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King Kahl: A personal look at Disney’s master animator, Milt Kahl

Animation industry legend Floyd Norman returns to JHM with a great new article about one of Disney's "Nine Old Men," Milt Kahl.

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Much has been written about Milt Kahl, and his unique style and influence on Walt Disney's animated films over the years. He was an incredible draftsman, designer, and animator, and there are a number of books and articles discussing his life and work. This is not another perspective on the life and work of Milt Kahl. Just a personal view of one of the most talented and fascinating characters I've had the pleasure of working with at the Walt Disney studio.

When I began my animation career at the Disney studio as an apprentice inbetweener, my early assignments included working on Mickey Mouse Club segments, and doing inbetweens on Donald Duck shorts. My boss, animation coordinator, Andy Engman decided I was ready for a move up the ladder, so he decided to test this young artist's talent on what was considered a premiere assignment. The opportunity to work on a Disney feature animated film.

This was the Walt Disney studio in the nineteen fifties, and at that time, Disney animators were highly regarded. Those select few who contributed to the feature division were considered the elite of Walt's talented staff. You can imagine my trepidation as I made my way down the main hallway of the animation building one quiet Monday morning to my first feature film assignment.

D-wing, was located on the first floor of the animation building, and as I entered the wing off the main hallway, I saw the directory to my right. I quickly scanned the names in order to find the artist I was assigned to. The list was a who's who of Disney's best. Ollie Johnston, Frank Thomas, Marc Davis, Eric Larson, and even Ward Kimball, though Ward had long since departed D-wing to work on his "space films" upstairs. I opened the inner door leading into the wing, and saw a number of artists intently working away at their desks. At the far end of the wing, I found the artist who would have my first assignment on the movie, Sleeping Beauty. The soft spoken young artist was named Tom Ferriter, and he shared this office with Milt Kahl's key assistant, Stan Green who sat near the window. Behind me was a door that led to the adjoining office, though it remained closed. I didn't need reminding who occupied the next office, because suddenly we heard the crash of a fist slamming hard on a desk. "Dammit!" shouted the artist. "Doesn't any %#*$!?# here know how to draw!?" I stood trembling with drawings in hand, fearful that the "ogre" might suddenly come crashing through the door and devour us all. On a quiet Monday morning, this was my introduction to Disney's master animator, Milt Kahl.

Keep in mind this was not the Disney studio of today, and back then, animators were regarded as near royalty. Months went by before I even saw Milt Kahl. I would pick up my scenes from Tom, and sometimes take corrections from Stan. The man next door, however, was still a mystery. In time, I got my first glimpse of Kahl as he and other animators made their way upstairs for a "sweatbox" meeting with Walt. All of us kids were in such awe of Disney animators back then, we dared not even speak to them. On occasion, an animator would stroll into our offices looking for his assistant, and we would all snap to attention, as though a military officer had come into our presence.

Years rolled by, and after the completion of 101 Dalmatians, I was told that I would be moving to D-Wing as animation began on The Sword in the Stone. Once again, I was teamed with Key Assistant, Stan Green, only this time I would also be working as assistant animator for the great Milt Kahl. Though I now had years of experience under my belt as both assistant animator and on occasion, animator, this new job was not one I took lightly. Milt Kahl did not suffer fools, and expected only the highest level of work on his scenes. I couldn't help but wonder, would I be the first to screw up a Milt Kahl scene?

Milt Kahl was not simply a presence in D-wing, he was a force. His arrival every morning was evident by sound of the wing's hallway door slamming open, and you heard the heavy footsteps, as the tall Dutchman stomped down the hall to his office. Not much was heard from Kahl until coffee break, when Stan Green fetched coffee, and a select few joined the boss as he held court. Then, it was back to work until lunch when Milt enjoyed a game of chess with fellow animators, Amby Paliwoda or Freddy Hellmich. Milt was demanding in every area of his life, and loosing a chess game was no exception. A loud, "dammit!" and the sound of chess piecing flying across the room was a sure indication that the master animator had lost another game.

In time, I quickly got over my fear of screwing up Milt's scenes on The Sword in the Stone. "Cleaning up," or as it was soon to be called, "touching up," Milt's scenes turned out to be a breeze. His drawings were masterful, and no one was going to make them any better. The thinking had already been done, and all the assistant had to do was follow his lead. The Sword in the Stone was one of the few films I worked on from start to finish, but every sequence proved to be a learning experience and a sheer delight. I seldom joined Milt at the moviola when scenes were returned from camera, but the day the Madame Mim scenes came in was an exception. We laughed our heads off as Mim cavorted through the scene. It was clear Milt was at the top of his game, and his animation was truly inspirational for a young animator like myself. Milt said he got the idea for the "sexy vamp" Mim transforms into from one of the young women upstairs in the layout department. A tall leggy redhead named Sylvia, was easily recognized by most of the staff.

Milt Kahl's approach to work was just as unique as everything else in his life. I would often pass his office door and see him sitting at his desk staring into space. Hours would pass, and Kahl would not have made a single drawing. Then, as if by magic, he would pick up his pencil and fill several pages with inspired sketches. It was as though the scene was already completed in his head, and all he had to do was transfer it to paper. He worked with incredible efficiency, and wasted not a single drawing. At the end of the day, young scavengers would raid the animator's waste baskets for discarded drawings. A late night visit to Kahl's office would prove fruitless. Milt's waste basket, as always, remained empty. One might be tempted to conclude the master animator simply never made a bad drawing.

Should a young artist find him or herself working in D-wing, they needed to know the rules. Rule number one was, never disturb Milt Kahl while he was working. He focused in on his drawings like a laser. The slightest noise would prove a distraction, and the irascible animator would soon visit those who talked too loudly, or dared to crank up the radio. I still remember the sight of an annoyed Milt Kahl standing at our office door. His tall hulking frame filled the doorway, as he shouted, "Where's that blankety blank noise coming from?" From then on, music lovers in D-wing were advised to invest in headphones.

In the spring of 1966, I finally left D-wing, and moved upstairs to the story department on the new film, The Jungle Book. Though it was a real opportunity to have made the move to story, I still missed D-wing, the animators, and especially, Milt Kahl. I missed his hardy laugh at the gags I would post on my office door, and I missed the yelling back and fourth across the hallway, as the animators ragged on each other with friendly insults such as, "You can't draw your ass!" We didn't know it at the time, but the good days were about to end. Before the year was out, Walt Disney would be dead.

Milt Kahl continued to animate throughout the seventies, but it was clear he was growing disenchanted with the Disney studio. Stan Green continued to fetch coffee, and a new group of young artists like Andreas Deja and Glen Keane sought his council at break time. The Walt Disney studio was now moving in a new direction, and Milt Kahl had finally had enough of the "New Disney." In the seventies leadership vacuum, arrogant young animation upstarts began to make their move to control the studio's animated films. Kahl was having no part of this, and gave notice to then CEO, Ron Miller, that he was leaving Disney for good.

Milt Kahl's departure ushered in a new era when artists would no longer control animation film making at the Walt Disney studio. Worse, it seemed to foreshadow a time when artists at the Disney studio would no longer be respected, period. Walt Disney put a great deal of faith and trust in the hands of his top animators. He expected no less than the best, and guys like Milt Kahl never let him down. Milt Kahl's contribution to the art of Disney animation is immeasurable, and his work will continue to delight millions for years to come. If indeed, animators could be considered royalty, there's no doubt Milt Kahl would be king.


Did you enjoy Floyd's column today? well, if so, please be aware that there are already two great collections of Norman's writings & cartoons on the market: his original collection of cartoons and stories — "Faster! Cheaper! The Flip Side of the Art of Animation" (which is available for sale over at John Cawley's excellent www.cataroo.com web site) as well as the follow-up to that book, "Son of Faster, Cheaper." Which you can purchase by clicking on that the image on to the right, which will take you straight over to Afrokids.com.

If you're an animation fan and don't already own either of these two great books, NOW would be a really good time to get them!

Go to the Afro-Kids Store

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

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Unpacking the History of the Pixar Place Hotel

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Pixar Place Hotel, the newly unveiled 15-story tower at the Disneyland Resort, has been making waves in the Disney community. With its unique Pixar-themed design, it promises to be a favorite among visitors.

However, before we delve into this exciting addition to the Disneyland Resort, let’s take a look at the fascinating history of this remarkable hotel.

The Emergence of the Disneyland Hotel

To truly appreciate the story of the Pixar Place Hotel, we must turn back the clock to the early days of Disneyland. While Walt Disney had the visionary ideas and funding to create the iconic theme park, he faced a challenge when it came to providing accommodations for the park’s visitors. This is where his friend Jack Wrather enters the picture.

Jack Wrather, a fellow pioneer in the television industry, stepped in to assist Walt Disney in realizing his dream. Thanks to the success of the “Lassie” TV show produced by Wrather’s company, he had the financial means to build a hotel right across from Disneyland.

The result was the Disneyland Hotel, which opened its doors in October 1955. Interestingly, the early incarnation of this hotel had more of a motel feel than a hotel, with two-story buildings reminiscent of the roadside motels popular during the 1950s. The initial Disneyland Hotel consisted of modest structures that catered to visitors looking for affordable lodging close to the park. While the rooms were basic, it marked the beginning of something extraordinary.

The Evolution: From Emerald of Anaheim to Paradise Pier

As Disneyland’s popularity continued to soar, so did the demand for expansion and improved accommodations. In 1962, the addition of an 11-story tower transformed the Disneyland Hotel, marking a significant transition from a motel to a full-fledged hotel.

The addition of the 11-story tower elevated the Disneyland Hotel into a more prominent presence on the Anaheim skyline. At the time, it was the tallest structure in all of Orange County. The hotel’s prime location across from Disneyland made it an ideal choice for visitors. With the introduction of the monorail linking the park and the hotel, accessibility became even more convenient. Unique features like the Japanese-themed reflecting pools added to the hotel’s charm, reflecting a cultural influence that extended beyond Disney’s borders.

Japanese Tourism and Its Impact

During the 1960s and 1970s, Disneyland was attracting visitors from all corners of the world, including Japan. A significant number of Japanese tourists flocked to Anaheim to experience Walt Disney’s creation. To cater to this growing market, it wasn’t just the Disneyland Hotel that aimed to capture the attention of Japanese tourists. The Japanese Village in Buena Park, inspired by a similar attraction in Nara, Japan, was another significant spot.

These attractions sought to provide a taste of Japanese culture and hospitality, showcasing elements like tea ceremonies and beautiful ponds with rare carp and black swans. However, the Japanese Village closed its doors in 1975, likely due to the highly competitive nature of the Southern California tourist market.

The Emergence of the Emerald of Anaheim

With the surge in Japanese tourism, an opportunity arose—the construction of the Emerald of Anaheim, later known as the Disneyland Pacific Hotel. In May 1984, this 15-story hotel opened its doors.

What made the Emerald unique was its ownership. It was built not by The Walt Disney Company or the Oriental Land Company (which operated Tokyo Disneyland) but by the Tokyu Group. This group of Japanese businessmen already had a pair of hotels in Hawaii and saw potential in Anaheim’s proximity to Disneyland. Thus, they decided to embark on this new venture, specifically designed to cater to Japanese tourists looking to experience Southern California.

Financial Challenges and a Changing Landscape

The late 1980s brought about two significant financial crises in Japan—the crash of the NIKKEI stock market and the collapse of the Japanese real estate market. These crises had far-reaching effects, causing Japanese tourists to postpone or cancel their trips to the United States. As a result, reservations at the Emerald of Anaheim dwindled.

To adapt to these challenging times, the Tokyu Group merged the Emerald brand with its Pacific hotel chain, attempting to weather the storm. However, the financial turmoil took its toll on the Emerald, and changes were imminent.

The Transition to the Disneyland Pacific Hotel

In 1995, The Walt Disney Company took a significant step by purchasing the hotel formerly known as the Emerald of Anaheim for $35 million. This acquisition marked a change in the hotel’s fortunes. With Disney now in control, the hotel underwent a name change, becoming the Disneyland Pacific Hotel.

Transformation to Paradise Pier

The next phase of transformation occurred when Disney decided to rebrand the hotel as Paradise Pier Hotel. This decision aligned with Disney’s broader vision for the Disneyland Resort.

While the structural changes were limited, the hotel underwent a significant cosmetic makeover. Its exterior was painted to complement the color scheme of Paradise Pier, and wave-shaped crenellations adorned the rooftop, creating an illusion of seaside charm. This transformation was Disney’s attempt to seamlessly integrate the hotel into the Paradise Pier theme of Disney’s California Adventure Park.

Looking Beyond Paradise Pier: The Shift to Pixar Place

In 2018, Disneyland Resort rebranded Paradise Pier as Pixar Pier, a thematic area dedicated to celebrating the beloved characters and stories from Pixar Animation Studios. As a part of this transition, it became evident that the hotel formally known as the Disneyland Pacific Hotel could no longer maintain its Paradise Pier theme.

With Pixar Pier in full swing and two successful Pixar-themed hotels (Toy Story Hotels in Shanghai Disneyland and Tokyo Disneyland), Disney decided to embark on a new venture—a hotel that would celebrate the vast world of Pixar. The result is Pixar Place Hotel, a 15-story tower that embraces the characters and stories from multiple Pixar movies and shorts. This fully Pixar-themed hotel is a first of its kind in the United States.

The Future of Pixar Place and Disneyland Resort

As we look ahead to the future, the Disneyland Resort continues to evolve. The recent news of a proposed $1.9 billion expansion as part of the Disneyland Forward project indicates that the area surrounding Pixar Place is expected to see further changes. Disneyland’s rich history and innovative spirit continue to shape its destiny.

In conclusion, the history of the Pixar Place Hotel is a testament to the ever-changing landscape of Disneyland Resort. From its humble beginnings as the Disneyland Hotel to its transformation into the fully Pixar-themed Pixar Place Hotel, this establishment has undergone several iterations. As Disneyland Resort continues to grow and adapt, we can only imagine what exciting developments lie ahead for this iconic destination.

If you want to hear more stories about the History of the Pixar Place hotel, check our special edition of Disney Unpacked over on YouTube.

Stay tuned for more updates and developments as we continue to explore the fascinating world of Disney, one story at a time.

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History

From Birthday Wishes to Toontown Dreams: How Toontown Came to Be

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Mickey's Birthday Land

In the latest release of Episode 4 of Disney Unpacked, Len and I return, joined as always by Disney Imagineering legend, Jim Shull. This two-part episode covers all things Mickey’s Birthday Land and how it ultimately led to the inspiration behind Disneyland’s fan-favorite land, “Toontown”. But let’s not get ahead of ourselves here. It all starts in the early days at Disneyland.

Early Challenges in Meeting Mickey

Picture this: it’s the late 1970s and early 1980s, and you’re at Disneyland. You want to meet the one and only Mickey Mouse, but there’s no clear way to make it happen. You rely on Character Guides, those daily printed sheets that point you in Mickey’s general direction. But let’s be honest, it was like finding a needle in a haystack. Sometimes, you got lucky; other times, not so much.

Mickey’s Birthdayland: A Birthday Wish that Came True

Fast forward to the late 1980s. Disney World faced a big challenge. The Disney-MGM Studios Theme Park was under construction, with the company’s marketing machine in full swing, hyping up the opening of Walt Disney World’s third theme park, MGM Studios, in the Spring of 1989. This extensive marketing meant that many people were opting to postpone their family’s next trip to Walt Disney World until the following year. Walt Disney World needed something compelling to motivate guests to visit Florida in 1988, the year before Disney MGM Studios opened.

Enter stage left, Mickey’s Birthdayland. For the first time ever, an entire land was dedicated to a single character – and not just any character, but the mouse who started it all. Meeting Mickey was no longer a game of chance; it was practically guaranteed.

The Birth of Birthdayland: Creative Brilliance Meets Practicality

In this episode, we dissect the birth of Mickey’s Birthdayland, an initiative that went beyond celebrating a birthday. It was a calculated move, driven by guest feedback and a need to address issues dating back to 1971. Imagineers faced the monumental task of designing an experience that honored Mickey while efficiently managing the crowds. This required the perfect blend of creative flair and logistical prowess – a hallmark of Disney’s approach to theme park design.

Evolution: From Birthdayland to Toontown

The success of Mickey’s Birthdayland was a real game-changer, setting the stage for the birth of Toontown – an entire land that elevated character-centric areas to monumental new heights. Toontown wasn’t merely a spot to meet characters; it was an immersive experience that brought Disney animation to life. In the episode, we explore its innovative designs, playful architecture, and how every nook and cranny tells a story.

Impact on Disney Parks and Guests

Mickey’s Birthdayland and Toontown didn’t just reshape the physical landscape of Disney parks; they transformed the very essence of the guest experience. These lands introduced groundbreaking ways for visitors to connect with their beloved characters, making their Disney vacations even more unforgettable.

Beyond Attractions: A Cultural Influence

But the influence of these lands goes beyond mere attractions. Our episode delves into how Mickey’s Birthdayland and Toontown left an indelible mark on Disney’s culture, reflecting the company’s relentless dedication to innovation and guest satisfaction. It’s a journey into how a single idea can grow into a cherished cornerstone of the Disney Park experience.

Interested in learning about Jim Shull’s original idea for a Winnie the Pooh ride? Here’s concept art of the attraction proposed for the original Toontown in Disneyland. More on [Disney Unpacked].

Unwrapping the Full Story of Mickey’s Birthdayland

Our two-part episode of Disney Unpacked is available for your viewing pleasure on our Patreon page. And for those seeking a quicker Disney fix, we’ve got a condensed version waiting for you on our YouTube channel. Thank you for being a part of our Disney Unpacked community. Stay tuned for more episodes as we continue to “Unpack” the fascinating world of Disney, one story at a time.

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