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Why For isn’t WALL•E rolling around the Disney theme parks yet?

Jim Hill’s back with even more answers to your Disney-related questions. This time around, Jim talks about what’s going on with the Living Character Initiative program, why it may be a while before DAK’s Yeti gets repairs and all the stuff that the Mouse almost did in New York

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First up, Cameron writes in to say:

Hi Jim,

Last year when Wall-E came out I was looking forward to
visiting the park(s) and getting to meet an actual Wall-E.  I thought this would be part of the Living
Character Initiative and would be a grand opportunity after seeing Dr Bunsen
Honeydew and Beaker.  I saw some
publicity of Wall-E on the red carpet and making visits to the studios and
science museum appearances, but so far haven’t seen him at the parks.  Any chance I might see an actual rolling, talking
and interactive Wall-E on my next visit?

The Living Character Initiative version of WALL•E hit the road last year, at one point stopping in Seattle to visit that city’s science museum. Copyright Disney. All Rights Reserved

Thanks very much.

Have a happy!

Cameron

While Lucky the Dinosaur, Muppet Mobile Labs and the Living
Character Initiative version of WALL•E may
make for great photo ops … From an
operational point of view, these incredibly complicated machine are kind of a
nightmare.

Take – for example — WALL•E. The Imagineers really did an
amazing job of recreating the title character of this Academy Award-nominated
Pixar film. The only problem is … Because of all of the machinery necessary to
run the thing, the Living Character Initiative version of WALL•E weighs 700 pounds. So were WDI to send this cute little robot out into the Parks
to do meet-and-greets with the Guests and were WALL•E’s tread to accidentally roll over some child’s foot … Well, we now exit the Magic Kingdom and enter LawsuitLand.

Then when you factor in how delicate these Living Character Initiative
machines are (more importantly, how truly difficult they are to operate). I was
on the Disney lot late last summer and I remember overhearing this protracted
negotiation between the Studio’s Marketing staff and the folks who run the
Tokyo’s International Film Festival. The people behind TIFF really wanted the
Living Character Initiative version of WALL•E to roll down the red carpet at
this Pixar film’s Japanese premiere.

But before Disney’s PR officials
would allow this to happen … Well, they needed to know exactly what the WALL•E robot was expected to do, who this Living Character Initiative creature would be interacting
with. In short, Disney wanted to see the full script in advance to that it
could then ensure that this cute not-so-little robot didn’t malfunction and/or
misbehave in front of the entire Tokyo press corps.

As you can see by the photo below, WALL•E’s red carpet appearance at the Tokyo International Film Festival back in
October seems to have gone okay.

(L to R) Takahiro Suzuki, “WALL•E” producer Jim Morris, director Andrew Stanton, sound
designer Ben Burtt and Toshikazu Miura at the closing night of the Tokyo
International Film Festival.
Photo by Sarah Cortina

But as for the Living Character Initiative version of WALL•E turning up in the Parks on a regular basis anytime soon and mingling
with the public … I wouldn’t count on that, Cameron. Just the insurance issues
involved here make Disney’s lawyers queasy.

Mind you, there’s been some semi-serious talk lately about WDI creating
a WALL•E–themed attraction for the Parks. Some
sort of ride-thru that would then be dropped into various Tomorrowlands around
the globe. But we’re still a number of years away from that particular Blue Sky
project becoming a reality.

So – until that happens – I guess that we’ll just have to make do with
these WALL•E–themed
photo ops that you find around the Parks.

 

Next up, Andrew from Phoenix
writes to ask

Jim,

I loved last week’s “Why For” article. So I
decided to write and ask a question of my own. All of us Disney dweebs know
that the Yeti on Expedition Everest has been broken for quite some time now.
But there seems to be no plans on fixing the poor guy. Any idea what’s going
on? (I) can’t imagine (that) Disney is just gonna let its pride and glory that
they hyped so much sit there broken!

Thanks for your time,

Andrew from Phoenix

Sadly, it’s going to be quite a while before this enormous AA figure
takes any more swipes at tea trains.

What’s the problem? In short, the Imagineers – back when they were
designing the Yeti – didn’t take in account what the long term effects of continually
operating an Audio Animatronic of this size might be.

For all your engineers and physics fans out there, let me throw out a
few quick stats. So that you can then get a rough understanding of the issues
that WDI is dealing with here:

  • This 22-foot tall AA figure weighs 20,000 pounds
  • Because of the dramatic positioning of the Yeti (i.e. this fearsome
    creature literally hangs down from the ceiling as it takes swipes at passing
    trainloads of tourists) , in order to keep this AA figure airborne, the Imagineers
    could had to attach a structural boom to its back.
Photo by Jeff Lange
  • Every 40 seconds, the 19 actuators that actually drive the Yeti have to
    move this huge Audio Animatronic 5 feet
    horizontally and two feet vertically … and then quickly reset for the next
    trainload of tourists
  • To give you some idea of the amount of power we’re talking about here …
    Just the thrust of the Yeti’s arm has the equivalent amount of force to a 747
    jumbo jet taking off
  • The amount of power necessary to drive this 20,000 AA figure? Slightly
    over 259,000 pounds force

Now picture a heavy-duty yet sophisticated machine like this – the
largest, fastest moving AA figure in history — having to work non-stop 10 – 12
hours each day, 365 days a year. With the vibrations caused by all those pounds
force being used repeatedly resonating up through that structural boom that
supports the Yeti and then down through the sled that actually drives this AA
figure’s back-and-forth movement.

In short, it’s the very force that drives the Yeti that caused this AA
figure to break down. In the Imagineers’ quest to create a machine that looked
& moved like this wild, living creature … Well, they built a robot that was
almost destined to rip itself to shreds.

That’s where the folks at Disney’s Animal Kingdom find themselves
dealing with right now. Expedition Everest’s Yeti has multiple operational
issues. In order to bring this AA figure back on line, get the Yeti once again
performing in A mode (i.e. so that this enormous robot dramatically lunges at
each tea train as it passes, lashing out with his arm at WDW Guests) is going
to take months as well as a ridiculously large amount of money.

Copyright Disney. All Rights Reserved

And given that “Expedition Everest: Legend of the Forbidden Mountain”
is still a heavy attendance driver for Disney’s Animal Kingdom theme park,
there’s just no way (particularly in this troubled economy) that WDW is going
to be willing to take this thrill ride off-line for a lengthy repair.

I mean, if you’re willing to overlook this one element of “Expedition
Everest,” this DAK thrill ride is still wildly entertaining. As is evidenced by
the 1800+ Guests who whiz around its 4,424-foot track every hour that this
theme park is open to the public.

So sorry if I’m the bearer of bad news here, Andrew. But it could be
quite a while before this AA figure is back in A mode.

And — finally — Madelyn writes in to ask …

Hi, Jim,

I’m Madelyn. You know
how there is a Disneyland in California and Disney World in Florida. Will there
ever be a Disney in New York, like a theme park ?

Madelyn

Well, The Walt Disney Company came awfully close in the
past. Perhaps the first time that the Mouse toyed with doing something of size
in and around NYC was back in early 1961. When the owners of Freedomland allegedly
approached Roy O. Disney and asked if Walt Disney Productions would be interested
in taking over the then-troubled theme park. In essence buying these folks out.

As I understand it, Roy O. at least went through the
motions. He reportedly asked to see Freedomland’s books as well as sending a
veteran Disneyland official to the Bronx to go check out the park itself. Though
– given that, at this time, Walt was talking with Robert Moses about possibly doing
something for the New York World’s Fair –
I think that the real reason that Roy O. met with the Freedomland folks was that
he was on a fact-finding mission.

I mean, Roy O. was a numbers guy. Which is why Walt’s
brother wanted to see information on Freedomland’s attendance levels. How much
visitors to that park spent on food and souvenirs. So that he could then share
this information with his brother. So that Walt would then at least have some
realistic expectations as he began working on the ’64 World’s Fair with Moses.

Mind you, Walt himself once toyed with building something of
size in New York State. But this wouldn’t have been in or around the Big Apple.
But – rather – in the westernmost portion of the Empire State. Niagara County,
to be exact.

Based on what veteran Imagineers have told me over the
years, what Walt envisioned building near Niagara Falls wasn’t exactly a theme
park. Sure, it would have had a few shows & attractions. But this project’s
main purpose was to celebrate the natural beauty of this area. To give Guests a
real appreciation of the power & the majesty of the Falls.

So why didn’t Walt go forward with this project? I’m told
that the over-built area around Niagara Falls itself reminded Disney of Anaheim’s
urban sprawl. Which is why – even though
Niagara County already had strong enough tourism numbers that it could have supported
a Disneyland-type park — Walt eventually abandoned this idea and went off in
search of a blank piece of canvas. Which is why he wound up in the swamps of
Central Florida.

Had The Walt Disney Company gone forward with its 1995 era plan, it would have built a 47-story hotel right on this corner

Speaking of urban … Back in the 1990s, Disney’s then-CEO
Michael Eisner once actively toyed with building a resort / indoor theme park
right at the edge of Times Square. At that time, The Walt Disney Company held
the option to build on a piece of property on the corner of 42nd
Street and 7th Avenue. Right next door to the New Amsterdam Theatre.

And the Imagineers … They came up with quite the ambitious
plan for this project. A 47-story building that would have been Disney’s DVC property
for NYC. Guests who visited this resort
would have be able to book special packages that would have then gotten them
primo seats to Disney’s Broadway shows. Not to mention taking special
Disney-hosted tours of the City. And did I mention the smallish coaster that
was supposedly to have rolled along the rooftop before plunging down the side
of the building?

So why didn’t Disney go ahead with construction of this
Times Square structure? The way I hear it, in the wake of Euro Disney
under-performing, Michael got cold feet and eventually allowed Disney’s option
on that piece of land at 42nd & 7th to slip away in
late 1995 / early 1996. Though I have also heard that – given NYC real estate
exploded in the late 1990s / early 2000s – it is now allegedly Eisner’s
greatest regret that he didn’t allow the Company to go forward with this
particular project.

So will Disney eventually do something in NYC? Well, as
recently as last fall, the Company was exploring the idea of building an entertainment
 / retail complex right in the heart of Times
Square. Taking over the space that the Virgin Megastore currently occupies and
then changing it into this weird hybrid of the World of Disney on 5th
Avenue and  the El Capitan & Soda
Fountain on Hollywood Boulevard.

Unfortunately, given what’s going on with the economy right
now, The Walt Disney Company has lost its taste for adventurous &
experimental. Which is why the space that the Virgin Megastore occupies in
Times Square was recently snatched up by the people who run the Forever 21
retail change.

That said, just because that spot on Times Square got away
doesn’t mean that the Mouse isn’t looking for another spot in the City to set
up shop. Especially when you take into consideration that Disney’s lease on its
5th Avenue flagship store is up in 2010 … Well, it’s only a matter
of time ‘til Mickey takes Manhattan. Again.

Copyright Disney. All Rights Reserved

And speaking of time … I’m out of time for this week. But if
you happen to be down in the City this weekend, be sure and swing by the Jacob
K. Javits Center and check out the third annual New York Comic-Con. Which (as I
mentioned earlier this week) will feature cool Disney-related events like that
preview screening of the first 50-minutes of “Up.”

Speaking of Disney-related crud … If you’d like your
Disney-related questions answered as part of this weekly column, please send
them along to jim@jimhillmedia.com.

That’s it for this week. See you next Monday !

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

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When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

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The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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