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Monday MouseWatch : WDI hopes that its “Living Character Initiative” will make up for losing “Harry Potter” as well as Kuka’s robotic arm technology

It’s been a bruising couple of months for the Imagineers. What with Universal Studios acquiring the theme park rights to J.K. Rowling’s characters as well as gaining exclusive use of a technology that the guys in Glendale already had plans for. But Jim Hill details how WDI hopes to bounce back with a little help from Pixar

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By now, you’ve probably heard that Nikki Finke has confirmed what I wrote back back on February 5th (Though — to be fair here — I guess I should acknowledge that it was actually Arthur Levine of About.com & Lance Hart of Screamscape who first reported this story). That Universal Studios has in fact scored the theme park rights to J.K. Rowling‘s characters. More importantly, that Universal will shortly be announcing its plans to add a whole “Harry Potter” -themed land to the line-up of attractions that the company currently has at its “Islands of Adventure” theme park.


Mind you, Universal can’t be all that happy about Ms. Finke (Or me, Mr. Levine & Mr. Hart, for that matter) letting Crookshanks out of the bag. Given the elaborate security precautions that the company had put in place in order to keep “Project Strongarm” under wraps. With a 24-hour guard being placed on the Universal Studios Hollywood soundstage where that mock-up of the flying Ford Anglia had been built. Where only key members of the creative team and/or senior General Electric / NBC / Universal officials were actually allowed in to view and then ride the prototype.



Copyright 2002 Warner Bros.


Now you’d think — given the enormous amount of time, money & effort that the Walt Disney Company had wasted over the past few years in trying to woo Ms. Rowling, so that the Mouse could then score the exclusive theme park rights to “Harry Potter” — that the Imagineers would be rather upset to see Universal Studios wind up with those rights instead. But that’s honestly not the story that I’ve been hearing coming out of Glendale.


If anything, the guys at WDI are breathing a sigh of relief that it’s Universal — rather than Disney — that will now have to deal with J.K. on a daily basis. Based on the tales that I’ve been told about Mickey’s protracted negotiations with Ms. Rowling … Well, let’s just say that the author of the “Harry Potter” series is said to be somewhat difficult to deal with.



Photo courtesy of Google Images


Wait a minute. It’s probably not all that fair of me to characterize J.K. in this fashion. So how’s about instead that I say that Ms. Rowling was reported to be very protective of her characters. More to the point, that she supposedly had some very definite ideas about what a theme park version of Harry Potter’s world should look like.


How so? Well, according to the folks that I’ve spoken with who worked on the Disney version of this project … J.K. allegedly wanted each & every guest who was experiencing the theme park version of Harry Potter’s world to do so by first entering the Leaky Cauldron pub. Where — by tapping on just the right brick (“Three up and two across … “) — they’d then gain access to Diagon Alley, that odd collection of Wizards-only shops & restaurants that’s hidden away in the heart of London.



Copyright 2001 Warner Bros.


From this area (Which was — at least in the stand-alone version of the proposed “Harry Potter” theme park — supposed to have been the equivalent of Main Street U.S.A. at Disneyland. As in: That area that established the style & the tone of the theme park to follow. More importantly, Diagon Alley would have been where most of the guests purchased their souvenirs before exiting the park that night), these folks were then supposed to have made their way to Platform 9 & 3/4 at King’s Cross Station. Where — after magically piercing the barrier that separates the Muggle world from the Wizard world — guests would have then been able to board a full-sized version of the Hogwarts Express for a trip to Harry’s alma mater.


Which admittedly (on paper, anyway) sounds wonderful. But to the folks who actually run the Parks & Resorts side of things at the Walt Disney Company, what Rowling was reportedly asking for sounded unfeasible. Never mind the costs involved in building such an elaborate recreation of Harry Potter’s world, just the guest-flow issues (EX: In order to give each & every guest the experience of entering Diagon Alley through the Leaky Cauldron … Well, that meant that the Mouse would have had to have built multiple versions of this seedy pub and then staffed each of these) were enough to give these Ops experts agita.



Copyright 2001 Anheuser-Busch, Inc.


Even though this “Harry Potter” project was once viewed as Disney’s possible answer to Anheuser-Busch‘s Discovery Cove (Where every day, 1000 guests each pay nearly $300 for the opportunity to swim with dolphins at this ultra-exclusive theme park) … In the end, given everything that Ms. Rowling was allegedly insisting upon, Mouse House executives thought that it would take a decade or more to finally get a return on their initial investment. And given that no one within the company could actually guarantee that the public’s interest in “Harry” wouldn’t wane after the seventh book was published and the last “Potter” motion picture had been released … Well, it was then thought that it might be best if the Mouse took a pass on this particular project.


Plus (to be blunt here) given that — just about this same time — the Walt Disney Company was wrapping up its deal to acquire Pixar Animation Studios … Well, it was felt that the characters that John Lasseter & Co. had already created (Not to mention all of the animated features that this talented group of film-makers would be making for the Mouse in the future) would more than off-set the loss of the theme park rights to “Harry Potter.”


As one Imagineering insider told me last week:



“Given how difficult Rowling had been to deal with, losing “Harry Potter” wasn’t really that much of a loss. But Universal scoring an exclusive on Kuka’s robotic arm technology … That was a real heartbreaker.”


You see, to date, that’s been the under-reported part of this story. That it wasn’t just that Universal Studios had scored the theme park rights to the “Harry Potter” characters. But that Kuka had also awarded Universal a 10-year exclusive on using its amazing technology in a theme park setting.



Photo courtesy of Google Images


It was this news (and not that the Walt Disney Company & J.K. Rowling had failed to come to terms) that really upset the guys in Glendale. Mind you, before Kuka & Universal were able to hammer out their new deal, WDI did manage to score seven of these robotic arms. One of which is now being used in the angler fish sequence of Epcot‘s new “The Seas with Nemo & Friends” introductory ride. While the other six will then be used to create a similar sequence in Disneyland’s soon-to-be-opening “Finding Nemo Submarine Voyage.” With three of these robotic arms being used to move angler fish around on each side of the sub.



Copyright 2005 Disney Enterprises, Inc.


But after that … The Mouse reportedly can’t get its hands on any additional Kuka arms for theme park use ’til at least 2017. Which definitely puts the kibosh on that “Incredibles” -themed “E” Ticket that the Imagineers were hoping to build. Which was to have gotten underway in a suitably incredible fashion. In that guests were first to board this free-standing ride vehicle that wasn’t attached to anything. Then this enormous robotic arm was to have reached down from above and attached itself to the top of this vehicle. Then that robotic arm was to have lifted that ride vehicle that was now full of guests up (in front of everyone who was still waiting in this attraction’s queue, mind you) and then carried it up out of sight into that show building.


Talk about your dramatic ways to start a ride ! So why didn’t Disney ever go forward with construction of this particular attraction? As one Disney official who was familiar with this project recently explained to me:



“(This proposed ride system) required the vehicle to connect and disconnect from the arm and no Kuka arm (to date) was capable of handling the capacity of a loaded concept vehicle. A more viable Kuka system had been under development by a more credible Imagineering group. With at least a couple of years co-development with Kuka on a custom-built, heavy-duty arm that could hold over 6 passengers. A mock-up, using the off-the-shelf arm, was presented to all sorts of Disney executives, including Eisner, Iger and Rasulo – and a lot of others from different parks. That mock-up supposedly had a ‘Harry Potter’ element.


‘The Incredibles’ version was a blue sky concept that, while looking like a out-of-the-box breakthrough, just wasn’t feasible.”


That’s perhaps the most ironic part of this entire tale. I mean, here was the Mouse — almost five years ago now — trying to use Kuka arm technology to create a “Harry Potter” -themed attraction. So what happens? Not only does Disney lose the theme park rights to J.K. Rowling’s characters to Universal, but then Universal goes on to lock up the theme park rights to Kuka’s robotic arm technology for the next 10 years.


Which you think would be a bruising loss for the folks at 1401 Flower Street. But — truth be told — the Imagineers that I’ve talked with are fairly philosophical about this whole situation. Okay, so Universal now has the theme park rights to the “Harry Potter” characters as well as Kuka’s amazing robotic arm technology. That just means that Disney will now have come up with some other way to wow its customer base.


And these days, the secret word at WDI seems to be interaction. Take — for example — that “Team Possible” interactive game that was play-tested at Epcot last summer? According to company insiders that I’ve spoken with, a much more elaborate version of this in-park-adventure is now due to debut in the parks in 2009.



Photo courtesy of Google Images


Or — better yet — how about the Muppet Mobile Lab? Most Disneyana enthusiasts already known about the field test that was done for this “Living Character Initiative” project at DCA back in late February / early March. But how many of you know about what became of that Imagineering prototype after all of those tests in Anaheim were complete?


Well, as it happens, Dr. Bunsen Honeydew & Beaker were then sent up to Emeryville. Where they delighted dozens of Pixar employees & their family members by rolling around that animation studio’s lobby and then trying to order lunch at the Cafe Luxo.


Which is pretty cool all by itself. But the Imagineers were also servicing their own agenda by bringing that Muppet Mobile Lab unit up to Emeryville. You see, what they were really trying to do was convince the powers-that-be at Pixar to allow them to create “Living Character Initiative” versions of the robots from “WALL * E.” So that — in the Summer of 2008 — just as this new Andrew Stanton film would be rolling into theaters … Well, seeming autonomous versions of WALL * E would then begin rolling through Disney theme parks around the world. With this cute little Waste Allocation Load Lifter units actually picking up & then disposing of various pieces of trash that they find on the ground as well as interacting with guests.



Copyright 2007 Pixar / Disney Enterprises, Inc.


Which (admittedly) may not be as much fun as going for a trip in the Weasley family’s flying car. But it does suggest a way that Disney can then make its theme parks seem that much distinctive & appealing than the Universal parks. By giving its guests one-of-a-kind, state-of-the-art interaction with Disney / Pixar’s library of characters.


But what do you folks think? Is Disney going full force into the development of interactive theme park attractions as well as ramping up its “Living Character Initiative” program enough to make up for the loss of both the theme park rights to the “Harry Potter” characters & Kuka’s robotic arm technology?


Your thoughts?

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District

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Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.

Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.


Photo by Jim Hill

Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.


Photo by Jim Hill

Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building


Photo by Jim Hill

… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball
is kept).


Photo by Jim Hill

But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created
.


Photo by Jim Hill

And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.


Photo by Jim Hill

Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …


Photo by Jim Hill

… the postman delivering the mail …


Photo by Jim Hill

… the hot dog vendor working at his cart …


Photo by Jim Hill


Photo by Jim Hill

… the street musician playing for tourists …


Photo by Jim Hill

Not to mention the tourists themselves.


Photo by Jim Hill

But right alongside the bronze businessmen …


Photo by Jim Hill

… and the tired grandmother hauling her groceries home …


Photo by Jim Hill

… there were also statues representing people who were
from out-of-town …


Photo by Jim Hill

… or — for that matter — out-of-time.


Photo by Jim Hill

These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.


Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill 

Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"

Mind you, for those of you who aren't big fans of the
impressionists …


Photo by Jim Hill

… there's also an array of American icons. Among them
Marilyn Monroe …


Photo by Jim Hill

… and that farmer couple from Grant Wood's "American
Gothic."


Photo by Jim Hill

But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.


Photo by Jim Hill

By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around  August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).


Photo by Jim Hill

By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th. 

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Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues

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Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.


Photo by Jim Hill

I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.


Photo by Jim Hill

Take — for example — all of "The Secret Life of
Pets
" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.


Photo by Jim Hill

Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.


Photo by Jim Hill

And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice
" to start trending on Twitter today — brought
the Batmobile to Las Vegas.


Photo by Jim Hill

Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.


Photo by Jim Hill

That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.


Photo by Jim Hill

And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.


Photo by Jim Hill

Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.


Photo by Jim Hill

I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.


Photo by Jim Hill

I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.


Photo by Jim Hill

Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.


Photo by Jim Hill

Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures
will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."


Photo by Jim Hill

Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with  production of Genndy Tartakovsky's
"Popeye" movie.  But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.


Photo by Jim Hill

And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.


Photo by Jim Hill

"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.


Photo by Jim Hill

I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.


Photo by Jim Hill

And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.


Photo by Jim Hill

And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."


Photo by Jim Hill

And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."


Photo by Jim Hill

One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.  


Photo by Jim Hill

Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.

Your thoughts?

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It takes more than three circles to craft a Classic version of Mickey Mouse

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You know what Mickey Mouse looks like, right? Little guy,
big ears?

Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park
(especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.


Copyright Disney Enterprises,
Inc.
All rights reserved

Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.


Copyright Disney Enterprises, Inc. All rights
reserved

Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers
," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.


Copyright Disney Enterprises,
Inc. All rights reserved

That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.

Take — for example — Disney
California Adventure
Park
's "World of Color:
Celebrate!
" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.


Copyright Disney Enterprises,
Inc.
All rights reserved

Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.

"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "


Copyright Disney Enterprises,
Inc. All rights reserved

"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"

Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.


Copyright Disney
Enterprises, Inc. All rights reserved

"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."

But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.


Copyright Disney Enterprises,
Inc. All rights reserved

"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of  Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."

And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.


Copyright Disney Enterprises,
Inc. All rights reserved

"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.

Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.


Copyright Disney Enterprises,
Inc. All rights reserved

"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."

So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?


Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved

"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."

This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015

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