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“Walt’s Trains – I Have Always Loved Railroading” exhibit opens at the Walt Disney Family Museum

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When one thinks of Walt Disney, naturally you often think of the
many great projects that were produced by the company that bears his name.
Movies or theme parks, for example. But there is another side of the man that
often tends to be overlooked. That of what he did to relax. The things he
enjoyed to divert his focus away from the pressures of managing those many
projects.

The Walt Disney Family Museum has opened a wonderful new
exhibition  that takes guests for a look
at some of those diversions – All Aboard! A Celebration of Walt's
Trains
.


The Kalamazoo
handcar upon which Walt is standing, shown above is on
display in the Museum
Lobby, thanks to the generosity of the folks at
Disneyland. Image Courtesy of
the Walt Disney Family Museum

Being a product of his times and the communities in which he
lived his early life, that he found an interest in railroading should not come
as much as a surprise. Consider that at the end of the 19th century and the
years before the first World War in the 20th century, most people living
outside of big cities probably never traveled more than 10 miles from their
homes. But if they did travel, it was by train. Railroads crossed the country,
bringing people and goods to communities of all sizes.

So, it was with Walt Disney. His uncle Mike Martin was a
locomotive engineer for the Atchison, Topeka and Santa Fe. Not only could he
share plenty of exciting tales of the life of a railroader with a young boy, he
surely played a hand in getting him aboard a locomotive for a short ride or
two.

Hooked Walt was. To the point that he took up an early career on
the railroad as a news butcher (Selling newspapers or cheap pulp magazines,
along with fruit and bottled soft drinks) on the Missouri Pacific. For once he
was exposed to travel on the train, it was the siren call he had to answer.
From what we know of Walt's experiences and his less than
successful summer, life away from the small town had a powerful attraction for
him. The railroads had shown him (and many others) the way ahead.

In later years, after success on projects such as "Snow White,"
when the pressures of studio business mounted, he took up the sport of polo.
With great intensity, Walt rode at matches. So much so, that an injury forced
him to retire to something a bit less intense. That's where railroading
came in. Walt was already bitten by the miniatures bug and miniature
railroading fit fine.

He constructed a Lionel model railroad right outside his office
at the studio. Where it attracted the attention of other railroad enthusiasts.
People who shared his interest working at the Studio went on to influence Walt
further. Take Ollie Johnston for example. He got Walt interested in the live
steam railroading hobby with trains that you could ride around the railroad.
Ollie was one of a number of folks who had such railroads around their homes.
But leave it to Ward Kimball to really get Walt back into trains.

Ward and his wife Betty had acquired a full-size steam locomotive
from a railroad in central Nevada that was being scrapped. Not only did they
purchase it, they moved it to their home in San Gabriel and restored it to
operation. They were among the first people in this country to do something
along those lines. And Ward made sure that Walt was among those present when he
had his first steaming of the new train. From pictures of the event, both Ward
and Walt are seen as all smiles.


Walt Disney as a
guest engineer on the Santa Maria Valley
Railroad. Image collection of
Roger Colton

Walt returned the favor by inviting Ward to join him in 1949 to
travel to the Chicago Railroad Fair. The two were like a pair of young boys,
living out their dreams. Running vintage trains and even participating in the
Fair's pageant. The exhibition at the WDFM offer guests some very
rare images from that trip. Including a view of Walt on stage during the pageant,
it is a great look inside this experience.

Now if you visit the Museum, it is hard to miss the Lilly Belle
and the rest of the train from the Carolwood Pacific on display in Gallery 9. And just outside Gallery 7 is only a brief
glimpse at some miniatures from Walt's collection. He certainly had a
passion for not only collecting miniature items, but building them as well.
Contrary to popular belief, Walt did not build every part of the locomotive by
himself. Walt and Roger Broggie visited a company in Lomita, California called
Little Engines. The company offered plans and a series of kits that allowed anyone to
learn and build as they went. No doubt, Walt and Roger used this as a starting
point with the Lilly Belle.

Walt learned a great deal during those years. He found relaxation
using the Studio machine shop to work on the locomotive and train for the
Carolwood Pacific. His daughter Diane loved to share his work by showing off
all of the detail Walt built into his models. Take for example the Caboose for
the railroad. Walt made the molds for casting the stove. Or as Diane reminded
us, he even borrowed his daughters doll beds for use aboard the caboose too!


Diane Disney Miller
shares the interior of the Caboose, including those doll beds.
Image collection of
Roger Colton

The exhibition features some of the miniatures Walt built for the
railroad including a miniature pick and shovel used to keep the Lilly Belle in
coal while running about the railroad. Another fascinating item on display with
those miniatures is the vintage railroad lock and key that Walt used to lock
his barn with all of the railroad items inside.


The vintage railroad
lock and key to Walt
's
Barn. Image by Roger
Colton

The idea of a backyard railroad even found its way into one of
the studio's short films.
A classic Donald Duck cartoon, with Chip and Dale – titled "Out of Scale" , takes place on a miniature railroad in Donald's back yard. Clips from that short subject are also part of
the exhibition.

When Disneyland opened, of course it had trains. And of course,
Walt would occasionally take a spin at the throttle of one of the trains. In
the apartment above the firehouse on Main Street, Walt kept a full set of
pin-striped overalls and a jacket to match. After a quick change, he was off to
take over as the regular engineer "took
a break". Who knows how
many Disneyland guests went for a ride on the Santa Fe & Disneyland
Railroad with Walt as the engineer of their train?


Walt
's overalls on display in the
exhibition.
Image by Roger
Colton

It's not
hard to imagine that Walt and his railroads had an effect in the hobby of
railroading. Be it collecting railroad memorabilia, building and operating a
scale model railroad or just enjoying watching trains go by, the man did his
part to share his love of trains with many people. The storyline of this
exhibition even follows Walt's
own words, as they appeared in the October 1965 issue of Railroading magazine
with a story entitled, "I
Have Always Loved Trains."

The exhibit at the
Museum offers a good look at this story. And it shows how Walt's passion for railroading inspired and
has been shared by others since. With plenty of concept art, images and
artifacts from many of the railroad projects that the Disney company has
completed. Including a look at some of the new and upcoming films that feature
railroads! And don't forget model railroads. The exhibit features three great
model train layouts well worth seeing, too.


Michael Campbell, special guest
curator for the exhibition, (right) with the Carolwood
Pacific in Yosemite
Valley as it comes to life with an O Scale operating
model railroad. Image by Roger Colton

Walt's Trains I Have Always Loved Railroading will be on exhibit until February 9th,
2015 in the Diane Disney Miller Exhibition Hall at the Walt Disney Family Museum
in San Francisco. A special admission package is available including the
regular Museum admission as well as the Walt's Trains exhibition. Prices are $25
for Adults, $20 for Seniors and Students, $17 for Youth (ages 6 to 17), and
Children under age 6, admitted free with a paid Adult admission. Separate
admission to the Walt's Trains exhibition is also available
at $10 per person.

The Walt Disney Family
Museum is located in a historic brick building. The 40,000 square foot Museum
was imaginatively re-conceived to house ten interactive galleries, featuring a
glass-walled back exterior that frames a spectacular view of the Golden Gate
Bridge. The Museum tells the story of the man behind the myth in Disney's own voice and in
contemporary exhibits that feature state-of-the-art
technologies, listening stations, more than 200 video screens and a 14 foot
model of Disneyland. Visitors can also enjoy the Museum store, and the 114
seat, Fantasia-themed theater, which shows Disney classics daily.


The museum is open 10 a.m. to 6 p.m.,
Wednesdays through Mondays. Closed on Tuesdays, and January 1, Thanksgiving
Day, and December 25.


Admission for both the Museum and the
Walt's Trains exhibition can be purchased
at the door, or online.


The
Walt Disney Family Museum is located at 104 Montgomery Street on the Main Post
of the historic Presidio in San Francisco. For more information, visit www.waltdisney.org.

Roger Colton

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Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

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When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

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The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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