Orlando Fun Tickets
The Ghostbusters has been a prime piece of pop culture real
estate for over 30 years. In the video game landscape there have been a few
memorable and many forgettable titles.
In 1987 Data East released an arcade version called the Real
Ghostbusters, named after the popular animated series. The game was tedious and
difficult. It never saw a sequel but that didn't stop audiences from wanting to
try another Ghostbusters game. It also did not stop various studios from trying
to get another Ghostbusters game off the ground. The developers at Terminal
Reality and publisher Vivendi (Universal) had worked on a prototype during the
Playstation 3 / Xbox 360 era. They even had a chance to show it to Dan Aykroyd
and Harold Ramis and bring them in for creative input. It bounced around for
several years, several rebuilds and various revisions in what can only be
called "development hell." At one point the script of the game
closely resembled the plot of the Ghostbuster III film. You can read all about it on the Wiki page.
On a completely unrelated note developer ZootFly had created
a prototype game engine that they were trying to get used for the Ghostbuster 3
game. The beta footage hit the web and created a strong buzz with the
community. There was a definite interest from the community and it urged Vivendi
to move forward with their project: Eventually a version was decided on and
Terminal Reality released Ghostbusters: The Video Game in 2009. It was scripted
by Aykroyd and Ramis much to the delight of fans. It resembled the original
film in tone and subject and had the player assume the role of a new recruit. A
version with slightly different mechanics and game play was created by Red Fly
Studios for the Nintendo Wii. Both versions of the game revolved around the
movie personalities but the Wii version had models that looked more cartoonish
and a spirit that was more in tune with the Real Ghostbusters cartoons. Of the
two versions of the game Aykroyd was vocal in preferring the Wii version. The
use of the Wiimote controller when aiming the proton pack made for a more
authentic experience too.
In a month an entirely new Ghostbusters experience is coming
out, not quite a game and not quite an attraction but something in between. The
Void is setting up a Virtual Reality Ghostbusters experience called Ghostbusters
Dimension in Madame Tussauds Museum in New York. They promise to give audiences
the real deal, including the feeling of strapping on a proton pack and chasing
down ghosts in a New York city apartment. Tickets are already on sale.
What is funny however is that earlier this year LEGO Dimensions released a Ghostbusters expansion pack. The LEGO Dimensions line is
similar to the Skylanders, Nintendo Amiibos and Disney Infinity figures in that
players can collect figures to use in the video games. Just remember Dimensions
is the toy-based game and Dimension is the VR experience. If you are in New
York this July be sure to give it a go. If it is a hit (and if the movie does
well this summer) it will probably be brought consoles and the PC within a year.
Expect Sony's Playstation VR and Microsoft's own VR or HoloLens technology to
make clever use of the IP. Even if it doesn't come home you might see a
variation of this technology used in the Universal parks in the near future.
The Men In Black and Buzz Lightyear shooting gallery rides better step aside.