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Did Disneyland inspire the Universal Studio Tour in Hollywood? Or was it actually the other way around?

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What with James Cameron's tour of Disney's Animal Kingdom on
October 17th (which was then followed by this Academy Award-winner's
visit to Universal's Island of Adventure on October 18th), the Web
has once again been a-buzz with stories about how The World of Avatar is
supposed to be Mickey's answers to The Wizarding World of Harry Potter. More
importantly, how Disney's now-decades-long grudge match with Universal shows absolutely
no sign of abating.


(L to R) James Cameron, Joe Rohde and Thomas Staggs on a walk-thru of Disney's
Animal Kingdom. Copyright Disney Enterprises, Inc. All rights reserved

Well, while it is true that things have been a bit testy
between these two media giants ever since February of 1985 (which was when
Michael Eisner revealed his plan to add a studio tour to WDW's
assortment of attractions
. Which would then put the Mouse in direct competition with
that movie-based theme park which Universal had been planning on building in
Orlando since back in 1979
). But these two mega-corporations weren't always mortal
enemies. In fact, there were times over the past 90 years when relations were
downright cordial between Disney & Universal.

Mind you, that's probably because – back when he was still living
in Kansas City – Walt Disney used to be a newsreel stringer. Which meant that –
when there was some local event worth noting (EX: hundreds of  Shriners parading up Petticoat Lane as their
annual convention drew to a close) – Walt would then grab his camera and then get
some footage of the event. Which — being the enterprising young man that he
was — Disney would now try to sell to Kansas City theater owners so that they
could then add a little local color to their nightly presentation.

And Walt was able to do this enough times (i.e. selling
live-action footage that he'd shot around town. Most notably to the movie
theaters that were affiliated with Selznick Studios & Universal Pictures)
that he actually had some business cards made up which stated that Disney was the
official Kansas City rep for Selznick & Universal's newsreels.


Copyright Disney Enterprises, Inc. All rights reserved

Which obviously wasn't true. But given that Walt was hoping
to someday make a name for himself in Hollywood, a town whose currency is hype
& hyperbole … I guess we can overlook the fact that this then-22-year-old
inflated his resume.

Now let's jump ahead to August of 1923. When Walt is
actually out in Southern California, actively trying to break into the
biz. And since the only way that a new kid in town like him will ever get
a really-for-real movie producer to look at his work is by "accidentally"
bumping into them on the studio lot … Well, that's what Disney decided to try & do.

So clutching his completely bogus
official-Kansas-City-rep-for-the-Selznick-and-Universal-newsreel business
cards, Walt catches the trolley for the San Fernando Valley and soon finds
himself outside the gates of Universal Studios. Where – after presenting
his business card and slinging a fine line of bull at the guard who is manning that
gate – Walt is then given a lot pass. Which basically allowed this future movie
mogul to wander the length & breadth of Universal City.


Copyright Universal Studios, Inc. All rights reserved

Now let's pause for a moment here to put ourselves in Walt
Disney's shoes: You're a kid just in from Kansas City. You're always dreamed of
someday making the trip to Hollywood and then getting the chance to make
movies. And you've just now managed to con your way onto the lot of one of the
biggest, busiest studios in town.

Harrison "Buzz" Price (i.e. the Disney Legend who – in his
role as a research economist – helped Walt pick the site of Disneyland in 1953
and Walt Disney World in 1963) once told me about a conversation that he had
with the Old Mousestro while the two of them were on the Disney corporate plane
in the early 1960s. If I remember correctly, Buzz and Walt were flying out to
the East Coast to take part in some meetings related to the 1964 New York
World's Fair
when they had this chat.

Anyway … Over a couple of Scotch Mists, Disney started
reminiscing about his early, early days in Hollywood. In particular, Walt began
talking about the days that he spent wandering around Universal City.


Copyright Universal Studios, Inc. All rights reserved

And – yes – I said "days." According to what Disney
reportedly told Price, Walt spent three days exploring the Universal lot
until the guard at the front gate finally got suspicious and made him
surrender his pass. And while Disney did spend a lot of time while he was on
that lot knocking on doors, trying to get producers & executives to look at
his "Alice Comedies" proof-of-concept reel, Walt also spent much of those three
days wandering from set to set, looking in on Universal's various production
teams as they worked.

And as Price listened to Disney describe it was to be
walking down one of Universal's western sets and then turn a corner &
suddenly find yourself in 15th century Paris, on the massive outdoor
set that Universal's artists & craftsmen had just built for Lon Chaney's "The Hunchback Of Notre Dame" … Well, it then occurred to Buzz that those three days
that Walt spent exploring the Universal lot obviously had a strong influence on the
look & feel of Disneyland.

Of course, what's kind of ironic about this particular story
is that – back in early 1955 – when the bankers were quizzing Roy O. Disney
about what the Company's contingency plans were if Disneyland failed to catch
on with the public, Roy reportedly replied with "We'll just shoot our movies
& TV shows out here. We'll also rent the place out to other production
companies. They can shoot their westerns in Frontierland and medieval adventures out in
front of the castle. We'll figure out a way to make some money off of this
place."


Construction of Sleeping Beauty Castle nears completion in the Spring of 1955.
Copyright Disney Enterprises, Inc. All rights reserved

So if Disneyland hadn't succeeded, it might have then become
the Anaheim equivalent of Universal Studios. Which – come to think about it –
is actually what happened in April of 1962. Which is when Walt allowed director
Norman Jewison and a film crew from Universal to spend two weeks shooting in
& around the Happiest Place on Earth for the Tony Curtis comedy, "40 Pounds of Trouble."

But I'm kind of getting ahead of myself here … So let's get
back now to Walt Disney and his ties to Universal Studios. Which – as the 1920s
continued on – just got stronger & stronger.

To explain: After the "Alice Comedies" had kind of run their
course, Walt created a new cartoon character — Oswald the Lucky Rabbit
– which
he hoped to then build a new series of animated theatrical shorts around. Disney and
his team created a prototype "Oswald" cartoon, "Poor Papa," which Charles Mintz
(i.e. their "Alice Comedies" producer) was then able to get screened for
Universal Studios founder Carl Laemmle.


Copyright Disney Enterprises, Inc. All rights reserved

And Laemmle – who was anxious for Universal to have a cartoon series of its own
that could compete against the then-hugely popular "Felix the Cat" and "Koko the Clown" animated theatrical shorts – agreed to take Oswald on. But only
after Carl had given Charles & Walt extensive notes about how to they could
improve the appeal of this character (EX: make Oswald younger & less sloppy
and fat). The second Oswald cartoon, "Trolley Trouble" sealed the deal. Mintz
& Disney then signed a deal with Laemmle which promised that they'd produce
26 "Oswald the Lucky Rabbit" cartoons which Universal Pictures would then
release.

And throughout much of 1927 & 1928, Walt Disney was
reportedly very happy with this deal. Not only because the "Oswald" series
quickly became a hit with moviegoers. But also because the animated shorts that
Walt and his team were producing were being released by a major studio like
Universal Pictures.  Which — to Disney's way of
thinking —  meant that he'd finally made the big time in Hollywood.

But then – of course – this all came crashing down in the
Spring of 1928, when Walt (buoyed by "Oswald" 's box office success) traveled
to New York City with the hope that he could then persuade Charles to not only give
the Disney Brothers Studio team a raise but also increase the production budget
of the next round of "Lucky Rabbit" cartoons. But Mintz had another idea in
mind. For he actually proposed a 20% reduction in the amount of money that Disney & his
crew was spending on each "Oswald" cartoon.


Copyright Disney Enterprises, Inc. All rights reserved

When Walt balked, Charles advised him to take a look at his
contract. Which then revealed that it was Universal – not Disney – who actually owned
the rights to the Oswald-the-Lucky-Rabbit character. What's more, Mintz had
secretly hired away most of the animators that worked for Disney Brothers
Studio. Leaving Walt with very few cards to play in this genuinely awful
situation.

Of course, as any Disney history buff can tell you, it was
directly after this meeting in NYC with Mintz – on Disney's long sad train trip
back to Hollywood — that Walt initially dreamed up Mickey Mouse. So this story
has kind of a happy ending. Kind of.

But from a history point of view, where this tale gets interesting is that – while Disney
despised Charles Mintz for his underhanded dealings in the "Oswald" situation –
he bore no ill will against Carl Laemmle & Universal. After all, Walt had willingly
signed the contract for that cartoon series. More importantly, it was Disney's
own fault that he hadn't read the fine print and learned that it was Universal
Pictures, rather than Disney Brothers Studio, that retained all rights
to the Oswald-the-Lucky-Rabbit character.


Copyright Disney Enterprises, Inc. All rights reserved

But as Walt was famous for saying: "You may not realize it
when it happens, but a kick in the teeth may be the best thing in the world for
you." And the hard lesson that he learned in the Spring of 1928 helped shape the
way that The Walt Disney Company deals with intellectual property. Even today,
Disney's attorneys are famous for the convoluted contracts that they craft. Which then virtually guarantee that the Company retains the rights to any &
all characters which the Studio's employees create.

Of course, back when he was working in the 1920s &
1930s, Walt had absolutely no idea that the characters – more importantly, the
films that his studio was creating — would have the shelf life that they
enjoy today. Believe it or not, Disney actually assumed that the animated
features which his Company was producing would be like all of the
other movies that Hollywood was producing at this time. In that they could only be
released theatrically once … And after that … Well, that was pretty much it.

According to Neal Gabler, the author of "Walt Disney: The Triumph of the American Imagination," what changed Walt's attitude on this
matter was 1930's "Dracula" and 1931's "Frankenstein." Or – rather – the huge
amount of money that Universal Studios made when they repackaged these classic
horror films as a double feature and then sent them back out into theaters in
1938.


Copyright Universal Studios, Inc. All rights reserved

Mind you, Walt didn't look at that "Dracula / Frankenstein"
double bill and then – all on his own – come up with the idea of putting past
Disney hits like "Snow White" and "Pinocchio" back in theaters. According to
Gabler, it was an WWII-era encounter with a Universal executive that actually
set those wheels in motion:

While coming back on the train from one of his Washington
trips in 1942, (Walt) had met Nate Blumberg, the head of Universal Pictures,
who had told Walt how Universal had mined its old film library for pictures
they could reissue and advised the Disney Studio to do the same. Walt (then)
prodded Roy on this matter, asking him to consider re-releasing Snow White and
possibly some of the other features for Christmas in 1943. Roy finally agreed
on Snow White, though the Company missed the holiday season and opened it
instead in February 1944.

And it was this one change in attitude, thinking of the films
that Walt Disney Studios produced not so much as dairy products (i.e. things
that had a limited shelf life, that you used once and then discarded) but – rather – as
long-term assets which then allowed the Mouse Factory to make it through the
late 1940s & early 1950s. When television suddenly arrived on the scene and
the movie game changed forever.


The poster for the 1944 re-release of "Snow White and the
Seven Dwarfs." Copyright Disney Enterprises, Inc.
All rights reserved

And helping Walt through this extremely tumultuous time in
the entertainment industry's history was Jules Stein, the head of the Music
Corporation of America AKA MCA. So when the Old Mousetro began thinking about
getting into television in 1952 (to help finance the construction of
Disneyland), it was Stein who helped open the doors for Disney at CBS, NBC and
ABC. And if the stories that Company old-timers have told me are true, Jules
not only brokered the deal for American Broadcasting executives (which – in exchange
for producing a weekly "Disneyland" TV series for ABC – Walt got $500,000 in
cash as well as $4.5 million in loans which he could then use to fund the
construction of his project in Anaheim), Stein also got MCA to kick in a little
seed money for that theme park as well.

And Walt never ever forgot about how helpful Jules had been, the
key role that this Hollywood mover-and-shaker had played when it came to moving
Disney Studios to the next level. Not to mention how personally helpful Stein
had been towards the Disney family (EX: when Roy E. Disney graduated from
Pomona College in 1951, Jules had the then-president of MCA, Lew Wasserman,
call around and find Walt's nephew a job in the industry. Which is how Roy E.
wound up at a page at NBC).

Which is why – after MCA had merged with Decca Records in 1962 and thus became
the owner of Universal Pictures as well as of that studio's 423-acre backlot –
Walt was pleased to get a call from Jules. Asking him to come over the hill so
that these two studio heads could then go for a stroll around the Universal
lot.


Copyright Universal Studios, Inc. All rights reserved

Now as Buzz Price told me this story, as Jules walked with
Walt around the backlot, he explained that he wanted to pick Disney's brain.
You see, MCA was toying with the idea of reviving Universal's studio tour
(which had been such a moneymaker for the Company back in the 1920s). And since
the success of Disneyland had now made Walt the world's leading authority on
what tourists would really respond to, Jules wanted to know: Did the backlot have the makings of an attraction? Did Disney think Southern California visitors would pay for the privilege of visiting Universal City and then see how movies & TV shows are really
made? Or are people in the oh-so-sophisticated 1960s just too jaded now to be sucked in by that sort of Hollywood hokum?

And it was at this point in their walk that Walt supposedly told Jules
about his own visit to Universal Studios nearly 40 years earlier. How he had
spent three days exploring the backlot, looking on in various sets. He made a point of saying that this
early Hollywood escapade had been one of the big thrills of his life. Which was
why Disney was certain that the public would still love to get the chance to walk
through Universal's gates and then see what went on behind-the-scenes.

Of course, to get some sense of how many people would
really be interested in visiting a Universal Studios Tour attraction (more
importantly, what they'd be willing to pay to get in), Disney suggested that
Stein reach out to Price's firm and have this research economist run the
numbers for MCA. And given that the backlot was looking pretty ratty in spots
during their walk-thru, Walt then told Jules hire a designer to unify
Universal's looks. Spruce the place up a bit. Or – at the very least – give the studio tour a strong
starting-off point as well as a big finish.


Copyright Universal Studios, Inc. All rights reserved

And Stein followed each and every one of Disney's suggestions.
Turning to Albert Dorskind (i.e. the longtime MCA executive who had noodging
upper management for years about how they should revive the Universal Studios
Tour), Jules ordered Albert to reach out to Buzz Price's company and commission
a study. Stein also had Dorskind hire Harper Goff (i.e. the future Disney
Legend who not only designed the Nautilus for Disney's "20,000 Leagues Under The Sea" but also helped Imagineer Disneyland's Main Street, U.S.A. area &
Jungle Cruise attraction) to develop a distinctive look & transportation
system for this proposed Universal our.

And two years and $4 million later, the Universal City
Studio Tours officially opened for business in June of 1964. For the princely sum of just
$2.50 for adults and $1.50 for children, you could climb aboard the Goff-designed
Glamour Tram and then head out for a 90 minute-long adventure. Which – at that time,
anyway – included a walk-thru of a faux version of Doris Day's dressing room.
Not to mention a chance to dine-with-the-stars by grabbing a quick lunch at the
Universal Pictures commissary.

As for Jules & Walt, they stayed friends 'til the day
that Disney died in December 15, 1966. With Walt being a big support of Jules'
philanthropic efforts (which explains that Mary-Blair-designed mosaic which you'll
find decorating one of the waiting rooms at UCLA's Jules Stein Eye Institute).
And Stein … Well, given that he was such a big believer in Disney's magical
touch, Jules was always calling Walt with new projects that he thought the Old
Mousetro should take on. Like the time Stein phoned Disney and suggested that he
buy the then-abandoned Ellis Island complex and turn into an off-shore
Disneyland for New Yorkers.

But Walt didn't always listen to Jules' suggestions. In
fact, Disney deliberately ignored Stein's advice when it came to the subject of
EPCOT. When Jules learned of Walt's plan to build a futuristic city as part of
his Florida Project, Stein immediately got Disney on the phone and told him
flat-out not to go ahead with that aspect of Disney World. That if the
bureaucratic red tape which Jules had to deal with on a daily basis because
Universal City had been incorporated were any indication, Walt was in for years
of headaches & heartache.

But as it turned out, Disney didn't have years. He had
months. And Stein … Well, while he tried to keep the lines of communication
open with Disney Studios after Walt died … To be blunt, Jules just didn't have the same sort of
long-term friendship / good working relationship with Roy O. that he did with
Walt. And when Disney's brother died in December of 1971 and Stein retired from
Universal in 1973, relations slowly began to deteriorate between the two
companies.

Mind you, Disney Studios and Universal Pictures could still occasionally work together. But only at times when one or more of these media giants felt
threatened. Take – for example – when Disney & Universal jointly sued Sony
in 1976. All because these two studios saw the Betamax video recorder as a
direct threat when it came to maintaining the long-term value of their film libraries.


Copyright Sony, Inc. All rights reserved

But perhaps the strangest times that Disney & Universal came
together was in 1984. Which was when the Mouse – as it found itself under attack from
greenmailers like Saul P. Steinberg & Irwin Jacobs – began searching for
safe harbors. Which – in this instance, anyway – meant quickly finding a way to make
Walt Disney Productions a far less attractive target for acquisition.

And one of the easiest ways to do this was by merging with a
competitor. In effect making Disney too big to buy. Which was what Ron Miller
& Card Walker were trying to do when they reached out to Lew Wasserman (who
was now Jules Stein's successor) and asking him if MCA  / Universal would be
interested in acquiring Walt Disney Studios.

As Connie Bruck recounts in her 2003 book, "When Hollywood Had a King: The Reign of Lew Wasserman, Who Leveraged Talent into Power and Influence," Wasserman was interested in acquiring Disney. And this deal came within inches of actually happening. Only to then be derailed at virtually the last minute due to Lew's stubbornness:


Copyright Random House, Inc. All rights reserved

"All the terms were done," said Barry Diller, who
had learned what happened from one of the principals. "But the Disney
family said that Ron Miller [a Disney executive] had to be president. Sid
[Sheinberg]
said to Lew, 'It's fine.' Felix [Rohatyn, the investment banker
advising MCA] said to Lew, 'Do it – a year from now, you'll get rid of Miller,
and make Sid President.' But Lew said 'No. Sidney is president.'

"It was Lew's inflexibility that caused him to blow
deals he should not have blown," Diller added. "He and Jules [Stein]
had built the best company – they should have owned the world. And had they
made this deal with Disney, everything would have been different."

Now contrast this with what happened just one year later
when Ron Miller was out and Michael Eisner was now in charge of the Mouse
House. Within three months of coming to power at Disney, Eisner announced that
Walt Disney World would soon be adding a studio tour to its already large
assortment of attractions.


Concept art for the 1985 version of the Disney MGM Studio Tour. Copyright Disney
Enterprises, Inc. All rights reserved

"And why would this news upset the folks at Universal?," you
ask. Because – as I mentioned at the very top of this article – MCA / Universal
had been trying to get a clone of their Hollywood studio tour built  in the Central Florida area ever since 1979. What's more,
Michael Eisner (while he was working at Paramount Pictures back in 1981) had
allegedly sat in on a meeting where Universal executives had gone into great
detail about the sort of theme park that they were planning on building in Orlando. So
the new head of Disney not only knew what the competition was planning on building, he knew how to top them.

Which is why Universal – for a while, anyway, in early 1985 –
took a "If you can't beat them, join them" approach. Executives from MCA  / Universal
Studios Recreation Group actually reached to Disney and suggested that the two companies join forces on this studio tour project. Which (on paper, anyway) did make sense. Given
that Disney (at that time) didn't have a library full of films which would appeal to adults.
Whereas Universal did. More to the point, MCA / Universal had over 20 years of
experience at that point when it came to running a studio theme park
attraction. So the Imagineers could immediately tap into that expertise.

The way I hear it, Disney listened politely to Universal's
offer and then opted to go with MGM/UA instead. Mostly because MCA  / Universal
was looking for some sort of on-going, royalty-based arrangement. Whereas MGM/UA would license
its name to Disney (more importantly, give WDI access to 250 titles in its film
library) for 20 years at a ridiculously low rate. Starting at $100,000 a year
and then slowly climbing to $1,000,000 in the final year of this licensing deal.


Copyright HarperCollins Publishers, Inc.
All rights reserved

"And how did Universal react to this news?," you query.
Well, as Kim Masters recounted in her 2000 book,  "Keys to the Kingdom : The Rise of Michael Eisner and the Fall of Everybody Else," Sid Sheinberg (i.e. MCA/Universal's
then-president and COO) clearly missed the good old days when people like Jules
Stein & Walt Disney were the kings of Hollywood. When the competition
between studios was cordial, not quite so cutthroat.

In "Keys of the Kingdom," Masters quotes Sheinberg as saying
that the Disney studio tour attraction was " … a rip-off of a concept that we
worked hard to develop." More importantly, that "… Michael Eisner had been
exposed to a lot of very confidential information and knew (exactly) what our
plans were." But the crew at MCA / Universal ultimately wound up getting snookered by Disney because " … we
were trying to behave by a code of chivalry that I guess was out of date."

There's a lot of story still left to tell here, folks. Especially
when it comes to the brutal PR battle that erupted between Universal & Disney in
the mid-to-late 1980s when it came to who was building the best studio theme
park in Central Florida. More importantly, who stole the ideas for what attractions from whom.

But rather than end things on a down note like that, I'd prefer to
circle back on a better time & place in our narrative. To be specific, the strong friendship / good working relationship that Jules
Stein & Walt Disney had (which is actually commemorated as part of that Mary
Blair-designed mural  at the UCLA Eye
Center by the dedication tile depicted above). More importantly, the part that Walt played in the revival
of the Universal Studio Tour. Which can be directly traced back to those three
days that a certain 21 year-old spent exploring the magical movie kingdom which Universal City's backlot used to be back in the 1920s.

Which brings us now to the obvious question: Did Disneyland inspire the Universal Studio Tour in Hollywood? Or was it actually the other way around?

Your thoughts?

 

Editor's note: My apologies for JHM being a bit light on
content last week. But after that freak Nor'Easter, I initially thought that I'd be able to knock out this how-Walt-influenced-and-impacted-the-Universal-Studio-Tour
story in just a day or so. But six days later … Well, there's still a ton of
material that I wasn't able to fold in here. Which brings me to my question: Would you
guys be interested in more stories that look back on the Disney /
Universal theme park wars of the late 1980s / early 1990s? If so, please let me
know. And I'll then see if I break this "War And Peace" -length narrative into a more
Web-friendly format.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

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When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

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Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

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The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

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