General
Looking Back at Lasseter at LACMA
On the road from VES 2004, Jim Hill looks back at some of the guiding principles animator and director John Lasseter has adhered to in bringing his films to life, and why it’s been so successful.
Hey, folks!
Greetings from San Rafael, CA. Nancy and I have been up in this neck of the woods for the past three days attending “VES 2004: A Festival of Visual Effects.” And I’ll sharing some stories about what I learned at that event in the not-so-distant future. But – as of right now – we’re on our way to Ron & Diane Disney Miller’s Silverado Vineyard, followed by a tribute to the Charles Schulz museum in Santa Rosa, CA.
Speaking of Schulz … Jackson “Pop Culture” King has contributed a brand new column to the site about Schulz’s first attempt at a comic strip, “Li’l Folks.” Which I hope you’ll enjoy reading.
And – speaking of reading – though (what with all the traveling I’ll be doing over the next day or so) I won’t really have time to do much writing over the next couple of days, I have dug a few pieces out of the JHM files that I think you’ll enjoy. One is a 1993-era interview, where then-WDI senior VP Bob Weis talks in detail about what his plans for “Disney’s America.”
And what you’ll find below is a cutting from a bigger article that I never quite got around to completing. A piece about John Lasseter’s appearance at the Los Angeles County Museum of Art back in January 2002. When John talked about his ties to the Walt Disney Company, the early days at Pixar as well as what Lasseter felt was the real secret to Pixar’s success. Which WASN’T technology, but …
… storytelling. Pixar has found a new way to tell a story without getting in the way of the story. To tell the story so well that the storyteller disappears.
At the very start of his talk, John talked about how often he’d come to LCMA a lot while he was a student at Cal Arts. The very hall where he was speaking at this “15 Years of Pixar” event was where Lasseter went to see film festivals and first discovered filmmakers like Preston Sturges.
John grew up in Whittier, CA. Worked at Disneyland as a teen. Went to Cal Arts, then got hired by Walt Disney Studios as an animator. During the time that he was attending Cal Arts, there was the prevailing feeling that animation was just for kids. But Walt Disney never made a movie just for kids. Chuck Jones too. Yet – in the late 1960s / early 1970s – animation was stuck in the kiddie ghetto.
For Lasseter, a pivotal moment for him came in May 1977 – when he stood in line at Grauman Chinese Theater for six hours to attend “Star Wars.” The anticipation of all those in lines was incredible. And then to get into the theater and finally see the movie. How it so aggressively entertained the audience.
John left the screening shaking. Surrounded by people who had been thoroughily entertained. And then he had an ephiphony: Animation could do this.
While working at Disney on “Mickey’s Christmas Carol,” John got to see early tests for “Tron” and thought: This is like discovered gold. This is amazing. You can move a camera (via computer) like a steadicam in & around objects. A steadicam shot in animation just seemed extraordinary at the time.
To illustrate their enthusiasm for the potential of this break-through in animation, Lasseter and his “good friend” Glen Keane did a 30 second test film build around “Where the Wild Things Are.” Disney management – while impressed with the test – didn’t know what to make of it. (You have to keep in mind that the Disney management of this era was only interested in doing things if it made operation quicker / cheaper … Which – when you think about it – means that things haven’t really changed all that much in the last 20 years … Anyway …)
What was frustrating to John was that the business of making a movie hasn’t changed all that much since the days of D.W. Griffith. Sure, we’ve got sound & color now. But the industry seemed reluctant to move the next level.
Lasseter felt that it was time for Hollywood to embrace new forms, new technology. To develop a digital editing machine, to do sound effects with computers.
EX: Compositing. It was a true breakthrough when effects people began compositing effects shots digitally, not optically. Today, not one film is made without computers. There hasn’t been an optical printer used in Hollywood for almost 10 years.
Ed Catmull borrowed John from Disney for what initially was supposed to be just a six month long loan out. Kept extending. Steve Jobs bought the company in 1986 from George Lucas at fire sale prices (Lucas was looking for cash to settle with his wife, Marsha). At the time, Pixar didn’t have a name … And – once it was named – Jobs immediately began looking for someone to unload the company on.
To keep Pixar alive, Catmull suggested “let’s do a film for Siggraph.” Since John had done traditional animation, this assignment got dropped in his lamp. But which character should they animate? And doing what?
This is when he and Ed began fixating on the Luxo lamp on John’s desk. Its simple grouping of shapes suggested that this might be something they could animate. So Lasetter broke out his ruler and started modeling the thing, with his Pixar partners teaching him home to do it.
IMPORTANT THING TO REMEMBER: Lasseter’s student film for Cal Arts (Which won the school’s equivalent of an Academy Award and helped John land an animator’s job at Disney) also starred a lamp.
About this same time, Pixar employee Tom Porter had a new baby son which he’d bring into work. And everyone loves babies. So John suddenly came up with idea of a baby lamp interacting with its parent. But the big question then was: what would a baby lamp look like? What should the scale be? So Lasseter broke out his ruler again and began crunching the numbers. Should the head be bigger? The light blub the same size.
The short debuted at the 1986 Siggraph show in Dallas to a tremendous response. Why? Well, up until this point, all computer animation had been done by the guys who wrote the software. Who are all brilliant guys, but they’re not animators. They don’t know how to bring inanimate objects to life, to give them personality.
Lasseter made the comparison that if only the guys who wrote the software were allowed to make computer animated films, that would be the equivalent of all paintings could only be painted by the guys who mixed the chemicals that made the paints.
This is why all the software guys kept making movies that screamed “We’re computer animated.” Which might the stereotypical chrome ball hovering over a black & white checkerboard.
Only George Lucas (and Lasseter) seemed to see computer animation for what it was: a new tool to use when making movies.
So Lasseter looking around and sized up his competition. He was surrounded by PhDs, but these guys couldn’t make something come alive with pure movement like he could. After all, they hadn’t gone to Cal Arts and trained with great professors. Or worked at Walt Disney Studios and sat next to Frank & Ollie, getting ideas from watching them work.
“Hey, if you can do that, can you do this? Art challenges technology and technology inspires the art.”
“That film was so funny. What software did you use?” People kept thinking that Pixar’s special brand of software had made “Luxo Jr.” so funny. Which – I guess – is understandable. After, computer animation is an art form that rose out of science. But all the principles, theories used in the creation of this short were actually developed on old Walt Disney Studios techniques.
If you apply traditional animation principles to computer animation, you can make characters come to life.
Thing to remember: The computer’s a tool. The film – though it may be CGI – still has to be produced by a person. The animator makes the drawing, not the pencil.
All previous computer animated films seemed obsessed with the flying camera thing. No real story. Whereas Pixar’s “Luxo Jr.” – due to the project’s limitations – did the best they could with what they had. Not enough computer power available (or enough money ) to have the background move or even really be detailed. So it remained black. And since the characters being animated were lamps, they couldn’t really move. At least in the traditional sense.
So – as result – Lasseter rose to the challenge, focusing on the characters and the story. Which is why “Luxo Jr.” caused such a sensation.
Proudest moment: Lynn (big computer muckety muck) came up to John at Siggraphic and asks: “Was the parent lamp the mother or the father?” (Lasseter had been expecting this guy to ask some sort of technical question)
This is where the Pixar’s golden rule emerged: Story is king. “Luxo Jr.”‘s reception inspired John, told him he was on the right track.
This was the moment that John Lasseter became aware that he was the luckiest person in the world, that he had the best job in the world. Because — at this time — he was Pixar’s only animator.
And the rest of the story … I think you know.
General
Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District
Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.
Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.
Photo by Jim Hill
Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.
Photo by Jim Hill
Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building
…
Photo by Jim Hill
… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball is kept).
Photo by Jim Hill
But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created.
Photo by Jim Hill
And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.
Photo by Jim Hill
Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …
Photo by Jim Hill
… the postman delivering the mail …
Photo by Jim Hill
… the hot dog vendor working at his cart …
Photo by Jim Hill
Photo by Jim Hill
… the street musician playing for tourists …
Photo by Jim Hill
Not to mention the tourists themselves.
Photo by Jim Hill
But right alongside the bronze businessmen …
Photo by Jim Hill
… and the tired grandmother hauling her groceries home …
Photo by Jim Hill
… there were also statues representing people who were
from out-of-town …
Photo by Jim Hill
… or — for that matter — out-of-time.
Photo by Jim Hill
These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.
Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill
Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"
Mind you, for those of you who aren't big fans of the
impressionists …
Photo by Jim Hill
… there's also an array of American icons. Among them
Marilyn Monroe …
Photo by Jim Hill
… and that farmer couple from Grant Wood's "American
Gothic."
Photo by Jim Hill
But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.
Photo by Jim Hill
By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).
Photo by Jim Hill
By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th.
General
Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues
Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.
Photo by Jim Hill
I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.
Photo by Jim Hill
Take — for example — all of "The Secret Life of
Pets" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.
Photo by Jim Hill
Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.
Photo by Jim Hill
And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice" to start trending on Twitter today — brought
the Batmobile to Las Vegas.
Photo by Jim Hill
Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.
Photo by Jim Hill
That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.
Photo by Jim Hill
And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.
Photo by Jim Hill
Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.
Photo by Jim Hill
I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.
Photo by Jim Hill
I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.
Photo by Jim Hill
Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.
Photo by Jim Hill
Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis —
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."
Photo by Jim Hill
Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with production of Genndy Tartakovsky's
"Popeye" movie. But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.
Photo by Jim Hill
And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.
Photo by Jim Hill
"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.
Photo by Jim Hill
I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.
Photo by Jim Hill
And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.
Photo by Jim Hill
And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."
Photo by Jim Hill
And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."
Photo by Jim Hill
One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.
Photo by Jim Hill
Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.
Your thoughts?
General
It takes more than three circles to craft a Classic version of Mickey Mouse
You know what Mickey Mouse looks like, right? Little guy,
big ears?
Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park (especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.
Copyright Disney Enterprises,
Inc.
All rights reserved
Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.
Copyright Disney Enterprises, Inc. All rights
reserved
Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.
Copyright Disney Enterprises,
Inc. All rights reserved
That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.
Take — for example — Disney
California Adventure
Park's "World of Color:
Celebrate!" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.
Copyright Disney Enterprises,
Inc.
All rights reserved
Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.
"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "
Copyright Disney Enterprises,
Inc. All rights reserved
"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"
Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.
Copyright Disney
Enterprises, Inc. All rights reserved
"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."
But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.
Copyright Disney Enterprises,
Inc. All rights reserved
"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."
And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.
Copyright Disney Enterprises,
Inc. All rights reserved
"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.
Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.
Copyright Disney Enterprises,
Inc. All rights reserved
"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."
So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?
Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved
"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."
This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015
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