video sequels?’

Now Stainton (who — it should be pointed out — up until very recently was actually in charge of Disney Television Animation, the division of the Walt Disney Company that makes those direct-to-video films) supposedly tried to defend his old division, saying “Now they’re not low quality films …”

… Only to be shouted down by all those assembled.

David reportedly tried to continue, insisting that “the public couldn’t really tell the difference between the direct-to-video stuff and the films that Feature Animation actually produces.” This comment was also met with boos.

Sensing that he wasn’t exactly going to be able win this crowd over by answering that question, Stainton quickly moved on to another query. Which allegedly was: “For the footage that I’ve seen so far of ‘Chicken Little,’ it’s clear that we’re just trying to copy Pixar now. Why isn’t Disney trying to make its own kind of CG films?”

David reportedly tried to reply by saying that it was Pixar that was copying Disney, not the other way. That Pixar had borrowed Disney Animation’s old production model (I.E. Keeping all of its artists under one roof, concentrating all of its resources on one film at a time). How Pixar had established this “braintrust” of directors and story people who helped each other, who worked together so that that studio could always get the most out of every single project.

“Disney needs to get back to that sort of production system in order to stay competitive,” Stainton supposedly continued. “But — in order to do that — we have to shut down all of our satellite studios like Paris, Tokyo and Orlando.”

Following up on the Pixar question, one of the WDFA-F staffers there reportedly asked: “How is Disney Feature Animation going to distinguish its computer animated films movies from all the other CG features out there?” Stainton allegedly said that he wanted WDFA to start producing CG movies that ” … that have songs. Movies that have heart. Movies that definitely have humor. Movies that push the art of the film-making forward.” David then supposedly went on to say that — once Disney got started making CG films that featured human characters — that “.. that’s something that’s going to set us apart” from what Pixar, Dreamworks and Sony are doing.

Given the way that Stainton had answered the above question, it was clear that the Mouse was now going whole hog for CG. Which was when one brave WDFA-F staffer reportedly stood up and asked the $64,000 question: “So it’s true, then. Disney’s actually getting out of the traditional animation business?”

Stainton allegedly said: “Yes. For a while, anyway.” This response supposedly immediately brought boos from the audience. Which is why David reportedly began to back pedal, saying things like: “We do have two new traditional animated projects in development. And — if it were the right time and the right project came along — I’m sure that we’d do 2D again. But — for right now — Disney’s going to concentrate on doing just CG.”

The traditionally trained WDFA-F staffers began booing Stainton’s presentation in earnest at that point. To hear that the Walt Disney Company had officially decided to turn its back on traditional animation just made the group furious.

Sensing that the meeting had somehow taken a really bad turn, Stainton quickly handed the mike over to WDFA-F studio head Andrew Millstein and refused to answer any more questions.

Andrew tried to get the meeting back on course. But Millstein got choked up as he tried to get the final pieces of the agenda, mentioning the various operational things that still had to be done in order for the studio to be properly shut down. Someone started singing that old Irving Berlin standard, “There’s No Business like Show Business.” Which — for some odd reason — got a laugh out of the crowd.

And with that, the meeting was over. 15 years of hard work dismissed in less than an hour. As everyone shuffled out, someone commented on the danish and the rhubarb cake that WDFA-F management had provided, saying “This is the first time that I’ve been to a firing that was catered.”

Stainton, absolutely humiliated at the way the meeting had ended (Said one wag: “He couldn’t have handed that microphone to Millstein any faster. You could see that he just wanted to flee that room”), disappeared almost immediately.

Grumbling angrily, the WDFA-F staff filed out of the building. Some of them for the very last time.

(Well, maybe not. There’s talk that there may actually be a WDFA-F going away party. One last shindig for all the staff who ever worked at the Central Florida studio. Either in the fish bowl, the trailers or the fancy schmancy new building. So that this crew can all get together one last time and say “Goodbye” … before they all head their separate ways.)

Mind you, some WDFA-F staffers were quietly approached as they exited yesterday’s meeting. They were then quickly pulled into nearby offices by members of WDFA-F management. Where they were reportedly offered contracts that would allow them to continue to work for Disney Feature Animation. IF they agreed to relocate to Burbank. But given how badly these staffers had treated over the past eight weeks by the Walt Disney Company, many of those artists and technicians who were approached yesterday just laughed and said “Hell, no.”

So — all in all — it was a pretty terrible day for Disney Feature Animation. With 200 WDFA-F staffers being laid off or fired by March 19th, the president of the division jeered, and a dozen or more artists and technicians actually turning down work rather than returning to the Disney fold. Mickey got himself a black eye today that — I’m afraid — won’t fade for years yet to come.

Your thoughts?

 

My thanks to the many members of the Walt Disney Feature Animation-Florida family who quickly came forward yesterday to share their impressions of what sounds like a pretty emotional meeting.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District

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Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.

Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.


Photo by Jim Hill

Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.


Photo by Jim Hill

Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building


Photo by Jim Hill

… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball
is kept).


Photo by Jim Hill

But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created
.


Photo by Jim Hill

And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.


Photo by Jim Hill

Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …


Photo by Jim Hill

… the postman delivering the mail …


Photo by Jim Hill

… the hot dog vendor working at his cart …


Photo by Jim Hill


Photo by Jim Hill

… the street musician playing for tourists …


Photo by Jim Hill

Not to mention the tourists themselves.


Photo by Jim Hill

But right alongside the bronze businessmen …


Photo by Jim Hill

… and the tired grandmother hauling her groceries home …


Photo by Jim Hill

… there were also statues representing people who were
from out-of-town …


Photo by Jim Hill

… or — for that matter — out-of-time.


Photo by Jim Hill

These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.


Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill 

Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"

Mind you, for those of you who aren't big fans of the
impressionists …


Photo by Jim Hill

… there's also an array of American icons. Among them
Marilyn Monroe …


Photo by Jim Hill

… and that farmer couple from Grant Wood's "American
Gothic."


Photo by Jim Hill

But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.


Photo by Jim Hill

By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around  August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).


Photo by Jim Hill

By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th. 

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Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues

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Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.


Photo by Jim Hill

I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.


Photo by Jim Hill

Take — for example — all of "The Secret Life of
Pets
" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.


Photo by Jim Hill

Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.


Photo by Jim Hill

And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice
" to start trending on Twitter today — brought
the Batmobile to Las Vegas.


Photo by Jim Hill

Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.


Photo by Jim Hill

That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.


Photo by Jim Hill

And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.


Photo by Jim Hill

Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.


Photo by Jim Hill

I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.


Photo by Jim Hill

I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.


Photo by Jim Hill

Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.


Photo by Jim Hill

Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures
will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."


Photo by Jim Hill

Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with  production of Genndy Tartakovsky's
"Popeye" movie.  But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.


Photo by Jim Hill

And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.


Photo by Jim Hill

"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.


Photo by Jim Hill

I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.


Photo by Jim Hill

And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.


Photo by Jim Hill

And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."


Photo by Jim Hill

And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."


Photo by Jim Hill

One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.  


Photo by Jim Hill

Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.

Your thoughts?

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It takes more than three circles to craft a Classic version of Mickey Mouse

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You know what Mickey Mouse looks like, right? Little guy,
big ears?

Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park
(especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.


Copyright Disney Enterprises,
Inc.
All rights reserved

Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.


Copyright Disney Enterprises, Inc. All rights
reserved

Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers
," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.


Copyright Disney Enterprises,
Inc. All rights reserved

That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.

Take — for example — Disney
California Adventure
Park
's "World of Color:
Celebrate!
" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.


Copyright Disney Enterprises,
Inc.
All rights reserved

Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.

"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "


Copyright Disney Enterprises,
Inc. All rights reserved

"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"

Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.


Copyright Disney
Enterprises, Inc. All rights reserved

"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."

But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.


Copyright Disney Enterprises,
Inc. All rights reserved

"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of  Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."

And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.


Copyright Disney Enterprises,
Inc. All rights reserved

"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.

Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.


Copyright Disney Enterprises,
Inc. All rights reserved

"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."

So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?


Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved

"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."

This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015

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