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Did Disneyland inspire the Universal Studio Tour in Hollywood? Or was it actually the other way around?



What with James Cameron's tour of Disney's Animal Kingdom on
October 17th (which was then followed by this Academy Award-winner's
visit to Universal's Island of Adventure on October 18th), the Web
has once again been a-buzz with stories about how The World of Avatar is
supposed to be Mickey's answers to The Wizarding World of Harry Potter. More
importantly, how Disney's now-decades-long grudge match with Universal shows absolutely
no sign of abating.

(L to R) James Cameron, Joe Rohde and Thomas Staggs on a walk-thru of Disney's
Animal Kingdom. Copyright Disney Enterprises, Inc. All rights reserved

Well, while it is true that things have been a bit testy
between these two media giants ever since February of 1985 (which was when
Michael Eisner revealed his plan to add a studio tour to WDW's
assortment of attractions
. Which would then put the Mouse in direct competition with
that movie-based theme park which Universal had been planning on building in
Orlando since back in 1979
). But these two mega-corporations weren't always mortal
enemies. In fact, there were times over the past 90 years when relations were
downright cordial between Disney & Universal.

Mind you, that's probably because – back when he was still living
in Kansas City – Walt Disney used to be a newsreel stringer. Which meant that –
when there was some local event worth noting (EX: hundreds of  Shriners parading up Petticoat Lane as their
annual convention drew to a close) – Walt would then grab his camera and then get
some footage of the event. Which — being the enterprising young man that he
was — Disney would now try to sell to Kansas City theater owners so that they
could then add a little local color to their nightly presentation.

And Walt was able to do this enough times (i.e. selling
live-action footage that he'd shot around town. Most notably to the movie
theaters that were affiliated with Selznick Studios & Universal Pictures)
that he actually had some business cards made up which stated that Disney was the
official Kansas City rep for Selznick & Universal's newsreels.

Copyright Disney Enterprises, Inc. All rights reserved

Which obviously wasn't true. But given that Walt was hoping
to someday make a name for himself in Hollywood, a town whose currency is hype
& hyperbole … I guess we can overlook the fact that this then-22-year-old
inflated his resume.

Now let's jump ahead to August of 1923. When Walt is
actually out in Southern California, actively trying to break into the
biz. And since the only way that a new kid in town like him will ever get
a really-for-real movie producer to look at his work is by "accidentally"
bumping into them on the studio lot … Well, that's what Disney decided to try & do.

So clutching his completely bogus
official-Kansas-City-rep-for-the-Selznick-and-Universal-newsreel business
cards, Walt catches the trolley for the San Fernando Valley and soon finds
himself outside the gates of Universal Studios. Where – after presenting
his business card and slinging a fine line of bull at the guard who is manning that
gate – Walt is then given a lot pass. Which basically allowed this future movie
mogul to wander the length & breadth of Universal City.

Copyright Universal Studios, Inc. All rights reserved

Now let's pause for a moment here to put ourselves in Walt
Disney's shoes: You're a kid just in from Kansas City. You're always dreamed of
someday making the trip to Hollywood and then getting the chance to make
movies. And you've just now managed to con your way onto the lot of one of the
biggest, busiest studios in town.

Harrison "Buzz" Price (i.e. the Disney Legend who – in his
role as a research economist – helped Walt pick the site of Disneyland in 1953
and Walt Disney World in 1963) once told me about a conversation that he had
with the Old Mousestro while the two of them were on the Disney corporate plane
in the early 1960s. If I remember correctly, Buzz and Walt were flying out to
the East Coast to take part in some meetings related to the 1964 New York
World's Fair
when they had this chat.

Anyway … Over a couple of Scotch Mists, Disney started
reminiscing about his early, early days in Hollywood. In particular, Walt began
talking about the days that he spent wandering around Universal City.

Copyright Universal Studios, Inc. All rights reserved

And – yes – I said "days." According to what Disney
reportedly told Price, Walt spent three days exploring the Universal lot
until the guard at the front gate finally got suspicious and made him
surrender his pass. And while Disney did spend a lot of time while he was on
that lot knocking on doors, trying to get producers & executives to look at
his "Alice Comedies" proof-of-concept reel, Walt also spent much of those three
days wandering from set to set, looking in on Universal's various production
teams as they worked.

And as Price listened to Disney describe it was to be
walking down one of Universal's western sets and then turn a corner &
suddenly find yourself in 15th century Paris, on the massive outdoor
set that Universal's artists & craftsmen had just built for Lon Chaney's "The Hunchback Of Notre Dame" … Well, it then occurred to Buzz that those three days
that Walt spent exploring the Universal lot obviously had a strong influence on the
look & feel of Disneyland.

Of course, what's kind of ironic about this particular story
is that – back in early 1955 – when the bankers were quizzing Roy O. Disney
about what the Company's contingency plans were if Disneyland failed to catch
on with the public, Roy reportedly replied with "We'll just shoot our movies
& TV shows out here. We'll also rent the place out to other production
companies. They can shoot their westerns in Frontierland and medieval adventures out in
front of the castle. We'll figure out a way to make some money off of this

Construction of Sleeping Beauty Castle nears completion in the Spring of 1955.
Copyright Disney Enterprises, Inc. All rights reserved

So if Disneyland hadn't succeeded, it might have then become
the Anaheim equivalent of Universal Studios. Which – come to think about it –
is actually what happened in April of 1962. Which is when Walt allowed director
Norman Jewison and a film crew from Universal to spend two weeks shooting in
& around the Happiest Place on Earth for the Tony Curtis comedy, "40 Pounds of Trouble."

But I'm kind of getting ahead of myself here … So let's get
back now to Walt Disney and his ties to Universal Studios. Which – as the 1920s
continued on – just got stronger & stronger.

To explain: After the "Alice Comedies" had kind of run their
course, Walt created a new cartoon character — Oswald the Lucky Rabbit
– which
he hoped to then build a new series of animated theatrical shorts around. Disney and
his team created a prototype "Oswald" cartoon, "Poor Papa," which Charles Mintz
(i.e. their "Alice Comedies" producer) was then able to get screened for
Universal Studios founder Carl Laemmle.

Copyright Disney Enterprises, Inc. All rights reserved

And Laemmle – who was anxious for Universal to have a cartoon series of its own
that could compete against the then-hugely popular "Felix the Cat" and "Koko the Clown" animated theatrical shorts – agreed to take Oswald on. But only
after Carl had given Charles & Walt extensive notes about how to they could
improve the appeal of this character (EX: make Oswald younger & less sloppy
and fat). The second Oswald cartoon, "Trolley Trouble" sealed the deal. Mintz
& Disney then signed a deal with Laemmle which promised that they'd produce
26 "Oswald the Lucky Rabbit" cartoons which Universal Pictures would then

And throughout much of 1927 & 1928, Walt Disney was
reportedly very happy with this deal. Not only because the "Oswald" series
quickly became a hit with moviegoers. But also because the animated shorts that
Walt and his team were producing were being released by a major studio like
Universal Pictures.  Which — to Disney's way of
thinking —  meant that he'd finally made the big time in Hollywood.

But then – of course – this all came crashing down in the
Spring of 1928, when Walt (buoyed by "Oswald" 's box office success) traveled
to New York City with the hope that he could then persuade Charles to not only give
the Disney Brothers Studio team a raise but also increase the production budget
of the next round of "Lucky Rabbit" cartoons. But Mintz had another idea in
mind. For he actually proposed a 20% reduction in the amount of money that Disney & his
crew was spending on each "Oswald" cartoon.

Copyright Disney Enterprises, Inc. All rights reserved

When Walt balked, Charles advised him to take a look at his
contract. Which then revealed that it was Universal – not Disney – who actually owned
the rights to the Oswald-the-Lucky-Rabbit character. What's more, Mintz had
secretly hired away most of the animators that worked for Disney Brothers
Studio. Leaving Walt with very few cards to play in this genuinely awful

Of course, as any Disney history buff can tell you, it was
directly after this meeting in NYC with Mintz – on Disney's long sad train trip
back to Hollywood — that Walt initially dreamed up Mickey Mouse. So this story
has kind of a happy ending. Kind of.

But from a history point of view, where this tale gets interesting is that – while Disney
despised Charles Mintz for his underhanded dealings in the "Oswald" situation –
he bore no ill will against Carl Laemmle & Universal. After all, Walt had willingly
signed the contract for that cartoon series. More importantly, it was Disney's
own fault that he hadn't read the fine print and learned that it was Universal
Pictures, rather than Disney Brothers Studio, that retained all rights
to the Oswald-the-Lucky-Rabbit character.

Copyright Disney Enterprises, Inc. All rights reserved

But as Walt was famous for saying: "You may not realize it
when it happens, but a kick in the teeth may be the best thing in the world for
you." And the hard lesson that he learned in the Spring of 1928 helped shape the
way that The Walt Disney Company deals with intellectual property. Even today,
Disney's attorneys are famous for the convoluted contracts that they craft. Which then virtually guarantee that the Company retains the rights to any &
all characters which the Studio's employees create.

Of course, back when he was working in the 1920s &
1930s, Walt had absolutely no idea that the characters – more importantly, the
films that his studio was creating — would have the shelf life that they
enjoy today. Believe it or not, Disney actually assumed that the animated
features which his Company was producing would be like all of the
other movies that Hollywood was producing at this time. In that they could only be
released theatrically once … And after that … Well, that was pretty much it.

According to Neal Gabler, the author of "Walt Disney: The Triumph of the American Imagination," what changed Walt's attitude on this
matter was 1930's "Dracula" and 1931's "Frankenstein." Or – rather – the huge
amount of money that Universal Studios made when they repackaged these classic
horror films as a double feature and then sent them back out into theaters in

Copyright Universal Studios, Inc. All rights reserved

Mind you, Walt didn't look at that "Dracula / Frankenstein"
double bill and then – all on his own – come up with the idea of putting past
Disney hits like "Snow White" and "Pinocchio" back in theaters. According to
Gabler, it was an WWII-era encounter with a Universal executive that actually
set those wheels in motion:

While coming back on the train from one of his Washington
trips in 1942, (Walt) had met Nate Blumberg, the head of Universal Pictures,
who had told Walt how Universal had mined its old film library for pictures
they could reissue and advised the Disney Studio to do the same. Walt (then)
prodded Roy on this matter, asking him to consider re-releasing Snow White and
possibly some of the other features for Christmas in 1943. Roy finally agreed
on Snow White, though the Company missed the holiday season and opened it
instead in February 1944.

And it was this one change in attitude, thinking of the films
that Walt Disney Studios produced not so much as dairy products (i.e. things
that had a limited shelf life, that you used once and then discarded) but – rather – as
long-term assets which then allowed the Mouse Factory to make it through the
late 1940s & early 1950s. When television suddenly arrived on the scene and
the movie game changed forever.

The poster for the 1944 re-release of "Snow White and the
Seven Dwarfs." Copyright Disney Enterprises, Inc.
All rights reserved

And helping Walt through this extremely tumultuous time in
the entertainment industry's history was Jules Stein, the head of the Music
Corporation of America AKA MCA
. So when the Old Mousetro began thinking about
getting into television in 1952 (to help finance the construction of
Disneyland), it was Stein who helped open the doors for Disney at CBS, NBC and
ABC. And if the stories that Company old-timers have told me are true, Jules
not only brokered the deal for American Broadcasting executives (which – in exchange
for producing a weekly "Disneyland" TV series for ABC – Walt got $500,000 in
cash as well as $4.5 million in loans which he could then use to fund the
construction of his project in Anaheim), Stein also got MCA to kick in a little
seed money for that theme park as well.

And Walt never ever forgot about how helpful Jules had been, the
key role that this Hollywood mover-and-shaker had played when it came to moving
Disney Studios to the next level. Not to mention how personally helpful Stein
had been towards the Disney family (EX: when Roy E. Disney graduated from
Pomona College in 1951, Jules had the then-president of MCA, Lew Wasserman,
call around and find Walt's nephew a job in the industry. Which is how Roy E.
wound up at a page at NBC).

Which is why – after MCA had merged with Decca Records in 1962 and thus became
the owner of Universal Pictures as well as of that studio's 423-acre backlot –
Walt was pleased to get a call from Jules. Asking him to come over the hill so
that these two studio heads could then go for a stroll around the Universal

Copyright Universal Studios, Inc. All rights reserved

Now as Buzz Price told me this story, as Jules walked with
Walt around the backlot, he explained that he wanted to pick Disney's brain.
You see, MCA was toying with the idea of reviving Universal's studio tour
(which had been such a moneymaker for the Company back in the 1920s). And since
the success of Disneyland had now made Walt the world's leading authority on
what tourists would really respond to, Jules wanted to know: Did the backlot have the makings of an attraction? Did Disney think Southern California visitors would pay for the privilege of visiting Universal City and then see how movies & TV shows are really
made? Or are people in the oh-so-sophisticated 1960s just too jaded now to be sucked in by that sort of Hollywood hokum?

And it was at this point in their walk that Walt supposedly told Jules
about his own visit to Universal Studios nearly 40 years earlier. How he had
spent three days exploring the backlot, looking on in various sets. He made a point of saying that this
early Hollywood escapade had been one of the big thrills of his life. Which was
why Disney was certain that the public would still love to get the chance to walk
through Universal's gates and then see what went on behind-the-scenes.

Of course, to get some sense of how many people would
really be interested in visiting a Universal Studios Tour attraction (more
importantly, what they'd be willing to pay to get in), Disney suggested that
Stein reach out to Price's firm and have this research economist run the
numbers for MCA. And given that the backlot was looking pretty ratty in spots
during their walk-thru, Walt then told Jules hire a designer to unify
Universal's looks. Spruce the place up a bit. Or – at the very least – give the studio tour a strong
starting-off point as well as a big finish.

Copyright Universal Studios, Inc. All rights reserved

And Stein followed each and every one of Disney's suggestions.
Turning to Albert Dorskind (i.e. the longtime MCA executive who had noodging
upper management for years about how they should revive the Universal Studios
Tour), Jules ordered Albert to reach out to Buzz Price's company and commission
a study. Stein also had Dorskind hire Harper Goff (i.e. the future Disney
Legend who not only designed the Nautilus for Disney's "20,000 Leagues Under The Sea" but also helped Imagineer Disneyland's Main Street, U.S.A. area &
Jungle Cruise attraction) to develop a distinctive look & transportation
system for this proposed Universal our.

And two years and $4 million later, the Universal City
Studio Tours officially opened for business in June of 1964. For the princely sum of just
$2.50 for adults and $1.50 for children, you could climb aboard the Goff-designed
Glamour Tram and then head out for a 90 minute-long adventure. Which – at that time,
anyway – included a walk-thru of a faux version of Doris Day's dressing room.
Not to mention a chance to dine-with-the-stars by grabbing a quick lunch at the
Universal Pictures commissary.

As for Jules & Walt, they stayed friends 'til the day
that Disney died in December 15, 1966. With Walt being a big support of Jules'
philanthropic efforts (which explains that Mary-Blair-designed mosaic which you'll
find decorating one of the waiting rooms at UCLA's Jules Stein Eye Institute).
And Stein … Well, given that he was such a big believer in Disney's magical
touch, Jules was always calling Walt with new projects that he thought the Old
Mousetro should take on. Like the time Stein phoned Disney and suggested that he
buy the then-abandoned Ellis Island complex and turn into an off-shore
Disneyland for New Yorkers.

But Walt didn't always listen to Jules' suggestions. In
fact, Disney deliberately ignored Stein's advice when it came to the subject of
EPCOT. When Jules learned of Walt's plan to build a futuristic city as part of
his Florida Project, Stein immediately got Disney on the phone and told him
flat-out not to go ahead with that aspect of Disney World. That if the
bureaucratic red tape which Jules had to deal with on a daily basis because
Universal City had been incorporated were any indication, Walt was in for years
of headaches & heartache.

But as it turned out, Disney didn't have years. He had
months. And Stein … Well, while he tried to keep the lines of communication
open with Disney Studios after Walt died … To be blunt, Jules just didn't have the same sort of
long-term friendship / good working relationship with Roy O. that he did with
Walt. And when Disney's brother died in December of 1971 and Stein retired from
Universal in 1973, relations slowly began to deteriorate between the two

Mind you, Disney Studios and Universal Pictures could still occasionally work together. But only at times when one or more of these media giants felt
threatened. Take – for example – when Disney & Universal jointly sued Sony
in 1976. All because these two studios saw the Betamax video recorder as a
direct threat when it came to maintaining the long-term value of their film libraries.

Copyright Sony, Inc. All rights reserved

But perhaps the strangest times that Disney & Universal came
together was in 1984. Which was when the Mouse – as it found itself under attack from
greenmailers like Saul P. Steinberg & Irwin Jacobs – began searching for
safe harbors. Which – in this instance, anyway – meant quickly finding a way to make
Walt Disney Productions a far less attractive target for acquisition.

And one of the easiest ways to do this was by merging with a
competitor. In effect making Disney too big to buy. Which was what Ron Miller
& Card Walker were trying to do when they reached out to Lew Wasserman (who
was now Jules Stein's successor) and asking him if MCA  / Universal would be
interested in acquiring Walt Disney Studios.

As Connie Bruck recounts in her 2003 book, "When Hollywood Had a King: The Reign of Lew Wasserman, Who Leveraged Talent into Power and Influence," Wasserman was interested in acquiring Disney. And this deal came within inches of actually happening. Only to then be derailed at virtually the last minute due to Lew's stubbornness:

Copyright Random House, Inc. All rights reserved

"All the terms were done," said Barry Diller, who
had learned what happened from one of the principals. "But the Disney
family said that Ron Miller [a Disney executive] had to be president. Sid
said to Lew, 'It's fine.' Felix [Rohatyn, the investment banker
advising MCA] said to Lew, 'Do it – a year from now, you'll get rid of Miller,
and make Sid President.' But Lew said 'No. Sidney is president.'

"It was Lew's inflexibility that caused him to blow
deals he should not have blown," Diller added. "He and Jules [Stein]
had built the best company – they should have owned the world. And had they
made this deal with Disney, everything would have been different."

Now contrast this with what happened just one year later
when Ron Miller was out and Michael Eisner was now in charge of the Mouse
House. Within three months of coming to power at Disney, Eisner announced that
Walt Disney World would soon be adding a studio tour to its already large
assortment of attractions.

Concept art for the 1985 version of the Disney MGM Studio Tour. Copyright Disney
Enterprises, Inc. All rights reserved

"And why would this news upset the folks at Universal?," you
ask. Because – as I mentioned at the very top of this article – MCA / Universal
had been trying to get a clone of their Hollywood studio tour built  in the Central Florida area ever since 1979. What's more,
Michael Eisner (while he was working at Paramount Pictures back in 1981) had
allegedly sat in on a meeting where Universal executives had gone into great
detail about the sort of theme park that they were planning on building in Orlando. So
the new head of Disney not only knew what the competition was planning on building, he knew how to top them.

Which is why Universal – for a while, anyway, in early 1985 –
took a "If you can't beat them, join them" approach. Executives from MCA  / Universal
Studios Recreation Group actually reached to Disney and suggested that the two companies join forces on this studio tour project. Which (on paper, anyway) did make sense. Given
that Disney (at that time) didn't have a library full of films which would appeal to adults.
Whereas Universal did. More to the point, MCA / Universal had over 20 years of
experience at that point when it came to running a studio theme park
attraction. So the Imagineers could immediately tap into that expertise.

The way I hear it, Disney listened politely to Universal's
offer and then opted to go with MGM/UA instead. Mostly because MCA  / Universal
was looking for some sort of on-going, royalty-based arrangement. Whereas MGM/UA would license
its name to Disney (more importantly, give WDI access to 250 titles in its film
library) for 20 years at a ridiculously low rate. Starting at $100,000 a year
and then slowly climbing to $1,000,000 in the final year of this licensing deal.

Copyright HarperCollins Publishers, Inc.
All rights reserved

"And how did Universal react to this news?," you query.
Well, as Kim Masters recounted in her 2000 book,  "Keys to the Kingdom : The Rise of Michael Eisner and the Fall of Everybody Else," Sid Sheinberg (i.e. MCA/Universal's
then-president and COO) clearly missed the good old days when people like Jules
Stein & Walt Disney were the kings of Hollywood. When the competition
between studios was cordial, not quite so cutthroat.

In "Keys of the Kingdom," Masters quotes Sheinberg as saying
that the Disney studio tour attraction was " … a rip-off of a concept that we
worked hard to develop." More importantly, that "… Michael Eisner had been
exposed to a lot of very confidential information and knew (exactly) what our
plans were." But the crew at MCA / Universal ultimately wound up getting snookered by Disney because " … we
were trying to behave by a code of chivalry that I guess was out of date."

There's a lot of story still left to tell here, folks. Especially
when it comes to the brutal PR battle that erupted between Universal & Disney in
the mid-to-late 1980s when it came to who was building the best studio theme
park in Central Florida. More importantly, who stole the ideas for what attractions from whom.

But rather than end things on a down note like that, I'd prefer to
circle back on a better time & place in our narrative. To be specific, the strong friendship / good working relationship that Jules
Stein & Walt Disney had (which is actually commemorated as part of that Mary
Blair-designed mural  at the UCLA Eye
Center by the dedication tile depicted above). More importantly, the part that Walt played in the revival
of the Universal Studio Tour. Which can be directly traced back to those three
days that a certain 21 year-old spent exploring the magical movie kingdom which Universal City's backlot used to be back in the 1920s.

Which brings us now to the obvious question: Did Disneyland inspire the Universal Studio Tour in Hollywood? Or was it actually the other way around?

Your thoughts?


Editor's note: My apologies for JHM being a bit light on
content last week. But after that freak Nor'Easter, I initially thought that I'd be able to knock out this how-Walt-influenced-and-impacted-the-Universal-Studio-Tour
story in just a day or so. But six days later … Well, there's still a ton of
material that I wasn't able to fold in here. Which brings me to my question: Would you
guys be interested in more stories that look back on the Disney /
Universal theme park wars of the late 1980s / early 1990s? If so, please let me
know. And I'll then see if I break this "War And Peace" -length narrative into a more
Web-friendly format.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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The Evolution and History of Mickey’s ToonTown



Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Unpacking the History of the Pixar Place Hotel



Pixar Place Hotel, the newly unveiled 15-story tower at the Disneyland Resort, has been making waves in the Disney community. With its unique Pixar-themed design, it promises to be a favorite among visitors.

However, before we delve into this exciting addition to the Disneyland Resort, let’s take a look at the fascinating history of this remarkable hotel.

The Emergence of the Disneyland Hotel

To truly appreciate the story of the Pixar Place Hotel, we must turn back the clock to the early days of Disneyland. While Walt Disney had the visionary ideas and funding to create the iconic theme park, he faced a challenge when it came to providing accommodations for the park’s visitors. This is where his friend Jack Wrather enters the picture.

Jack Wrather, a fellow pioneer in the television industry, stepped in to assist Walt Disney in realizing his dream. Thanks to the success of the “Lassie” TV show produced by Wrather’s company, he had the financial means to build a hotel right across from Disneyland.

The result was the Disneyland Hotel, which opened its doors in October 1955. Interestingly, the early incarnation of this hotel had more of a motel feel than a hotel, with two-story buildings reminiscent of the roadside motels popular during the 1950s. The initial Disneyland Hotel consisted of modest structures that catered to visitors looking for affordable lodging close to the park. While the rooms were basic, it marked the beginning of something extraordinary.

The Evolution: From Emerald of Anaheim to Paradise Pier

As Disneyland’s popularity continued to soar, so did the demand for expansion and improved accommodations. In 1962, the addition of an 11-story tower transformed the Disneyland Hotel, marking a significant transition from a motel to a full-fledged hotel.

The addition of the 11-story tower elevated the Disneyland Hotel into a more prominent presence on the Anaheim skyline. At the time, it was the tallest structure in all of Orange County. The hotel’s prime location across from Disneyland made it an ideal choice for visitors. With the introduction of the monorail linking the park and the hotel, accessibility became even more convenient. Unique features like the Japanese-themed reflecting pools added to the hotel’s charm, reflecting a cultural influence that extended beyond Disney’s borders.

Japanese Tourism and Its Impact

During the 1960s and 1970s, Disneyland was attracting visitors from all corners of the world, including Japan. A significant number of Japanese tourists flocked to Anaheim to experience Walt Disney’s creation. To cater to this growing market, it wasn’t just the Disneyland Hotel that aimed to capture the attention of Japanese tourists. The Japanese Village in Buena Park, inspired by a similar attraction in Nara, Japan, was another significant spot.

These attractions sought to provide a taste of Japanese culture and hospitality, showcasing elements like tea ceremonies and beautiful ponds with rare carp and black swans. However, the Japanese Village closed its doors in 1975, likely due to the highly competitive nature of the Southern California tourist market.

The Emergence of the Emerald of Anaheim

With the surge in Japanese tourism, an opportunity arose—the construction of the Emerald of Anaheim, later known as the Disneyland Pacific Hotel. In May 1984, this 15-story hotel opened its doors.

What made the Emerald unique was its ownership. It was built not by The Walt Disney Company or the Oriental Land Company (which operated Tokyo Disneyland) but by the Tokyu Group. This group of Japanese businessmen already had a pair of hotels in Hawaii and saw potential in Anaheim’s proximity to Disneyland. Thus, they decided to embark on this new venture, specifically designed to cater to Japanese tourists looking to experience Southern California.

Financial Challenges and a Changing Landscape

The late 1980s brought about two significant financial crises in Japan—the crash of the NIKKEI stock market and the collapse of the Japanese real estate market. These crises had far-reaching effects, causing Japanese tourists to postpone or cancel their trips to the United States. As a result, reservations at the Emerald of Anaheim dwindled.

To adapt to these challenging times, the Tokyu Group merged the Emerald brand with its Pacific hotel chain, attempting to weather the storm. However, the financial turmoil took its toll on the Emerald, and changes were imminent.

The Transition to the Disneyland Pacific Hotel

In 1995, The Walt Disney Company took a significant step by purchasing the hotel formerly known as the Emerald of Anaheim for $35 million. This acquisition marked a change in the hotel’s fortunes. With Disney now in control, the hotel underwent a name change, becoming the Disneyland Pacific Hotel.

Transformation to Paradise Pier

The next phase of transformation occurred when Disney decided to rebrand the hotel as Paradise Pier Hotel. This decision aligned with Disney’s broader vision for the Disneyland Resort.

While the structural changes were limited, the hotel underwent a significant cosmetic makeover. Its exterior was painted to complement the color scheme of Paradise Pier, and wave-shaped crenellations adorned the rooftop, creating an illusion of seaside charm. This transformation was Disney’s attempt to seamlessly integrate the hotel into the Paradise Pier theme of Disney’s California Adventure Park.

Looking Beyond Paradise Pier: The Shift to Pixar Place

In 2018, Disneyland Resort rebranded Paradise Pier as Pixar Pier, a thematic area dedicated to celebrating the beloved characters and stories from Pixar Animation Studios. As a part of this transition, it became evident that the hotel formally known as the Disneyland Pacific Hotel could no longer maintain its Paradise Pier theme.

With Pixar Pier in full swing and two successful Pixar-themed hotels (Toy Story Hotels in Shanghai Disneyland and Tokyo Disneyland), Disney decided to embark on a new venture—a hotel that would celebrate the vast world of Pixar. The result is Pixar Place Hotel, a 15-story tower that embraces the characters and stories from multiple Pixar movies and shorts. This fully Pixar-themed hotel is a first of its kind in the United States.

The Future of Pixar Place and Disneyland Resort

As we look ahead to the future, the Disneyland Resort continues to evolve. The recent news of a proposed $1.9 billion expansion as part of the Disneyland Forward project indicates that the area surrounding Pixar Place is expected to see further changes. Disneyland’s rich history and innovative spirit continue to shape its destiny.

In conclusion, the history of the Pixar Place Hotel is a testament to the ever-changing landscape of Disneyland Resort. From its humble beginnings as the Disneyland Hotel to its transformation into the fully Pixar-themed Pixar Place Hotel, this establishment has undergone several iterations. As Disneyland Resort continues to grow and adapt, we can only imagine what exciting developments lie ahead for this iconic destination.

If you want to hear more stories about the History of the Pixar Place hotel, check our special edition of Disney Unpacked over on YouTube.

Stay tuned for more updates and developments as we continue to explore the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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From Birthday Wishes to Toontown Dreams: How Toontown Came to Be



Mickey's Birthday Land

In the latest release of Episode 4 of Disney Unpacked, Len and I return, joined as always by Disney Imagineering legend, Jim Shull. This two-part episode covers all things Mickey’s Birthday Land and how it ultimately led to the inspiration behind Disneyland’s fan-favorite land, “Toontown”. But let’s not get ahead of ourselves here. It all starts in the early days at Disneyland.

Early Challenges in Meeting Mickey

Picture this: it’s the late 1970s and early 1980s, and you’re at Disneyland. You want to meet the one and only Mickey Mouse, but there’s no clear way to make it happen. You rely on Character Guides, those daily printed sheets that point you in Mickey’s general direction. But let’s be honest, it was like finding a needle in a haystack. Sometimes, you got lucky; other times, not so much.

Mickey’s Birthdayland: A Birthday Wish that Came True

Fast forward to the late 1980s. Disney World faced a big challenge. The Disney-MGM Studios Theme Park was under construction, with the company’s marketing machine in full swing, hyping up the opening of Walt Disney World’s third theme park, MGM Studios, in the Spring of 1989. This extensive marketing meant that many people were opting to postpone their family’s next trip to Walt Disney World until the following year. Walt Disney World needed something compelling to motivate guests to visit Florida in 1988, the year before Disney MGM Studios opened.

Enter stage left, Mickey’s Birthdayland. For the first time ever, an entire land was dedicated to a single character – and not just any character, but the mouse who started it all. Meeting Mickey was no longer a game of chance; it was practically guaranteed.

The Birth of Birthdayland: Creative Brilliance Meets Practicality

In this episode, we dissect the birth of Mickey’s Birthdayland, an initiative that went beyond celebrating a birthday. It was a calculated move, driven by guest feedback and a need to address issues dating back to 1971. Imagineers faced the monumental task of designing an experience that honored Mickey while efficiently managing the crowds. This required the perfect blend of creative flair and logistical prowess – a hallmark of Disney’s approach to theme park design.

Evolution: From Birthdayland to Toontown

The success of Mickey’s Birthdayland was a real game-changer, setting the stage for the birth of Toontown – an entire land that elevated character-centric areas to monumental new heights. Toontown wasn’t merely a spot to meet characters; it was an immersive experience that brought Disney animation to life. In the episode, we explore its innovative designs, playful architecture, and how every nook and cranny tells a story.

Impact on Disney Parks and Guests

Mickey’s Birthdayland and Toontown didn’t just reshape the physical landscape of Disney parks; they transformed the very essence of the guest experience. These lands introduced groundbreaking ways for visitors to connect with their beloved characters, making their Disney vacations even more unforgettable.

Beyond Attractions: A Cultural Influence

But the influence of these lands goes beyond mere attractions. Our episode delves into how Mickey’s Birthdayland and Toontown left an indelible mark on Disney’s culture, reflecting the company’s relentless dedication to innovation and guest satisfaction. It’s a journey into how a single idea can grow into a cherished cornerstone of the Disney Park experience.

Interested in learning about Jim Shull’s original idea for a Winnie the Pooh ride? Here’s concept art of the attraction proposed for the original Toontown in Disneyland. More on [Disney Unpacked].

Unwrapping the Full Story of Mickey’s Birthdayland

Our two-part episode of Disney Unpacked is available for your viewing pleasure on our Patreon page. And for those seeking a quicker Disney fix, we’ve got a condensed version waiting for you on our YouTube channel. Thank you for being a part of our Disney Unpacked community. Stay tuned for more episodes as we continue to “Unpack” the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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