General
Why “Western River” Went South — Part 3
OUR STORY SO FAR: Roy Disney had officially put the word out. He wanted the Imagineers to come with attractions for Walt Disney World that would blow the doors off of anything the company has built in Disneyland. Master Imagineer Marc Davis was glad to hear this, for – having just completed the original “Pirates of the Caribbean” – he was eager to build on the lessons he’d learned while working on that attraction.
What particularly delighted Marc was that he wasn’t being asked to recreate “Pirates” for WDW. At the time, WED head Richard Irvine and the other Imagineers thought that – since pirates had already played such a huge part in Florida state history – an attraction featuring these rascally rogues wouldn’t exactly appeal to the residents of the Sunshine State.
What Irvine was looking for was a ride just like “Pirates” that didn’t have any pirates in it. Luckily, Marc remembered an attraction that the Mouse had almost built as part of an aborted waterfront Disney theme park project in St. Louis.
This “Lewis and Clark River Expedition” ride had all the elements necessary – a water-based show that took guests past scenes set in the American West – for an attraction that could potentially top Disneyland’s “Pirates of Caribbean” attraction.
In fact, were this “Western River” ride done correctly, it could possibly push the Disney theme park experience to a whole new level. Now all Marc had to do was sell his idea to Roy and Dick.
Marc’s sales pitch was simple: “I want this attraction to be the best thing we’ve ever done.”
Davis explained that he hoped that “Western River Expedition” [WRE] would be the pinnacle of Disney theme park design. Everything that the Imagineers had learned in the 1950s and 1960s while building Disneyland and designing Walt Disney World would come into play with this attraction.
That meant using all the knowledge WED had acquired on guest flow and ride systems while working on “Pirates of the Caribbean” and “it’s a small world.” Everything the Imagineers had learned about audio animatronics while programming “Great Moments with Mr. Lincoln” and “The Carousel of Progress.” All the secrets that the wizards at WED had learned about staging shows with humor and music on “The Enchanted Tiki Room.” Plus the cutting edge special effects that the Imagineers were planning on using in Disneyland’s “Haunted Mansion.”
Chief among the break-throughs Davis wanted “WRE” to make was in its use of audio animatronics. Marc had personally programmed many of the AA figures featured in Disneyland’s “Pirates” attraction. As a result, he was intimately aware of what sort of performances he could get out of Disney’s robots, how much more these figures were capable of.
Marc wanted to use this knowledge of AA figures – along with every other every skill and discipline that Imagineering had at its disposal – to create the most ambitious theme park attraction that Walt Disney Productions had ever done. If “Pirates” was the Mouse’s equivalent of the Mercury space program (When the U.S. first successfully put a man into orbit), “Western River” was Disney’s Apollo program. This time, WED was shooting for the Moon.
Marc’s ambitious plan initially dazzled Roy and Dick. But – being the hardened professionals that they were – they immediately tried to find the flaws in Davis’s grand design.
They quickly pointed out that an attraction this large would have to be housed in an enormous show building. Any building that large would be hard to hide as well as eat up a lot of valuable real estate within WDW’s Magic Kingdom.
“Not a problem,” said Marc. He proposed that the giant “WRE” building not be looked on as a liability but more as a theming opportunity. What if the exterior of the show building were dressed so that it looked like one of those tabletop mountains – better known as mesas – that were found in the American southwest? Wouldn’t a massive mesa make a great addition to Frontierland’s skyline?
Dick then pointed out that – if the “WRE” show building were really to be built that large – the Imagineers would be forced to reroute the Walt Disney World railroad around the structure. “Not so,” said Marc. Davis suggested that WDW’s steam trains actually be routed *THROUGH* the building so that they could play a part of the show.
Roy was awestruck by the size of the proposed “WRE” show building. “Won’t you be able to see this thing from all over the west side of the park?”
Marc tried to sell that as a virtue of the attraction. “We’ll make the top of the building open to the public. Maybe throw an Indian village up there or something. People will climb up all the way to the top just to take in the view.”
Dick then pointed out that – were Disney to go forward with this attraction – the company would have to cut back on other rides that they had already in the works for WDW. Chief among these was “Space Mountain,” an indoor roller coaster that WED had slated for construction in Florida. Many of the Imagineers felt that WDW desperately needed a thrill ride similar to Disneyland’s Matterhorn. “Space Mountain” appeared to be a nice variation on that idea.
But Marc had an answer to that too. “What if we were to incorporate a thrill ride into the ‘Western River’ project? Maybe have a runaway mine train that rolled across the top of the mesa as well as down along the sides of the show building?”
Roy and Dick were just staggered by the scope of Davis’s proposal. The way Marc had mapped it out, “Western River” wouldn’t just be a new attraction. Were Walt Disney Productions actually to build the thing according to Davis’s plan, it would be like adding a whole new land to WDW’s Magic Kingdom.
Roy and Dick had their doubts. But it was Marc’s next statement that clinched the deal. “I just want to make a show that would have made Walt proud.”
That was all that Roy wanted to hear. He immediately gave his okay for Davis to begin developing his “Western River Expedition” attraction idea.
What follows is a reconstruction of Marc Davis’ overall site plans for Big Thunder Mesa, the massive show building that was to have housed “Western River Expedition.” Had construction actually gone forward on this attraction, visitors would have entered this WDW expansion area by walking along the shore of the Rivers of America at the western-most edge of Frontierland.
At just about where the “Briar Patch” shop at WDW’s “Splash Mountain” attraction now stands, a four story tall mesa would have risen up out of the ground. Here, guests would have had a couple of options.
If they followed the scenic trail up to the top of Big Thunder Mesa, they could visit the Pueblo Village. Here, they could explore recreations of native American dwellings or shop for crafts like Navajo blankets and jewelry. Every hour or so, they have watched Indian dance troupes perform in the center of the village. Or they could just take in the breathtaking view of the Magic Kingdom from the top of the mesa.
Were the visitors to follow the road that ran alongside the mesa next to the Rivers of America, they would have found themselves in the middle of the Big Thunder Mesa silver mining operation. Climbing the steps up to a rickety old train platform, they could have then boarded ore cars for what was supposed to be a scenic tour of the old mine.
This mine train ride would have started out peacefully enough, with a wheezy old johnny engine slowly pulling the guests through dark caverns full of stalactites and stalagmites. But – once the train got back out into the sunshine and tried to make it up a particularly steep hill – something unfortunate would happen.
At this point in the ride, the ore cars full of WDW visitors would have inexplicably become uncoupled from the johnny engine up front. Quickly rolling back downhill, the ore cars would have picked up speed and suddenly burst into a previously closed off section of the mine. This part of the ride would be the thrill portion of the attraction – as participants rode backwards through several hundred yards of dark tunnels full of quick twists and turns.
The finale of this ore car ride would have come when visitors – who had been warned earlier about the bottomless pit that lay at the heart of Big Thunder Mesa’s mining operation – only escaped certain death thanks to the quick thinking of the miner who had been running the johnny engine. This crusty old character would throw an emergency brake just before the ore cars plunged into the abyss. He would then reattach the johnny engine to the ore cars and pulled the guests back to the relative safety of the ride’s unload area.
(Yes, you’re right. This *DOES* sound like a much more ambitious version of Disney’s “Big Thunder Mountain” railway. We’ll get to that part of the story eventually. Try not to get ahead of the rest of the class.)
Or people could have wandered into the mouth of a giant cave that they’d find at ground level at the center of Big Thunder Mesa. Walking under a large wooden sign that read “Western River Expedition,” these visitors would have found themselves entering the queue area of the attraction, which would have been marked off by clever use of sculpted stone and split rail fencing.
Well inside the show building, people would have exited the man-made cavern – only to find themselves supposedly outdoors again just before dusk. This large interior room – which would have served as the ride’s load / unload area – would be designed and lit so that it would appear to be a small canyon open to the early evening sky. Looking up toward the ceiling they would see stars peeking through the purple twilight.
Visitors would then walk across a natural land bridge that would take them over a swiftly moving river that ran through this small canyon. On the other side of the river, they would board wooden launches that would take them downstream for a twilight boat trip through the desert.
But what awaited passengers around that next bend in the river? Here, they would have encountered the attraction’s narrator: Hoot Gibson, an affable old owl. Hoot would have welcomed these WDW visitors to the “Western River Expedition,” then done the standard safety spiel. “You can’t be too careful around here,” Hoot would say, “Strange things have been known to happen in these parts.” (Yeah, like owls that talk!)
The first strange thing that guests would have noticed was that their boat had begun gliding *UP* a waterfall. Hoot reappears in a tree halfway up the waterfall and talks about how the clouds in the night-time sky remind him of the old west.
Sure enough, the clouds that are projected on the ceiling do vaguely resemble cowboys, cactuses and long horn steers. Hoot goes on to say “Wouldn’t it be great if there was a way we could actually get back to the old West? You know, I can almost hear those old cowpokes singing around the campfire now.”
The visitors would now hear someone playing a guitar. As their boat crested the top of the waterfall, they would see an audio animatronic cowboy on horseback strumming a six-string. He would serenade riders with the opening verse of the “Western River Expedition” song, a comical country western ditty they’d hear throughout their journey through this attraction. What made this introductory scene of the ride particularly funny is – just across the river – a trio of long horn cattle would poke their heads through a split rail fence and moo along in three part harmony with the singing cowboy.
As the boat continued along, riders would pass a chuckwagon – where other AA cowboys would pick up the song’s refrain. As they headed downriver, they’d also glimpse rattlesnakes, road runners, coyotes and jack rabbits who’d chirp, cheep or howl along in time with the music.
Hoot reappears in a tree alongside the river, warning the passengers to be on their guard. While the desert may seem beautiful at sunset, it can be a pretty dangerous place too. To re-enforce this image, two vultures would sit in a tree on the opposite side of the river. Below them lays the bleached bones of a dead steer. The vultures’ heads turn to track the boat – and its passengers – as they head downriver.
“Watch out for banditos,” Hoot says. Sure enough, around the very next bend in the river, passengers encounter a group of singing Mexican banditos as they rob a stagecoach. It’s obvious that these men – who are dressed like a mariachi band – are bad guys, because they all wear kerchiefs to hide the lower halves of their faces. As a nice comic touch, even the bandits’ horses wear masks.
Thankfully, the bandits are so busy separating the stagecoach’s passengers from their valuables that they don’t have the time to rob the boat passengers. But – as they serenade the riders as they float by – the banditos say that they hope to meet again soon.
The boat now floats under a railroad tressle bridge, where – if the visitors time it just right – the WDW Magic Kingdom steam train will rumble overhead just as they’re passing underneath. (Folks on board the train will get a quick glimpse of the Mexican bandits sequence, which would give them a hint of the fun to be found inside the “Western River Expedition” ride.)
Off to the side, Hoot re-appears – warning riders that they’re about to enter Dry Gulch, one of the toughest town in all the Western territories. The boat now floats right through the center of town – as a bunch of drunken cowpokes celebrate the end of their cattle drive. These guys are whooping it up all over the place.
As a rinky tink piano player pounds out a ragtime version of the “Western River Expedition” song from the porch of the “Dry Gulch Saloon,” a trio of dance hall girls serenade the passers-by. Just down the street, the bank’s being robbed. The WDW visitors are temporarily caught in a crossfire as their boat floats between the sheriff and the robbers, who are having a heated gun battle.
Speaking of gunplay, just a little further up the street, two steely gunfighters stand on opposite sides of the river. As the boat passes between them, these ornery characters commence a-firing.
Just at the outermost edge of town, the guest see a cowboy on horseback on top of the entrance the “Last Chance Saloon.” This drunken dude happily fires his six guns in the air, as the bartender tries to shoo the man and his horse off the roof.
Across the river, a traveling salesman stands in front of his wagon – trying to sell patent medicines to some of the locals. A few native Americans from the nearby reservation can be seen in the crowd.
As the boat floats out of town, the WDW visitors can hear Indian tom-toms pounding in the distance. Hoot re-appears in a nearby tree, warning the passengers that they’re about to enter “injun country.” But Hoot reassures the boat’s passengers the local Indians are friendly. All that drumming is because the tribe is holding its annual rain dance tonight.
Sure enough – as the boat comes around the next turn in the river – the people see that the whole tribe is dancing around a bonfire. Pounding drums, hooting and hollering, these native Americans do whatever they can to appeal to the rain gods.
Well, that rain dance *ALMOST* works. There’s no rain, but thunder crashes and lightening suddenly streaks across the sky. A stray lightening bolt strikes an old dead tree in the forest that now flanks the river. That tree burst into flame. That fire then quickly spreads to several other trees in the forest.
As the WDW visitors continue down river, they now found themselves floating in the middle of a raging forest fire. Individual blazing trees along the river creak ominously and lean in toward the river, threatening to fall down right on top of the boat.
In addition to the fire, the passengers now notice that the water in the river seems to moving faster and feels considerably rougher than earlier in their journey. Hoot appears in a tree alongside the river, saying that there’s a safe place up ahead where the WDW visitors can get out of the boat and escape the forest fire & rough water.
But guess who’s waiting for the boat to arrive once they come around that bend in the river? That’s right. The Mexican bandits. Only they’re not smiling and singing anymore. Leveling their guns directly at the visitors, these banditos say that they’ll be happy to help them ashore … for a price. When, of course, people seem reluctant to hand over their belongings, the lead bandit laughs and says: “Then it’s over the falls for you. Adios!”
Sure enough, right up ahead, the river ends abruptly as a waterfall. The boat teeters at the top of the falls for a moment … then zooms down toward the rocks below.
Thankfully, everyone survives their trip down the waterfall. Their boat zips briefly back out into the sunshine at the edge of the Rivers of America, before the current from the Western River gently pushes the craft back into the massive show building. A moment later, their boat has returned to the attraction’s load / unload area. These WDW visitors exit their craft. Heading out of the indoor canyon, they exit the cavern – passing the “Western River Trading Post,” which would be loaded up with souvenirs to remind these guests for their musical journey through the old West.
Sounds like a lot of fun, eh?
Roy and Dick seemed to think so. Based on Marc’s concept drawings, they quickly okayed the “WRE” attraction to move to the model stage. An elaborate 1 inch to 1 foot scale model of the entire interior of the attraction was built in the WED model shop in late 1969. Those who saw the massive model still say it was one of the most impressive things they’d ever seen Imagineering produce.
There was no getting around it. “Western River Expedition” was going to be the most ambitious attraction that Walt Disney Productions had ever attempted. It was going to take everything that WED had to pull this project off.
Which – in the end – is probably what lead to “Western River Expedition” and Big Thunder Mesa never making it off the drawing board.
The Imagineers were already stretched to the breaking point building the rest of WDW’s rides and shows. There was no way that they could take on additional project this big and still have the Magic Kingdom ready to open October 1st, 1971.
So Irvine, Disney and Davis had to make a tough decision. “Western River Expedition” *WOULD* eventually be part of Walt Disney World’s Magic Kingdom. It just wouldn’t be one of the attractions found in the park on opening day.
Instead, “Western River Expedition” and Big Thunder Mesa were slated to be part of WDW’s “Phase One.” This meant that the attraction would be built within the Florida resort’s first five years of operation.
At the time, this actually seemed like a good business decision. The Magic Kingdom and the other wonders of Walt Disney World would draw visitors to the resort during its first few years of operation. Then – in 1974 – construction would begin on “Western River Expedition” and Big Thunder Mesa.
Under this schedule, Disney would have a huge new attraction to use to lure back visitors who’d already been to WDW. Best of all (provided – of course – that construction on “WRE” was completed by July 1976), Walt Disney Productions would have an all American ride to use as the centerpiece of the resort’s Bicentennial celebration.
Marc was obviously disappointed that “Western River Expedition” would not be one of the attractions found at WDW’s Magic Kingdom on its opening day. But he was pleased to see how heavily Disney was hyping his proposed attraction. The preview edition of the “Walt Disney World – The Vacation Kingdom of the World” booklet pointedly mentioned Thunder Mesa as something that was “Coming Soon” to Disney’s Florida resort. This same booklet even featured a picture of Marc working on the “Western River Expedition” model.
All signs pointed to “Western River Expedition” as being a done deal. A killer attraction that would soon rise up along the shores of the Magic Kingdom’s Frontierland. What could go wrong?
Well, for starters: On December 20, 1971, Roy Disney died. Without Roy (who had always been the strongest supporter the “Western River” project had within the Walt Disney Productions organization. Roy always seemed tickled at the idea that he was going to oversee the construction of an attraction that would surpass anything his brother, Walt, had ever come up with), the whole future of the Walt Disney World resort suddenly seemed in doubt.
Particularly high priced projects like “Western River Expedition.”
General
Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District
Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.
Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.
Photo by Jim Hill
Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.
Photo by Jim Hill
Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building
…
Photo by Jim Hill
… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball is kept).
Photo by Jim Hill
But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created.
Photo by Jim Hill
And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.
Photo by Jim Hill
Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …
Photo by Jim Hill
… the postman delivering the mail …
Photo by Jim Hill
… the hot dog vendor working at his cart …
Photo by Jim Hill
Photo by Jim Hill
… the street musician playing for tourists …
Photo by Jim Hill
Not to mention the tourists themselves.
Photo by Jim Hill
But right alongside the bronze businessmen …
Photo by Jim Hill
… and the tired grandmother hauling her groceries home …
Photo by Jim Hill
… there were also statues representing people who were
from out-of-town …
Photo by Jim Hill
… or — for that matter — out-of-time.
Photo by Jim Hill
These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.
Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill
Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"
Mind you, for those of you who aren't big fans of the
impressionists …
Photo by Jim Hill
… there's also an array of American icons. Among them
Marilyn Monroe …
Photo by Jim Hill
… and that farmer couple from Grant Wood's "American
Gothic."
Photo by Jim Hill
But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.
Photo by Jim Hill
By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).
Photo by Jim Hill
By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th.
General
Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues
Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.
Photo by Jim Hill
I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.
Photo by Jim Hill
Take — for example — all of "The Secret Life of
Pets" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.
Photo by Jim Hill
Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.
Photo by Jim Hill
And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice" to start trending on Twitter today — brought
the Batmobile to Las Vegas.
Photo by Jim Hill
Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.
Photo by Jim Hill
That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.
Photo by Jim Hill
And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.
Photo by Jim Hill
Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.
Photo by Jim Hill
I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.
Photo by Jim Hill
I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.
Photo by Jim Hill
Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.
Photo by Jim Hill
Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis —
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."
Photo by Jim Hill
Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with production of Genndy Tartakovsky's
"Popeye" movie. But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.
Photo by Jim Hill
And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.
Photo by Jim Hill
"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.
Photo by Jim Hill
I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.
Photo by Jim Hill
And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.
Photo by Jim Hill
And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."
Photo by Jim Hill
And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."
Photo by Jim Hill
One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.
Photo by Jim Hill
Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.
Your thoughts?
General
It takes more than three circles to craft a Classic version of Mickey Mouse
You know what Mickey Mouse looks like, right? Little guy,
big ears?
Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park (especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.
Copyright Disney Enterprises,
Inc.
All rights reserved
Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.
Copyright Disney Enterprises, Inc. All rights
reserved
Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.
Copyright Disney Enterprises,
Inc. All rights reserved
That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.
Take — for example — Disney
California Adventure
Park's "World of Color:
Celebrate!" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.
Copyright Disney Enterprises,
Inc.
All rights reserved
Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.
"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "
Copyright Disney Enterprises,
Inc. All rights reserved
"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"
Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.
Copyright Disney
Enterprises, Inc. All rights reserved
"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."
But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.
Copyright Disney Enterprises,
Inc. All rights reserved
"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."
And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.
Copyright Disney Enterprises,
Inc. All rights reserved
"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.
Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.
Copyright Disney Enterprises,
Inc. All rights reserved
"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."
So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?
Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved
"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."
This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015
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