Theme Parks & Themed Entertainment
A Heapin’ Helpin’ of Horror
JHM columnist Seth Kubersky returns from Tampa with a review of Busch Garden’s “Howl-O-Scream” festivities. Seth also gives us an update on Universal’s Halloween Horror Nights. Have the scares suddenly become scarce at that Central Florida theme park?
Pop quiz: What is the #1 haunted attraction in America?
Wrong!
According to Haunt World Magazine (2002), the answer is Howl-O-Scream at Busch Gardens in Tampa Bay, Florida. At least, that’s what the advertising that has been blanketing Central Florida claims; I can’t find back issues of Haunt World, and there’s no mention of it on their website, so we’ll have to take their word for it.
Busch has been heavily advertising Howl-o-scream (HOS) to the Orlando market this season, positioning their event as an alternative to Universal’s heavily-attended Halloween Horror Nights (HHN). This surprised me, since I’d heard little buzz over the years about HOS. Certainly not enough to make it worth the hour-plus drive, especially when Universal’s HHN is right in my neighborhood. I must admit some bias, since I am a staff alumni of HHN, as readers of my last review know. But the claims of #1 status intrigued me enough to get me on I-4 last Thursday afternoon for a trip to Tampa.
And you know what? They were right!
Busch Gardens’ Howl-o-scream is not as slick or sophisticated as Universal’s event. But in all the important ways, it’s just as much fun, if not more. I had a fine time, and I’d recommend a visit to anyone in the area, as long as you go in with appropriate expectations.
But before I delve into my HOS experience, I’d like to share some thoughts from my return visit to Universal’s HHN. Readers of my earlier review will recall I visited on the first Sunday of the event, and had a great time. I judged it a significant improvement over last year’s event, and rated it a “B+”. Since I have a “Frequent Fear” pass (unlimited off-peak visits), I decided it was time for another look, since the event often changes during its run.
What I encountered on Wednesday evening made me rethink my recommendation of the event. I had assumed that a mid-week visit was my best chance for a low-attendance crowd. Boy, was I wrong. Even with a projected attendance of only 24,000, the park felt more crowded than I found comfortable. Walkways were constantly jammed, destroying any opportunities for walk-around scareactors. The one house I experienced had a 65 minute wait, and it was one of the less crowded houses. I would have considered the Express passes mandatory for first-time visitors on that night, which is probably why their price had been raised to $20. Without those Express passes, it would be impossible for a guest to see all 6 haunted houses before the 12am closing, let alone see shows or ride the roller coasters.
And this was only a Wednesday. I can’t fathom the disappointment of a guest paying full price for a Friday or Saturday night, discovering they’ve paid over $50 to fight maddening crowds and experience one or two attractions.
One thing I did enjoy was seeing the Lizardman. He performs in the Funhouse of Fear queue line, and is a genuine freak (he even has the word tattooed across his chest). He performs classic sideshow feats like sword swallowing, body manipulation, and blockhead tricks. Best of all, it does it with an engaging (and often crude) patter. This is what America is all about, kids, and it was the highlight of my visit.
Unfortunately, the same cannot be said of my second viewing of the Bill & Ted show. This is not one of the better editions of the show, and I may have been too kind in my first review. The big fight scene is so busy that you are distracted from the fact that the choreography is rather sloppy. Worse, the dancing is uninspired, and kills whatever comic momentum the show builds. People started fleeing the theater as soon and the dance number that occupies the last third of the show began. The friends I was with, first-time visitors to HHN, enjoyed the show, but I wanted to tell them about the sharp satire and big laughs from years past. And one of my favorite bits, involving a Disney cast member trying to deliver a safety spiel, has apparently been cut.
It was with all this in mind that I made the trip to Tampa the next afternoon. I arrived at 4:20 and entered the park a half hour before minutes before the 5pm closing. Once inside, I purchased a HOS upgrade pass ($21), and grabbed a map. Here is where you see the differences between Universal and Busch. Whereas Universal’s map is legible and informative, Busch’s is a mess. Entrances for houses are vague, there’s no indication of what rides are operational, and the scarezone locations aren’t labeled. One nice thing as the houses are given an “intensity” rating of one to five “skulls”, though I didn’t find that to directly correlate to the scariness of the attractions.
The employees weren’t much help either. While all the employees were polite, friendly, and competent at their particular task, they we’re very informed on basic details about the event. Questions to multiple staff members like “where is the nearest haunted house?” or “where am I on the map?” were repeatedly met with “I don’t know”.
For example, I saw a sign mentioning their “Fright Advantage” coupon booklets, similar to Universal’s Express booklets. I went hunting for them, and was bounced among 5 different shops in the main entrance plaza, the last one sending me back to the first. I finally went to guest services. The gentleman was kind enough to walk me to a shop, show me which line to stand in, and point out which staff member to speak to. When I got to the head of the line, I discovered the guy he had pointed out didn’t know what I was talking about, and sent me back to guest services.
At this point I read the flyer guest services had handed me, and just gave up looking for them all together. Universal’s booklets run $15-$20 on an off-peak night, and give you a coupon for every house, ride, and show in the park. Busch’s are $20 ($15 if bought in advance) but only give you front-of-the-line passes for 4 of the 6 houses. You also get a pass for one of the three roller coasters, and some modest discounts on concessions. As it turned out, there was no need for the booklet, and I never saw any being sold or used during the night.
I had just enough time before closing to ride Kumba a few times. This is the most underappreciated roller-coaster in Florida. Upstarts like Hulk and Kraken may get more buzz, and its park-mates Gwazi and Montu get more advertising play. But Kumba may be, second by second, the best of all of them. It doesn’t have Hulk’s dramatic takeoff, but you get a great view from the lift hill, and unlike Hulk it is intense and relentlessly paced from the first drop to the final brake run. It is perfectly integrated into the landscape, with tunnels and closely planted palms. I was able to ride three times before they kicked us off, and could have happily gone again. Gwazi, Montu, and most of the “spin & puke” rides were also open throughout the event, with modest waits. The roller coasters are some of the best in the country, and are well worth riding, especially in the dark.
At 5pm I discovered another big difference between Universal and Busch – how they handle the in-between guests. At Universal they treated like people who have spent a lot of money on both day and evening tickets (or valued annual passholders) deserve to, and are given perks. While they are necessarily confined to one area while the park is swept of day guests, they are given food, shopping, and attractions while they wait. More importantly, they are guaranteed early entry to at least one haunted house. This waiting period usually run less than 90 minutes.
Busch, on the other hand, shut down at 5pm with a vengeance. Those of us who were inside the “Timbuktu” area before 5pm were locked down with no food or drink to buy, no air conditioned place to sit, and no attractions operating. Just outside the entrance to the plaza we were trapped in was a crowd of other day-and-night guests who had been caught outside the neutral zone after 5pm. They were held standing in the sun, clutching their passes, waiting for someone or other to give the signal to allow them in. I know they were out there for at least half an hour, and for all I know they might still be there.
After exploring the architectural charms of the dormant Timbuktu plaza (total time: 6 minutes), I tried asking cast members if they had any idea when there would be anything for us to do or buy. “Nothing until 7:30” was the most popular answer, followed by a bored shrug. I finally found a manager who said there might be something open soon, but that all the houses and rides would be closed until 7:30.
Finally, after an hour of waiting, the area began to show signs of life. While the air-conditioned restaurant and larger snack bar remained closed, the smaller snack bar opened and was quickly swamped. Frightened by the look of the corn dogs, I went with the only other option, the slightly-less-scary chicken fingers. For my $10, I got a basket of limp fries, a small cup of lemonade so tart it made my eyes roll back, and the worst chicken fingers I’ve ever tasted. You couldn’t even buy a beer, which I think would be unconstitutional in an Anheuser-Busch park. Not a good way to start the evening, especially since Busch usually has the best food of all the major theme parks.
Finally, at 6:40pm, after an hour and 40 minutes sitting outside, the “Haunted Lighthouse” attraction opened. This “4D” movie, based to the kiddie-horror books by R. L. Stein, is housed in the former dolphin show arena. How they got a very good horror director (Joe Dante) and very funny actors (Christopher Lloyd, Michael McKean) to make a movie that wasn’t the least bit scary or funny is beyond me. This is a 22 minute waste of time that recycles every gag from every other 3D movie, does it badly, and then does it again until you’re bored. The 3D is weak, with a distracting shimmering effect, and isn’t as nearly as convincing as “Shrek 4D” or “Philharmagic.” The plot is thin and uninteresting, the adult actors are given nothing to do, and even Weird Al seems embarrassed. Worst of all, the water effects are unpleasantly overdone, and it’s no fun to tromp through haunted houses in damp clothes. This attraction made me long for Williamsburg’s departed “Haunts of the Olde Country”, which should give you an idea just how bad “Haunted Lighthouse” is.
Finally, at about quarter past 7, the haunted houses started opening up. There was no communication with the guests as to what was open or where we could go. I just discovered that the barrier to a house entrance had been removed. The attendant casually informed me that “everything” was now open, and that I could go in. In reality, the total time I was left waiting was less than 2 hours, and it didn’t kill me. But it bothered me to see such poor communication with guests. If nothing else, we were a captive audience that could have been marketed to. Universal recognizes that these guests will spend more and stay later if treated well, and I wish Busch had picked up on that. Most importantly, they need to train their employees to communicate effectively with guests, and give accurate and consistent information.
But you know what? All these minor gripes and distractions melted away once the event got rolling. After two hours of aggravation and boredom, I was in the perfect mood to criticize the rest of the evening, but I just had too much fun.
Haunted Houses
A Halloween event lives and dies by its haunted houses, and in this Busch does not disappoint. You need to know up front that the production values in the houses, like everything else in the park, are not up to the high standard that Universal sets. While the houses are all large, creative, and well-constructed, they are not nearly as elaborate or detailed. Artistic details of lighting, sound, and scenic decoration are noticeably less refined, though still effective. There are few of the special effects and mechanical gags that Universal does so well. Gore is less prominent (though neither attraction is particularly bloody) and the severed heads and mutilated bodies that are there are obviously store-bought. Makeup and masks on the actors are also less elaborate, though this is an area Universal has also slipped in the last few years. Overall, finer points of story and theming, while a cut above your local neighborhood haunted house, suffer in comparison to Universal’s bigger budget event.
To be honest, these aren’t deficits that the average visitor will ever notice. Haunted house connoisseurs will notice the cruder designs and less elaborate effects. The other 99% of guests will be too busy being scared. It seems Busch has taken some of the money that would have been spent on sets and props, and spent them on actors instead. Though their houses are, on average, about the same size as Universal’s, it felt like they were much more populated. A room that would have one scareactor at Universal had two or even three at Busch. I wasn’t able to make a scientific count, but the effect was a more constant barrage of live scares. Again, the actors might not be as elaborately made-up or thoroughly directed, but there are lots of them, and they perform with as much energy and enthusiasm as any at Universal.
The other difference from Universal that every guest will notice is even more important: Busch pulses. Universal’s HHN has become so popular that crowds overwhelm the houses, even on off-peak nights. Lines quickly exeede and hour, and the only way to keep them moving is to send a steady stream of guests though the houses. This destroys the sense of isolation that is key to effective scares.
Busch, on the other hand, is much better able to handle the smaller crowds that attend their event. The difference between the two parks was like night and day: while the crowds at Universal on Wednesday were so uncomfortable that I left after one house, Busch on Thursday felt practically empty. I was able to experience every house in the park (half of them twice), three shows, and a couple roller coasters, all before 10:30pm. None of the houses had more than a 15 minute wait during my visit, and most were much less.
Best of all, the smaller crowds allow Busch to pulse small groups through the houses, with brief gaps between groups. This makes for a much more intimate experience, and actors can time their scares better without fear of giving their position away to the next group. This alone elevates the houses above whatever budget limitations they might suffer from. As a guy who has worked in many a haunted house, the highest compliment I can give is to say that more than one of Busch’s actors “got” me, something I cannot say about my 2 trips to this year’s HHN.
Interestingly, several of Busch’s houses use very similar themes to HHN’s houses, so you can do an apples-to-apples comparison between the two events. Here is a brief summary of each house:
Tortured: This was the first house I visited, and the most generic. It is a fairly standard haunted dungeon, with the usual assortment of gothic torture devices. Lighting is poor, and there is no real sense of space, probably because the entire house is contained in the area usually used for the bumper cars. Still, the actors were well-hidden and aggressive, and there was no wait. The least of the houses, on the level of one you’d find in most towns this time of year. Grade: C
Ripper Row: This is more like it. Based loosely on Jack the Ripper, this house takes you through a series of Victorian London environments, from city streets to a barn (nice use of hay smell) to a park and a slaughterhouse. Simple but effective theming, some well-disguised boo-holes, and an energetic cast make this one a winner. The only thing that hurts it is being a little too short. Grade: B
Dark Heart’s Fear Fair: Like Universal’s “Funhouse of Fear”, this is a circus-themed house. Unlike Universal’s house, this one uses a wide variety of indoor and outdoor environments. It begins with a disorienting spinning tunnel, always a favorite of mine, and takes you though a series of freak sideshows and demented carnival games. There are mirror mazes, a strobe-lit shooting gallery, clowns on bungie cords, and even an opera performance. Best of all, there are multiple points at which the path diverges, with significant differences between the two sides, making this perfect for a second walk-though. Grade: A-
The Mortuary: Much like HHN’s “Screamhouse”, this is styled as a Southern gothic funeral home. A mortician/preacher regales the queue with a creepy revivalist patter, setting the mood perfectly. Inside is the usual succession of coffins, autopsy rooms, and crematoria, concluding in a trip through the underworld. Though not nearly as detailed as Universal’s version, it is a very large house with lots of effective scares and, again, a large and enthusiastic cast. Grade: A-
Escape From Insanity – Resident’s Revenge: This house is directly analogous to “PsychoScarapy”, the highlight of this year’s HHN, and nearly gives that house a run for it’s money. It doesn’t have the amazingly detailed sights (or smells) of Universal’s house, or it’s extremely creative actors. But it is just as effective in it’s own way, and exceptionally long. There are some great moments, like a hallway covered in bugs, and plenty of actors, including a very disturbing drag queen who greets you. The downfall of this house is that much of the final third feels unfinished. After a series of well-designed sets depicting the inside of an asylum, you come to a very long stretch of unthemed black hallways with no actors to speak of. Perhaps they ran out of budget, but it’s a shame that the excellence of the first part of the house is followed with such an uninspired finale. Grade: B+
Demented Dimensions: This house is also similar to HHN’s “Funhouse of Fear”, in that it combines bright colors, black light, and prismatic 3D glasses. It is also the most elaborate house scenically, with huge fluorescent murals covering every surface. This house will make you feel like you took the brown acid. It isn’t particularly scary, but it is trippier than anything this side of “The Cat in the Hat”, and a whole lot of fun. I only wish it could have been twice as long. Grade: B+
Scarezones: Universal themes each island at HHN with scenic pieces and scareactors. They are more successful in some islands (Jurassic Park, Toon Lagoon) than in others (Marvel, Seuss). Busch Gardens is far too large to theme every area, so instead they have designated 5 “scarezones”, much as Universal used to at USF. These scarezones are like miniature outdoors haunted houses, themed side paths that can be explored or avoided at the guest’s discretion. They combine set pieces, lighting, fog, and hidden actors to create some great scares (and photo ops). I especially liked the “Grisly Gardens” with moving shrubs and living statues, and the “Agony Express” filled with undead train conductors and tortured passengers. Grade: B
Shows
As a former employee (and current fan) of Universal’s entertainment department, it kills me to say this: Busch has them beat this year. HHN’s “Bill & Ted” show, once worth the price of admission by itself, has grown stale. Infestation is a waste of time, and is standing room only. The old days, when there would be an illusionist or hypnotist in one stadium and a musical revue at the main stage, are long gone. Busch, on the other hand, presents two fun (if corny) shows with comfortable seating, an amusing outdoor show, and a number of interactive DJs and street dancers. Like the houses, Busch’s shows don’t have Universal’s production values, and they’re not big on sophisticated satire or postmodern pop-culture deconstruction. What they do have is talented, enthusiastic performers, dance routines that don’t wear out their welcome, and a good dose of creepy-funny Halloween spirit.
“Eternal Reward”: This show is performed inside the air-conditioned Haunted Grill restaurant, so you can grab a sandwich and a beer while you watch the show. The plot is simple: four characters gather for the reading of the late relative’s will, and the audience decides which one is guilty of murdering the deceased. The black widow sings the “Cell Block Tango” from Chicago, the son does a boy-band medley, the mistress lip-synchs to some Britney, and the stoner uncle jams to some classic rock. In the end, the audience votes by applause for one of the four to be tastefully disembowled. The music is a mix of live singing and tracking, the dancing is Vegas-lite but energetic, and the show moves at a zippy pace. Bonus points for using a song from the “Buffy the Vampire Slayer” musical. Grade: B+
“Fiends”: Dr. Freakinstein and Igor (“it’s pronounced Eye-gore”) build some monsters and throw a party in this song-and-dance answer to Universal’s Beetlejuice show. The characters are unlicensed, so the creature makeup is crude, the illusions are simple, and the jokes were old when Abbot and Costello were in vaudeville. But the dancers are athletic, the choreography is acrobatic, and the girls are great eye candy. Bonus points for gratuitous use of the “Time Warp”, along with a good mix of Motown, disco, and 80’s pop. Everyone on stage looks like they’re having a great time, and the audience was too. Grade: A-
“Theatre De La Morte”: This brief open-air show, performed near the “Escape from Insanity” house, is a “re-enactment” of an 18th century witch trial. After an over-long setup involving a flower girl hawking souvenirs, and warlock is dragged on stage and asked to recant his sins. The ensuing mayhem, involving a decapitation, resurrection, and disappearance, uses simple illusions and pyrotechnics. I found it amusing, especially the knot of teenagers behind me who seemed determined to create a “Rocky Horror” -style call-and-response to the show. Worth seeing if you’re nearby when the show is about to start. Grade: B-
Final Grades:
Universal’s HHN (revised grade after 2 visits): B
Busch Garden’s HOS: B+
Busch Gardens has done what I would have thought impossible – they beat Universal at their own game. For the most part, Universal is a victim of their own success. HHN has become so popular that the heavy crowds hurt the guest experience on all but the slowest nights. This is exacerbated by the move to IOA, which handles large crowds much less efficiently than USF did. All the elaborate decor and expensive effects in the houses mean nothing if you have to wait hours and hours to see them.
Busch, on the other hand, has the blessings of size and lower attendance. They might not have the Hollywood-quality scenic designs, but they have plenty of thrills and chills. Maybe in a few years, when word of mouth spreads, Busch’s HOS will become as overrun as HHN. Until then, it offers the better value for those in the area looking for tricks and treats. I’m just glad they’re both in my backyard, so I don’t have to choose!
Theme Parks & Themed Entertainment
Disney and Macy’s 90-Year Thanksgiving Day Parade Partnership: From Mickey’s First Balloon to Minnie’s Big Debut
Now, folks, if you’re like me, Thanksgiving just wouldn’t be the same without a coffee, a cozy seat, and Macy’s Thanksgiving Day Parade on the TV. And if you’re really like me, you’re watching for one thing: Disney balloons floating down 34th Street. Ever wondered how Mickey, Donald, and soon Minnie Mouse found their way into this beloved New York tradition? Well, grab your popcorn because we’re diving into nearly 90 years of Disney’s partnership with Macy’s.
The Very First Parade and the Early Days of Balloons
The Macy’s Thanksgiving Day Parade goes way back to 1924, but if you can believe it, balloons weren’t part of the festivities until 1927. That first lineup included Felix the Cat, a dragon, and a toy soldier, all towering above the crowds. Back then, Macy’s had a pretty wild idea to end the parade: they would let the balloons drift off into the sky, free as birds. But this wasn’t just Macy’s feeling generous. Each balloon had a message attached, offering a $100 reward (about $1,800 in today’s dollars) for anyone who returned it to the flagship store on 34th Street.
And here’s where it gets interesting. This tradition carried on for a few years, right up until 1932, when Felix the Cat almost took down a plane flying over New York City! Imagine that—you’re flying into LaGuardia, and suddenly, there’s a 60-foot balloon drifting toward your wing. Needless to say, that was the end of Macy’s “fly away” stunt, and from then on, the balloons have stayed firmly grounded after the parade ends.
1934: Mickey Mouse Floats In, and Disney Joins the Parade
It was 1934 when Mickey Mouse finally made his grand debut in the Macy’s parade. Rumor has it Walt Disney himself collaborated with Macy’s on the design, and by today’s standards, that first Mickey balloon was a bit of a rough cut. This early Mickey had a hotdog-shaped body, and those oversized ears gave him a slightly lopsided look. But no one seemed to mind. Mickey was there, larger than life, floating down the streets of New York, and the crowd loved him.
Mickey wasn’t alone that year. He was joined by Pluto, Horace Horsecollar, and even the Big Bad Wolf and Practical Pig from The Three Little Pigs, making it a full Disney lineup for the first time. Back then, Disney wasn’t yet the entertainment powerhouse we know today, so for Walt, getting these characters in the parade meant making a deal. Macy’s required its star logo to be featured on each Disney balloon—a small concession that set the stage for Disney’s long-standing presence in the parade.
Duck Joins and Towers Over Mickey
A year later, in 1935, Macy’s introduced Donald Duck to the lineup, and here’s where things got interesting. Mickey may have been the first Disney character to float through the parade, but Donald made a huge splash—literally. His balloon was an enormous 60 feet tall and 65 feet long, towering over Mickey’s 40-foot frame. Donald quickly became a fan favorite, appearing in the lineup for several years before being retired.
Fast-forward a few decades, and Donald was back for a special appearance in 1984 to celebrate his 50th birthday. Macy’s dug the balloon out of storage, re-inflated it, and sent Donald down 34th Street once again, bringing a bit of nostalgia to the holiday crowd.
A Somber Parade in 2001
Now, one of my most memorable trips to the parade was in 2001, just weeks after the 9/11 attacks. Nancy and I, along with our friends, headed down to New York, and the mood was something I’ll never forget. We watched the start of the parade from Central Park West, but before that, we went to the Museum of Natural History the night before to see the balloons being inflated. They were covered in massive cargo nets, with sandbags holding them down. It’s surreal to see these enormous balloons anchored down before they’re set free.
That year, security was intense, with police lining the streets, and then-Mayor Rudy Giuliani rode on the Big Apple float to roaring applause. People cheered his name, waving and shouting as he passed. It felt like the entire city had turned out to show their resilience. Even amidst all the heightened security and tension, seeing those balloons—brought a bit of joy back to the city.
Balloon Prep: From New Jersey’s MetLife Stadium to California’s D23 Expo
Each year before the parade, Macy’s holds a rehearsal event known as Balloon Fest at MetLife Stadium in New Jersey. This is where handlers get their first crack at guiding the balloons, practicing with their parade masters, and learning the ropes—literally. It’s an entire production unto itself, with dozens of people rehearsing to make sure these enormous inflatables glide smoothly down the streets of New York on parade day.
In 2015, Macy’s took the balloon show on the road, bringing their Buzz Lightyear balloon out to California for the D23 Expo. I was lucky enough to be there, and watching Buzz get inflated piece by piece in the Anaheim Convention Center parking lot was something to behold. Each section was filled with helium in stages, and when they got around to Buzz’s lower half, well, there were more than a few gas-related jokes from the crowd.
These balloons seem to have a personality all their own, and seeing one like Buzz come to life up close—even outside of New York—had all the excitement and anticipation of the real deal.
Mickey’s Comeback as a Bandleader and Sailor Mickey
After a long hiatus, Mickey Mouse made his return to the Macy’s parade in 2000, this time sporting a new bandleader outfit. Nine years later, in 2009, Sailor Mickey joined the lineup, promoting Disney Cruise Line with a nautical twist. Over the past two decades, Disney has continued to enchant parade-goers with characters like Buzz Lightyear in 2008 and Olaf from Frozen in 2017. These balloons keep Disney’s iconic characters front and center, drawing in both longtime fans and new viewers.
But ever wonder what happens to the balloons after they reach the end of 34th Street? They don’t just disappear. Each balloon is carefully deflated, rolled up like a massive piece of laundry, and packed into storage bins. From there, they’re carted back through the Lincoln Tunnel to Macy’s Parade Studio in New Jersey, where they await their next flight.
Macy’s Disney Celebration at Hollywood Studios
In 1992, Macy’s took the spirit of the parade down to Disney-MGM Studios in Orlando. After that year’s parade, several balloons—including Santa Goofy, Kermit the Frog, and Betty Boop—were transported to Hollywood Studios, re-inflated, and anchored along New York Street as part of a holiday display. Visitors could walk through this “Macy’s New York Christmas” setup and see the balloons up close, right in the middle of the park. While this display only ran for one season, it paved the way for the Osborne Family Spectacle of Dancing Lights, which became a holiday staple at the park for years to come.
Minnie Mouse’s Long-Awaited Debut in 2024
This year, Minnie Mouse will finally join the parade, making her long-overdue debut. Macy’s is rolling out the red carpet for Minnie’s arrival with special pop-up shops across the country, where fans can find exclusive Minnie ears, blown-glass ornaments, T-shirts, and more to celebrate her first appearance in the Thanksgiving Day Parade.
For those lucky enough to catch the parade this year, you’ll see Minnie take her first float down 34th Street, decked out in her iconic red bow and polka-dot dress. Macy’s and Disney are also unveiling a new Disney Cruise Line float honoring all eight ships, including the latest, the Disney Treasure.
As always, I’ll be watching from my favorite chair, coffee in hand, as Minnie makes her grand entrance. The 98th annual Macy’s Thanksgiving Day Parade airs live on NBC, and it’s a tradition you won’t want to miss—whether you’re on 34th Street or tuning in from home.
Theme Parks & Themed Entertainment
Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street
When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.
You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.
This is where Disneyland’s Little Monsters on Main Street came in.
The Origins of Little Monsters on Main Street
Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.
This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.
A Unique Halloween Experience
Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.
The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.
It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!
The Haunted Mansion “Tip-Toe” Tour
Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.
Growing Success and a Bigger Event
Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.
In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.
From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash
Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.
While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.
The Merch: A Piece of Little Monsters History
For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.
While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.
Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!
Theme Parks & Themed Entertainment
The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition
The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.
Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.
A Not-So-Scary Beginning
I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.
This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.
A Different Approach
Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.
Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.
Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.
A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.
A Modest Start but a Big Future
That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.
Universal’s Influence
It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.
So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.
For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.
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