Connect with us

Theme Parks & Themed Entertainment

Class with the Fabulous Disney Professor: A Student’s Review of “Manufacturing the Magic”

Guest columnist Paul Schebelen drops by with an in-depth look at Michelle Smith’s recent Learning Tree University class on theme park history.

Published

on

Hey, Gang!

Jim Hill here. Yes, I know. This smacks of blatant self-promotion. Particularly since I was a guest lecturer for the class that Paul Schebelen is writing about today.

But the fact of the matter is (as Paul mentions repeatedly in his piece): Michelle did a really nice job with her Learning Tree University course. More to the point, another cycle of this particular class — “Manufacturing the Magic: The History of Disneyland and the Growth of the American Theme Park” — is about to get underway, with the online component beginning on July 14th and the really-for-real class getting underway in Costa Mesa on July 26th.

If you’d like further information on Michelle’s theme park history class, you can visit the Learning Tree University site and check out the online version of their course catalog.

Okay. That’s enough yammering by the well meaning ex-husband. Let’s check out Paul Schebelen’s article, shall we?

jrh

 

When you were in school, there were a bunch of classes you had to take, but there were also one or two classes that you wanted to take. You know the classes I mean — the ones that got you odd looks from the guidance counselor and a few of your friends, and didn’t contribute much toward your degree, but you had a great time taking them because, dammit, they were fun. I took a couple of classes like that in college, but I never had the chance to take a class that would have been a dream come true for a Disney theme park geek like me. Although there are a lot of fun and interesting classes offered by colleges and “learning extension” schools, I’ve never seen anyone offer a class about theme parks.

Until now, that is.

A couple of months ago, I was catching up on the latest Disney news and gossip when I happened across a column on another website by JimHillMedia’s founder, Michelle Smith (AKA The Fabulous Disney Babe). Among the various things she mentioned in her column was that she would be teaching a class about the history of theme parks with an emphasis on Disneyland, and she asked anyone who was interested to contact Learning Tree University in Costa Mesa to sign up for her class, which would be starting in May.

Take a class about theme parks? I deliberated carefully about whether or not I wanted to invest the time and money to take a class about one of my favorite subjects from someone that always seems to have the inside scoop on how the Disney theme parks are run. About 15 seconds later, I called LTU and registered for the class.

A few weeks later, I got up bright and early on a Saturday morning to drive from Oxnard to Costa Mesa (for the benefit of you folks not lucky enough to live in Southern California, that’s a drive of about 90 miles) and showed up at LTU for the first class of “Manufacturing the Magic: The History of Disneyland and the Growth of the American Theme Park.”

I have to admit I was a little nervous when I showed up; I’ve had the opportunity to take tours of Disneyland with Michelle and talk with her about Disney theme parks, but I didn’t know what it would be like taking a class with her as the instructor. Would I be sentenced to cleaning the erasers for not knowing the exact opening date of The Enchanted Tiki Room? Would I be stuck in a class with dozens upon dozens of people who would sit there stone-faced as she lectured? Most importantly, would an actual class about my favorite subject be as exciting as someone trying to explain a joke?

It turned out that I needn’t have worried. The first group of students to take “Manufacturing the Magic” was small enough that we got to know each other very quickly and we got along great. And our professor? She was a little nervous when she started, but she did a great job; she taught us all a lot of things we didn’t know about the history of theme parks and about The Happiest Place on Earth. I wasn’t bored for a moment.

That’s just fine, I hear you say. I’m glad that you got along great with the instructor and your classmates. But what about the class? “What’s it all about, Alfie?” “Manufacturing the Magic” takes you through the history of the American theme park, the rides and attractions found at the parks, tells you the stories behind the creation and growth of the industry, and gives you a look at the business behind the fun.

The class starts with a whirlwind tour of the European roots of the American theme park, from ancient trade fairs in medieval times to the 19th century World’s Fairs. Next, you learn about the history of some classic amusement park rides, from how medieval horse combat trainers evolved into the modern carousel to how groups of fun-loving Russians sliding down hills on their … uh, sleds … evolved into the modern roller coaster.

Once you have a feel for amusement parks’ ancient roots, “Manufacturing the Magic” takes you to some of the places and events in America that influenced modern theme parks. You’ll visit the “White City” of the Chicago World’s Fair of 1894, where Americans bent on showing the world what Americans could do created an incredibly beautiful (and tragically fragile) showplace that attracted millions of people. From there, you go to Coney Island, where New Yorkers experienced amazing rides like a simulated trip to the Moon and were swung, spun, and surprised for the chance to touch their best girl or guy and for the benefit of onlookers.

You’ll visit the trolley parks, where people from the cities took streetcars on weekends to escape from the worries of city life, to the New York World’s Fair of 1939, where people got their first look at the bright new “world of tomorrow.” You’ll also get to meet a man from Chicago (whose father worked on the White City) who had this crazy idea about building a theme park full of cartoon characters in the middle of nowhere – some place called Anaheim – and how that man brought together ideas from amusement parks of the past and the movies, then added a few ideas of his own to create a place loved by millions that became the model for an entire industry.

Now, there’s a lot more to “Manufacturing the Magic” than just history lessons. One of the advantages of having an instructor who knows people who know the theme park industry is that she can tell you about the business behind the magic, and Michelle does just that. Do you know what it takes for a place to be called a theme park? Michelle can tell you. What’s the difference between a theme park, and amusement park, and an adventure park, and how would you classify each? There’s no standard industry answer, but Michelle has a pretty good explanation.

Think that building a new attraction is as simple as putting up walls, doing a little construction, and cutting the ribbon? Think again; there are lot of people in various departments of a theme park that have to pull together to create an attraction, get it to work, and keep it working — and sometimes, some of those people don’t work together well, or at all. The amusement park business is, above all, a business, and business decisions made behind the scenes affect the way you enjoy your day at a park (and vice versa). “Manufacturing the Magic” gives you a peek behind the curtain at how and why theme parks are run the way they are.

Michelle knows her stuff when it comes to theme parks, but even she can’t tell you everything there is to know about them; that’s why “Manufacturing the Magic” features guest lectures by other folks who know a lot about theme parks. For example, our class featured a visit by the one and only Jim Hill, who told us about a wild Texan named C.V. Wood who was a major player in building Disneyland, and then got the idea he could do repeat the Disneyland magic in other places all over the country without Walt … and ended up building parks that were “spectaculars,” but in a different way from what he and everyone else expected.

Who’s coming by to lecture next? Well, as Jim would say, that would be telling, but between everything that Michelle’s learned and will share with you and the guests who can tell you what they know from first hand experience, you’re sure to leave the class having learned something you didn’t know about the theme park industry.

You can learn a lot about theme parks in a classroom, but you can learn a lot more about them by visiting a theme park with an instructor that knows the stories and secrets behind the most famous theme park of all. For that reason, on the third and final class meeting of “Manufacturing the Magic,” Michelle takes you on a tour of Disneyland.

Okay, I can hear a few of you saying that you’ve been on tours of Disneyland before, but trust me on this one: there are a lot more stories and secrets about Disneyland than the ones you’ve heard on the official tours. Even if you think you know all there is to know about the behind-the-scenes history of Disneyland, you’ll hear some stories on Michelle’s tour that you haven’t heard before. For instance:

* Where is the marker that isn’t and never was the center of Disneyland?

* What single change noticeably sped up the waiting time for Dumbo? And which of the elephants on the attraction IS Dumbo, anyway?

* Where were some “relatives” of Sonny Eclipse from the Magic Kingdom’s Tomorrowland supposed to take up residence in the New Tomorrowland, and why didn’t they?

* Where can you still find some elements of the legendary “Tomorrowland 2055” project?

* Is there a “burial ground” of discarded Audio-Animatronic figures in the Park? Where did they come from?

* What’s the story behind the ads for the Mark Twain and the Cavalry on the Big Thunder Trail?

* Where on Main Street U.S.A. could you once be fitted for and purchase a bra?

* You may know that Walt’s has an apartment at Disneyland, but what is its layout and what kind of items are in it?

Michelle can tell you about all of these things and more on the “Manufacturing the Magic” tour of Disneyland.

As you may have guessed, I really enjoyed “Manufacturing the Magic”, and I was very impressed by Michelle Smith’s knowledge of theme parks in general and of Disneyland in particular. Michelle’s passionate about the subject of theme parks, and her enthusiasm showed in the lectures she gave, the materials she presented, and the tour of Disneyland that she led.

Don’t worry, this isn’t one of those classes where the instructor talks and expects you to just sit there and listen; Michelle was interested in what her students had to say and what they wanted to come away with from the class, and she was very willing to modify the course as needed to better reflect the interests and knowledge level of the students.

If you should think of something you wanted to know about theme parks after the class is done, not to worry — the way Michelle sees it, once you’re her student, you’re always her student, and she’s willing to answer questions you might have after class is done (or in our class’ case, after LTU wanted all of us to go home!). In short, the class was fabulous … but then, what else would a class taught by The Fabulous Disney Babe be?

About the only disappointing thing was that this is currently a stand-alone class; I’d love to see a college or university offer a series of courses in theme park design or theme park management with this class as the program’s introductory course. This’d be a natural for Cal State Fullerton or the University of Central Florida, dont’cha think? Just a thought.

If you’re a big fan of theme parks in general or Disney theme parks in particular, and you’re looking for an interesting way to spend a couple of Saturdays, contact LTU and register for the next “Manufacturing the Magic” class, which will be starting in late July. (Can’t make it to Costa Mesa? Michelle’s class is also available online from LTU; no Disneyland tour, though.) After all, even if you got your last diploma a while ago, it’s never too late to take one more fun class.

Paul Schnebelen

Continue Reading
Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

Published

on

When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Continue Reading

Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

Published

on

The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Continue Reading

History

The Evolution and History of Mickey’s ToonTown

Published

on

Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Continue Reading

Trending