General
“Moving Innovation” is a ridiculously entertaining & informative look back at the history of computer animation
"Discover a new world with Epic the Movie by Blue Sky Studios, a brand-new 3D animated film from the people who brought you Ice Age ."
That's the message that the folks who work in promotions at 20th Century Fox have been hammering home for the past few weeks. As they try & make sure that as many would-be moviegoers as possible know that this new Chris Wedge movie will soon be opening in theaters. On Friday, May 24th, to be precise.
Copyright FOX and its related entities. All rights reserved
But as Tom Sito points out in his terrific new book, "Moving Innovation: A History of Computer Animation " (The MIT Press, April 2013), it wasn't all that long ago — just a mere 12 years — that Fox had little or no faith in this computer animation operation, which …
" … had been formed in the late 1980s from the survivors of Magi / Synthavision after 'Tron .'
As Blue Sky was completing 'Ice Age,' Fox trimmed their staff down to a skeleton crew and let it be known they would sell (this animation studio) off to the first bidder. There was very little advertising for 'Ice Age,' and it was given a dead-zone release date, late March. There weren't many toy tie-ins because Fox didn't think it would do anything.
Copyright FOX and its related entities.
All rights reserved
'Ice Age' went on to become a smash hit, garnering $188 million in ticket sales in North America, more than that year's live action Best Picture Oscar Winner, A Beautiful Mind . When the results of Ice Age came in, Fox producer Bill Mechanic was reputed to have exclaimed, "Aw $#!+ ! Now we have to stay in animation !"
Academy Award-winning screenwriter William Goldman once famously stated that " .. In Hollywood, no one knows anything." But that axiom doesn't really apply to Tom. You see, Mr. Sito was one of the key players in the revival of Walt Disney Animation Studios in the late 1980s / early 1990s. After having worked on "The Little Mermaid ," "Beauty and the Beast," and "The Lion King ," Tom left Disney to go help set-up DreamWorks Animation. Where he then served as storyboard supervisor on that animation studio's first real CG hit, "Shrek ."
More to the point, given that he was president of The Animation Guild, I.A.T.S.E., Local 839, from 1992 to 2001, Sito can actually bring a dual perspective to the table when he's discussing the arrival of CG and how it forever changed the film industry. He can tell you stories straight from the trenches, sharing personal anecdotes about how the individual animation studios tried to get a handle on this often-balky new technology …
Copyright Disney Enterprises, Inc. All rights reserved
"Walt Disney's classic 'Beauty and the Beast' began with an enormous camera pullout from the stained glass into a long shot of the Beast's castle. Dan St. Pierre, the layout artist who designed the shot, would pass my desk. 'Crashed the system again …,' he would say with a wry smile of satisfaction."
But thanks to the 40,000-feet-up view that Tom got as president of America's largest animation union, he can also point out those not-so-little moments that wound up transforming the film industry. Take — for example — Steven Spielberg's decision to push back the start of production on "Jurassic Park " so that he could then concentrate all of his creative efforts on completing "Hook ."
If "Jurassic Park" had stuck to its original production schedule … Well, that would have then meant that all of the dinosaur scenes for this Universal Pictures release were split between Stan Winston's FX team (which created all of the oversized animatronic dinos that were actually used on set) and Phil Tippet's group of stop-motion animators (who had originally be tasked with creating more than 50 Go-Motion shots for the big screen version of this Michael Crichton bestseller).
According to Sito, one of the main reasons that Spielberg put off the start of production was that he was unsatisfied with the early test dinosaur footage that Tippet and his team had provided. As Steven explained:
"I brought the tests home and kept watching them over and over. My kids loved the dinosaurs. But as refined and lyrical as the tests were, I still felt they looked too Go-Motionly."
While Spielberg pondered this problem, the CG team at ILM led by supervisor Stefan Fangmeier and Eric Armstrong began a test, animating some Gallimimus dinosaur skeletons galloping as a herd. ILM head Dennis Muren wanted to move cautiously: "No one wanted it more than me, but I had to be responsibly cautious." Animators Steve "Spaz" Williams and Mark Dippe, who had been pushing the envelope on character work since Casper , were feeling pretty confident that they could attempt shots of the dinosaurs that looked photoreal. They began to do "guerilla tests," extra work done after hours so as not to affect their deadlines on other projects. They got a break when Spielberg's production schedule was pushed back so he could complete his previous film, Hook (1991). The extra time allowed them to work out the bugs in the software.
Everyone at ILM watched the progress of both the stop-motion team and the CG artists. Any traditional effects artist or animator who understood trends in the business knew, since Star Trek II: The Wrath of Khan , that it was only a matter of time until CG came for their jobs. The off-stated mantra of CG hackers was, "computer animation is a year away!" Stop-motion chief Phil Tippet recalled, "Dennis [Muren] kept me informed on the tests' progress, and I thought, Holy $#!+ ! Here it comes."
By summer 1992, the animators had completed their CG tests. Dennis Muren brought them down to Spielberg's offices on the Universal Studios lot that, because of their southwestern architecture, were nicknamed the Taco Bell. First was of a flock of dinosaur Gallimimus skeletons that leap off their pedestals and run through a field, like a museum exhibit run amok. When Spielberg saw it, his jaw dropped. "I'd never seen movement this smooth, outside of looking at National Geographic documentaries … I wasn't completely convinced until I saw another test of a fully fleshed-out dinosaur in the outside, in the harsh sunlight."
Williams and Dippe's test was of a Tyrannosaurus rex pursuing the now-fleshed-out herd of Gallimimus through a sunlit field. The dappled sunlit fell on the T-rex's leathery skin as he walked under a shade tree, past camera. "I watched this test with Phil (Tippet) and it blew my mind again," Spielberg said. When Spielberg asked Tippet for his reaction, Tippet exclaimed, "I've just become extinct!" Spielberg liked that line so much he wrote it into the movie.
Copyright 2013 The MIT Press. All rights reserved
That's the real joy of "Moving Innovation: A History of Computer Animation." Marrying his obvious skill as a storyteller to his encyclopedic knowledge of animation history, Sito has crafted this ridiculously readable book which is just loaded with entertaining insights. Sometimes surprising …
Director Ted Berman and Richard Rich asked to get the multiplane camera out from storage to create some shots (for The Black Cauldron ). The multiplane was a device invented at Walt Disney in 1937 to simulate the illusion of depth using 2D flat art. This was done by mounting a camera vertically to shoot down through layers of background art painted on glass, all moving to precise calibrations. The multiplane was expensive to use, and Walt had it mothballed after Lady and the Tramp (1955). When (Berman and Rich) tried to get it running again for Cauldron, they discovered hardly anyone remembered how to use it and no one had left behind any written instructions.
Other times quite melancholy …
Tom seated at his line tester while working on "Aladdin"
for Walt Disney Animation Studios.
Starting in 2003 the Walt Disney Company had begun to eliminate most of the traditional animation crew trained by the golden age masters, as simply as one would dump an old typewriter in the attic … When master animator Frank Thomas died in 2004, there was a memorial at the El Capitan Theater in Hollywood. Many of the former Disney animators there paused to wonder if they were there to mourn Thomas or their own careers …
… "Moving Innovation" is a must-read. Not just if you're an animation fan or a film history buff. But also if you want an up-close look at some of the most powerful people working in Hollywood today.
Take — for example — this surprising admission from Ed Catmull, co-founder of Pixar Animation Studios and President of Walt Disney & Pixar Animation Studios. You'd think that — on the heels of Toy Story 's enormous box office (not to mention all the critical acclaim that Pixar's first full-length animated feature received when it was first released to theaters back in November of 1995) — that Ed would have been elated. But that wasn't actually what happened.
(L to R) Ed Catmull, Thomas Schumacher, John Lasseter, Michael Eisner, Steve Jobs
and Peter Schneider in the mid-1990s, during the early days of the Disney / Pixar
relationship. Copyright Disney / Pixar. All rights reserved
"I felt a little lost after the success of Toy Story. I took a year to think about it." Oscar Wilde had said that when the Gods wish to punish us, they give us what we want. Now that (Pixar) had conquered the mountain and established CG animation as a viable platform for the creation of theatrical features, what was next? "Organizations are inherently unstable," Catmull thought. "Nothing stays the same. I realized the next goal was to create a culture that is sustainable. That can go on after John [Lasseter] and me."
Isn't that some great writing? That's why I can not recommend "Moving Innovation: A History of Computer Animation" strongly enough. Tom Sito has taken what could have been an overly dry academic study of CG and — through well-thought-out, beautifully-written passages like this …
The great Tyrannosaurus rex of Jurassic Park roaring in triumph as all came crashing down around him represented more than just the climax of one movie. It was a clarion blast to all Hollywood that their century-old way of doing production had changed forever.
Copyright 1993 Universal Pictures. All rights reserved
… — turned it into a real page-turner. So if you want to know how & when computer animation changed the film industry, go pick up a copy of "Moving Innovation" right now.
EDITOR'S NOTE: My apologies for JHM being so light on content this past week or so. But between some pressing family obligations (One of Nancy's nieces graduated from college this past weekend) and a cold that I caught while visiting Pixar last month that just wouldn't quit, I was kind of overtaken-by-events last week. But now that my dance card has cleared up some & the pollen count around here has dropped a bit, hopefully things will be back to normal around here and JHM can then resume its usual 5-new-stories-a-week schedule.
General
Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District
Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.
Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.
Photo by Jim Hill
Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.
Photo by Jim Hill
Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building
…
Photo by Jim Hill
… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball is kept).
Photo by Jim Hill
But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created.
Photo by Jim Hill
And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.
Photo by Jim Hill
Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …
Photo by Jim Hill
… the postman delivering the mail …
Photo by Jim Hill
… the hot dog vendor working at his cart …
Photo by Jim Hill
Photo by Jim Hill
… the street musician playing for tourists …
Photo by Jim Hill
Not to mention the tourists themselves.
Photo by Jim Hill
But right alongside the bronze businessmen …
Photo by Jim Hill
… and the tired grandmother hauling her groceries home …
Photo by Jim Hill
… there were also statues representing people who were
from out-of-town …
Photo by Jim Hill
… or — for that matter — out-of-time.
Photo by Jim Hill
These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.
Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill
Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"
Mind you, for those of you who aren't big fans of the
impressionists …
Photo by Jim Hill
… there's also an array of American icons. Among them
Marilyn Monroe …
Photo by Jim Hill
… and that farmer couple from Grant Wood's "American
Gothic."
Photo by Jim Hill
But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.
Photo by Jim Hill
By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).
Photo by Jim Hill
By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th.
General
Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues
Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.
Photo by Jim Hill
I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.
Photo by Jim Hill
Take — for example — all of "The Secret Life of
Pets" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.
Photo by Jim Hill
Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.
Photo by Jim Hill
And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice" to start trending on Twitter today — brought
the Batmobile to Las Vegas.
Photo by Jim Hill
Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.
Photo by Jim Hill
That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.
Photo by Jim Hill
And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.
Photo by Jim Hill
Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.
Photo by Jim Hill
I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.
Photo by Jim Hill
I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.
Photo by Jim Hill
Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.
Photo by Jim Hill
Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis —
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."
Photo by Jim Hill
Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with production of Genndy Tartakovsky's
"Popeye" movie. But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.
Photo by Jim Hill
And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.
Photo by Jim Hill
"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.
Photo by Jim Hill
I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.
Photo by Jim Hill
And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.
Photo by Jim Hill
And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."
Photo by Jim Hill
And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."
Photo by Jim Hill
One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.
Photo by Jim Hill
Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.
Your thoughts?
General
It takes more than three circles to craft a Classic version of Mickey Mouse
You know what Mickey Mouse looks like, right? Little guy,
big ears?
Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park (especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.
Copyright Disney Enterprises,
Inc.
All rights reserved
Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.
Copyright Disney Enterprises, Inc. All rights
reserved
Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.
Copyright Disney Enterprises,
Inc. All rights reserved
That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.
Take — for example — Disney
California Adventure
Park's "World of Color:
Celebrate!" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.
Copyright Disney Enterprises,
Inc.
All rights reserved
Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.
"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "
Copyright Disney Enterprises,
Inc. All rights reserved
"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"
Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.
Copyright Disney
Enterprises, Inc. All rights reserved
"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."
But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.
Copyright Disney Enterprises,
Inc. All rights reserved
"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."
And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.
Copyright Disney Enterprises,
Inc. All rights reserved
"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.
Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.
Copyright Disney Enterprises,
Inc. All rights reserved
"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."
So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?
Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved
"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."
This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015
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