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Toy Story Midway Mania: From DisneyQuest to Mickey Mouse Rides

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DisneyQuest

Toy Story Midway Mania starts in Orlando. To be specific, on the West Side of Downtown Disney. Which is where the first DisneyQuest opens on June 19, 1998.

For those of you who never got to experience a DisneyQuest, this was an indoor interactive theme park. 5 stories tall with a 100,000 square feet of space inside. Disney’s Regional Entertainment division built the first one in Orlando so that they could fine tune this concept before the Company went worldwide with DisneyQuest. At one point, there was a plan to build 30 of these indoor interactive theme parks around the globe.

Managed to cram a surprising variety of rides, shows & attractions into this 5 story-tall structure. There were things like:

The Virtual Jungle Cruise

Where Guests would climb into a real inflatable raft (which was on a motion base) and then — using a real paddle — they would face a screen where footage of a CG version of a prehistoric river would be projected on.

The storyline here keyed off of Disney’s “Honey, I Shrunk the Kids” movies. Wayne Szalinski has invented a time machine. But he gets swept away in the current. And the only way we get to return to the present is if we now head downriver & rescue Wayne while avoiding any dinosaurs we encounter en route.

CyberSpace Mountain

As they waited to board this two person, pitch-and-roll simulator, Guests could actually design the roller coaster that they wanted to experience. Bill Nye the Science Guy — who was starring in a Disney-produced television series back in the mid-to-late 1990s — served as the host of this attraction.

Aladdin’s Magic Carpet Ride

Guest would first take a seat of a motion-based rig. They’d then get a helmet with a head-mounted display placed on the front of their face. They’d then take off on a magic carpet ride through Agrabah, the mythical Middle Eastern Kingdom seen in Disney’s 1992 hit, “Aladdin.” Your mission — as you zoomed along narrow streets and/or flew past minarets — was to collect enough gems to that you could then rescue the Genie. Who was once again trapped in the Cave of Wonders.

You get the idea, right? Disney stories, characters & attractions that the Guests already love but now powered by cutting edge tech.

And the beauty part was — as part of its ambitious DisneyQuest initiative — the Company’s Regional Entertainment division actually embraced a video arcade aesthetic. Meaning that they knew going in that — in order to keep Guests coming back — the assortment of rides, shows & attractions that DisneyQuest offered would have to be dynamic. There’d have to be something new of size for people to see and/or experience the next time they visit this indoor theme park.

This is why — even though “Hercules in the Underworld” had been an opening day attraction at the Orlando version of DisneyQuest, just two years after this interactive game came online along with the rest of the Downtown Disney version of DisneyQuest, “Hercules in the Underworld” was shuttered to make way for an brand-new interactive experience. And that was “Pirates of the Caribbean: Battle for Buccaneer Gold.”

Pirates of the Caribbean: Battle for Buccaneer Gold

Credit: Flickr Steven Miller

This 5 minute-long experience was really the gold standard for interactive technology back in 2000. Five Guests at a time entered this space where they were enveloped by this 270 degree screen. There were five different stations, four where Guests stood behind cannons with pull string mechanisms and then a centrally located ship’s wheel (This is where the captain stood). And once everyone was issued a pair of 3D glasses, the adventure began.

Your goal here was to sail your pirate ship out into the harbor and then — by using your on-board cannon to barrage the other vessels & sea creatures you encountered — collect as much pirate booty & ammunition as you could. Which your pirate ship would then need as you moved into the final phase of this ride experience. Where you then did battle with Jolly Roger and his ship full of ghostly skeletons.

Now what was truly cool about “Pirates of the Caribbean: Battle for Buccaneer Gold” was that all five players stood on a motion-based platform that then moved in response to whichever way the captain turned the ship’s wheel. So if he or she suddenly turned your pirate ship starboard, the Guests manning the cannons would suddenly find themselves leaning to the right. The same thing happened when the Captain course corrected to the left. The cannon crew suddenly found themselves swaying to the port side.

Credit: Flickr Steven Miller

Better yet, the images that were projected on that 270 degree screen synced up in real time with the way the captain spun the ship’s wheel. And if all of those cannonballs you fired at another ship were to then cause that pirate ship’s armory to explode … Well, on “Pirates of the Caribbean: Battle for Buccaneers Gold,” you’d not only hear that explosion in high fidelity surround sound, you’d also briefly feel the heat of the flames. Not to mention get a quick whiff of smoke from that fire.

This was truly cutting-edge tech for the time. And other people working in themed entertainment back in the early 2000s recognized that. Which is why — at the 8th annual THEA Awards (THEA stands for the Themed Entertainment Association) — “Pirates of the Caribbean: Battle for Buccaneer Gold” was recognized by WDI’s peers / given an award for outstanding achievement.

The irony here is — while “Pirates of the Caribbean: Battle for Buccaneer Gold” is being singled out for praise by themed entertainment professionals — by 2001, DisneyQuest itself (as a chain of indoor theme parks, I mean) is circling the bowl.

Death of DisneyQuest

A 90,000 square foot version of DisneyQuest opened in Chicago on June 16, 1999. It shuttered on September 4, 2001 after being open for business for just two years & three months. Did well on weekends. Stood empty most weekdays.

Disney Regional Entertainment broke ground on an 80,000 square foot version of DisneyQuest in Philadelphia in February of 1999. But after a cellar hole is dug for this five story structure was dug in the Spring of that same year, work slows down on site as Disney Corporate begins to lose confidence in its indoor theme park concept. Philly locals begin to refer to the now-abandoned worksite as the Disney Hole.

It isn’t ‘til July of 2001 that The Walt Disney Company officially pulls the plug on DisneyQuest (Though the Orlando version of this indoor theme park would stay in business for another 16 years. This West Side fixture would remain open ‘til July 2, 2017. Whereupon this 100,000 square foot structure was gutted to make way for the NBA Experience. Which somehow managed to be even less successful / popular than DisneyQuest was).

Why did the Downtown Disney version of DisneyQuest stay opened?

The Downtown Disney version of DisneyQuest stayed operational for over 19 years for two reasons:

  • There was enough rainy days in Orlando where Guests — after they’d been chased out of the Disney Parks by showers — needed someplace to go that the Downtown Disney version of DisneyQuest did steady if less-than-spectacular business.
  • The Company never invested another dime in developing new attractions for DisneyQuest after “Pirates of the Caribbean: Battle for Buccaneer Gold” was installed.

Problems at the Walt Disney Company in 2001

Now you have to remember that 2001 was a year when The Walt Disney Company was dealing with a lot of problems. Especially when it came to the theme park & resorts side of things. In February of that same year, Disney’s California Adventure opened at the Disneyland Resort and almost immediately underwhelmed theme park fans. Then seven months after that came 9/11 … And — for at least six months or so — attendance levels at Disney Parks worldwide plummeted because people were afraid to get on airplanes for a while there.

The pressure was on do something — anything, really — to turn DCA around. The initial perception of that theme park is that it lacked kid appeal. Which is why “A Bug’s Land” got fast-tracked. That one-and-a-third-acre “land” opened for business on October 7, 2002.

Which helped. A little. However, over the Paradise Pier portion of this theme park, with the exception of King Triton’s Carousel of the Sea … Well, that side of DCA had no characters. And relatively low overall hourly ride capacity.

Idea for a Dark Ride in California Adventure

Credit: Flickr SLWorking2

The thinking was that this side of California Adventure needed a dark ride. Something built around a popular Disney character to draw people to this side of that theme park.

Now the problem with DCA — at least at this point — was that The Walt Disney Company had initially spent $1.1 billion on the expansion of the Disneyland Resort. And for that amount of money, they’d gotten:

  • The Grand Californian Resort & Spa
  • The Disneyland Esplanade
  • The Downtown Disney shopping & dining district
  • The Mickey & Friends Parking Structure (with spots for 10,000 cars)

And all of that stuff was working just the way it was supposed. That portion of the Disneyland Resort expansion plan was working great. It was only DCA itself that was proving to be a disappointment.

Given the $1.1 billion that the Company had already outlaid (And given the sudden shrink in theme park revenue that came on the heels of 9/11) — Mouse House managers initially held on real tight to those purse strings and only begrudgingly released funds to try & fix California Adventure.

Which is when the Imagineers — as they were putting together proposals for a dark ride to possible add to Paradise Pier’s meager assortment of rides, shows & attractions — went into this project looking for ways to economize. Creative short cuts that would then allow them to deliver a popular character-based ride at a bargain basement development cost.

It was about this time at someone at WDI brought up the cannons that were used in “Pirates of the Caribbean: Battle for Buccaneer Gold.” Seaside amusement parks always had shooting galleries. What if they were to take those cannons with their pull string firing mechanism and somehow attached those to a ride vehicle that passed through a space filled with targets?

The folks at the Disneyland Resort said … Well, yeah. That does sounds like fun. But aren’t we already building a ride like that over in Tomorrowland? The “Buzz Lightyear Astro Blasters” attraction? Which is supposed to open in March of 2005 and then be one of the spotlighted aspects of Disneyland Park’s 50th anniversary celebration

The Imagineers response was “Well, the ride-thru shooting gallery we have in the work for DCA’s Paradise Pier area will be different.

  • It won’t be a clone of a pre-existing Disney World attraction (“Buzz Lightyear’s Space Ranger Spin” opened at WDW’s Magic Kingdom some 7 years earlier. November of 1998, to be exact).
  • Our ride-thru shooting gallery won’t have ray guns with triggers. Ours will be completely different. We’ll have cannons with pull strings. CANNONS.
  • More importantly, our ride will be built around the Company’s biggest star: Mickey Mouse.

Mickey Mouse Themed Attraction in Disneyland

The Imagineers — as they were getting ready to enhance Paradise Pier (now Pixar Pier) back in October of 2007, they were looking to add a ride-thru shooting gallery to that portion of Disney California Adventure that would have been built around Mickey Mouse.

You have to remember that — since Disneyland first opened back in July of 1955 — the general public have been clamoring for some sort of ride, show & attraction built around Mickey Mouse.

Where’s Mickey? – Disneyland’s Introduction to Mickey Mouse Walk-around Character

Well, if we’re being completely honest here, it wasn’t until the Fall of that same year that Disneyland began to have a Mickey Mouse problem. Starting on October 3, 1955, “The Mickey Mouse Club” began airing on ABC five days a week, Monday through Friday. This was initially a hour-long program (“The Mickey Mouse Club” wasn’t cut back ‘til the half hour-long length we know today ‘til the start of its third season on ABC. Which began on September 30, 1957).

By the Fall of 1955, Guests were arriving at Disneyland Park and asking the Cast Members who worked there “Where’s Mickey?” And you have to understand that — back then — Disneyland didn’t have a Mickey Mouse costume to put a Cast Member in. In that “Dateline Disneyland’ special that aired on ABC back in July of that same year (You know? That 90 minute-long TV special which showed Mickey, Minnie & the gang parading down Main Street, U.S.A. as part of that live broadcast?), the costumes that had appeared on camera had been borrowed from Ice Capades. Which was this touring ice skating show produced by John H. Harris.

Disney Themed Ice Capades

Back in 1949, the Ice Capades had entered into a multi-year agreement with Walt Disney Productions. The idea here was — with each new production of the Ice Capades (Harris sent a new version of this touring ice show out on the road annually) — there’d be a lengthy segment in each new show that was Disney themed.

This started out in the 1950 edition of Ice Capades. Which included a “Walt Disney Toy Shop” sequence. Where performers dressed as Mickey, Minnie, Donald, Pinocchio, Dumbo & Pluto (Those last two characters were turned into two person costumes. With one skater up front manipulating the front legs of this suit and another skater to the back moving the back legs of this character costume) would perform as part of that year’s show.

This idea began to evolve with each new edition of the Ice Capades. By the Ice Capades of 1952, this 20 minute-long Disney-themed segment now celebrated a single film. In this case, it was “Cinderella,” which had been released to theaters in March of 1950.

Getting back to Disneyland’s Mickey Mouse problem now. Walt had been able to call John H. Harris back in the Summer of 1955 and borrow all of Ice Capades Disney character costumes for that live TV special which would air on ABC. But by the Fall of that same year, this just wasn’t an option anymore. That year’s edition of the Ice Capades was back on the road at that point. And that touring ice show needed all of these Disney character costumes for its nightly performances.

Disneyland’s Tom Sawyer Island or Mickey & Minnie Mouse Island

Money was still tight at this time (Remember that — during the late Summer of 1955 — Southern California had experienced record high temperatures. And as a direct result, attendance levels at Disneyland Park in late August / early September had temporarily fallen through the floor). So Walt didn’t have a lot of available capital to work with when it came to appeasing all of those “Mickey Mouse Club” fans who were showing up in Anaheim and then demanding an audience with Mickey.

One idea that was floated at that time was to take the then-still-under-construction Tom Sawyer Island (which wouldn’t open to the public ‘til June 16, 1956) into Mickey & Minnie Mouse Island.

This idea actually dated back to the April 1954 description of Disneyland Park that Nat Winecoff (who was the original General Manager & Vice President of Disneyland, Inc) … Anyway, at Walt’s insistence, Nate wrote this 12-page document which went land by land through this yet-to-be-built family fun park. 

The following description can be found on Page 11 of “The Disneyland Story.” And what I’m reading here is a direct quote from what Mr. Winecoff wrote back on April 20, 1954.

Credit: Craphound.com/Disneyland_Prospectus.pdf

… Old Paddle Wheel River Boat. This boat will be 90 feet long and will carry approximately 125 passengers. Here you can take a trip on the Rivers of America. And as you start up the river, you will see a point of interest on the embankment of each bend. One setting could be Mount Vernon, another New Orleans or Natches or a cotton plantation with Uncle Remus…singing. 

This will be a river boat ride to be remembered as not only will you have an enjoyable trip but it will also be historically correct.

You will notice an island in the river. This will be the Mickey Mouse and Minnie Mouse Island, the headquarters for all members of the Mickey and Minnie Mouse Club, an international organization. 

When a member arrives at Disneyland, they must find their way to the tree house that will be established on the island. The only way to get there is through an old Tom Sawyer tunnel under the river which will bring them into the trunk of the tree. After they have registered, they can then look through the limbs of the tree. These limbs are telescopes & periscopes and can see all over Disneyland.

Nat Winecoff – The Disneyland Story

Just want to stress here that it was Nat Winecoff who wrote this description. Not Walt. And Nat died ‘way back in January of 1983. So — at this point — it’s hard to get any additional info about that “ … a cotton plantation with Uncle Remus…singing” section of this description.

Also want to stress here that the plans of Disneyland were very dynamic back in 1954. How do I know this? Well, let me now share a similar section from the official Disneyland Prospectus. Which also features a description of the Old Paddle Wheel River Boat ride.

Mind you, this version of a description of that Frontierland attraction was written on September 3, 1954. Some four and a half months after the version that Nate Winecoff wrote. Listen carefully for the key differences.

At the end of Frontier Land, you will find Paul Bunyan’s longest little bar with the tallest glass of root beer. At this point, you can walk over to the Pier and get on the 105 foot Paddle Wheel River Boat, which can carry approximately 300 passengers. This will be a trip that will be well remembered, as you will be taking a ride on the Rivers of America. You will be able to identify the river you are on by the historical point of interest which will be on the embankment, in scale. As you leave FrontierLand, you may see Mount Vernon on the first bend of the river. The next one could be New Orleans, Natchez, Mobile, or any other place of interest that is well known as a historical river landmark.

Nate Winecoff – official Disneyland Prospectus

In four & a half months’ time, the length of the Mark Twain riverboat was changed from 90 feet to 105 feet. This Frontierland attraction’s ride capacity jumped from 125 passengers per trip to 300 passengers per trip. And all mention of seeing a cotton plantation along the banks of the Rivers of America from which Uncle Remus could be heard singing.

You’ll also note that any mention of Mickey & Minnie Mouse Island was also removed. I’m told that this idea stayed on the books ‘til the Fall of 1955. At that point, after a few months of operating Disneyland Park, Walt realized … 

Well, in order to build that secret Tom Sawyer tunnel under the Rivers of America which would then allow Mickey Mouse Club members to secretly enter that tree house … Construction of that admittedly cool sounding feature would have then involved first draining the Rivers of America, then digging the actual tunnel under the riverbed, and finally doing weeks of tests to guarantee that this new underground passageway over to Mickey & Minnie Mouse Island had a water-tight seal. 

And at a time where Disneyland Park was struggling with its hourly ride capacity, taking the Mark Twain Riverboat offline for months at a time (Back in 1955 — had the second highest ride capacity at Disneyland Park, 1500 Guests per hour) wasn’t an option.

Paul Bunyan and Land of Legend at Disneyland

Me personally, I wish that they’d gone ahead with the construction of Paul Bunyan’s longest little bar. But in a way, they did. How many of you remember the Mile Long Bar? There was one at Walt Disney World at the exit of “The Country Bear Jamboree” which operated from October of 1971 through January of 1998. And there was one at Disneyland Park, which operated in the Bear Country section of that theme park from March of 1972 through 2002 (That one got renamed the B’rer Bar in 1989).

The mirror illusion that made the Mile Long Bar work had originally been developed for Paul Bunyan’s biggest little bar back in 1954. Took two decades. But no good idea ever dies at WDI.

Credit: Yesterland

This area was to be known as the “Land of Legend.” Which was supposed to celebrate American folklore. Now I bring this up because … Well, one of the featured attractions of this new land at Disneyland Park was supposed to be the Paul Bunyan Buffeteria. With the idea here being that every meal that this restaurant served would have over-sized portions. 

So the Paul Bunyan Buffeteria would serve up enormous orders of pancakes & omelettes that families could then spilt between them because the chefs there were used to cooking for Paul and didn’t know how to make anything small.

I bring up the oversized food thing because … Well, Pym’s Test Kitchen opened at the Avengers Campus in Anaheim. And the whole creative concept that drives this now hugely popular new Disney California Adventure eatery dates back to Paul Bunyan’s Buffeteria. Which — again — was supposed to be part of the “Land of Legends,” an expansion of Disneyland Park that was proposed back in 1973 that was supposed to celebrate American folklore.

No good idea ever really dies at WDI. It just sometimes takes decades for the right IP to appear.

But back in the Fall of 1955, Walt didn’t have decades to placate those rabid Mickey Mouse Club fans. They wanted face time with their favorite mouse right then & there.

So what did Walt do? And how does that eventually get us to Toy Story Midway Mania?

Mickey Mouse Character Costume

Credit: Disney Dan

In the mid-to-late 1950s, Walt was trying to find a way to address the popularity of “The Mickey Mouse Club” TV show, especially at Disneyland Park. Turning Tom Sawyer Island at that theme park into the worldwide headquarters of that program was briefly considered. But since that project would have involved draining the Rivers of America for months at a time … That didn’t move forward.

Walt’s priorities then shifted to getting a walk-around character costume of Mickey built (since borrowing the one that Disneyland had previously used from the Ice Capades wasn’t really an option).

Getting a workable version of these walk-around character costumes took a number of years to get right. A lot of trial & error was involved. Finding that sweet spot where you had a costume that was a good likeness of that character while — at the same time — was comfortable for the Cast Member to wear / had good sightlines for safety was tough.

Walt assigned John Hench to this project. John, in turn, roped in Disney Studio Costume Department. Who were used to making things that would look good in front of a camera, rather than be practical for a teenager to wear as they worked a shift at a hot Southern Californian theme park.

As I said, the first set of costumes that John & the Disney Studio Costume Department produced for Disneyland Park were extraordinarily heavy and awkward. Take — for example — the earliest set of costumes that were created for the Three Little Pigs. They were made out of rebar and weighed more than 70 pounds each. The Cast Members who were playing the Pigs in the Park would develop severe back & neck aches after just a few minutes out onstage.

Walt quickly realized that John needed help on this project. So he roped in veteran Disney animator Bill Justice to bring some other ideas to the table when it came to character costumes for the Park.

Justice recalled — in his 1992 memoir, “Justice for Disney” — that … 

“ … Walt once told me that  ‘Other places can have thrill rides and bands and trains. But we have our characters.’ “

Disney went on to say …

“Bill, always remember we don’t want to torture the people who are wearing these character costumes. Keep in mind that the Cast Members inside of these things have to be as comfortable as possible. So always try to use the lightest weight materials when building these things and make sure that these character costumes have as much ventilation as possible.

With Walt, his first concern was always the safety & comfort of his Disneyland Cast Members. His second concern was the look of each individual costume. Making sure that the character likeness was as accurate as possible.”

It took nearly six years to get the balance of elements just right. But by the Summer of 1961, Disneyland Park finally had its very own dedicated set of 37 character costumes (They were three of each character created. With the idea that — while one was being cleaned and the other was in for repairs — there’d always be at least one version of that character costume available for a Cast Member to pull in. So that Disney character could then be out in the Park interacting with Guests and/or marching down Main Street, U.S.A. in one of Disneyland’s parades).

Walt had put so much time, effort & money into the creation of this set of character costumes for Disneyland at that point that he insisted that their arrival at his family fun park be promoted as if it were a brand-new ride, show or attraction. Which is why — during the Summer of 1961 — ads were purchased in all of  the major Los Angeles newspapers & magazines which read: 

We’re waiting to meet you at Disneyland

New fun in ’61. 37 of your favorite Disney characters in person. The Happiest Show on Earth has new nighttime adventures, too. Dancing every evening. “Fantasy in the Sky” fireworks nightly.

Why Doesn’t Mickey have his own ride at Disneyland?

While people were excited to now see Mickey daily at Disneyland Park in his walk-around character costume, what Walt now began to hear from Guests is:

Mr. Toad has his own ride. As does Dumbo. And Snow White. And Peter Pan. So why doesn’t Mickey have his own ride at Disneyland?

So Walt began to give this idea some thought. And — by September of 1962 — he did have a workable concept for a Mickey Mouse-themed attraction. Which he then told Canadian journalist Fletcher Markle about.

What Walt wanted to do was take the Mickey Mouse short, “Orphan’s Benefit” (The Studio had made a black & white version of this cartoon, which had been released to theaters in August of 1934. Seven years later, they revisited this story and created an all-new version of the “Orphan’s Benefit.” Only this time in color).

Orphan’s Benefit – Mickey Mouse Attraction

What Walt wanted to build at Disneyland Park was a cartoonish take on an old vaudeville house. Visitors to his family fun park would be seated in this theater’s orchestra section. While up in the mezzanine & balcony in that theater there were supposed to be all sort of Disney characters that we recognized from the Studio’s shorts, feature films & TV shows.

As the show got underway, animatronic versions of Mickey, Donald, Goofy, Clara Cluck & Horace Horsecollar would appear onstage and do brief musical numbers or perform magic tricks. And as each number ended, all of those cartoon characters up in the mezzanine & balcony would cheer, applaud or boo.

Sounds like a fun idea, right? The problem was … Audio-Animatronics was basically still in its infancy in the Fall of 1962. We were still nine months out from “The Enchanted Tiki Room” opening in June of 1963. And it’d be another 10 months after that before “Great Moments with Mr. Lincoln,” “Magic Skyway,” “it’s a small world” and “Progressland” would open at the 1964 – 1965 New York World Fair in April of that year.

And what Walt wanted to do with this “Orphan’s Benefit” -inspired show — with dozen of robotic Disney characters onstage performing tricks & songs, with a hundred or more other robotic characters up in the balcony and seated in the mezzanine responding to what was going on stage — this was WDI’s equivalent of sending a man to the moon. They’d have to make all sorts of technological breakthroughs before a theme park show like this was even possible.

And then Walt died in December of 1966. And the folks that were left behind — longtime Disney execs like Card Walker & Dick Irvine — they wanted to honor Walt’s legacy. Continue on with the ideas that he’d left behind. But — at the same time — Card & Dick had to be practical.

The Mickey Mouse Revue at Walt Disney World

Credit: RetroWDW

So — as the “Orphan’s Benefit” show idea moved through WED’s development process — the idea of having the balcony & mezzanine levels of that old vaudeville theater filled with robotic Disney characters fell by the wayside. In its place rose “The Mickey Mouse Revue.” Which had Mickey as the maestro of this animatronic orchestra. One where King Louie from Disney’s “The Jungle Book” played tympany while the title character from Disney’s “Winnie-the-Pooh” played Kazoo. 

And as all of these animatronic versions of well-known Disney characters played down in the pit, up onstage, the stars of some of the Studio’s better-known short subjects & feature films (i.e., “Snow White,” “Cinderella,” and “The Three Little Pigs”) appeared in brief musical numbers.

Mind you, this Audio Animatronic extravaganza was put into development at the same time as another ambitious theme park show. Which was “The Hall of Presidents.” But here’s the thing: When you’re putting together a show about a bunch of stuffy old white guys … Audio-Animatronics (especially the version of animatronics that Disney was using back in the late 1960s / early 1970s. Which was capable of very limited movement) was almost the perfect medium for “The Hall of Presidents.” Largely because stuffy old white guys are only capable of limited movement. Trust me, I know. Given that I myself am a stuffy old white guy …

Whereas if you’re looking to recreate cartoon characters who — in Disney’s feature films & shorts — can do squash & stretch, are capable of great feats of athleticism as they sing & dance … Audio-animatronics is the exact wrong medium. 

This is why — when the Magic Kingdom at the WDW Resort opened in October of 1971 — “The Hall of Presidents” was immediately hailed as this technological marvel. Whereas “The Mickey Mouse Revue” was described as … Well, slight. Cute. A fun show you should catch once.

Which is why — less than 9 years into its run at the Fantasyland theater, “The Mickey Mouse Revue” closed on September 14, 1980. This animatronic show was then packed up & shipped off to Japan. Where it then became an opening day attraction at Tokyo Disneyland (which opened to the public in April of 1983).

Where’s the Mickey Ride?

Credit: ocregister.com

Mind you, this didn’t stop people who were going to the Disney theme park from asking “Where’s the Mickey ride?”

And — this time around — the Imagineers actually heard what the Guests were saying. They didn’t want a sit-down show for the Parks that featured Mickey Mouse. They wanted a ride.

So — for much of the 1970s & 1980s — concepts for various Mickey Mouse-based rides were drawn up.

Mickey’s Madhouse

Which was to have been a tribute to the black & white Mickey Mouse shorts that the Studio produced back in the 1930s. This proposed attraction was kind of a mix of a dark ride & an old-fashioned carnival funhouse.

Circus Disney

Where Mickey was supposed to have been the ringmaster of a three ring circus featuring dozens of your favorite Disney characters. This ambitious Audio-Animatronic extravaganza was to have something along the size & scale of the “Pirates of the Caribbean” ride.

Mickey’s Movieland

This was a ride-thru attraction that Disney Legend Ward Kimball designed for the Disney-MGM Studio theme park that would have taken Guests through the film-making process.

Mickey’s PhilharMagic

Along the way there, we got things like “Mickey’s PhilharMagic” (which first opened at WDW’s Magic Kingdom in October of 2003. With clones of this 3D movie that eventually opened at Hong Kong Disneyland, Disneyland Paris, Tokyo Disneyland & Disney California Adventure Park). But let’s be honest here. While Mickey’s name is part of the title for “PhilharMagic,” this is really Donald Duck’s show. You only see Mickey briefly at the beginning & the end of this 12 minute-long film.

Mickey & Minnie’s Runaway Railway

Opened at Disney’s Hollywood Studios back in March of last year with great acclaim. Only to then close some 10 days later after the pandemic forced the Company to shutter the entire WDW Resort for a number of months in 2021.

Mickey’s Midway Mania – The Initial Plans for Toy Story Midway Mania

What’s kind of interesting about “Mickey & Minnie’s Runaway Railway” is that the Imagineer who rode herd on this project — the recently retired Kevin Rafferty — had spent a good chunk of the early 2000s working on an entirely different version of a Mickey-themed ride-thru attraction. One that was supposed to have taken those pull-string cannons that Guests used when they were visiting DisneyQuest in Orlando & Chicago and then played that indoor theme park’s “Pirates of the Caribbean: Battle for Buccaneer Gold” and then married that technology to a ride-thru shooting gallery.

That attraction had a name — “Mickey’s Midway Mania.” Management had signed off on the idea of this attraction being built as part of an expansion of the Paradise Pier area at Disney’s California Adventure theme park. A budget & construction timetable was in the works for this project when then — in January of 2006 — The Walt Disney Company announced that it would be acquiring Pixar Animation Studios for $7.4 billion.

So how did we go from a ride-thru shooting gallery that was to star Mickey & his cartoon pals to one that was built around Woody & the toys from Andy’s bedroom?

After nearly 50 years of planning, the Disneyland Resort was finally going to get an attraction that was themed around Mickey Mouse.

As veteran Imagineer Kevin Rafferty recalled in his 2019 memoir, “Magic Journey: My Fantastical Walt Disney Imagineering Career,” they even had a name for this proposed attraction: Mickey’s Midway Mania!

There was only one teeny tiny problem: Rafferty (who was the writer & director of this proposed addition to Paradise Pier) and Robert Coltrin (who was the concept designer on this ride-thru shooting gallery) really weren’t comfortable shoehorning this particular set of Disney character into this specific setting.

Here. I’ll let Kevin himself explain. The initial idea — going into this project — was that:

… Mickey and the gang would work the game booths. But that didn’t last long because it was difficult for us to land on an easy-to-get story hook. It just didn’t feel right to have our most classic of classic characters operating midway games.

Just to be clear here: Imagineering is often an inexact science. Take — for example — what happened on May 5, 2005. The day that Disneyland Park had kicked off its 50th anniversary.

Kevin & Robert were at the Happiest Place on Earth enjoying the festivities. And among the attractions they sampled that day was the just-opened “Buzz Lightyear Astro Blaster.” Mind you, it had taken nearly seven years for Anaheim to finally get a clone of this hugely popular Disney World ride-thru shooting gallery (“Buzz Lightyear’s Space Ranger Spin” officially opened at the Magic Kingdom back in November of 1998). And Rafferty & Coltrin were suitably impressed that the “Astro Blaster” team at WDI had crammed so many show scenes into the old Rocket Rods queue space.

But here’s the thing: Disneyland Park didn’t need a new ride at that time. And DCA desperately did. But the way things worked at WDI at the time was …

  • The year previous (In fact, it was one year to the day: May 4, 2004), California Adventure had gotten a clone of Disney Hollywood Studios’ “Twilight Zone Tower of Terror.” The Company had ponyed up $100 million for the construction of that thrill ride.
  • 2005 was going to be the year that Disneyland was going to celebrate its 50th anniversary. As a direct result, all eyes would be on Anaheim that year. So the obvious expectation here was that Disneyland Park would have some sort of new ride, show or attraction for Guests to experience when they returned to the Happiest Place on Earth to then take part in this year-long party.

Toy Story Attraction Clone

Tokyo Disneyland had already expressed an interest in getting its own clone of “Space Ranger Spin.” (The Japanese version of “Astro Blaster” opened to the pubic on April 15, 2004). And the then-still-under-construction Hong Kong Disneyland would have an “Astro Blaster” in its Tomorrowland section when that theme park opened in September of 2005.

  • So the thinking at WDI back then was … Well, hell. We’re already planning on making clones of “Buzz Lightyear’s Space Ranger Spin” for Tokyo & Hong Kong. Disneyland Park needs a new ride for its 50th anniversary. Why don’t we just crank out a third clone of “Buzz” while we’re at it and then throw this ride-thru shooting gallery into that still-empty section of Tomorrowland (Rocket Rods had closed suddenly in September of 2000 for what was originally supposed to have been an eight-month-long rehab. In April of 2001, it was announced that this high speed thrill ride was closed permanently).

So from a cost efficiency / time management / marketing & promotion point-of-view, it did make sense that Disneyland Park got a clone for “Buzz Lightyear’s Space Ranger Spin” for May of 2005. Because — after all — DCA had gotten a clone of “Twilight Zone Tower of Terror” for May of 2004. And from an operational point-of-view, you always want to keep that sense of balance going. Especially when it comes to Disney’s Southern California parks.

The thinking here is that first one park gets a new land or attraction-of-size, and then the other park gets something similar: Case in point, “Star Wars: Galaxy’s Edge” opened at Disneyland Park in May of 2019. And if COVID hadn’t tripped up WDI’s carefully crafted plans, the Anaheim version of Avengers Campus was originally supposed to have opened on July 18, 2020.

But — again — the problem here (at least as far as Kevin & Robert was concerned) was that a ride-thru shooting gallery didn’t belong in Tomorrowland at Disneyland. This attraction belonged over at DCA. To be specific in the Paradise Pier area of that theme park. Which was an area that actually paid tribute to California’s seaside amusement parks. And thus would have been the perfect place to build a shooting gallery-based attraction.

But — again — that didn’t happen because the money in 2005 was slated to go to Disneyland. Because that theme park would be celebrating its 50th anniversary that year. It needed a new attraction as part of this celebration. Hong Kong & Tokyo were already slated to get clones of “Space Ranger Spin.” So Presto! “Buzz Lightyear Astro Blaster” wound up being built in Tomorrowland at Disneyland Park, rather than over at DCA as part of Paradise Pier. Where this attraction would have actually fit that area’s theme.

Like I said, it’s kind of an inexact science.

Another Ride-Thru Shooting Gallery – Getting Toy Story Midway Mania in DCA

So — as an outsider — you’d think … Well, they just opened a ride-thru shooting gallery attraction over at Disneyland Park. So you’d then have to wait … What? At least a few years — maybe as long as a decade — before you then proposed building a similar sort of attraction over at DCA, right? Because you never want to repeat yourself, right?

Kevin & Robert were like “Screw that noise.” People clearly like this ride-thru shooting gallery. “Buzz Lightyear Astro Blaster” was hugely popular right out of the box with Disneyland visitors. So let’s just build the same thing — only different — over at DCA.

There is actually precedent for this. When Disneyland’s Autopia first opened in July of 1955, it was initially so popular with the small fry that — in an effort to address demand / shorten the length of those lines — Walt ordered the Imagineers to build two more Autopias inside of the berm.

  • First came the Junior Autopia, which opened on April 5, 1956 and then stayed in operation for over two years. It was built where the Mickey Mouse Club Circus tent had been erected.
  • Then came the Midget Autopia. Which opened on April 23, 1957 and was built where the entrance to Disneyland’s “it’s a small world” is currently located. That drive-thru attraction — was tailored for very small children — closed on April 3, 1966. Walt then had those cars sent to Marceline where they were installed in a public park as Disney’s personal gift to the kids who lived in his childhood hometown. That version of this attraction ran for another 11 years.
  • Disneyland’s Junior Autopia closed in September of 1958 for a reimagining. When that attraction re-opened on January 1, 1959, it was now known as the Fantasyland Autopia.
  • Finally, in September of 1999, the Tomorrowland & Fantasyland version of the Autopia were both closed. Those two lengths of track were then merged into one super-sized version of Disneyland’s Autopia. Which then opened to the public on June 29, 2000.

As far as Kevin & Robert were concerned — if Walt did it back in the 1950s (built additional Autopias to help meet Guest demand at Disneyland) — then it was okay for them to proposing building a second ride-thru shooting gallery over at DCA. Because the lines for “Buzz Lightyear Astro Blaster” over at Disneyland Park were crazy.

But — again — there was that problem of it didn’t entirely make sense (at least from a story-driven point-of-view) to have the most classic of Disney’s classic characters hosting midway games. There was no Mickey Mouse short — or Donald or Goofy short, for that matter — that showed these characters either visiting a carnival and/or working in a carnival setting.

To make it easier to bring these character into Paradise Pier, Rafferty & Coltrin proposed taking that giant Sun-shaped face off of that 150-foot-tall wheel at the age of Paradise Bay and replacing that Sun face with an equally big pie-eyed Mickey from the 1930s.

Disney Acquires Pixar – More Pixar Attractions at Disney Theme Parks

Credit: Flickr Loren Javier

But then — in January of 2006 — The Walt Disney Company announced that it would be acquiring Pixar Animation Studios for $7.4 billion. And word came down from on high to WDI that Bob Iger (i.e., the newly installed head of The Walt Disney Company. Bob had been the Big Cheese at the Mouse for only four months at this point. Anyway … )

Word came down from on high that Bob really, really, REALLY wanted to see some Pixar-themed attractions get put in the pipeline for the Parks.

And here are Rafferty & Coltrin still trying to put a square peg (Mickey & friends) in a round hole (have these classic Disney characters host a ride-thru shooting gallery attraction in which they’re now supposedly working at a carnival in the midway games section). And Kevin & Robert pause for a moment and think “Well, would this ride concept work better with some Pixar characters instead of Mickey & friends?”

More Toy Story Characters – Green-lighting Toy Story Midway Mania

I mean, they couldn’t use the “Toy Story” characters … Could they? After all, “Buzz Lightyear Astro Blaster” had just opened up eight months earlier over at Disneyland Park. And Buzz was one of the lead characters from “Toy Story.” WDI management would never allow them to create yet another ride-thru shooting gallery based on the exact same IP … Would they?

Rafferty said that — in the 30 years that he had worked at WDI — he had never seen a ride concept move so quickly through the approval process. Just six weeks after they drew up some concept art for this proposed attraction (which was now known as “Toy Story Midway Mania”) and then wrote their pitch. Which was this:

“Traditional midway games that you can ride through, hosted by the Toy Story characters.”

Building Toy Story Midway Mania at Disneyland and Walt Disney World

This project was not only greenlit, but Disney management wanted two versions of this attraction built. One for Disney California Adventure Park and another for Disney’s Hollywood Studios.

Now keep in mind that — again — Disney bought Pixar in January of 2006. Rafferty & Coltrin began pitching their “Toy Story Midway Mania” concept in the Spring of that same year. And by the Summer of 2006, this project — which called for the construction of two $80 million attractions on opposite sides of the continent — was a “Go.”

Which is why — on August 19th of that year — the East Coast version of “Who Wants to Be a Millionaire — Play It!” suddenly closed. So that all of the sets & seats for this recreation of ABC’s once-hugely-popular game show could then be cleared out of Soundstage 3.

On the West Coast … Well, the Imagineers originally toyed with the idea of pulling down the Mailboomer and then building the show building for DCA’s version of “Toy Story Midway Mania!” there. But it was quickly determined that that site had too small a footprint for the ride-thru shooting gallery ride that WDI now wanted to build at that theme park.

Which is when Robert Coltrin proposed a unique solution: What if the Imagineers were to build the show building for the West Coast version of “Toy Story Midway Mania!” under that theme park’s California Screamin’ roller coaster? After some onsite survey work was done, it was determined that — yeah — Robert’s idea would work. All they’d need to do is remove three of the booths for Paradise Pier’s carnival midway games and one steel support beam for California Screamin.

This project was officially announced at a press conference which was held at Walt Disney World on December 15, 2006. Barely 11 months after Disney bought Pixar.

Differences Between Toy Story Midway Mania in Walt Disney World and Disneyland

Want to stress here that — while the interiors of these two ride-thru shooting gallery attraction were basically supposed to be identical — the exteriors of the West Coast & East Coast versions of the “Toy Story Midway Mania” show buildings were two very different animals.

The DCA version had to fit in with Paradise Pier’s pre-established design esthetic (i.e., which was “a tribute to Southern California’s amusement piers of the 1920s & 1930s). So that show building was deliberately designed to look like a turn-of-the-century seaside structure that would then fit right in with this area’s carnival-like atmosphere.

Whereas the Disney’s Hollywood Studios version of “Toy Story Midway Mania” … Well, since this theme park celebrated movie making, John Lasseter got the idea that the East Coast version of this ride-thru shooting gallery should be located in an entirely new “land” at that theme park: Pixar Place. Which would then ape the look of the actual Pixar Animation Studio campus in Emeryville, CA. Right down to the color of the bricks that would be used to decorate the exterior walls of Soundstage 3.

Toy Story Midway Mania Character CG Animation and Guest Shrinking

While work was already well underway on these two huge show buildings, WDI was working with the folks at Pixar on the CG version of the Pixar characters that would appear inside of this attraction. Believe it or not, this was the very first time that Woody, Buzz, Bo & Jessie had ever been done in 3D animation. So there was a lot of trial & error involved here when it came to get the look of these Pixar characters just right.

One particular concern was making sure that the cast of “Toy Story” didn’t get too big. Remember, the creative conceit of this ride-thru shooting gallery attraction is that we’ve been shrunk down to the size of toys. And we’ve now been invited under Andy’s bed, which is where Hamm, Rex and the Little Green Space Aliens have set up a variety of carnival games.

During the playtesting phase of this attraction at WDI headquarters in Glendale, CA, the Imagineers played very close to how people reacted to the full-sized animated versions of Buzz, Woody, Bo & Jessie. They found that — if they made these “Toy Story” characters any taller than 5 foot, six — they then got kind of scary.

Mr. Potato Head Audio Animatronic in Toy Story Midway Mania

Credit: Flickr Dennis D

That’s why the Audio Animatronic version of Mr. Potato Head (who plays the carnival barker for this ride-thru shooting gallery. He’s outside for the DCA version and inside for the Florida version) is only 5 feet tall. But to make sure that the folks in the back of the queue can see him, Mr. Potato Head is positioned on top of a three foot tall pedestal.

The Imagineers really wanted this AA figure to be able to interact with the Guests as they moved through the “Toy Story Midway Mania” queue. Which is why they had Don Rickles come to WDI headquarters and record upwards of 30 – 35 hours worth of dialogue.

Don was in his early 80s at the time. But Kevin Rafferty and Roger Gould (he’s Pixar’s creative liaison to WDI) have very fond memories of those long, long hours in the booth with Rickles. He recorded every bit of dialogue without complaint. Only occasionally (largely because this is what people expected of Don when they met him) would he put on his insult comic hat. Gould recalls that Don once told him that he was “ … like the son I never wanted.”

Don Rickles: Voice of Mr. Potato Head

Don Rickles actually got to be the voice of Mr. Potato Head in the “Toy Story” movies. In the early 1990s, John Lasseter personally drove out to Malibu to try & pitch Rickles on this role. He even bought a plastic Mr. Potato Head doll as a gift for Don.

Anyway … Lasseter walks to the front door of the Rickles’ Point Dume home. Don personally answers the door after John rings. Lasseter goes to hand Rickles the Mr. Potato Head doll. And — of course — its little plastic hat falls off, as they always do. Don bends over to pick up that hat. And as he does, Lasseter looks down and realizes that Rickle’s head looks exactly like a potato. It’s the perfect potato shape. So it’s fate that Don was up for this part.

I don’t think Lasseter told Rickles that his head was potato-shaped until after he actually signed his “Toy Story” contract.

Sadly, we lost Rickles in April of 2017 at the age of 90.

Which — given that “Toy Story 4” didn’t arrive in theaters ‘til two years & two months later (June 21, 2019 to be exact) should have meant that we wouldn’t hear Don voicing Mr. Potato Head in that Pixar Animation film. But because WDI had all 30 – 35 hours worth of recordings that that Rickles did for the carnival barker version of Mr. Potato Head that appears in “Toy Story Midway Mania,” the sound team at Pixar was able to repurpose some of that dialogue. Which is why the Mr. Potato Head that you hear in “Toy Story 4” is the real deal. Authentic Don Rickles.

Mind you, it took hours & hours & hours of work to do this. But — in the end — it was a worthy tribute to a comedy legend.

How Much Did It Cost to Build Toy Story Midway Mania

Credit: MickeyJman06

Bob Iger was so pleased with the work that was being done on the “Toy Story Midway Mania” project (which — again — cost $80 million each to build. The full cost of both the East Coast & the West Coast versions of this ride-thru shooting gallery attraction — if you include the exterior work & area improvements — reportedly came in just north of $200 million)

By the Summer of 2007, Bob Iger was so pleased with the way the “Toy Story Midway Mania” project was shaping up that he then decided to roll the dice on DCA. Which is why — on October 17th of that same year — Iger announced that Disneyland’s second gate would soon undergo a 5-year-long, $1.1 billion makeover. With the first component of this DCA redo being … You guessed it. “Toy Story Midway Mania!”

When did Toy Story Midway Mania Open?

The Disney’s Hollywood Studios version of “Toy Story Midway Mania” opened on May 31, 2008.

The California Adventure version of “Toy Story Midway Mania” opened some three weeks later on June 17th of that same year.

These ride-thru shooting galleries were such a huge hit that the Oriental Land Company reached out and insisted that they get one for the Tokyo Disney Resort as well. That one opened at Tokyo DisneySea some four years later. On July 9, 2012 to be exact.

Disney-MGM Rebranding Tied to Toy Story Midway Mania

Disney World’s third theme park was known as Disney-MGM until January 6, 2008. The very next day, this theme park was renamed / rebranded as Disney’s Hollywood Studios. And a big part of that theme park’s renaming / rebranding effort was tied to “Toy Story Midway Mania.” Cast Members at the WDW Resort were actively coached to say — when Guests asked:

Q: Where is that new Toy Story ride? Which park do I have to go to? The Magic Kingdom? Epcot? MGM?

A: No. You want to go to Disney’s Hollywood Studios.

Buzz Lightyear wasn’t there in person for the opening of the Disney’s Hollywood Studios version of “Toy Story Midway Mania.” That’s because — that morning (May 31, 2008) — an action figure version of this “Toy Story” character had been launched into space aboard the Space Shuttle. Kind of cool publicity stunt.

Expanding Toy Story Midway Mania

Now remember how we’d just been talking about how Walt — in the late 1950s — in response to the popularity of the Tomorrowland Autopia built two more Autopias inside of Disneyland Park.

Well, the Walt Disney World version of “Toy Story Midway Mania” started off hugely popular and then just got busier from there. And then — in hindsight — the combination of all that brick & the hot Florida sun may have been a mistake. Especially given the number of people who’d queue up outside in that very tight space inside of Pixar Place and then stand in the sun for hours, waiting to get into the interior air conditioning queue space for “Toy Story Midway Mania.”

After one too many tourist face-planted on those bricks, the Imagineers decided that it was finally time to do something about the Florida version of “Toy Story Midway Mania.” Which is why — on March 5, 2015 — they announced that they’d not only be adding a third ride track to the Florida version of this ride-thru shooting gallery attraction but that they’d soon be adding a third theater to Epcot’s “Soarin’ “ attraction.

Some 14 months later, the third track for the Disney’s Hollywood Studios version of “Toy Story Midway Mania” opens in May of 2016. And then — just a week or so after that — the third theater for “Soarin’ “ opens over in Epcot’s Future World section on May 27th of that same year.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

Why Disney’s Animal Kingdom’s Beastly Kingdom Was Never Built

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This article is an adaptation of an original Jim Hill Media Three Part Series “Is DAK’s Beastly Kingdom DOA? (December 2000).

You can park your car in the “Unicorn” parking lot.

You can buy your admission ticket at a ticket booth with a huge dragon’s head on it.

And — for a while there — you could even catch a glimpse of a fire-breathing monster as you took a cruise along Discovery River.

So how how come it’s more likely that we will see real unicorns or dragons before the we ever see a “Beastly Kingdom”?

What happened? Why did Walt Disney World decide to scrub its years-in-the-making plans for expansion of its animal theme park? Why table what would seem to be a sure-fire addition to Disney’s Florida resort?

The Price Tag on Building a New Land

Those who have been following the Walt Disney Company’s over the years will not be be surprised to learn that the projected high price tag for building “Beastly Kingdom” factored heavily in upper management’s recent decision to postpone indefinitely any major expansion of Disney’s Animal Kingdom. After all, if times are so tough for the Mouse that they have to lay off the Magic Kingdom’s marching band as well as Epcot’s fife-and-drum corp, what are the chances the company would be willing to spend $200 to $300 million to add a new land to DAK? Slim to none.

Mind you, Mickey was perfectly willing to pony up the $100 million necessary to build the Animal Kingdom Lodge . But that’s different. That’s a hotel. That 1307 room resort starts making money for the Walt Disney Company the moment it opens.

But “Beastly Kingdom?” Exit surveys suggested that — even if Disney went forward with the construction of Beastly Kingdom, Walt Disney World wouldn’t see a large enough increase in attendance at WDW’s fourth theme park to justify the cost of actually building “Beastly Kingdom.”

Guests Wanted to See Unicorns and Dragons at Disney’s Animal Kingdom

The real irony here is that one of the only reasons Disney’s Animal Kingdom ever got built was that way back in 1993, guests who were surveyed about ideas for a fourth WDW theme park responded strongly to the notion of having a place in Florida where they could see unicorns and dragons.

Want to hear what folks were told about “Beastly Kingdom” back then? What follows is an excerpt from an exact transcript of an early marketing presentation on Disney’s Animal Kingdom. It describes in great detail the fun that would have been had in this part of the proposed park:

Beastly Kingdom Marketing Presentation (1993)

Beastly Kingdom is the realm of make believe animals, animals that don’t really exist, out of legends, out of fairy tales, out of storybooks. Like our legends and fair tales about imaginary animals, this land is divided into realms of good and realms of evil.

The evil side is dominated by DRAGON’S TOWER, a burned, wrecked castle inhabited by a greedy, fire breathing dragon. He hordes a fabulous treasure in his tower chamber. The castle is also inhabited by bats who speak to us from their upside down perches. The bats have a plan. They enlist our help trying to rob the dragon and fly us off on a wild chase. At last, we meet the fire-breathing dragon himself and barely escape un-barbecued.

The good side of this land is ruled by QUEST OF THE UNICORN. An adventure which sends us through a maze of medieval mythological creatures to seek the hidden grotto where the unicorn lives. There is also FANTASIA GARDENS. A gentle musical boat ride through the animals from Disney’s animated classic, “Fantasia.” Both the crocodiles and hippos from ” Dance of the Hours” and the Pegasus, fauns and centaurs from Beethoven’s “Pastoral” are found here.

Sounds pretty impressive, yes? Those WDW guests surveyed back in 1993 thought so. They identified “Beastly Kingdom” — with its mix of roller coasters and imaginary animals — as the number one reason that they’d want to visit this proposed fourth theme park.

Opening Disney’s Animal Kingdom is Real Animals

So why wasn’t “Beastly Kingdom” part of Disney’s Animal Kingdom when the park opened on April 22, 1998?

Again, cost played a big part in delaying construction of this highly anticipated land.

But DAK’s future planning had to be factored in too.

After all, it took the Walt Disney Company three years and $800 million just to get “Phase One” of DAK open. And — since the park’s name actually had the word “animal” in it — the Imagineers felt that opening day guests would want to see some actual live animals. So the majority of DAK’s capitalization was poured into building the Africa and Asian safari areas.

After that … well, someone had to make a decision. Disney’s Animal Kingdom was supposed to celebrate all animals: the live ones, the extinct ones, as well as the imaginary. The African and Asian enclosures would take care of the live animals.

But — in doing that — Disney blew through most of DAK’s initial budget. There was only enough money left to build one more land.

Which should the Mouse go for? Dragons or dinosaurs?

“Dinosaur”, Frustrated Imagineers, and Roller Coasters

In the end, the deciding factor here was the money the Disney Company had already blown on the soon-to-be-released computer animated film, “Dinosaur.” Even back in 1995, the Mouse had already invested upwards of $30 million into production of this movie. (Current estimates suggest that Disney may have spent as much as $150 million to finish this film, making “Dinosaur” even more expensive than James Cameron’s infamously over-budget 1997 epic, “Titanic.” ) Eisner wanted to make sure that Disney’s “Dinosaur” movie made a return on that investment, so he insisted that DAK feature an attraction that heavily hyped the forthcoming film.

That decision angered Joe Rohde and the other Imagineers on the Disney’s Animal Kingdom project. After all, one of the real reasons that DAK was being built was to keep WDW guests from leaving property to go visit Busch Gardens – Tampa Bay.

And what was Anheuser Busch’s Florida theme park best known for? Its animal displays and its killer roller coasters. With African and Asia, Disney had all the animals it needed. But where were the coasters?

“Dragon’s Tower” at Beastly Kingdom

According to Disney’s Animal Kingdom’s original plans, “Dragon’s Tower” was to have been this park’s signature attraction. That’s why the dragon was featured dead center in DAK’s logo. After guests visited WDW’s fourth theme park, this was going to be the ride they raved about the folks back home about.

What was so special about “Dragon’s Tower?” This high tech thrill ride would have been the Walt Disney Company’s first in-park use of an inverted roller coaster. This attraction would have also featured the largest AA figure ever built for a Disney theme park. The angry jewel encrusted dragon found in the ride’s finale — belching fire and smoke at your car as you zoomed on by — would have easily dwarfed any of the dinos found in “Countdown to Extinction” (AKA the “Dinosaur” ride).

But Eisner insisted that it was more important that DAK feature an area that synergized with the upcoming “Dinosaur” film.

“Beastly Kingdom” would have to wait ’til DAK’s “Phase Two” … which, back then, was to have been completed no later than Spring 2003.

Phase One – “Beastly Kingdom” Easter Eggs

So — with this understanding that “Beastly Kingdom” hadn’t been cancelled, but merely postponed — WDI agreed to scale back their initial plans for Disney’s Animal Kingdom. But, even as they mapped out plans for the “Phase One” version of DAK, the Imagineers deliberately put in some pretty broad hints of the fun yet to come when “Beastly Kingdom” finally opened. That’s why you can park your car in the “Unicorn” lot as well as buy your tickets at the dragon headed ticket booth.

Dragon on Discovery River

As for that fire-breathing dragon found in the cave down along Discovery River … before cost over-runs in other areas of DAK severely cut in the proposed budget for this part of the park, that make-believe monster was just one of many fantastical show elements that would have been found along this part of the river. That whole stretch of Discovery River was supposed to be one big coming attraction for “Beastly Kingdom.”

Had the Imagineers gotten all the money they were originally supposed to get, here’s what you would have experienced after your boat pulled away from the dock and began its cruise around Discovery River:

As you passed under the main bridge leading into Safari Village, you would have seen that the water ahead was littered with the shattered lances and crumpled armor of a great many fallen knights. But what horrible fate could have befallen all of these brave adventurers? A roar from the nearby cave offers a clue.

As your boat floated past the opening of the cave, you would have seen a duplicate of the dragon found in the cavern under Le Chateau de la Belle au Bois Dormant at Disneyland – Paris. Only WDW’s version would have been a lot more active than France’s sleepy monster. This dragon would have craned his neck out of the cave, roared at the guests and then breathed fire their way, before once again settling back down to sleep.

At this point, your boat driver would have started to get nervous. He would explain that he was worried that the dragon’s roaring would awaken the Kracken, a mythical Greek sea monster that was known to lurk along this stretch of Discovery River. Sure enough, the water around the boat begins to bubble ominously.

Off to one side, the huge fin of the Kracken suddenly cuts through the water. As the boat begins rocking back and forth, you’re certain you’re headed for a watery grave. Just then, your captain pulls out a lyre and begins plucking an odd tune. As the boat stops rocking and the water stops bubbling, the captain explains that music puts the Kracken back to sleep. Once that it’s safe to move on, the boat continues to head up river.

Just as you round the bend, your captain points off excitedly to your left. There on the shore, you catch a glimpse of a unicorn. The beautiful white creature — shrouded in mist as it stands in a picturesque grove of trees — paws the earth lightly with one hoof and nods its golden horn our way. The unicorn’s only visible for just an instant, but it truly is a beautiful sight.

As your boat pulls up to the dock in Harambe, you and your fellow guests would still be buzzing about the wonders you would have glimpsed on this leg of your adventure of Disney’s Animal Kingdom …

But of course … this didn’t happen. As DAK’s opening day grew nearer and it became obvious that the whole project was going over budget, great show elements like the Kracken and the Unicorn got cut from the “Phase One” version of the park. In the end, there was only enough money left in the budget for put one creature along the entire length of Discovery River.

Again — because Eisner insisted that “Dinosaur” be heavily synergized at DAK — the Imagineers decided to build a full-scale version of Aladar, the heroic iguanadon from the forthcoming film. That’s the AA dinosaur guests glimpsed roaring and splashing at water’s edge as their Discovery River boat floated past Dinoland USA.

Unfortunately, this decision left the other leg of the Discovery River boat cruise a five minute cruise past nothing. So Joe Rohde begged, pleaded and wheedled … and eventually got Eisner to kick in another couple of thousand dollars. With this tiny chunk of change, Joe was able to get the rock dragon that spews water along this part of the river built, as well as a very stripped down version of the park’s fire breathing dragon.

But don’t go looking for an Americanized version of Disneyland – Paris’s majestic AA dragon to be found along this part of Discovery River. Rohde’s Imagineers did the best they could with zero cash. All you’ll find here now is a somewhat dinky cave at water’s edge. As the boats went by, a ferocious roar would echo out of the cave, followed by a burst of flaming propane. These effects hinted that there was a dragon somewhere deep back inside that cave … but guests never really got a glimpse of the thing.

Discovery River Disappointments

As you might imagine, WDW visitors were pretty unimpressed with what they saw along Discovery River once DAK opened. In fact, this was the ride that guests singled out — right from Opening Day — as the worst attraction in all of Disney’s Animal Kingdom. After waiting in line for over an hour to board the boats, they were furious to find that there was virtually nothing to see along the water during their five minute journey to Harambe.

The Imagineers were obviously embarrassed by this situation. It was particularly frustrating to WDI because they knew that they had a solution to the Discovery River problem, ready to go. But Disney management was too cheap to put up the money to make the fixes.

But that had been typical of Disney management’s handling of the whole DAK project. Given the choice between doing things the right way and the inexpensive way, the Mouse always opted to go cheap.

Disney’s Animal Kingdom Opening Day Capacity Problems – “Camp Minnie-Mickey”

Take — for instance — how the Mouse handled the park’s capacity problems. When it became obvious that Asia was not going to ready in time for Disney’s Animal Kingdom’s April 1998 opening, the Imagineers began warning Disney management that DAK would not have a full day’s worth of shows and attractions. After having paid full price for admission, guests were sure to complain if they only got a half day’s worth of entertainment.

Eisner’s solution? Slap in a temporary land, similar to the “Mickey’s Birthdayland” area that the company had created for WDW’s Magic Kingdom way back in April 1988. From its first conceptual drawing right through to the first guest walking into Mickey’s house, “Mickey’s Birthdayland” had only taken 90 days to install.

Rohde and his Imagineers was appalled at Eisner’s suggestion. But — rather than tell the boss that his idea was terrible and that they wanted nothing to do with it — the DAK design team insisted that they were far too busy supervising construction in the rest of the park to work up any new temporary lands.

So Eisner ordered WDW’s entertainment office to take over the project. Using “Mickey’s Birthdayland” as their template, the entertainment staff came up with the concept for “Camp Minnie-Mickey.” Since there was no money available for even the cheapest of off-the-shelf rides, the WDW team opted to build “Camp Minnie-Mickey” around two low budget stage shows and several no budget character encounter areas.

How quickly and cheaply was “Camp Minnie-Mickey” thrown together? Do the float units the characters perform on in “Festival of the Lion King ” look familiar? They should. They’re the exact same parade floats that Disneyland ran up and down Main Street USA during the three year run of its “Lion King Celebration” parade.

Hope for Joe Rohde and Imagineers in Phase Two

Having this rapidly slapped together area sitting alongside lands that they’d spent years designing really irked the Imagineers. But Rohde advised his team to be patient and hold their tongues. After all, once Disney’s Animal Kingdom opened on April 22, 1998 and proved to be a huge success, then WDI would finally get the time and the money necessary to fix all the stuff that was wrong with the park.

Then the Imagineers could get the chance to put back all the stuff that was cut out of Discovery River. Then they could quietly pull the plug on that monstrosity, “Camp Minnie-Mickey.” Then WDI could finally get around to DAK’s “Phase Two” and build Beastly Kingdom.

Well, April 22, 1998 arrived and Disney’s Animal Kingdom opened …

But — after that — things didn’t quite go according to plan.

Eisner’s Expectations for Disney’s Animal Kingdom

Okay, kids — before we get back to the story of how “Beastly Kingdom” ended up on Disney Animal Kingdom’s (DAK) endangered species list — you need to understand what the Mouse’s original expectations were for its fourth Walt Disney World (WDW) theme park.

Here’s what Disney CEO Michael Eisner had hoped would happen when DAK opened on April 1998:

  • Attendance levels would go through the roof at the Magic Kingdom, Epcot, and the Disney-MGM Studios, as a record number of visitors rushed down to Florida to check out WDW’s fourth theme park.
  • Guests who had previously stayed on property at Walt Disney World hotels for four days would now book five day vacation packages — just to be sure that they didn’t miss any of the new shows and attractions that had recently been added to the resort.
  • All this extra guest traffic would result in increased revenues for WDW’s hotels, shops and restaurants — which would have an immediate positive impact on the Walt Disney Company’s bottom line.
  • Eisner and his staff would bask in the glow of the unparalleled success of Disney’s Animal Kingdom for a moment … then get right back to work, brain-storming ideas for WDW’s fifth theme park.

That’s what Uncle Michael had hoped would happen, anyway.

Reality proved to be infinitely harsher.

Walt Disney World Attendance in 1998

In spite of the Mouse’s rosy projections, Disney’s Animal Kingdom — in its first year of operation:

Actually drove down attendance levels at the other three WDW theme parks in 1998.

  • 8% fewer guests visited the Magic Kingdom
  • 9% fewer went to the Disney-MGM Studios
  • Epcot’s attendance levels dipped a startling 11%

What happened? In a word — cannibalism.

How Does Opening a New Theme Park Affect the Other Theme Parks?

“Cannibalism” is the term Disney Company executives use to describe what happens when a brand new theme park opens and begins eating into the attendance levels of the older, more established parks at the same resort.

Epcot Opening

In 1982, when Epcot opened, that park initially cut significantly into the number of guests that annually visited the Magic Kingdom. However — over time — attendance levels at Magic Kingdom bounced back to what they once were after the newness of Epcot had worn off. Meanwhile, Epcot Center began drawing guests all on its own to WDW. In the end, it all worked out just fine.

Disney-MGM Studio Opening

A similar thing happened in May 1989, when the Disney-MGM Studio theme park threw open its gates. For almost a year, attendance levels at the Magic Kingdom and Epcot slumped while guests opted to go to the new WDW theme park rather than visiting their old favorites. But — once again, over time — the situation sorted itself out. Attendance levels at the older WDW parks slowly rose back up to where they once were, as the Disney-MGM Studios began luring millions of new tourists to come see Disney’s Florida resort.

Disney’s Animal Kingdom Opening

The Mouse had been anticipating that — when Disney’s Animal Kingdom opened — that it too would initially bleed guests away from the Magic Kingdom, Epcot, and the Disney-MGM Studios. That’s why Eisner had had the Imagineers add new attractions and/or complete major rehabs to each of the older WDW parks in the 18 months prior to DAK’s opening.

This was Uncle Michael’s brilliant scheme. He honestly believed that — if the Magic Kingdom, Epcot, and the Disney-MGM Studios each had new rides and shows for visitors to see — guests who had come down to WDW just to see Disney’s Animal Kingdom during its first year of operation would still end up of staying on property an extra day or so just to check out all the new stuff at the other parks.

On paper, that really did seem like a brilliant plan. Too bad reality got in the way.

Eisner’s Attendance Plan Doesn’t Go as Planned

What happened to ruin Eisner’s plan? For starters, Epcot’s heavily hyped new thrill ride — GM Test Track — was beset with horrible technical problems and ended up opening a full 18 months behind schedule. So that park really had nothing new to offer to returning WDW guests the year DAK opened.

Over at the Disney-MGM Studios, a much anticipated addition to the park — “David Copperfield’s Magic Underground” restaurant — never made it off the drawing board because the magician’s outside financing for the project disappeared. It would now be months after DAK’s opening before the studio theme park’s next big attraction — an East Coast version of Disneyland’s “Fantasmic” — would be ready to start entertaining WDW visitors.

As for the Magic Kingdom … truth be told, very little thought was put into to adding new shows and attractions to WDW’s first theme park. The Magic Kingdom had always been the favorite with Disney World visitors. Eisner and WDI felt that — what with the recent “Mickey’s Toontown Faire” redo as well as the 25th anniversary parade that was still running daily at the park — there was still plenty of semi-new stuff to entice people into making a return trip to the Magic Kingdom.

So — given all the money the Walt Disney Company had pumped into the Magic Kingdom, Epcot, and the Disney-MGM Studios to counter-act the effects of DAK’s opening — Eisner had anticipated that the attendance levels at WDW’s older parks would only dip by 5% in 1998. He was said to be furious when — almost across the board — attendance fell by almost twice that amount at all three of the other WDW theme parks.

This news immediately put WDW’s management team into crisis mode. The big boys in Burbank wanted attendance levels at each of the older WDW parks driven back up immediately. The managers of the Magic Kingdom, Epcot, and the Disney-MGM Studios reminded Eisner and Company that — in order to do that — they’d need money fast for new shows, parades and attractions. Eisner immediately agreed to free up some funds for the Florida park.

And where did Eisner get the money to create these new WDW shows? You guessed it. He snagged the funds that had been previously earmarked for expansion of Disney’s Animal Kingdom. Specifically, the money that would have been set aside for construction of “Beastly Kingdom.”

“Beastly Kingdom” Defunded – Problems at Animal Kingdom

Rohde and his Imagineers began complaining about the short-sightedness of Disney management’s fiscal planning. With that money gone, it would now be five years or more before there’d be any money in the budget to create any new significant attractions for DAK.

WDW managers admitted that this was true. But — given all the problems that Disney’s Animal Kingdom was having during its initial year of operation — it didn’t seem too wise right now to complain about the park’s future. Unless these problems got resolved quickly, it didn’t look like DAK would have much of a future.

What sort of problems was Disney’s Animal Kingdom having back then? You name it, the park was having problems with it.

Guests Getting Lost at Disney’s Animal Kingdom

Due to the twisty, turny nature of the park’s walkways as well as all the lush vegetation, guests were constantly getting lost as they walked through the park. Disney had to spend thousands on new, bigger signage for the theme park to help guests find their way around the place.

Guests Leaving Disney’s Animal Kingdom Early – Busy in the AM

Then there was all the troubles with DAK’s shops and restaurants. Particularly during the first eight months Disney’s Animal Kingdom was open (when only the African safari adventure was up and running), the Mouse had an awful time getting guests to stay inside the theme park past 4 p.m.

What was the problem? Due to the horrible heat in Florida, most of the animals along the African safari route would go lie down in the shade — disappearing entirely from view — by about 10 a.m. each morning. Once DAK management learned that its African menagerie had begun dropping from sight most days before noon, it quickly put the word out to WDW’s hotels to encourage their guests to visit DAK as early in the day as possible.

This resulted in a completely unworkable traffic flow situation at DAK. By 7:30 a.m. most mornings during that first summer of operation, the park would already be full. By 8 a.m., there’d be a two hour long line in the queue for the African safari ride as well as guests waiting for over an hour to get in to see “It’s Tough to Be a Bug.” Given that so few of Disney Animal Kingdom’s restaurants had been designed to serve breakfast, there were never enough places open at that hour to handle all those sleepy, cranky people looking for food. That first summer at DAK was a complete disaster.

But — as bad as the early morning hours at DAK were — the late afternoon was even worse. Why for? Because the crowds — having blown through Disney’s Animal Kingdom minimal number of shows and attractions in just a few hours — had already left the park for the day. By 4 p.m. most afternoons, you could have fired a cannon down the middle of the street in Safari Village and not have wounded a single soul.

Poor Merchandise and Restaurant Sales

Having the park virtually empty by late afternoon played hell with DAK’s projections for food and merchandise sales. All the managers of the park’s stores and restaurants were begging WDW management for help in turning around their depressed sales. (The folks running the giant “Rainforest Cafe” at the entrance of Disney’s Animal Kingdom were particularly desperate. They had paid big bucks for the right to build this branch of their restaurant chain right outside the entrance to WDW’s newest theme park. But most evenings, barely a third of the cavernous cafe had any guests in it.)

Fixing Disney’s Animal Kingdom with Night-Time Entertainment

WDW management tried to come up with a solution to DAK’s traffic flow problems. But it quickly became obvious that there’d be no quick fixes for this situation. After all, it wasn’t like Disney could do here what they did at Epcot and the Disney-MGM Studios to keep guests in the park at night. Since the lights in the skies and all the noise was sure to frighten the animals, a nightly fireworks display was out of the question.

There was also some talk of creating a special night-time parade to roll through the streets of Disney’s Animal Kingdom and entertain guests after dark. For a time, WDW management even considered bringing Disneyland’s much maligned “Light Magic” streetacular to Florida to provide after-hours entertainment at DAK.

But Rohde and his team of WDI designers quickly killed any talk about night-time streetaculars at Disney’s Animal Kingdom. They pointed out that the park’s streets and trails were just too tight and narrow to allow even the smallest floats easy passage. The Imagineers reminded WDW management how much trouble DAK’s small day-time parade — “The March of the Art-imals” — was having making its way around the park in broad daylight. Imagine how much trouble a similar parade would have making its way around DAK in the dark.

Fix Disney’s Animal Kingdom’s Problem with Attractions – Build “Beastly Kingdom”

Rohde’s team insisted that the solution to the traffic flow problems at Disney’s Animal Kingdom was obvious: beef up the parts of the park that didn’t rely on real animals. That meant adding new shows to Dinoland USA as well as finally building Beastly Kingdom. By adding these additional shows and attractions, WDW management would give guests a real reason to stay at DAK after dark — rather than trying to trick visitors into staying with a lame after-hours parade and/or a smallish fireworks display.

Privately, officials in WDW management agreed with the Imagineers that this was the logical, reasonable way to fix Disney’s Animal Kingdom. The trouble was that the folks back in Burbank weren’t acting reasonably or logically right now. Disney Company management had panicked when they had seen the drastic dip in attendance at WDW’s three other theme parks. Now they were running scared.

And Eisner had already okayed WDW management’s decision to grab the money that had been earmarked for DAK expansion and use it for bolstering sagging attendance at the other three WDW theme parks. That meant that Imagineering had next to no money left to fix all the glaring problems at Disney’s Animal Kingdom. More ominously, it now looked like it would be five years — or more — before WDI could afford to add any significant new attractions to DAK.

It was a very depressing time for the Disney’s Animal Kingdom design team. But — again — Rohde told his Imagineers not to lose heart. He told them that DAK — in particular “Beastly Kingdom” — might still be saved yet.

Competition for Disney – Universal Studios’ Islands of Adventure

For Joe knew that Seagrams / MCA was spending two billion dollars to expand its Universal Studios Florida theme park complex — which was just down the road from WDW. And the centerpiece to this ambitious expansion project was a brand new theme park: Universal Studios’ Islands of Adventure.

Rumors were flying around the theme park community that Seagrams / MCA was spending hundreds of millions of dollars on their new Florida park because they were out to top Disney. Universal wanted “Islands of Adventure” to have such amazing state-of-the-art attractions that this park would top any ride that could be found at Walt Disney World.

Secretly, Rohde and his Imagineers were hoping that Universal Studios’ Islands of Adventure would be a huge success. Why for? Because the Walt Disney Company would then be embarrassed that it didn’t have the best rides in Florida anymore. And then maybe the Mouse would get worried that they were starting to lose guests to the new Universal park.

If that happened … well, then Eisner would finally have to open up his wallet then, wouldn’t he? Just as a matter of pride, he’d have to insist that WDI install the greatest rides that they could come up with at each of the WDW parks. For Disney’s Animal Kingdom, that could only mean that the Imagineers would finally get the chance to build “Beastly Kingdom.”

That was how Joe Rohde hoped things would play out, anyway.

Buzz Around Islands of Adventure Opening

Well, in the spring of 1999, Universal Studios’ Islands of Adventure did finally open up. Unfortunately, it was not quite the roaring success Joe had hoped for.

Worse still, some of the attractions to be found in the new park looked awfully familiar …

December 1998. Everyone at Walt Disney Imagineering (WDI) is abuzz with news about Universal Studios expansion plans for its Florida property.

“I’ve heard that — on opening day — they’re going to have three mega-coasters up and running.”

“Well, I’ve heard that their ‘Spiderman’ attraction is going to blow the doors off ‘Star Tours’ and ‘Body Wars.'”

“That — plus ‘Jurassic Park – The Ride,’ that ‘Dudley Do-Right’ flume thing as well as the ‘Popeye’ raft ride. This new Universal park sound better than anything we’ve got in Florida.”

Were these Imagineers frightened at the thought of all these great attractions being built in a theme park just down the street from WDW?

Hell no. The folks at WDI were thrilled that Seagrams was spending a reported $2 billion to remake their Universal Studios Florida theme park into a Disney quality resort. Why? Because that meant that the Mouse would finally have some serious competition in Orlando.

You see, Disney CEO Michael Eisner is a very competitive guy. He hates to lose — at anything.

If attendance at WDW started to noticeably slip due to the Mouse losing customers to Universal’s new theme park, Michael would have to do something. Eisner’s enormous ego just wouldn’t be able to handle the idea of Disney being No. 2 in the Orlando market.

So he’d turn to the Imagineers and say: “Make the best attractions you can.”

Not “Make the best attraction you can on a limited budget.” (i.e.: WDI’s controversial rehab of Epcot’s “Journey into Imagination” ride. During its three months of operation, the revamped version of that Future World attraction racked up more guest complaints than most shows produce in a year.)

Not “Make the best attraction you can with minimal changes to the pre-existing ride building.” (i.e.: The Magic Kingdom’s “Buzz Lightyear’s Space Ranger Spin” actually runs its ride vehicles along the very same track and layout the building’s previous tenants — Delta’s “Dreamflight” and the unsponsored “Take Flight” — used.)

Not “Make the best attraction that reflects the sponsor’s agenda” (i.e.: Any exhibit you’ll find inside either version of “Innoventions.”)

Just “Make the best attractions you can.” Period.

And WDI would absolutely love to hear Michael Eisner say this.

The Imagineers Finally Able to Build Attractions

For years now, the Disney Imagineers been developing ideas for absolutely killer theme park attractions, only to be told by Disney Company senior management that ” Gee, we’d love to build that … but it’d be too expensive” or “No one else in the industry is doing that” or — worst of all — “We don’t have to try that hard.”

So now — for the first time ever — it appeared that Walt Disney World was going to have some real competition in Florida. And the top guys at the Mouse Works must have been taking Universal’s Islands of Adventure seriously, for — in January 1999 — they ordered WDI to work up a WDW contingency plan.

The purpose of the plan was this: Should Universal’s Islands of Adventure actually begin to seriously nibble away at Disney World attendance levels in 1999, the Mouse wanted a way to quickly recapture those wandering visitors. WDI felt that the easiest way to get folks excited about going back to WDW again was to add a huge new E ticket attraction for each of the four Florida parks. More importantly, they wanted to have each of these rides up and running in time for the kick-off of Walt Disney World’s 30th anniversary celebration in October 2001.

“Fire Mountain” at Magic Kingdom

The Magic Kingdom was to have gotten “Fire Mountain,” a state-of-the-art roller coaster themed around story elements from Walt Disney Pictures’ Summer 2001 animated release, “Atlantis.” What would have truly been intriguing about “Fire Mountain” is that it was to have been the world’s first morphing coaster. Visitors would start their ride seated securely in their ride vehicle. At the midway point in the attraction — as “Fire Mountain” erupted — the bottom would have dropped away from their ride vehicle, leaving the riders dangling from above as they zoomed through the rest of the ride.

“Villain Ride” at Disney-MGM Studios

Over at the Disney-MGM Studios, that park’s signature attraction — “The Great Movie Ride” — would have gotten a massive makeover. In its place, visitors would have been asked to put on 3D glasses before taking a trip through the Chinese Theater’s “Villain Ride.” Here, WDW visitors would have been menaced by three dimensional recreations of Disney’s most famous fiends before the forces of good finally came to their rescue.

“Mission: Space” at Epcot

Epcot would have had its dated Future World “Horizons” pavilion pulled down to make way for the new “Mission: Space” attraction. This cutting-edge ride would use centrifugal force to give visitors the sensation of being blasted out into space. They would also feel tremendous G-forces pressing them down into their seats as well as a brief moment of weightlessness before their ride vehicle made re-entry.

“Beastly Kingdom” at DAK

As for Disney’s Animal Kingdom … well, since it was the least developed of all four of the WDW theme parks, adding just one new attraction wouldn’t have given visitors enough incentive to return to DAK. So the Imagineers opted to go for broke here. They suggested adding a whole new land to Disney’s Animal Kingdom.

Which land? You guessed it, kids. “Beastly Kingdom.”

Disney’s Plan to Counter-Act Universal’s Island of Adventure

Disney Management reviewed WDI’s plan in March of 1999 and agreed to put it into action if … and this is a really big “if” here, folks … it could be proven that Universal Studios’ Islands of Adventure was having a significant detrimental effect of WDW’s attendance levels.

So — for the first time in the history of the Walt Disney Company — the Imagineers actually hoped and prayed for a competitor’s theme park to succeed. For — if Islands of Adventure really had an impact on WDW’s attendance — all of their great new proposed attractions would actually make it off the drawing board.

After two months of soft openings, Universal finally did officially open Islands of Adventure (IOA) on May 28, 1999. Just as the Imagineers had hoped, IOA had it all. Three huge roller coasters. Their state-of-the-art “Spiderman” attraction. Three water-based rides (“Jurassic Park – The Ride,” “Dudley Do-Right’s Ripsaw Falls,” and “Popeye’s Bilge Rat Barges”). Everything a modern theme park needs to succeed.

Well … almost everything.

What was missing?

Crowds.

Was Universal Studios’ Islands of Adventure a Flop?

To this day, no one knows quite what went wrong with the launch of Universal Studios’ Islands of Adventure. Some blame the marketing of the new park and resort, which somehow lead the public to believe that IOA wasn’t a whole new theme park, but rather just a new land that had been added to Universal Studios Florida (USF). (This certainly was a popular explanation within the boardroom at Seagrams. They asked for — and received — the resignations of most of USF’s marketing staff.)

Whatever the reason, the crowds just did not come out for IOA during its first year of operation. Universal’s new theme park under-performed in a spectacular manner, drawing less than half the projected number of bodies Seagrams had said would visit its revamped resort in 1999. Worse still, the limited number of visitors IOA got seems to have all been bodies that the new park lured away from its older Florida theme park. Unconfirmed reports suggest that attendance at Universal Studios Florida may have fallen off by as much as 30% during IOA’s first few months of operation.

But worst of all — at least from the Imagineers’ point of view — is that IOA was having virtually no impact on WDW’s theme parks. As the months went by, it became obvious that — in spite of the $2 billion Seagrams had spent — their revamped resort was having little or no effect on Disney World attendance levels.

Without proof that IOA was impacting WDW’s attendance levels, WDI’s ambitious plans for adding a brand new E-Ticket attraction to each of the Disney Company’s Florida theme parks by October 2001 seemed doomed to failure. Sure enough, Walt Disney Imagineering president Paul Pressler called a meeting at WDW’s WDI headquarters earlier this year to announce a radical rethink of the Florida property’s expansion plans.

Did Walt Disney World Respond to Islands of Adventure?

At this meeting, Pressler said that — since IOA had obviously proven to be a non-threat to WDW attendance levels — there was no reason to go forward with the previously announced aggressive building program. In its place, Paul proposed a significantly spread out schedule as to which Florida Disney theme park got new attractions and when.

Pressler believed that it was now time to prioritize. WDW attraction construction money would be allocated first to whichever Disney theme park in Florida most needed a boost in attendance. That was obviously Epcot, which perpetually had problems drawing visitors back in for return visits. That’s why the Walt Disney Company opted to stage its 15 month-long Millennium celebration inside this Florida park.

Under the new schedule, the first new WDW E-ticket would be built inside on Epcot. “Mission: Space” would still rocket visitors off into the cosmos. Only now these visitors would have to wait ’til 2003 before they got the chance to board Disney’s shuttle simulator.

Next up would be the Disney-MGM Studios’ E-Ticket. However, construction on the “Villain Ride” wouldn’t even begin ’til 2003. Pressler’s plan was to have the “Villain Ride” up and running by May 2004 — just in time for the studio theme park’s 15th anniversary celebration.

After that, “Fire Mountain” would rise up over at the Magic Kingdom in 2006. This volcano-based Adventureland attraction would serve as the centerpiece of WDW’s 35th anniversary celebration.

Then in 2008, Disney’s Animal Kingdom would finally get its new E-Ticket. Just in time for that park’s 10th anniversary, “Beastly Kingdom” would throw open its doors. Visitors would then get to sample the thrills of “Dragon’s Tower” and wander the leafy green maze over at “Quest for the Unicorn.”

Obviously, Imagineer Joe Rohde and his DAK design team were tremendously disappointed with this last bit of news. But Rohde — ever the optimist — tried to stress the positive in this tough situation. “Okay, so it’s going to open 10 years late,” Joe said. “But at least ‘Beastly Kingdom’ will finally be part of Disney’s Animal Kingdom.”

At least, that was the plan … until Eisner got around to visiting Universal Studio’s Islands of Adventure in January 2000.

Eisner Visits Universal Studios’ Islands of Adventure

Eisner and a small entourage quietly toured the park that day, riding most of the major attractions as well as scoping out a lot of the shops and restaurants. After Michael got back to California, he told the Imagineers that he thought that — while IOA wasn’t quite up to Disney standard — the place still looked pretty good.

There was a pause. Then Michael added “But a few of those attractions looked awfully familiar.”

This is where one of the scummier secrets of the theme park industry gets revealed: theme parks regularly steal attraction ideas from one another. Just like in the computer world or the auto industry, industrial espionage is just one of the many ways that theme park companies like Disney, Universal, Six Flags, and the Cedar Fair Corporation try to stay ahead of the competition.

Of course, Disney didn’t help matters by laying off hundreds of Imagineers following the disastrous opening of Euro Disney. Many of these disgruntled former Imagineers walked out the door, carrying with them the plans for the proposed attractions they had been working on when the Mouse let them go.

“Dragon’s Tower” at Islands of Adventure – Disney Imagineer Layoffs Create “Lost Continent”

Among these folks were several Imagineers who had been working on the “Dragon’s Tower” attraction for DAK’s “Beastly Kingdom.” After a few months, these former WDI employees got hired by Universal to work on their proposed second theme park for Florida. They ended up being assigned to work on that park’s “Lost Continent” area.

“You guys got any ideas for attractions for this part of the park?,” their Universal bosses asked.

Indeed they did.

“Borrowed” Ideas for Disney Attractions

Now, before you get all indignant about the idea of Universal stealing ride ideas from Disney, please keep in mind that the Mouse has also been doing it for years. For example: how do you suppose the Skyway and Monorail ended up in Disneyland? Walt saw similar attractions while touring amusement parks in Europe in the 1950s. He decided to “borrow” the concepts of these rides from those European venues for installation at his Anaheim park.

And — while Tony Baxter is universally recognized as a modern master of Imagineering, having come up with the concepts for such classic Disney theme park attractions as “Big Thunder Mountain Railway” and “Splash Mountain” — employees of Knotts Berry Farm are all too willing to point out the similarities between those attractions and Knotts’ “Calico Mine Train” and “Log Ride.” Given that Baxter has admitted to spending a lot of his free time back in the 1960s when he was a Disneyland employee prowling around Knotts, is it possible that Tony could have — just like his hero, Walt — “borrowed” the concepts for these Knotts attractions to use as the basis for “Big Thunder” and “Splash Mountain?”

Anything’s possible, kids.

“Dragon’s Tower” becomes “Dueling Dragons”

Anywho, back to Islands of Adventure … is “Dueling Dragons” an obvious rip-off of “Beastly Kingdom”‘s proposed “Dragon’s Tower” ride? Perhaps. But how can you rip off something that hasn’t actually been built yet?

Some might argue that Universal — being the first theme park company to build a mega-coaster that featured a dragon storyline with a queue area that was themed around a decrepit castle — must now get credit for creating that attraction. Which means Universal effectively owns that ride idea. That would mean that — should Disney ever go forward with their “Dragon’s Tower” attraction idea — the Mouse would now appear to be copying ride ideas from Universal, rather than the other way around.

Never mind that Disney came up with the original idea for a dragon-based coaster. Never mind that Universal may have acquired the concept for their dragon coaster attraction under somewhat questionable circumstances. In the end, all that matters is: Who built the ride first? Since Universal was the first to build a dragon-based coaster, that ride concept now belongs to them.

“Beastly Kingdom” Loses Its Icon – Land Cancelled

And — since Eisner didn’t want it to appear as if Disney was stealing ride ideas from Universal — he asked the Imagineers to remove the “Dragon’s Tower” ride from all future plans for “Beastly Kingdom.” But — without the tumble-down burned-out castle (that would have served as “Dragon’s Tower”‘s show building) to serve as the centerpiece for this proposed addition to WDW’s fourth theme park — “Beastly Kingdom” was left without a “weenie,” a strong visual element that would lure people down into this side of the park. Without “Dragon’s Tower,” “Beastly Kingdom” now seemed kind of pointless.

Dinoland USA Expansion

As painful as it might be, Joe Rohde and his Imagineering team now had to face facts. “Beastly Kingdom” — as they had originally planned it — was dead. WDI would now have to abandon all the witty plans they’d come up with for this part of the park and dream up some new attractions for DAK’s east side.

Mind you, there was no time to mourn “Beastly Kingdom”‘s demise. Rohde and his team were too busy fighting with Disney management over their bargain basement expansion plans for DAK’s Dinoland USA. Assuming that — when Disney’s “Dinosaur” movie opens in theaters later this month — this side of the park will see a huge surge of new traffic, Eisner ordered that several lightly themed off-the-shelf carnival-style rides be added to Dinoland USA to increase capacity.

Rohde was said to be furious when he learned of this plan, particularly since WDI had already put together an elegant expansion plan for DAK’s dino area. He’s reportedly particularly enraged that the name that his Imagineering team came up with for a runaway-mine-car-through-an-abandoned-dinosaur-dig ride — the Excavator — for Dinoland USA’s “Phase II” will now be used for a smallish kiddie coaster Eisner is quickly tossing into the area.

Adding to Rohde’s aggravation: DAK’s ‘temporary’ area — Camp Minnie-Mickey — was becoming all the more permanent as each day went by. Exit polls showed that this area’s “Festival of the Lion King” show was the most popular attraction in all of Animal Kingdom. So popular that Disney had to add additional seats to DAK’s “Lion King” theater to increase the show’s capacity. And — with “Lion King III,” another direct-to-video sequel to the original 1994 film, currently in the works — it could now be years before the “Lion King” phenomenon finally fades … leaving all the land around that once-thought-to-be-temporary theater available again for development.

As you can see, Rohde and his Imagineers didn’t have time to moan over “Beastly Kingdom”‘s loss. They’re too busy fighting with Disney Company management, trying to keep Eisner and Co. from ruining the park with their bone-headed cost-cutting maneuvers.

Editor’s Note: This article is an adaptation of the original three-part series from Jim Hill Media, “Is DAK’s Beastly Kingdom DOA?” (December 2000). Pandora – The World of Avatar officially opened at Disney’s Animal Kingdom on May 27, 2017, in the area originally proposed for Beastly Kingdom.

Will There Ever Be a “Beastly Kingdom” at Walt Disney World?

But is “Beastly Kingdom” really dead? At least for the immediate future, it would seem so. Any ambitious plans the Mouse may have had for expansion of Disney’s Animal Kingdom are now completely on hold.

Why for? Because there’s so much other stuff at DAK that’s currently in urgent need of repair. For example: Conservation Station is thought to be a complete disaster. Visitors repeatedly name that area as their least favorite part of Disney’s Animal Kingdom. So the Imagineers are frantically searching for ways to fix up that facility.

And then there’s Kali River Rapids. Though only a year old, the centerpiece attraction for DAK’s Asia area is already falling apart. There are currently so few of that attraction’s original rafts in working condition that visitors often have to wait as much as an hour in line before there’s a raft available for them to board.

But all those Disney unicorn and dragon lovers out there shouldn’t completely lose heart. Long-time Disney theme park observers know it’s wise never to consider a really great concept for a theme park show or attraction completely dead. For the Imagineers have this awful tendency to recycle abandoned ideas.

Consider Disneyland’s long proposed Discovery Bay. Though Tony Baxter hatched the concept for this Jules Verne-meets-Gold Rush-era-San-Francisco Frontierland expansion back in 1977, it wasn’t until 1992 that elements of this proposed Disneyland addition finally turned up in a Disney theme park. Unfortunately for all those US-based Discovery Bay fans, the park that got the land (DiscoveryLand, to be exact) that was inspired by Tony’s concept art was Disneyland – Paris. But some of Discovery Bay did finally make it off the drawing board.

So who knows? Maybe in ten years or so, some Imagineer may come with a clever way to rework the “Dragon’s Tower” storyline. Perhaps that long rumored South American Disney theme park will have a Sleeping Beauty’s castle with a thrill ride — rather than a walking tour — as its main attraction? Maybe this thrill ride will feature a huge AA version of the Maleficent dragon, snarling and breathing fire at riders as they whiz through the attraction’s finale? Stranger things have happened, kids.

Here’s hoping that — some day, in some way — dragons and unicorns turn up in a Disney theme park.

After all, there’s always room for a little more magic in the Magic Kingdom.

Want more behind-the-scenes Disney stories? Dive deeper into the magic with The Disney Dish podcast, where Jim Hill and Len Testa explore Disney news and park history. Listen now at The Disney Dish on Apple Podcasts. For exclusive bonus episodes and even more insider content, check out Disney Unpacked on Patreon.

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Television & Shows

The Untold Story of Super Soap Weekend at Disney-MGM Studios: How Daytime TV Took Over the Parks

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Super Soap Weekends at Disney-MGM Studios

A long time ago in a galaxy that … Well, to be honest, wasn’t all that far away. This was down in Florida after all. But if you traveled to the WDW Resort, you could then experience “Star Wars Weekends.” Which ran seasonally at Disney’s Hollywood Studios Disney World from 1997 to 2015.

Mind you, what most folks don’t remember is the annual event that effectively plowed the road for “Star Wars Weekends.” Which was “Super Soap Weekend.” That seasonal offering — which allowed ABC soap fans to get up-close with their favorite performers from “All My Children,” “General Hospital,” “One Life to Live” and “Port Charles” — debuted at that same theme park the year previous (1996).

So how did this weekend-long celebration of daytime drama (which drew tens of thousands of people to Orlando every Fall for 15 years straight) come to be? 

Michael Eisner’s Daytime TV Origins and a Theme Park Vision

Super Soap Weekend was the brainchild of then-Disney CEO Michael Eisner. His career in media began with short stints at NBC and CBS, but it truly took off in 1964 when he joined ABC as the assistant to Leonard Goldberg, who was the network’s national programming director at the time.

Eisner quickly advanced through the ranks. By 1971, he had become Vice President of Daytime Programming at ABC. That meant he was on the scene when One Life to Live joined the lineup in July 1968 and when All My Children made its debut in January 1970. Even after being promoted to Senior Vice President of Prime Time Programming in 1976, Eisner stayed close to the daytime division and often recruited standout soap talent for ABC’s primetime shows.

Fast forward nearly two decades to July 31, 1995. The Walt Disney Company announced that it would acquire ABC/Cap Cities in a $19 billion deal. Although the acquisition wasn’t finalized until February 1996, Eisner was already thinking ahead. He wanted to use the stars of All My Children, One Life to Live, and General Hospital to draw people to Disney’s theme parks.

He had seen how individual soap stars were drawing huge mall crowds across America since the late 1970s. Now he wanted to bring dozens of them together for something much bigger.

Super Soap Weekend Takes Over Disney-MGM Studios

The very first Super Soap Weekend was announced in June 1996, just a few months after the ABC deal closed. The event was scheduled for October 19 and 20 at Disney-MGM Studios and was a massive success.

The weekend featured panel discussions, autograph sessions, and photo opportunities with the stars of ABC’s daytime dramas. Thousands of fans packed the park for the chance to meet their favorite actors. Due to the overwhelming response, the event became an annual tradition and was eventually moved to Veterans Day weekend each November to better accommodate attendees.

Longtime fans like Nancy Stadler, her mom Mary, and their close friend Angela Ragno returned year after year, making the event a personal tradition and building lifelong memories.

West Coast Events and the ABC Soap Opera Bistro

Disney even tried to recreate the event out west. Two Super Soap Weekends were held at Disneyland Resort, one in April 2002 and another in June 2003.

At Disney’s California Adventure, Eisner also introduced the ABC Soap Opera Bistro, a themed dining experience that opened in February 2001. Guests could dine inside recreated sets from shows like General Hospital and All My Children, including Kelly’s Diner and the Chandler Mansion. The Bistro closed in November 2002, but for fans, it offered a rare opportunity to step into the world of their favorite soaps.

SOAPnet, Port Charles, and the Expansion of Daytime TV at Disney

Eisner’s enthusiasm for soaps extended beyond the parks. In January 2000, he launched SOAPnet, a cable channel dedicated to prime time replays of ABC’s daytime dramas.

During his time at Disney, General Hospital also received a spin-off series titled Port Charles, which aired from June 1997 to October 2003. The show leaned into supernatural plotlines and was another example of Eisner’s commitment to evolving and expanding the soap genre.

The Final Curtain for Super Soap Weekend

In September 2005, Eisner stepped down after 21 years as head of The Walt Disney Company. Bob Iger, who had previously served as President of ABC and Chief Operating Officer of ABC/Cap Cities, took over as CEO. While Iger had deep ABC credentials, he didn’t share Eisner’s passion for daytime television.

In the fall of 2008, Disney hosted the final Super Soap Weekend at what was then still called Disney-MGM Studios. That same year, the park was rebranded as Disney’s Hollywood Studios, and Disney began shifting away from television-focused experiences.

Within the next five years, the rest of Eisner’s soap legacy faded. One Life to Live was canceled in January 2012. SOAPnet was rebranded as Disney Junior in February 2013. Later that year, All My Children ended its 41-year run on ABC.

Only General Hospital remains on the network today, the last standing soap from the golden age of ABC Daytime.

A New Chapter for Daytime TV and Super Soap Fans

The soap genre may have faded from its former glory, but it’s not gone. On February 24, 2025, CBS premiered a brand-new daytime drama called Beyond the Gates, marking the first new soap launch in years.

Meanwhile, All My Children alum Kelly Ripa has been actively working on a revival. In September 2024, she mentioned a holiday-themed movie set in Pine Valley that would bring back many original cast members. The project was in development for Lifetime, though its current status is unclear.

And what about Super Soap? Fans like Nancy and Angela still hope Disney will bring it back. Even if it only featured the cast of General Hospital, it would be a welcome return for longtime viewers who miss that one weekend a year where the magic of Disney collided with the drama of daytime TV.

If you want to hear firsthand what it was like to be part of Super Soap Weekend, be sure to listen to our I Want That Too podcast interview with actor Colin Egglesfield. He shares behind-the-scenes memories from his days as Josh Madden on All My Children and what it meant to be part of one of the most unique fan events in Disney park history.

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History

The Super Bowl & Disney: The Untold Story Behind ‘I’m Going to Disneyland!’

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One of the highlights of the Super Bowl isn’t just the game itself—it’s the moment when the winning quarterback turns to the camera and exclaims, “I’m going to Disney World!” This now-iconic phrase has been a staple of post-game celebrations for decades. But where did this tradition begin? Surprisingly, it didn’t originate in a stadium but at a dinner table in 1987, in a conversation involving Michael Eisner, George Lucas, and aviation pioneers Dick Rutan and Jeana Yeager.

Credit: AP News

The Unlikely Beginning of a Marketing Sensation

To understand the origins of this campaign, we have to go back to December 1986, when the Rutan Voyager became the first aircraft to fly around the world without stopping or refueling. Pilots Dick Rutan and Jeana Yeager completed the nine-day journey on December 23, 1986, flying over 26,000 miles before landing at Edwards Air Force Base. Their historic achievement earned them national recognition, and just days later, President Ronald Reagan awarded them the Presidential Citizen Medal at the White House.

Meanwhile, Disney was gearing up for the grand opening of Star Tours at Disneyland, set for January 12, 1987. Following its usual playbook of associating major theme park attractions with real-world pioneers, Disney’s PR team invited astronauts Gordon Cooper and Deke Slayton to the launch event. But in a twist, they also invited Rutan and Yeager, who were still making headlines.

Credit: Endor Express

A Dinner Conversation That Changed Advertising Forever

After the Star Tours opening ceremony, a private dinner was held with Disney CEO Michael Eisner, George Lucas, and Eisner’s wife, Jane. During the meal, Eisner asked Rutan and Yeager, “You just made history. You traveled non-stop around the planet on a plane without ever refueling. How are you ever going to top that, career-wise? What are you two gonna do next?”

Without hesitation, Jeana Yeager replied, “Well, after being cramped inside that tiny plane for nine days, I’m just glad to be anywhere else. And even though you folks were nice enough to fly us here, invite us to your party… Well, as soon as we finish eating, I’m gonna go over to the Park and ride some rides. I’m going to Disneyland.”

Jane Eisner immediately recognized the power of Yeager’s statement. On the car ride home, she turned to Michael and said, “That’s a great slogan. I think you should use that to promote the theme parks.” Like many husbands, Michael initially dismissed the idea, but Jane persisted. Eventually, Eisner relented and pitched it to his team.

The Super Bowl Connection

With Super Bowl XXI just around the corner, Disney’s PR team saw an opportunity. The game was set for January 25, 1987, at the Rose Bowl in Pasadena—just miles from Disney Studios. What if they convinced the winning quarterback to say, “I’m going to Disneyland” live on-air?

Disney quickly struck a deal with both quarterbacks—Phil Simms of the New York Giants and John Elway of the Denver Broncos—offering each $75,000 to deliver the line if their team won. Simms led the Giants to victory, making history as the first athlete to say, “I’m going to Disney World!” on national television.

A Marketing Triumph

That year’s Super Bowl had the second-highest viewership in television history, with 87 million people watching Simms say the famous line. The next day, Disney turned the clip into a national commercial, cementing the phrase as a marketing goldmine.

Since then, “I’m going to Disneyland” (or Disney World, depending on the commercial) has been a staple of championship celebrations, spanning the NFL, NBA, and even the Olympics. What started as a casual remark at dinner became one of the most successful advertising campaigns in history.

A Lasting Legacy

Jane Eisner’s keen instinct and Disney’s ability to act quickly on a great idea created a tradition that continues to captivate audiences. The “I’m going to Disneyland” campaign remains a testament to the power of spontaneous inspiration and smart marketing, proving that sometimes, the best ideas come from the most unexpected places.

To learn more about Disney’s ties to the world of sports, check out I Want That Too: A Disney History and Consumer Product Podcast.

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