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Looking back on the Disney-MGM Studio Backlot project — Part 3

JHM guest writer Todd James Pierce continues his 4-part series about the 40-acre entertainment district that the Walt Disney Company once wanted to build in Burbank. Today’s installment actually takes JHM readers inside of this proposed park



Picking up where we left off yesterday …

Despite the two MCA lawsuits, Disney continued to develop plans for the Disney-MGM Studio Backlot in Burbank.

At the helm of the Disney project were two Imagineers: a young Joe Rohde (then 32-years-old) and Rick Rothschild. Their mission was to seamlessly integrate a Disney-style park into a downtown urban environment. To accomplish this, Rohde and Rothchild spent hours on the top floors of nearby buildings (also in the exterior glass elevator at the Burbank Holiday Inn) to get a bird’s eye view of the land earmarked for the Disney project. At that time, the land was little more than a weedy lot, bordered by the Golden State Freeway and the Burbank Civic Center. Specifically the two Imagineers wanted to observe how traffic and pedestrians moved around the 40-acre parcel. Eventually they designed a park layout in which all of the retail stores were stationed along the outside border of the property to accommodate casual shoppers. “All the crazy stuff will be in the middle,” Rhode explained.

Taking a cue from the new Pleasure Island development at Walt Disney World, the Imagineers solidified the back-story and overall theme for the Burbank property. The back-story involved a gold rush town and a movie studio. But the back-story is difficult to explain without first talking about the strange—and now mostly forgotten—original back-story for Pleasure Island.

As you recall, Pleasure Island and the Disney-MGM Studio Backlot were under development at the same time. Both were heavily themed leisure zones that would include—to some extent—shopping, restaurants, entertainment venues, and nightclubs. To explain the strange collection of buildings that would become Pleasure Island, Imagineers invented the story of Merriweather Adam Pleasure. Or (to point out the pun) Mr. M. A. Pleasure.

In the early 1900s, Mr. Pleasure docked his Mississippi steamboat in Lake Buena Vista. So impressed by the local beauty, he and his family decided to stay and open a sail-making factory and a canvas plant. Each required its own industrial building. After early success, the family built a southern mansion, a yacht house, and “The Adventurers Club,” where Mr. Pleasure kept a lifetime of travel souvenirs. The family also constructed buildings for Mr. Pleasure’s other interests, such as exotic plants and the manufacture of fireworks. But in 1941, while traveling to Antarctica, Mr. Pleasure and his wife died in an unexpected storm. In their absence, the sail-making factory and yacht town wasted away until it was rediscovered by the fine folks at Disney World, who turned it in to an nighttime entertainment center—by adapting the yacht club, the Mississippi steamboat, and the various manufacturing and industrial buildings into a collection of elaborately themed clubs.

Though the surface details are different for the Disney-MGM Studio Backlot story, the underlying impulse is the same: to explain to guests that the seemingly unconnected architectural styles in the Backlot did in fact form a unified fantasy world. The story went like this:

In the late 1890s, a few residents of Burbank—or whatever Burbank was called in the 1890s—discovered gold. Shortly after thereafter, a western town developed. And some twenty or thirty years later, long after all of the gold was mined, the locals considered the best way to invest their grand fortune. Their answer: to make movies. And to make these movies, they created a backlot complete with a Parisian lane, a Spanish street, and a California boardwalk. Somewhat later they also built a TV and radio studio. Just like Mr. Pleasure’s sail factory, the old Burbank studio would go out of business in the middle of the 20th century—only to be rediscovered by Disney, who would transform the area into a theme-park-slash-shopping-district. For guests, the back-story would explain the jumble of architectural styles and the unusual use of many buildings: the western gold rush town, the American-style restaurant housed in a Parisian apartment building, the souvenir shop shoehorned into a Spanish hut, and the California boardwalk complete with a mock “Ocean” and a few carnival rides.

For the press, Rothchild spelled it out simply: The Disney-MGM Studio Backlot would be a mythical “studio backlot, where great movies of the past were filmed.” The shops, restaurants, nightclubs, and ride buildings would be tucked into old back lot facades. “That way,” he continued, “we could incorporate the variety of themes, make streets interchangeable.”

In addition to the attractions earlier announced, WDI now revealed plans for other rides and restaurants:

* Two new high-end restaurants: The first would be housed in a boat caught halfway over the top of the 60-foot waterfall—with water cascading around the vessel. While waiting for a table, guests could look out underwater windows into the Burbank Ocean to see lobster traps filled with miniature cattle—tiny herds of black-and-white plastic cows. (The miniature “aquatic beef” would supposedly be included on the menu.) The second restaurant would be a formal dining affair at the top of the Hollywood Fantasy Hotel. This elegant room would feature a planetarium projection system to create a star-scape across the domed ceiling. Constellations would change with the seasons.

* A children’s area—modeled after a sound stage—where parents could reserve private banquet rooms to have Mickey Mouse host their child’s birthday party.

* A 10-screen multiplex, a roller skating rink an ice skating rink, and venue for live theater.

* An enormous Ferris wheel that would dip down into the manmade lake, as part of the California beach boardwalk.

Imagineers were also developing a new simulator attraction—similar in style to the Star Tours attraction recently opened at Disneyland—though the storyline for this attraction was never released.

As these plans came together—and as Eisner saw potential profit in more urban parks—Disney announced that they were looking to franchise this concept. Though of course, future urban parks would not include the TV studio and the animation complex, as those would be unique to the Burbank Backlot experience. Specifically, Disney announced that it was pursuing developments in Chicago, Dallas, Philadelphia, and San Antonio—each with a unique theme derived from the area’s local history. “We’ll be doing more of these,” Rothschild explained to a local reporter, “and we will fit them to the needs of the community.”


But while Disney was developing a full-site plan for the Burbank property—and while Eisner was trying to sell this “themed-space” concept to other cities—Burbank citizens began to receive pamphlets that described the mess Disney’s Backlot would cause for local residents.

With glossy photos and color illustrations, the first pamphlet claimed that the Disney development “will turn virtually all of downtown Burbank into a massive tourist complex and require a tax subsidy of over one-hundred million dollars.” It also claimed that the secret deal was finalized “after less than 30 minutes of council discussion” with “no competitive bidding.”

The cover of the second pamphlet featured a photo of the Disneyland castle with the caption: “It’s a nice place to visit.” The interior included images of dingy hotels, cheap liquor stores, and tacky tourist shops beside a single line of text: “But you wouldn’t want to live there.”

A third pamphlet emphasized the environmental damage the Backlot would cause to the city.

A fourth reiterated the major points made in the first three mailings, while emphasizing the cost of the Disney project to taxpayers.

The fliers were sent by a new political group known as the “Friends of Burbank,” who listed as their only address a private mail-drop. From the start Burbank officials felt they knew who was behind the attack: “Somebody, and I assume it’s MCA,” Councilwoman Mary Lou Howard said, “is spending a lot of money to get their point across.”

Two weeks after the first brochure was mailed, city officials were able to prove that, in fact, MCA was behind the “Friends of Burbank” campaign. “What the mailers failed to mention, however,” one local newspaper announced, “was the one almost certain result of the Disney project—tough competition for MCA’s own Universal City complex.”

Shamed into admitting fault, an MCA attorney begrudgingly offered a statement to the press: “Obviously, we would have preferred to have a full discussion of the issues, but since Burbank will not do it, we decided to get the word out any way we could. We knew there would be consequences, but we are prepared to accept them.”

The mailings, it was revealed, cost MCA roughly $20,000 and went out to 43,000 Burbank residents.

Clearly gloating, Michael Eisner issued the statement for Disney: “This activity is totally uncharacteristic of any major American corporation. Therefore, we’re at a loss for words.”

Though the City of Burbank had originally contacted Eisner with the hopes that Disney would somehow help save a local mall project, they now found themselves in the middle of a bitter fight between two corporate rivals. One city attorney, still not grasping the overall context, told the press that these ongoing lawsuits were an “obvious attempt by a multinational corporate conglomerate to dash the dreams of a city that wants a retail shopping center.”

Come back tomorrow for the conclusion of our story.

Todd James Pierce

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The Evolution and History of Mickey’s ToonTown



Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Unpacking the History of the Pixar Place Hotel



Pixar Place Hotel, the newly unveiled 15-story tower at the Disneyland Resort, has been making waves in the Disney community. With its unique Pixar-themed design, it promises to be a favorite among visitors.

However, before we delve into this exciting addition to the Disneyland Resort, let’s take a look at the fascinating history of this remarkable hotel.

The Emergence of the Disneyland Hotel

To truly appreciate the story of the Pixar Place Hotel, we must turn back the clock to the early days of Disneyland. While Walt Disney had the visionary ideas and funding to create the iconic theme park, he faced a challenge when it came to providing accommodations for the park’s visitors. This is where his friend Jack Wrather enters the picture.

Jack Wrather, a fellow pioneer in the television industry, stepped in to assist Walt Disney in realizing his dream. Thanks to the success of the “Lassie” TV show produced by Wrather’s company, he had the financial means to build a hotel right across from Disneyland.

The result was the Disneyland Hotel, which opened its doors in October 1955. Interestingly, the early incarnation of this hotel had more of a motel feel than a hotel, with two-story buildings reminiscent of the roadside motels popular during the 1950s. The initial Disneyland Hotel consisted of modest structures that catered to visitors looking for affordable lodging close to the park. While the rooms were basic, it marked the beginning of something extraordinary.

The Evolution: From Emerald of Anaheim to Paradise Pier

As Disneyland’s popularity continued to soar, so did the demand for expansion and improved accommodations. In 1962, the addition of an 11-story tower transformed the Disneyland Hotel, marking a significant transition from a motel to a full-fledged hotel.

The addition of the 11-story tower elevated the Disneyland Hotel into a more prominent presence on the Anaheim skyline. At the time, it was the tallest structure in all of Orange County. The hotel’s prime location across from Disneyland made it an ideal choice for visitors. With the introduction of the monorail linking the park and the hotel, accessibility became even more convenient. Unique features like the Japanese-themed reflecting pools added to the hotel’s charm, reflecting a cultural influence that extended beyond Disney’s borders.

Japanese Tourism and Its Impact

During the 1960s and 1970s, Disneyland was attracting visitors from all corners of the world, including Japan. A significant number of Japanese tourists flocked to Anaheim to experience Walt Disney’s creation. To cater to this growing market, it wasn’t just the Disneyland Hotel that aimed to capture the attention of Japanese tourists. The Japanese Village in Buena Park, inspired by a similar attraction in Nara, Japan, was another significant spot.

These attractions sought to provide a taste of Japanese culture and hospitality, showcasing elements like tea ceremonies and beautiful ponds with rare carp and black swans. However, the Japanese Village closed its doors in 1975, likely due to the highly competitive nature of the Southern California tourist market.

The Emergence of the Emerald of Anaheim

With the surge in Japanese tourism, an opportunity arose—the construction of the Emerald of Anaheim, later known as the Disneyland Pacific Hotel. In May 1984, this 15-story hotel opened its doors.

What made the Emerald unique was its ownership. It was built not by The Walt Disney Company or the Oriental Land Company (which operated Tokyo Disneyland) but by the Tokyu Group. This group of Japanese businessmen already had a pair of hotels in Hawaii and saw potential in Anaheim’s proximity to Disneyland. Thus, they decided to embark on this new venture, specifically designed to cater to Japanese tourists looking to experience Southern California.

Financial Challenges and a Changing Landscape

The late 1980s brought about two significant financial crises in Japan—the crash of the NIKKEI stock market and the collapse of the Japanese real estate market. These crises had far-reaching effects, causing Japanese tourists to postpone or cancel their trips to the United States. As a result, reservations at the Emerald of Anaheim dwindled.

To adapt to these challenging times, the Tokyu Group merged the Emerald brand with its Pacific hotel chain, attempting to weather the storm. However, the financial turmoil took its toll on the Emerald, and changes were imminent.

The Transition to the Disneyland Pacific Hotel

In 1995, The Walt Disney Company took a significant step by purchasing the hotel formerly known as the Emerald of Anaheim for $35 million. This acquisition marked a change in the hotel’s fortunes. With Disney now in control, the hotel underwent a name change, becoming the Disneyland Pacific Hotel.

Transformation to Paradise Pier

The next phase of transformation occurred when Disney decided to rebrand the hotel as Paradise Pier Hotel. This decision aligned with Disney’s broader vision for the Disneyland Resort.

While the structural changes were limited, the hotel underwent a significant cosmetic makeover. Its exterior was painted to complement the color scheme of Paradise Pier, and wave-shaped crenellations adorned the rooftop, creating an illusion of seaside charm. This transformation was Disney’s attempt to seamlessly integrate the hotel into the Paradise Pier theme of Disney’s California Adventure Park.

Looking Beyond Paradise Pier: The Shift to Pixar Place

In 2018, Disneyland Resort rebranded Paradise Pier as Pixar Pier, a thematic area dedicated to celebrating the beloved characters and stories from Pixar Animation Studios. As a part of this transition, it became evident that the hotel formally known as the Disneyland Pacific Hotel could no longer maintain its Paradise Pier theme.

With Pixar Pier in full swing and two successful Pixar-themed hotels (Toy Story Hotels in Shanghai Disneyland and Tokyo Disneyland), Disney decided to embark on a new venture—a hotel that would celebrate the vast world of Pixar. The result is Pixar Place Hotel, a 15-story tower that embraces the characters and stories from multiple Pixar movies and shorts. This fully Pixar-themed hotel is a first of its kind in the United States.

The Future of Pixar Place and Disneyland Resort

As we look ahead to the future, the Disneyland Resort continues to evolve. The recent news of a proposed $1.9 billion expansion as part of the Disneyland Forward project indicates that the area surrounding Pixar Place is expected to see further changes. Disneyland’s rich history and innovative spirit continue to shape its destiny.

In conclusion, the history of the Pixar Place Hotel is a testament to the ever-changing landscape of Disneyland Resort. From its humble beginnings as the Disneyland Hotel to its transformation into the fully Pixar-themed Pixar Place Hotel, this establishment has undergone several iterations. As Disneyland Resort continues to grow and adapt, we can only imagine what exciting developments lie ahead for this iconic destination.

If you want to hear more stories about the History of the Pixar Place hotel, check our special edition of Disney Unpacked over on YouTube.

Stay tuned for more updates and developments as we continue to explore the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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From Birthday Wishes to Toontown Dreams: How Toontown Came to Be



Mickey's Birthday Land

In the latest release of Episode 4 of Disney Unpacked, Len and I return, joined as always by Disney Imagineering legend, Jim Shull. This two-part episode covers all things Mickey’s Birthday Land and how it ultimately led to the inspiration behind Disneyland’s fan-favorite land, “Toontown”. But let’s not get ahead of ourselves here. It all starts in the early days at Disneyland.

Early Challenges in Meeting Mickey

Picture this: it’s the late 1970s and early 1980s, and you’re at Disneyland. You want to meet the one and only Mickey Mouse, but there’s no clear way to make it happen. You rely on Character Guides, those daily printed sheets that point you in Mickey’s general direction. But let’s be honest, it was like finding a needle in a haystack. Sometimes, you got lucky; other times, not so much.

Mickey’s Birthdayland: A Birthday Wish that Came True

Fast forward to the late 1980s. Disney World faced a big challenge. The Disney-MGM Studios Theme Park was under construction, with the company’s marketing machine in full swing, hyping up the opening of Walt Disney World’s third theme park, MGM Studios, in the Spring of 1989. This extensive marketing meant that many people were opting to postpone their family’s next trip to Walt Disney World until the following year. Walt Disney World needed something compelling to motivate guests to visit Florida in 1988, the year before Disney MGM Studios opened.

Enter stage left, Mickey’s Birthdayland. For the first time ever, an entire land was dedicated to a single character – and not just any character, but the mouse who started it all. Meeting Mickey was no longer a game of chance; it was practically guaranteed.

The Birth of Birthdayland: Creative Brilliance Meets Practicality

In this episode, we dissect the birth of Mickey’s Birthdayland, an initiative that went beyond celebrating a birthday. It was a calculated move, driven by guest feedback and a need to address issues dating back to 1971. Imagineers faced the monumental task of designing an experience that honored Mickey while efficiently managing the crowds. This required the perfect blend of creative flair and logistical prowess – a hallmark of Disney’s approach to theme park design.

Evolution: From Birthdayland to Toontown

The success of Mickey’s Birthdayland was a real game-changer, setting the stage for the birth of Toontown – an entire land that elevated character-centric areas to monumental new heights. Toontown wasn’t merely a spot to meet characters; it was an immersive experience that brought Disney animation to life. In the episode, we explore its innovative designs, playful architecture, and how every nook and cranny tells a story.

Impact on Disney Parks and Guests

Mickey’s Birthdayland and Toontown didn’t just reshape the physical landscape of Disney parks; they transformed the very essence of the guest experience. These lands introduced groundbreaking ways for visitors to connect with their beloved characters, making their Disney vacations even more unforgettable.

Beyond Attractions: A Cultural Influence

But the influence of these lands goes beyond mere attractions. Our episode delves into how Mickey’s Birthdayland and Toontown left an indelible mark on Disney’s culture, reflecting the company’s relentless dedication to innovation and guest satisfaction. It’s a journey into how a single idea can grow into a cherished cornerstone of the Disney Park experience.

Interested in learning about Jim Shull’s original idea for a Winnie the Pooh ride? Here’s concept art of the attraction proposed for the original Toontown in Disneyland. More on [Disney Unpacked].

Unwrapping the Full Story of Mickey’s Birthdayland

Our two-part episode of Disney Unpacked is available for your viewing pleasure on our Patreon page. And for those seeking a quicker Disney fix, we’ve got a condensed version waiting for you on our YouTube channel. Thank you for being a part of our Disney Unpacked community. Stay tuned for more episodes as we continue to “Unpack” the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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