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Looking back on the Disney-MGM Studio Backlot project — Part 2

JHM guest writer Todd James Pierce continues his 4-part series about the 40-acre entertainment district that the Walt Disney Company once wanted to build in Burbank. Which Universal Studios then tried to derail

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Picking up where we left off yesterday …

During the first five months of 1987, Burbank city officials worked toward an agreement with Disney to build a theme-park-slash-shopping-center in their downtown district. At issue was the money: Disney wanted to buy the land for next to nothing. Disney also wanted the city to pay for a parking structure large enough to hold 3,500 cars.

On April 24th, the Mayor of Burbank Michael Hastings was invited to the Walt Disney Imagineering complex in Glendale to view tentative plans for the park. “Every little bit of wall space in that room was taken up with drawings, sketches and ideas,” he remembers. The drawings featured elaborate buildings, ornate street environments and even a Ferris wheel. “My first reaction was ‘I wonder where our stuff is, because this looks so tremendous, it can’t be for us.’ Then I began looking closer at the walls, and I saw the map of our property on the wall beside all these ideas.”

But his initial reaction wasn’t one of awe. Rather, it was one of being overwhelmed. As he left the Imagineering complex, the elaborate plans caused him to have second thoughts about a Disney park in Burbank. Did the city really want a permanent carnival set up downtown?

Mayor Hastings took his doubts back to the city council, where he found that others shared his concerns. More than one council member wondered if a formal agreement with Disney would be in the best interest of the city. Some wanted to approach other interested parties about developing a traditional mall project on the land, while others thought it might be in the city’s best interest to sell the property for more money than Disney was willing to pay.



 Disney Vice President Gary Wilson


The turning point came on April 28th, when Eisner again invited city officials to a formal conference room at the studio. During this meeting, Eisner and Disney Vice President Gary Wilson, played a videotape sent in by the city of Dallas. Professionally produced, the taped featured dozens of tuxedo-wearing youngsters, all of them begging Disney to build a project in their town.

“Here we were in Burbank,” City Manager Bud Ovrom later reflected, “playing hard-to-get, and any other city in the country or the world would have given their eyeteeth for a Disney project. That tape opened our eyes.”

On Friday, May 1, 1987, Burbank city officials held a meeting to discuss their plans to sell 30-acres of prime Burbank real estate to the Walt Disney Company for the ridiculously low price of 57-cents per square foot. The land was worth an estimated $20 per square foot—or $35 million for the entire parcel. Disney would get it for a song, a mere $1 million. The city also offered Disney the option of buying 10 more acres for $8.7 million.

The official terms locked Burbank and Disney in to a one-year exclusive development agreement. Disney would have one year to develop plans for the property. Once these plans were approved by the city, Disney would then be able to purchase the land. Even with the heavily discounted land price, Disney estimated that the project would cost between $150 million and $300 million to complete.




But Disney wasn’t the only multinational company represented at the Council meeting. Also in attendance were MCA lawyers who repeatedly objected to Burbank’s plan to partner with Disney. At stake was not just the land — but Disney’s intentions to build a studio-based theme park just five miles away from the MCA-owned Universal Studios Tour. Attorney Dan Shapiro asked the council: “There is a question whether this is the proper thing to do with city property without asking for competitive bids. You’re giving away 40 acres.”

“At $1 million,” City Manager Bud Ovrom explained, “Disney is clearly getting a special price, but we would be getting a special project … The Disney Company has been talking about creating an all new ‘animal,’ which would combine the best aspects of a festival shopping center together with a significant entertainment element.” The project would combine theme park attractions from Disney-MGM Studios (then under construction in Florida) with a boutique shopping mall. “It is important to note,” he added, “that it would not be a ‘gated’ facility such as Disneyland or Magic Mountain.”

The following week, Michael Eisner announced that he would personally present Disney’s plans for the 40-acre site to the Burbank Redevelopment Agency. But before Eisner could unveil his plans, details about the project began to leak out of Orlando. Some areas of the Backlot, insiders suggested, would be modeled after the Pleasure Island complex then being developed at Disney World. The Burbank project would include a number of specialty retail stores — just like those which were eventually built for PI’s West Side expansion in 1997 — as well as rough copies of six Pleasure Island nightclubs.



 Copyright Disney. All Rights Reserved


Surprisingly the big news about the Burbank project wasn’t leaked to the press in typical Disney fashion. The big news was kept under wraps until Eisner’s formal presentation.

Standing before the Redevelopment Agency, Eisner introduce himself as well as Frank Wells, President of the Walt Disney Company, and Joe Rohde, a lead Disney Imagineer. Together they explained that the Burbank project would be much more than a nightclub and shopping district. “It will be a new generation of Disney attractions,” Eisner announced. The park would indeed include stores and nightclubs. But it would also include an enormous ride that would convey guests through famous movie scenes. The proposed name for this attraction was “Great Moments in the Movies” — but basically, the attraction would be a California clone of the Disney-MGM showcase ride in Florida, later known as “The Great Movie Ride.”

Joe Rohde explained that Disney would also build a 400-room Hollywood Fantasy Hotel — a Vegas-style mid-or high-rise in which each floor was decorated according to a different Hollywood genre. Such as the western floor, the space-adventure floor, the New York gangster floor and so on. Hotel employees too would be dressed in period costumes to match each genre.


In cooperation with the city, Disney would build a six-story parking facility, the top of which would hold a manmade lake called the “Burbank Ocean.” Though only 18-inches deep, the “Ocean” would create an enormous 60-foot waterfall spilling down into another manmade lake. The waterfall would also partially screen the property from the nearby freeway.



Copyright 1987 Disney. All Rights Reserved


But the most impressive news concerned the operations of the actual Disney studio. The Disney-MGM Backlot would include a new TV studio and tour. Eisner also planned to move the animation department — or at least one unit of the animation department — over to the Backlot so that park guests could tour a working animation facility.

Frank Wells closed the presentation by suggesting that the project would transform Burbank into a world famous city: “The Backlot,” he explained, “is designed to provide international shopping, dining and nightlife like Tokyo’s Ginza and Paris‘ Champs-Elysees.”

The Redevelopment Agency was impressed — but Eisner’s plans for an elaborate Disney park in Burbank only angered MCA.

According to MCA Vice President Jay Stein, shortly before Eisner’s presentation, Disney execs privately offered to withdraw its plans to build a Burbank park if MCA would abandon its plans to build Universal City in Orlando. To a reporter at the LA Times, Stein called Disney’s proposal “blackmail tactics.”

The day after the “blackmail” story was published, Eisner fired back: “I have no idea what they (MCA) are talking about. Anything MCA does or does not do — or anything anybody else does or does not do—will not affect our plans.”



Jeffrey Katzenberg and Roger Rabbit.
Copyright 1989 Disney / Amblin. All Rights Reserved


Disney studio executive Jeffrey Katzenberg added: “It sounds to me like it’s sour grapes.”

But Jay Stein held to his original story, telling the press: “There is no doubt in my mind what happened.”

That same week, MCA announced that they intended to file a lawsuit to stop the Disney development in Burbank. Acting as though MCA had the best interest of Burbank residents at heart, Stein told reporters: “If I were on the Burbank City Council, I would not have insulted the taxpayers of Burbank by offering a piece of land for $1 million that I would conservatively say really costs $50 million. If anyone should be outraged, it’s the citizens of Burbank.”

In LA Superior Court, MCA didn’t just file one lawsuit. They filed two. The first argued that the contract between Burbank and Disney should be invalidated because the city had not completed the proper studies to determine the environmental impact of the Disney park. The second claimed that the secret negotiations between Disney and Burbank violated the Brown Act, which “prohibits city councils, school boards and other governmental agencies from meeting on public issues in private, except in certain circumstances, including land negotiations.” Though the suits appealed to environmental and parity issues, the underlying motivation was clear: these were legal maneuvers to prevent Disney from stealing potential customers from Universal Studios Tour.

Over the following week, newspapers and business journals around the nation would feature articles about the MCA lawsuits, most all of them citing the legal action as the latest development in the long-standing feud between Disney and MCA.

Come back tomorrow to read about Disney’s full plans for the Burbank Backlot.

Todd James Pierce

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Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

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When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

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The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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