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Paying Attention to That Man Behind the Curtain: Taking WDW’s Backstage Magic Tour

JHM contributor Paul Schnebelen returns with a report on his 6-hour behind-the-scenes tour of Walt Disney World’s theme parks. (Or should that be “behind-the-ears”? You decide.)

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Hi. My name’s Paul and I’m a tour junkie. (Hi, Paul!)

Sad but true, folks. Some people have insatiable addictions to alcohol, drugs, or Yu-Gi-Oh! cards. My insatiable addiction is for taking guided tours. Given the money and the opportunity, I’ll happily take any guided tour of a Disney theme park – never mind that I probably know the theme park I’m visiting like the back of my hand, or even that I’ve taken that same tour before. (How many times have I taken the Fab Tour now, Michelle?) I enjoy having the chance to walk around and learn the stories behind the Disney parks; reading about the parks’ history or about how an attraction is “imagineered” is always fun, but it adds something to the experience to be able to see what’s being discussed right in front of you.

Last January, I was on vacation at Walt Disney World with my fiancée. I was having fun visiting the parks, but I wasn’t going to be satisfied with just riding the attractions and seeing the shows. Nope, I knew Walt Disney World offered a variety of behind the scenes tours, and I was determined to take at least one. But which one? Keys to the Kingdom? Nope, done that. The Magic Behind Our Steam Trains?

I love trains almost as much as Walt did, but that starts at 7 a.m. — I’m on vacation here. Behind the Seeds? My fiancée, AKA the green thumb extraordinaire, loves that one, but I wasn’t sure. Then I saw the listing on the Internet.

Backstage Magic. A full day behind the scenes at three of the Disney theme parks. Ooh, that sounds intriguing — we have a winner. Let’s see, it costs … $199 per person?!? Ouch. Well, at least it included lunch. I called up the WDW Reservations line, even though I’d been told that you had to book this tour months in advance, and there’d be no way I could get on this tour on such short notice…

I got two slots on the tour for the following Wednesday. Folks, there are some definite advantages to visiting WDW during the slow season.

The adventure began just outside the entrance to Epcot, where our group of about 10 people met Bobbi, a retired schoolteacher who became a Disney Institute instructor and tour guide. Bobbi introduced herself and had everyone in the group do the same, then handed out our ID buttons – a picture of Mickey going “thru the mirror” to see what was on the other side (kinda like what we were doing!).

Once the administrative stuff was done, our group entered Epcot — but didn’t go very far. We went to a gate right next to Spaceship Earth, where Bobbi demonstrated the difference between “onstage ” and “backstage” by having us look at the ground. In the on-stage area we were in, the ground was painted red, symbolizing the “red carpet” treatment that Disney guests receive when they enter the parks. We walked through a door in the gate and looked at the ground again – it was still red, which had a couple of if wondering if Bobbi was pulling a fast one on us. Not so; since the area immediately behind the gate is visible to the public when the gate is fully open, it’s an onstage area, hence the pavement was still red. Once we walked away from the gate, the ground went from red to black; now that we were officially backstage, it was time to start exploring the magic.

We took a quick walk and boarded a waiting Disney Cruise Line bus, which would be the transportation for our tour, then the bus drove on an access road behind The Living Seas, The Land, and the Imagination pavilions. I was surprised by all the open space behind the Future World pavilions – I’ve been in the guest areas of Epcot and driven on the access roads outside, and you’d never know from looking at either that there was that much space back there! A short drive later, and we were behind a large, rectangular building, which turned out to be the back of the American Adventure pavilion.

Entering through the back door of the pavilion, we found ourselves looking at a very large structure that looked like a giant cage full of Audio-Animatronic figures. This “cage” is home to most of the AA scenes you see in The American Adventure (except for the Rosie the Riveter scene, which is lowered to the stage); the “cage” moves forward and backward under the auditorium and the scene to be played rises up onto the stage when it’s in the proper position.

Bobbi asked us to take a closer look into the cage at the AA figures. As it happened, Thomas Jefferson was being worked on by a couple of Imagineers, so we got to see him undressed! It’s not as kinky as it sounds, folks. Under their clothes, AA figures have a clear plastic shell in the rough shape of a human body; and under the shell are the actual pneumatics that move the figure.

Bobbi told us about the figures used in the show. She mentioned as the years have passed, the figures have become more and more sophisticated and the movements have been more and more refined. For example, Susan B. Anthony’s movements have become less exaggerated (and thus more lifelike); Mark Twain has gotten better at smoking his cigars! Bobbi asked us how we thought the AA figures “spoke” during the show – the voices don’t come from the figures themselves, and we couldn’t see any speakers on the sets. The secret is that there are speakers on the sets – they’re just disguised as props such as cabinets or boxes. Needless to say, making a speaker look like a cabinet can be a pretty good trick!

Bobbi directed our attention to a large area above and behind the “cage”. This area is where the slide and film projectors that show the scenes not involving the AAs are located, as is the lighting that creates the “sunset” effect you see at the end of the show. The film, slides, and “sunset” are rear-projected onto the screens lowered onto the stage instead of over the heads of the audience.

I was amazed by the sheer size of The American Adventure’s backstage area; it’s easily as large as the lobby and the seating area, and it’s full of equipment – the “cage”, the projectors and lighting effects, and all of the computers that run the figures. As big as the show building appears to be from the guests’ view, there’s a lot more that you don’t see.

As fascinating as The American Adventure’s backstage area was, it was time to move on. We hopped back on the bus, and as the bus drove down the access road to Future World, Bobbi showed us a video about… um, well to be honest, I don’t know what the video was about, because I was too busy looking out the window at what Epcot looked like backstage. I’m sure the video was nice. The bus stopped behind the Wonders of Life pavilion, and the group was ushered into a small foyer; the foyer contained a monitor showing the seating area of a Body Wars vehicle. This was the point where Bobbi told us she’d normally let us watch the guests on Body Wars get knocked around by the attraction, but as it happened there was nobody riding. Ah, well, that’s what happens when you go to WDW in the slow season.

Bobbi told us a little about the simulator technology used on Body Wars, explaining that the technology was developed from the flight simulators used to train military and commercial pilots; and motion of the vehicles is combined with a back-projected film shown on the front “window” of the vehicle. Once her explanation was done, Bobbi opened another set of doors and led us through a heavy curtain – put up to keep light from the foyer and outside from entering the simulator room and letting the guests have a look at the vehicles as they board – and into a Plexiglas cubicle. Once the boarding of the vehicle was complete, some of the lights of the simulator room were turned on and we watched one of the ride vehicles go through its ride cycle. Folks, if you think that the vehicles move around a lot during the show, you have no idea. That sucker looks even more violent when you’re watching it from outside that it feels when you’re riding it! This demonstration probably convinced several members of our tour group members never to ride Body Wars again!

Leaving Body Wars, it was time to get back on the bus and drive over to a nearby group of one-story buildings and trailers gaily decorated with lots of graphics representing the countries in the World Showcase. These buildings are Epcot’s main employee area; the trailers are the cast library and education center, used by Epcot’s international cast members. We entered the main building through a side corridor, also decorated with a series of murals done by Epcot cast members in tribute to their various work departments. We soon arrived at the central corridor, which was abuzz with cast members rushing between the locker rooms, break rooms, and the shuttles to the various pavilions. Bobbi told us more about what was going on in the various rooms off the main corridor; the rooms included break rooms, interactive learning (computer) centers, and scheduling offices.

After a brief explanation of the cast member scheduling system (which I won’t bore you with), Bobbi walked us into the cast locker room. That’s “locker room”, not “locker rooms;” it’s one large room with lots of rows of lockers. Before you get carried away with visions of scantily clad cast members, you should know that the locker rooms are intended for cast members’ storage of their personal effects only; there are gender-separated changing rooms off the main room for changing into costumes. In fact, there are signs posted all over reminding the cast members NOT to change clothes in the locker room!

Bobbi walked the group into the adjoining costume issue room. The room looked like a giant supermarket stocked with nothing but clothes — right down to the checkout stands manned by costuming cast members. Bobbi explained that when a cast member needs a costume, he or she goes to the appropriate rack (don’t ask me how they find the right one among all of the racks in there!), picks up whatever costume items they need in the appropriate sizes, then head for the checkout counter, where the scanner reads the cast member’s ID barcode and the barcode on each item. Cast members go through this every day, with two exceptions. If you’re a cast member on the “Fast Track” program, you get several days’ worth of costumes and check them out all at once, then take them home or put them in your locker and trade them in for clean ones when they’ve all been used. If you’re a cast member with an unusual figure, the costuming department gets your measurements, makes up special costumes for you, and places them on a special rack (at which point you hope that someone else doesn’t come in and take them before you do).

Bobbi told us about cast member appearance and behavior standards and explained that how these standards are in place because Disney considers the cast to be an important part in setting the stage for the theme park “show.” This brought an objection from a person on the tour, because she remembered seeing a “Wendy” face character at the Magic Kingdom that seemed to be acting very rude toward the guests; Bobbi argued that Wendy may have just have been “in character”, but asked to get information about where and when the person saw this, so she could pass it on and make sure that other guests’ experiences wouldn’t be ruined as this person’s experience had been.

We walked through the rest of the Epcot costuming building on our way back to the bus. One place we passed by and peeked into but didn’t get to enter was the “wig room”, where the beauticians prepare the various wigs worn by the face characters (yes, folks, it’s not their real hair — sorry to disappoint you); apparently, at one time, the wig rooms were on the backstage tours, but after a high muckety-muck read a description of the “wig room” and the “head room” (where the beauticians prepare the character heads) on the Internet and had a fit about how the “show” was destroyed, the wig room visits ended. (Well, folks, if a lot of what I tell you about is no longer on itinerary of the Backstage Magic tour when you take the tour, you know who to blame!)

From Epcot Costuming, we proceeded to the Disney -MGM Studios. We briefly stopped at the gate, where a WDW security officer boarded the bus and checked IDs — the only time any guard did so at any of the parks. Now, I understand why they have to do this – guest security and all that – but why we were only checked at the entrance to the Studios? Anyway, once we cleared security, we were dropped off at the Creative Costuming building. Creative Costuming is the place where all costumes used at WDW are designed and all the parade and character costumes are made (the parks have their own costuming departments where regular cast costumes are made and maintained). The first thing we had to do was to wait to be announced on the building PA system by the receptionist — not for security reasons or to hide anything, but to keep us from walking in on anybody who was improperly dressed while being fitted for a costume!

Once we got the OK, we visited the cubicles of one of the cast costume designers, who explained to us about how the design process for cast costumes worked. At least I think she did; I was too busy looking at the walls of the room, which were full of sketches of the various costumes these folks had designed for the attractions and parades. I was having a great time trying to guess which costumes went with which shows! Somebody should seriously consider putting a book of these sketches together for sale.

Our next stop was the office of the parade costume designers. They told us a little about how the process for designing parade costumes worked and showed the group a doll-sized model of a ball gown they were working on. Well, half of a ball gown, anyway. Parade costume designers create miniature models of half of the costume so they can see what it’ll look like when it’s done; they only make half because the other half is pretty much going to look like the half that they’re modeling. Just because there’s only half a costume, don’t think that it isn’t a faithful representation of the finished costume – the models are accurate down to every last detail you’ll see in the parades. The designers told us that they keep copies of all the patterns for the costumes they create, although these days the patterns are created and stored on computer instead of on paper; this makes costume patterns easier to find and easier to modify to fit the dimensions of a new performer.

Now that we’d heard about the design process, it was time to have a look at the production of the costumes. Anyone who’s been on the Backlot Tram Tour at the Studios would probably recognize the production area, since it’s one of the places you get to peek into on the tour; the difference is that while the folks on the Backlot Tram Tour got to look in on the room for about a minute, on the Backstage Magic tour, you get to spend some time finding out what exactly all those people are doing! The production area was a large room with a dozen or more seamstresses hard at work at individual tables. The room also contained what looked like a cross between a drafting table and an air hockey machine with a piece of fabric on it. This is the computer controlled cutting table, which can take the patterns stored on the computers and accurately cut the pattern in a matter of seconds using a cutting blade on a mobile arm. As to why it looks like an air hockey table, it kind of works like one in reverse; when fabric is placed on the table, a vacuum is created underneath that ensures the fabric is flat enough to ensure the most accurate cut. The table was pretty impressive, and it works really well, but if I worked there, I wouldn’t put my fingers anywhere near that thing! As for putting the costume together, there’s no fancy computer -controlled system for that — just a plain old-fashioned (but extremely talented) seamstress on a sewing machine.

From Creative Costuming, we took the bus to the other side of the Studios (have you figured out that you shouldn’t take this tour is you don’t like bus rides?), where we had lunch at Mama Melrose’s. Lunch was four or five items from the menu served family-style to the group; I loved this idea — it encourages you to talk to your fellow tour group members as well as sample several of the items from the restaurant. This is something that Disneyland might want to consider for tours that include lunch – after the tour, I was ready to go back to Mama Melrose’s and try everything that I sampled again! Once lunch was done, Bobbi took us through a door at the back of the restaurant – and we immediately found ourselves on the service road backstage. I’ve been to Mama Melrose’s a couple of times before, and I never would have suspected that there was a road ten feet away from back of the dining room!

Back on the bus again, we left the Studios and headed for the Magic Kingdom. Bobbi showed another video about the creation of Walt Disney World, featuring footage from Walt’s “Project Florida” film and film of construction of the parks. We entered the MK behind Frontierland and got to see the rear of the show buildings for Splash Mountain; if it weren’t for the swimming pool-like tank of water behind the building, you wouldn’t suspect that the attraction was on the other side! Nearby were the parade barn and the service canal, which was our next stop.

Once we were off the bus, we had a look at the Electrical Water Pageant barges, which were moored in the service canal. They’re not quite as impressive in daylight and up close as they are at night on the Seven Seas Lagoon – they’re basically pontoon floats with speakers and a tall chain link fence on them, and strung on the fence are the same kind of Christmas lights you probably have strung on your house during the holidays. Bobbi told us the story of how the Electrical Water Pageant came to be. The show was created not long after the Magic Kingdom opened and was intended as a temporary show to keep resort guests entertained until something better could be come up with. Well, it’s been thirty years, and a lot of people would argue that they couldn’t come up with anything better to put on the lagoon!

From there, Bobbi led the group into the parade barn. Our first stop was the performers practice studio, where the performers in the parades practice their moves on hardwood floors and in front of full-length mirrors. Something about this set up seems to inspire people to dance; five minutes in this room and I was trying to tap dance as Bobbi explained how the room was used! (If you’ve never seen me tap dance, consider yourself lucky.)

After leaving the practice studio, we passed the storage racks for the SpectroMagic costumes – which unlike the Electrical Water Pageant barges were pretty impressive even with the lights off! – and entered the main section of the barn, where the parade units are stored. We were able to take a look at the SpectroMagic floats from a distance, then Bobbi let us have a look inside the SpectroMagic Ursula float, so we could have a look at the driving controls of a typical parade unit. If you drive the Ursula float. you’d better be friends with whoever plays Ursula’s top half, because the performer is basically standing on the driver’s shoulder for the entire parade! The material the SpectroMagic floats are made of does allow for a little bit of a view out, but not much. My understanding is that there’s equipment in the vehicle that allows the driver to know where exactly he is on the route and lets the system that controls the music know the same thing. Either way, a parade float driver is not a job for the claustrophobic!

We left the fully enclosed section of the parade barn, which is home to the SpectroMagic floats, and went into a section of the barn covered only by a roof; this is where the units of the Share A Dream Come True Parade are parked. For those of you that have always wondered, yes, the snowglobes on the floats are air conditioned, although Bobbi mentioned that even with the AC it can get pretty hot in there. The performers basically have to crawl into the snowglobe from the inside of the float. In the tradition of the “hidden Mickeys” all over WDW, each float in the Share A Dream Come True Parade floats has a “hidden Walt”! Some of the “hidden Walts” are pretty obvious, others are less so. Sorry, but I’m not telling where they are – I’m going to leave it up to you to try and find them!

After leaving the parade barn, (Say it with me, folks) we got back on the bus again and left the MK and headed for an area behind the park. There are a number of buildings behind the Magic Kingdom; these buildings provide many of the support functions for all four parks. We left the bus at Central Shops, a cavernous building that’s home to just about anyone who does construction or maintenance on anything
in the parks; you name the building or repair specialty, they probably do it at Central Shops.

After getting a pair of safety goggles (which are required to enter the building), we went up to two balconies and got a bird’s eye view of the metalworking and electrical shops.

Did you ever take shop class in high school? Imagine that the entire student body of your high school took shop all at once in the same building and you’ll have a pretty good idea what the metalworking and electrical shops looked like from the balcony. I had a pretty good time trying to guess what everyone was working on; some of the stuff was obvious, like the guy who was working on a trash can, but some of things they were working on I’d never be able to identify. Guess I should have paid more attention in shop class.

From the balconies, the group went to a large central corridor; this was the work area for the larger equipment, such as ride vehicles. I saw a lot of vehicles from many different rides being worked on there – from Splash Mountain logs to Space Mountain rockets – but the things that held my attention the most were the ride vehicles being assembled for the (then still under construction) Mission: Space. As folks who have ridden the attraction can attest, the ride vehicles are cramped; if you think they look small on the inside, you should see them on the outside – they look like 4-person coffins. (Gee, there’s an image you want on your mind as you ride for the first time.)

A little farther down the corridor was the Wood Shop, where we got to see a naked carousel horse! The horse in question was from Cinderella’s Golden Carrousel, and it had been stripped down to the bare wood; even bereft of even a drop of paint, it was absolutely beautiful — you’ve never really appreciated the craftsmanship that went into creating these horses until you’ve seen one in this state. The shop worker, with obvious pride in his work (if I could do that kind of woodwork, I’d be proud, too), told us all about what he was doing. The horses on the Golden Carrousel are traded out regularly and are refurbished by the shop workers; stripping the horses down the bare wood doesn’t happen as often, but it was still done. If you ever hear someone telling you that all the Carrousel horses are just cheap copies made of Fiberglas, don’t you believe it; many of the horses on the Golden Carrousel are reproductions, but many others are the genuine article, and they deserve to be considered works of art. How often do you get to ride a work of art?

After a walk through the Fiberglas shop, where a couple of boats were being refurbished, we entered “Alligator Alley,” the shop for repair and construction of Audio-Animatronic figures. Bobbi explained the shop’s unusual name; in the early years of WDW, there was an incident where one non-Audio- Animatronic alligator wandered into Central Shops and temporarily took up residence until he was “convinced” that he might be happier back in the swamp! Fortunately, Alligator Alley’s current residents are a little less frightening (although many people who have ridden “it’s a small world” may disagree).

Bobbi brought the group over to a display featuring two AA figures — a seriously de-feathered Tiki Bird, representing the earliest versions of Audio-Animatronic figures, and Bonnie Appetit, formerly of Epcot’s “Kitchen Kabaret,” fitted with an arm that was too big for her petite figure but was otherwise none the worse for wear. Bobbi explained how the movements of AA figures are controlled by pneumatic lines and computer tapes, then gave a lucky volunteer (me) the opportunity to demonstrate how the pneumatics controlled the movements of the figures by having the volunteer press valves on a pneumatic control manifold. Press one valve, and the Tiki Bird’s beak opened; press another and Bonnie’s right arm moved to the right, press a third valve and it moved to the left, and so on. I can imagine how many lines it must take to control the Auctioneer!

On our way out of Alligator Alley, we saw the AA testing bench, with a row of figures from “it’s a small world” being tested. The figures were going through endurance tests in preparation for installation; this consists of repeating each motion the figure can do 10,000 times to ensure it won’t fail after it’s installed on the attraction. And if you’re one of those people that think these figures are creepy on the attraction, try watching them for several minutes doing the same movement over and over again. Heck, I like “it’s a small world”, and after a couple of minutes, they were freaking me out! Don’t ask me how the people who work in Alligator Alley can be in there with those figures without taking a baseball bat to them at the end of the day.

Leaving Alligator and Central Shops, our group walked across the street and into what appeared to be another nondescript warehouse. As soon as we walked in, we traveled back in time to Christmas! No time travel was involved in this feat; it turned out that the building we’d entered was the Holiday Shop, where all of the Christmas decorations for the Walt Disney World Resort, Vero Beach Resort, and the Disney Cruise Line are created, maintained, and stored.

Bobbi took us over to a small stand in from of the Holiday Shop administrative office and showed us a few examples of the many decorations that the shop is responsible for, then explained a little about how Disney Christmas decorations are made, lighted, and installed. Like everything else at the Disney parks, Christmas decorations are themed to the place where they’ll be located; the materials used, the colors used and even the lights used are selected to fit in with the theme. For example, if a decoration is being made for Animal Kingdom Lodge, the decoration will be made of wood and other natural materials; the lights on the decoration will normally be yellow and brown. Unlike your Christmas trees and lights at home, most WDW Christmas trees and wreaths have their decorative elements permanently attached and are stored intact after the holidays; with the number of decorations the Holiday Shop is responsible for, it’d be too labor-intensive to take things completely apart and put them back together every year!

Our group walked around the warehouse and looked at rows and rows of shelves full of Christmas trees, wreaths, and garlands; all the items on the shelves were wrapped up in plastic and labeled with a code indicating the park or resort where they would be placed. I had a fun time trying to figure out the codes!

A lot of shelves were still empty, even though it was late January, confirming my suspicions that Disney was stretching out the time they took to remove the holiday decorations from the resorts. (For those of you that have never seen the transformation, the Disney parks and resorts normally put up Christmas decorations practically overnight in the theme parks and within a few days in the resorts; the decorations come down almost immediately in the parks and used to come down almost as quickly everywhere else -it certainly never used to take more than a month to take everything down!)

We walked into a room adjoining the warehouse full of workbenches; each workbench had lots of decorations on them. This was the repair and production facility, where new decorations are made and decorations coming back from the parks and resorts are repaired after they’re removed. Bobbi told us that decoration creation and repair is a year-round job. If you always wanted to live Christmas every day of the year and you make your own Christmas decorations, WDW may have the perfect job for you! (I know that I’ll never be working here. Last year, I was given the opportunity to make my own “Mickey Mouse wreath” at Disneyland, and poor Mickey came out with the droopiest ears you’ve ever seen.)

Now that we’d had one last chance to get in a little Christmas, we got back on the bus and left Central Shops for the Magic Kingdom. We passed the Monorail/ Railroad barn, where maintenance is done on the trains, and the Transportation area, where everything else on wheels that travels around the resort is maintained. The bus entered the MK at a gate near Space Mountain and stopped at a backstage area behind Town Square. Bobbi took the group through a door and down a flight of stairs into the Utilidors, the network of corridors under the MK used to provide support for the park. I could see how someone could get lost pretty easily down there – all the Utilidors looked pretty much the same to me. Bobbi pointed out how the cast members managed to find their way down there; the Utilidors have color schemes and logos placed to allow cast members to tell what part of the park they’re under at any given time.

We briefly walked through the Utilidors serving Main Street and Adventureland, then came out on-stage near Tony’s Town Square Cafe, so we could watch the Share a Dream Come True Parade and “see how everything we’ve seen comes together”, as Bobbi put it. I must admit that this is the only part of the tour that disappointed me. Don’t get me wrong — I love the parade, but I would have rather spent the time seeing more of the Utilidors or the MK backstage areas. A couple of years ago, on my first trip to WDW, I went on the Keys to the Kingdom tour and got to see the main entrance to the Utilidors, the door to the room housing the DACS computer system (that’s the system that runs the attractions), and the main cast areas. Apparently, most of this was dropped from the backstage tours due to security concerns after 9/11.

That’s a real shame. I’d be more than willing to go through a thorough security check to see more!

After the parade was done, Bobbi walked our group up Main Street and pointed out some of the windows on the second stories of the buildings. The names on the windows are the Magic Kingdom’s “credits”, paying tribute to the people who created WDW and kept it going. The professions of the folks listed on the windows are in-jokes reflecting their backgrounds, hobbies, or roles in WDW’s development (for example, Card Walker, President of the Company in the 1970s, is listed on his window as a psychologist – guess he had to counsel a few people who were having some issues!) Once we arrived at the Plaza, Bobbi took a few questions from the group, then took us backstage again and got us on the bus back to Epcot. On the way back, Bobbi handed each of us a gift – a pin of Mickey going “thru the mirror,” with the words “Backstage Magic” written in reverse! (Nice touch.)

The Backstage Magic Tour is a great overview of how Disney makes everything that you see in the parks happen; it’s a long tour – more than six hours – and it’s not cheap, but it’s as close as a person can get to seeing “the magic behind the magic” without getting a job with the Mouse! The guides are very personable and very knowledgeable – I think I found my new dream job. (Disney, if you’re ever hiring, I’m available…) It’s not perfect, of course. It’s an official Disney tour, so you’re not going to get to see and hear about everything that goes on behind the scenes — but see, after taking the tour, you to have to take one of Jim’s tours and get the rest of the story! (I solemnly swear that Jim had nothing to do with that plug.) The tour also doesn’t include a visit to Disney’s Animal Kingdom; I’m told that the American Zoological Association has some sort of requirement that prevents DAK from being part of the tour, but there is a separate backstage tour available. Overall, though, it’s a great tour. On your next visit to WDW, take a day and see for yourself if the view from behind the scenes isn’t as fascinating as the view from on-stage.

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History

Why Disney’s Animal Kingdom’s Beastly Kingdom Was Never Built

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This article is an adaptation of an original Jim Hill Media Three Part Series “Is DAK’s Beastly Kingdom DOA? (December 2000).

You can park your car in the “Unicorn” parking lot.

You can buy your admission ticket at a ticket booth with a huge dragon’s head on it.

And — for a while there — you could even catch a glimpse of a fire-breathing monster as you took a cruise along Discovery River.

So how how come it’s more likely that we will see real unicorns or dragons before the we ever see a “Beastly Kingdom”?

What happened? Why did Walt Disney World decide to scrub its years-in-the-making plans for expansion of its animal theme park? Why table what would seem to be a sure-fire addition to Disney’s Florida resort?

The Price Tag on Building a New Land

Those who have been following the Walt Disney Company’s over the years will not be be surprised to learn that the projected high price tag for building “Beastly Kingdom” factored heavily in upper management’s recent decision to postpone indefinitely any major expansion of Disney’s Animal Kingdom. After all, if times are so tough for the Mouse that they have to lay off the Magic Kingdom’s marching band as well as Epcot’s fife-and-drum corp, what are the chances the company would be willing to spend $200 to $300 million to add a new land to DAK? Slim to none.

Mind you, Mickey was perfectly willing to pony up the $100 million necessary to build the Animal Kingdom Lodge . But that’s different. That’s a hotel. That 1307 room resort starts making money for the Walt Disney Company the moment it opens.

But “Beastly Kingdom?” Exit surveys suggested that — even if Disney went forward with the construction of Beastly Kingdom, Walt Disney World wouldn’t see a large enough increase in attendance at WDW’s fourth theme park to justify the cost of actually building “Beastly Kingdom.”

Guests Wanted to See Unicorns and Dragons at Disney’s Animal Kingdom

The real irony here is that one of the only reasons Disney’s Animal Kingdom ever got built was that way back in 1993, guests who were surveyed about ideas for a fourth WDW theme park responded strongly to the notion of having a place in Florida where they could see unicorns and dragons.

Want to hear what folks were told about “Beastly Kingdom” back then? What follows is an excerpt from an exact transcript of an early marketing presentation on Disney’s Animal Kingdom. It describes in great detail the fun that would have been had in this part of the proposed park:

Beastly Kingdom Marketing Presentation (1993)

Beastly Kingdom is the realm of make believe animals, animals that don’t really exist, out of legends, out of fairy tales, out of storybooks. Like our legends and fair tales about imaginary animals, this land is divided into realms of good and realms of evil.

The evil side is dominated by DRAGON’S TOWER, a burned, wrecked castle inhabited by a greedy, fire breathing dragon. He hordes a fabulous treasure in his tower chamber. The castle is also inhabited by bats who speak to us from their upside down perches. The bats have a plan. They enlist our help trying to rob the dragon and fly us off on a wild chase. At last, we meet the fire-breathing dragon himself and barely escape un-barbecued.

The good side of this land is ruled by QUEST OF THE UNICORN. An adventure which sends us through a maze of medieval mythological creatures to seek the hidden grotto where the unicorn lives. There is also FANTASIA GARDENS. A gentle musical boat ride through the animals from Disney’s animated classic, “Fantasia.” Both the crocodiles and hippos from ” Dance of the Hours” and the Pegasus, fauns and centaurs from Beethoven’s “Pastoral” are found here.

Sounds pretty impressive, yes? Those WDW guests surveyed back in 1993 thought so. They identified “Beastly Kingdom” — with its mix of roller coasters and imaginary animals — as the number one reason that they’d want to visit this proposed fourth theme park.

Opening Disney’s Animal Kingdom is Real Animals

So why wasn’t “Beastly Kingdom” part of Disney’s Animal Kingdom when the park opened on April 22, 1998?

Again, cost played a big part in delaying construction of this highly anticipated land.

But DAK’s future planning had to be factored in too.

After all, it took the Walt Disney Company three years and $800 million just to get “Phase One” of DAK open. And — since the park’s name actually had the word “animal” in it — the Imagineers felt that opening day guests would want to see some actual live animals. So the majority of DAK’s capitalization was poured into building the Africa and Asian safari areas.

After that … well, someone had to make a decision. Disney’s Animal Kingdom was supposed to celebrate all animals: the live ones, the extinct ones, as well as the imaginary. The African and Asian enclosures would take care of the live animals.

But — in doing that — Disney blew through most of DAK’s initial budget. There was only enough money left to build one more land.

Which should the Mouse go for? Dragons or dinosaurs?

“Dinosaur”, Frustrated Imagineers, and Roller Coasters

In the end, the deciding factor here was the money the Disney Company had already blown on the soon-to-be-released computer animated film, “Dinosaur.” Even back in 1995, the Mouse had already invested upwards of $30 million into production of this movie. (Current estimates suggest that Disney may have spent as much as $150 million to finish this film, making “Dinosaur” even more expensive than James Cameron’s infamously over-budget 1997 epic, “Titanic.” ) Eisner wanted to make sure that Disney’s “Dinosaur” movie made a return on that investment, so he insisted that DAK feature an attraction that heavily hyped the forthcoming film.

That decision angered Joe Rohde and the other Imagineers on the Disney’s Animal Kingdom project. After all, one of the real reasons that DAK was being built was to keep WDW guests from leaving property to go visit Busch Gardens – Tampa Bay.

And what was Anheuser Busch’s Florida theme park best known for? Its animal displays and its killer roller coasters. With African and Asia, Disney had all the animals it needed. But where were the coasters?

“Dragon’s Tower” at Beastly Kingdom

According to Disney’s Animal Kingdom’s original plans, “Dragon’s Tower” was to have been this park’s signature attraction. That’s why the dragon was featured dead center in DAK’s logo. After guests visited WDW’s fourth theme park, this was going to be the ride they raved about the folks back home about.

What was so special about “Dragon’s Tower?” This high tech thrill ride would have been the Walt Disney Company’s first in-park use of an inverted roller coaster. This attraction would have also featured the largest AA figure ever built for a Disney theme park. The angry jewel encrusted dragon found in the ride’s finale — belching fire and smoke at your car as you zoomed on by — would have easily dwarfed any of the dinos found in “Countdown to Extinction” (AKA the “Dinosaur” ride).

But Eisner insisted that it was more important that DAK feature an area that synergized with the upcoming “Dinosaur” film.

“Beastly Kingdom” would have to wait ’til DAK’s “Phase Two” … which, back then, was to have been completed no later than Spring 2003.

Phase One – “Beastly Kingdom” Easter Eggs

So — with this understanding that “Beastly Kingdom” hadn’t been cancelled, but merely postponed — WDI agreed to scale back their initial plans for Disney’s Animal Kingdom. But, even as they mapped out plans for the “Phase One” version of DAK, the Imagineers deliberately put in some pretty broad hints of the fun yet to come when “Beastly Kingdom” finally opened. That’s why you can park your car in the “Unicorn” lot as well as buy your tickets at the dragon headed ticket booth.

Dragon on Discovery River

As for that fire-breathing dragon found in the cave down along Discovery River … before cost over-runs in other areas of DAK severely cut in the proposed budget for this part of the park, that make-believe monster was just one of many fantastical show elements that would have been found along this part of the river. That whole stretch of Discovery River was supposed to be one big coming attraction for “Beastly Kingdom.”

Had the Imagineers gotten all the money they were originally supposed to get, here’s what you would have experienced after your boat pulled away from the dock and began its cruise around Discovery River:

As you passed under the main bridge leading into Safari Village, you would have seen that the water ahead was littered with the shattered lances and crumpled armor of a great many fallen knights. But what horrible fate could have befallen all of these brave adventurers? A roar from the nearby cave offers a clue.

As your boat floated past the opening of the cave, you would have seen a duplicate of the dragon found in the cavern under Le Chateau de la Belle au Bois Dormant at Disneyland – Paris. Only WDW’s version would have been a lot more active than France’s sleepy monster. This dragon would have craned his neck out of the cave, roared at the guests and then breathed fire their way, before once again settling back down to sleep.

At this point, your boat driver would have started to get nervous. He would explain that he was worried that the dragon’s roaring would awaken the Kracken, a mythical Greek sea monster that was known to lurk along this stretch of Discovery River. Sure enough, the water around the boat begins to bubble ominously.

Off to one side, the huge fin of the Kracken suddenly cuts through the water. As the boat begins rocking back and forth, you’re certain you’re headed for a watery grave. Just then, your captain pulls out a lyre and begins plucking an odd tune. As the boat stops rocking and the water stops bubbling, the captain explains that music puts the Kracken back to sleep. Once that it’s safe to move on, the boat continues to head up river.

Just as you round the bend, your captain points off excitedly to your left. There on the shore, you catch a glimpse of a unicorn. The beautiful white creature — shrouded in mist as it stands in a picturesque grove of trees — paws the earth lightly with one hoof and nods its golden horn our way. The unicorn’s only visible for just an instant, but it truly is a beautiful sight.

As your boat pulls up to the dock in Harambe, you and your fellow guests would still be buzzing about the wonders you would have glimpsed on this leg of your adventure of Disney’s Animal Kingdom …

But of course … this didn’t happen. As DAK’s opening day grew nearer and it became obvious that the whole project was going over budget, great show elements like the Kracken and the Unicorn got cut from the “Phase One” version of the park. In the end, there was only enough money left in the budget for put one creature along the entire length of Discovery River.

Again — because Eisner insisted that “Dinosaur” be heavily synergized at DAK — the Imagineers decided to build a full-scale version of Aladar, the heroic iguanadon from the forthcoming film. That’s the AA dinosaur guests glimpsed roaring and splashing at water’s edge as their Discovery River boat floated past Dinoland USA.

Unfortunately, this decision left the other leg of the Discovery River boat cruise a five minute cruise past nothing. So Joe Rohde begged, pleaded and wheedled … and eventually got Eisner to kick in another couple of thousand dollars. With this tiny chunk of change, Joe was able to get the rock dragon that spews water along this part of the river built, as well as a very stripped down version of the park’s fire breathing dragon.

But don’t go looking for an Americanized version of Disneyland – Paris’s majestic AA dragon to be found along this part of Discovery River. Rohde’s Imagineers did the best they could with zero cash. All you’ll find here now is a somewhat dinky cave at water’s edge. As the boats went by, a ferocious roar would echo out of the cave, followed by a burst of flaming propane. These effects hinted that there was a dragon somewhere deep back inside that cave … but guests never really got a glimpse of the thing.

Discovery River Disappointments

As you might imagine, WDW visitors were pretty unimpressed with what they saw along Discovery River once DAK opened. In fact, this was the ride that guests singled out — right from Opening Day — as the worst attraction in all of Disney’s Animal Kingdom. After waiting in line for over an hour to board the boats, they were furious to find that there was virtually nothing to see along the water during their five minute journey to Harambe.

The Imagineers were obviously embarrassed by this situation. It was particularly frustrating to WDI because they knew that they had a solution to the Discovery River problem, ready to go. But Disney management was too cheap to put up the money to make the fixes.

But that had been typical of Disney management’s handling of the whole DAK project. Given the choice between doing things the right way and the inexpensive way, the Mouse always opted to go cheap.

Disney’s Animal Kingdom Opening Day Capacity Problems – “Camp Minnie-Mickey”

Take — for instance — how the Mouse handled the park’s capacity problems. When it became obvious that Asia was not going to ready in time for Disney’s Animal Kingdom’s April 1998 opening, the Imagineers began warning Disney management that DAK would not have a full day’s worth of shows and attractions. After having paid full price for admission, guests were sure to complain if they only got a half day’s worth of entertainment.

Eisner’s solution? Slap in a temporary land, similar to the “Mickey’s Birthdayland” area that the company had created for WDW’s Magic Kingdom way back in April 1988. From its first conceptual drawing right through to the first guest walking into Mickey’s house, “Mickey’s Birthdayland” had only taken 90 days to install.

Rohde and his Imagineers was appalled at Eisner’s suggestion. But — rather than tell the boss that his idea was terrible and that they wanted nothing to do with it — the DAK design team insisted that they were far too busy supervising construction in the rest of the park to work up any new temporary lands.

So Eisner ordered WDW’s entertainment office to take over the project. Using “Mickey’s Birthdayland” as their template, the entertainment staff came up with the concept for “Camp Minnie-Mickey.” Since there was no money available for even the cheapest of off-the-shelf rides, the WDW team opted to build “Camp Minnie-Mickey” around two low budget stage shows and several no budget character encounter areas.

How quickly and cheaply was “Camp Minnie-Mickey” thrown together? Do the float units the characters perform on in “Festival of the Lion King ” look familiar? They should. They’re the exact same parade floats that Disneyland ran up and down Main Street USA during the three year run of its “Lion King Celebration” parade.

Hope for Joe Rohde and Imagineers in Phase Two

Having this rapidly slapped together area sitting alongside lands that they’d spent years designing really irked the Imagineers. But Rohde advised his team to be patient and hold their tongues. After all, once Disney’s Animal Kingdom opened on April 22, 1998 and proved to be a huge success, then WDI would finally get the time and the money necessary to fix all the stuff that was wrong with the park.

Then the Imagineers could get the chance to put back all the stuff that was cut out of Discovery River. Then they could quietly pull the plug on that monstrosity, “Camp Minnie-Mickey.” Then WDI could finally get around to DAK’s “Phase Two” and build Beastly Kingdom.

Well, April 22, 1998 arrived and Disney’s Animal Kingdom opened …

But — after that — things didn’t quite go according to plan.

Eisner’s Expectations for Disney’s Animal Kingdom

Okay, kids — before we get back to the story of how “Beastly Kingdom” ended up on Disney Animal Kingdom’s (DAK) endangered species list — you need to understand what the Mouse’s original expectations were for its fourth Walt Disney World (WDW) theme park.

Here’s what Disney CEO Michael Eisner had hoped would happen when DAK opened on April 1998:

  • Attendance levels would go through the roof at the Magic Kingdom, Epcot, and the Disney-MGM Studios, as a record number of visitors rushed down to Florida to check out WDW’s fourth theme park.
  • Guests who had previously stayed on property at Walt Disney World hotels for four days would now book five day vacation packages — just to be sure that they didn’t miss any of the new shows and attractions that had recently been added to the resort.
  • All this extra guest traffic would result in increased revenues for WDW’s hotels, shops and restaurants — which would have an immediate positive impact on the Walt Disney Company’s bottom line.
  • Eisner and his staff would bask in the glow of the unparalleled success of Disney’s Animal Kingdom for a moment … then get right back to work, brain-storming ideas for WDW’s fifth theme park.

That’s what Uncle Michael had hoped would happen, anyway.

Reality proved to be infinitely harsher.

Walt Disney World Attendance in 1998

In spite of the Mouse’s rosy projections, Disney’s Animal Kingdom — in its first year of operation:

Actually drove down attendance levels at the other three WDW theme parks in 1998.

  • 8% fewer guests visited the Magic Kingdom
  • 9% fewer went to the Disney-MGM Studios
  • Epcot’s attendance levels dipped a startling 11%

What happened? In a word — cannibalism.

How Does Opening a New Theme Park Affect the Other Theme Parks?

“Cannibalism” is the term Disney Company executives use to describe what happens when a brand new theme park opens and begins eating into the attendance levels of the older, more established parks at the same resort.

Epcot Opening

In 1982, when Epcot opened, that park initially cut significantly into the number of guests that annually visited the Magic Kingdom. However — over time — attendance levels at Magic Kingdom bounced back to what they once were after the newness of Epcot had worn off. Meanwhile, Epcot Center began drawing guests all on its own to WDW. In the end, it all worked out just fine.

Disney-MGM Studio Opening

A similar thing happened in May 1989, when the Disney-MGM Studio theme park threw open its gates. For almost a year, attendance levels at the Magic Kingdom and Epcot slumped while guests opted to go to the new WDW theme park rather than visiting their old favorites. But — once again, over time — the situation sorted itself out. Attendance levels at the older WDW parks slowly rose back up to where they once were, as the Disney-MGM Studios began luring millions of new tourists to come see Disney’s Florida resort.

Disney’s Animal Kingdom Opening

The Mouse had been anticipating that — when Disney’s Animal Kingdom opened — that it too would initially bleed guests away from the Magic Kingdom, Epcot, and the Disney-MGM Studios. That’s why Eisner had had the Imagineers add new attractions and/or complete major rehabs to each of the older WDW parks in the 18 months prior to DAK’s opening.

This was Uncle Michael’s brilliant scheme. He honestly believed that — if the Magic Kingdom, Epcot, and the Disney-MGM Studios each had new rides and shows for visitors to see — guests who had come down to WDW just to see Disney’s Animal Kingdom during its first year of operation would still end up of staying on property an extra day or so just to check out all the new stuff at the other parks.

On paper, that really did seem like a brilliant plan. Too bad reality got in the way.

Eisner’s Attendance Plan Doesn’t Go as Planned

What happened to ruin Eisner’s plan? For starters, Epcot’s heavily hyped new thrill ride — GM Test Track — was beset with horrible technical problems and ended up opening a full 18 months behind schedule. So that park really had nothing new to offer to returning WDW guests the year DAK opened.

Over at the Disney-MGM Studios, a much anticipated addition to the park — “David Copperfield’s Magic Underground” restaurant — never made it off the drawing board because the magician’s outside financing for the project disappeared. It would now be months after DAK’s opening before the studio theme park’s next big attraction — an East Coast version of Disneyland’s “Fantasmic” — would be ready to start entertaining WDW visitors.

As for the Magic Kingdom … truth be told, very little thought was put into to adding new shows and attractions to WDW’s first theme park. The Magic Kingdom had always been the favorite with Disney World visitors. Eisner and WDI felt that — what with the recent “Mickey’s Toontown Faire” redo as well as the 25th anniversary parade that was still running daily at the park — there was still plenty of semi-new stuff to entice people into making a return trip to the Magic Kingdom.

So — given all the money the Walt Disney Company had pumped into the Magic Kingdom, Epcot, and the Disney-MGM Studios to counter-act the effects of DAK’s opening — Eisner had anticipated that the attendance levels at WDW’s older parks would only dip by 5% in 1998. He was said to be furious when — almost across the board — attendance fell by almost twice that amount at all three of the other WDW theme parks.

This news immediately put WDW’s management team into crisis mode. The big boys in Burbank wanted attendance levels at each of the older WDW parks driven back up immediately. The managers of the Magic Kingdom, Epcot, and the Disney-MGM Studios reminded Eisner and Company that — in order to do that — they’d need money fast for new shows, parades and attractions. Eisner immediately agreed to free up some funds for the Florida park.

And where did Eisner get the money to create these new WDW shows? You guessed it. He snagged the funds that had been previously earmarked for expansion of Disney’s Animal Kingdom. Specifically, the money that would have been set aside for construction of “Beastly Kingdom.”

“Beastly Kingdom” Defunded – Problems at Animal Kingdom

Rohde and his Imagineers began complaining about the short-sightedness of Disney management’s fiscal planning. With that money gone, it would now be five years or more before there’d be any money in the budget to create any new significant attractions for DAK.

WDW managers admitted that this was true. But — given all the problems that Disney’s Animal Kingdom was having during its initial year of operation — it didn’t seem too wise right now to complain about the park’s future. Unless these problems got resolved quickly, it didn’t look like DAK would have much of a future.

What sort of problems was Disney’s Animal Kingdom having back then? You name it, the park was having problems with it.

Guests Getting Lost at Disney’s Animal Kingdom

Due to the twisty, turny nature of the park’s walkways as well as all the lush vegetation, guests were constantly getting lost as they walked through the park. Disney had to spend thousands on new, bigger signage for the theme park to help guests find their way around the place.

Guests Leaving Disney’s Animal Kingdom Early – Busy in the AM

Then there was all the troubles with DAK’s shops and restaurants. Particularly during the first eight months Disney’s Animal Kingdom was open (when only the African safari adventure was up and running), the Mouse had an awful time getting guests to stay inside the theme park past 4 p.m.

What was the problem? Due to the horrible heat in Florida, most of the animals along the African safari route would go lie down in the shade — disappearing entirely from view — by about 10 a.m. each morning. Once DAK management learned that its African menagerie had begun dropping from sight most days before noon, it quickly put the word out to WDW’s hotels to encourage their guests to visit DAK as early in the day as possible.

This resulted in a completely unworkable traffic flow situation at DAK. By 7:30 a.m. most mornings during that first summer of operation, the park would already be full. By 8 a.m., there’d be a two hour long line in the queue for the African safari ride as well as guests waiting for over an hour to get in to see “It’s Tough to Be a Bug.” Given that so few of Disney Animal Kingdom’s restaurants had been designed to serve breakfast, there were never enough places open at that hour to handle all those sleepy, cranky people looking for food. That first summer at DAK was a complete disaster.

But — as bad as the early morning hours at DAK were — the late afternoon was even worse. Why for? Because the crowds — having blown through Disney’s Animal Kingdom minimal number of shows and attractions in just a few hours — had already left the park for the day. By 4 p.m. most afternoons, you could have fired a cannon down the middle of the street in Safari Village and not have wounded a single soul.

Poor Merchandise and Restaurant Sales

Having the park virtually empty by late afternoon played hell with DAK’s projections for food and merchandise sales. All the managers of the park’s stores and restaurants were begging WDW management for help in turning around their depressed sales. (The folks running the giant “Rainforest Cafe” at the entrance of Disney’s Animal Kingdom were particularly desperate. They had paid big bucks for the right to build this branch of their restaurant chain right outside the entrance to WDW’s newest theme park. But most evenings, barely a third of the cavernous cafe had any guests in it.)

Fixing Disney’s Animal Kingdom with Night-Time Entertainment

WDW management tried to come up with a solution to DAK’s traffic flow problems. But it quickly became obvious that there’d be no quick fixes for this situation. After all, it wasn’t like Disney could do here what they did at Epcot and the Disney-MGM Studios to keep guests in the park at night. Since the lights in the skies and all the noise was sure to frighten the animals, a nightly fireworks display was out of the question.

There was also some talk of creating a special night-time parade to roll through the streets of Disney’s Animal Kingdom and entertain guests after dark. For a time, WDW management even considered bringing Disneyland’s much maligned “Light Magic” streetacular to Florida to provide after-hours entertainment at DAK.

But Rohde and his team of WDI designers quickly killed any talk about night-time streetaculars at Disney’s Animal Kingdom. They pointed out that the park’s streets and trails were just too tight and narrow to allow even the smallest floats easy passage. The Imagineers reminded WDW management how much trouble DAK’s small day-time parade — “The March of the Art-imals” — was having making its way around the park in broad daylight. Imagine how much trouble a similar parade would have making its way around DAK in the dark.

Fix Disney’s Animal Kingdom’s Problem with Attractions – Build “Beastly Kingdom”

Rohde’s team insisted that the solution to the traffic flow problems at Disney’s Animal Kingdom was obvious: beef up the parts of the park that didn’t rely on real animals. That meant adding new shows to Dinoland USA as well as finally building Beastly Kingdom. By adding these additional shows and attractions, WDW management would give guests a real reason to stay at DAK after dark — rather than trying to trick visitors into staying with a lame after-hours parade and/or a smallish fireworks display.

Privately, officials in WDW management agreed with the Imagineers that this was the logical, reasonable way to fix Disney’s Animal Kingdom. The trouble was that the folks back in Burbank weren’t acting reasonably or logically right now. Disney Company management had panicked when they had seen the drastic dip in attendance at WDW’s three other theme parks. Now they were running scared.

And Eisner had already okayed WDW management’s decision to grab the money that had been earmarked for DAK expansion and use it for bolstering sagging attendance at the other three WDW theme parks. That meant that Imagineering had next to no money left to fix all the glaring problems at Disney’s Animal Kingdom. More ominously, it now looked like it would be five years — or more — before WDI could afford to add any significant new attractions to DAK.

It was a very depressing time for the Disney’s Animal Kingdom design team. But — again — Rohde told his Imagineers not to lose heart. He told them that DAK — in particular “Beastly Kingdom” — might still be saved yet.

Competition for Disney – Universal Studios’ Islands of Adventure

For Joe knew that Seagrams / MCA was spending two billion dollars to expand its Universal Studios Florida theme park complex — which was just down the road from WDW. And the centerpiece to this ambitious expansion project was a brand new theme park: Universal Studios’ Islands of Adventure.

Rumors were flying around the theme park community that Seagrams / MCA was spending hundreds of millions of dollars on their new Florida park because they were out to top Disney. Universal wanted “Islands of Adventure” to have such amazing state-of-the-art attractions that this park would top any ride that could be found at Walt Disney World.

Secretly, Rohde and his Imagineers were hoping that Universal Studios’ Islands of Adventure would be a huge success. Why for? Because the Walt Disney Company would then be embarrassed that it didn’t have the best rides in Florida anymore. And then maybe the Mouse would get worried that they were starting to lose guests to the new Universal park.

If that happened … well, then Eisner would finally have to open up his wallet then, wouldn’t he? Just as a matter of pride, he’d have to insist that WDI install the greatest rides that they could come up with at each of the WDW parks. For Disney’s Animal Kingdom, that could only mean that the Imagineers would finally get the chance to build “Beastly Kingdom.”

That was how Joe Rohde hoped things would play out, anyway.

Buzz Around Islands of Adventure Opening

Well, in the spring of 1999, Universal Studios’ Islands of Adventure did finally open up. Unfortunately, it was not quite the roaring success Joe had hoped for.

Worse still, some of the attractions to be found in the new park looked awfully familiar …

December 1998. Everyone at Walt Disney Imagineering (WDI) is abuzz with news about Universal Studios expansion plans for its Florida property.

“I’ve heard that — on opening day — they’re going to have three mega-coasters up and running.”

“Well, I’ve heard that their ‘Spiderman’ attraction is going to blow the doors off ‘Star Tours’ and ‘Body Wars.'”

“That — plus ‘Jurassic Park – The Ride,’ that ‘Dudley Do-Right’ flume thing as well as the ‘Popeye’ raft ride. This new Universal park sound better than anything we’ve got in Florida.”

Were these Imagineers frightened at the thought of all these great attractions being built in a theme park just down the street from WDW?

Hell no. The folks at WDI were thrilled that Seagrams was spending a reported $2 billion to remake their Universal Studios Florida theme park into a Disney quality resort. Why? Because that meant that the Mouse would finally have some serious competition in Orlando.

You see, Disney CEO Michael Eisner is a very competitive guy. He hates to lose — at anything.

If attendance at WDW started to noticeably slip due to the Mouse losing customers to Universal’s new theme park, Michael would have to do something. Eisner’s enormous ego just wouldn’t be able to handle the idea of Disney being No. 2 in the Orlando market.

So he’d turn to the Imagineers and say: “Make the best attractions you can.”

Not “Make the best attraction you can on a limited budget.” (i.e.: WDI’s controversial rehab of Epcot’s “Journey into Imagination” ride. During its three months of operation, the revamped version of that Future World attraction racked up more guest complaints than most shows produce in a year.)

Not “Make the best attraction you can with minimal changes to the pre-existing ride building.” (i.e.: The Magic Kingdom’s “Buzz Lightyear’s Space Ranger Spin” actually runs its ride vehicles along the very same track and layout the building’s previous tenants — Delta’s “Dreamflight” and the unsponsored “Take Flight” — used.)

Not “Make the best attraction that reflects the sponsor’s agenda” (i.e.: Any exhibit you’ll find inside either version of “Innoventions.”)

Just “Make the best attractions you can.” Period.

And WDI would absolutely love to hear Michael Eisner say this.

The Imagineers Finally Able to Build Attractions

For years now, the Disney Imagineers been developing ideas for absolutely killer theme park attractions, only to be told by Disney Company senior management that ” Gee, we’d love to build that … but it’d be too expensive” or “No one else in the industry is doing that” or — worst of all — “We don’t have to try that hard.”

So now — for the first time ever — it appeared that Walt Disney World was going to have some real competition in Florida. And the top guys at the Mouse Works must have been taking Universal’s Islands of Adventure seriously, for — in January 1999 — they ordered WDI to work up a WDW contingency plan.

The purpose of the plan was this: Should Universal’s Islands of Adventure actually begin to seriously nibble away at Disney World attendance levels in 1999, the Mouse wanted a way to quickly recapture those wandering visitors. WDI felt that the easiest way to get folks excited about going back to WDW again was to add a huge new E ticket attraction for each of the four Florida parks. More importantly, they wanted to have each of these rides up and running in time for the kick-off of Walt Disney World’s 30th anniversary celebration in October 2001.

“Fire Mountain” at Magic Kingdom

The Magic Kingdom was to have gotten “Fire Mountain,” a state-of-the-art roller coaster themed around story elements from Walt Disney Pictures’ Summer 2001 animated release, “Atlantis.” What would have truly been intriguing about “Fire Mountain” is that it was to have been the world’s first morphing coaster. Visitors would start their ride seated securely in their ride vehicle. At the midway point in the attraction — as “Fire Mountain” erupted — the bottom would have dropped away from their ride vehicle, leaving the riders dangling from above as they zoomed through the rest of the ride.

“Villain Ride” at Disney-MGM Studios

Over at the Disney-MGM Studios, that park’s signature attraction — “The Great Movie Ride” — would have gotten a massive makeover. In its place, visitors would have been asked to put on 3D glasses before taking a trip through the Chinese Theater’s “Villain Ride.” Here, WDW visitors would have been menaced by three dimensional recreations of Disney’s most famous fiends before the forces of good finally came to their rescue.

“Mission: Space” at Epcot

Epcot would have had its dated Future World “Horizons” pavilion pulled down to make way for the new “Mission: Space” attraction. This cutting-edge ride would use centrifugal force to give visitors the sensation of being blasted out into space. They would also feel tremendous G-forces pressing them down into their seats as well as a brief moment of weightlessness before their ride vehicle made re-entry.

“Beastly Kingdom” at DAK

As for Disney’s Animal Kingdom … well, since it was the least developed of all four of the WDW theme parks, adding just one new attraction wouldn’t have given visitors enough incentive to return to DAK. So the Imagineers opted to go for broke here. They suggested adding a whole new land to Disney’s Animal Kingdom.

Which land? You guessed it, kids. “Beastly Kingdom.”

Disney’s Plan to Counter-Act Universal’s Island of Adventure

Disney Management reviewed WDI’s plan in March of 1999 and agreed to put it into action if … and this is a really big “if” here, folks … it could be proven that Universal Studios’ Islands of Adventure was having a significant detrimental effect of WDW’s attendance levels.

So — for the first time in the history of the Walt Disney Company — the Imagineers actually hoped and prayed for a competitor’s theme park to succeed. For — if Islands of Adventure really had an impact on WDW’s attendance — all of their great new proposed attractions would actually make it off the drawing board.

After two months of soft openings, Universal finally did officially open Islands of Adventure (IOA) on May 28, 1999. Just as the Imagineers had hoped, IOA had it all. Three huge roller coasters. Their state-of-the-art “Spiderman” attraction. Three water-based rides (“Jurassic Park – The Ride,” “Dudley Do-Right’s Ripsaw Falls,” and “Popeye’s Bilge Rat Barges”). Everything a modern theme park needs to succeed.

Well … almost everything.

What was missing?

Crowds.

Was Universal Studios’ Islands of Adventure a Flop?

To this day, no one knows quite what went wrong with the launch of Universal Studios’ Islands of Adventure. Some blame the marketing of the new park and resort, which somehow lead the public to believe that IOA wasn’t a whole new theme park, but rather just a new land that had been added to Universal Studios Florida (USF). (This certainly was a popular explanation within the boardroom at Seagrams. They asked for — and received — the resignations of most of USF’s marketing staff.)

Whatever the reason, the crowds just did not come out for IOA during its first year of operation. Universal’s new theme park under-performed in a spectacular manner, drawing less than half the projected number of bodies Seagrams had said would visit its revamped resort in 1999. Worse still, the limited number of visitors IOA got seems to have all been bodies that the new park lured away from its older Florida theme park. Unconfirmed reports suggest that attendance at Universal Studios Florida may have fallen off by as much as 30% during IOA’s first few months of operation.

But worst of all — at least from the Imagineers’ point of view — is that IOA was having virtually no impact on WDW’s theme parks. As the months went by, it became obvious that — in spite of the $2 billion Seagrams had spent — their revamped resort was having little or no effect on Disney World attendance levels.

Without proof that IOA was impacting WDW’s attendance levels, WDI’s ambitious plans for adding a brand new E-Ticket attraction to each of the Disney Company’s Florida theme parks by October 2001 seemed doomed to failure. Sure enough, Walt Disney Imagineering president Paul Pressler called a meeting at WDW’s WDI headquarters earlier this year to announce a radical rethink of the Florida property’s expansion plans.

Did Walt Disney World Respond to Islands of Adventure?

At this meeting, Pressler said that — since IOA had obviously proven to be a non-threat to WDW attendance levels — there was no reason to go forward with the previously announced aggressive building program. In its place, Paul proposed a significantly spread out schedule as to which Florida Disney theme park got new attractions and when.

Pressler believed that it was now time to prioritize. WDW attraction construction money would be allocated first to whichever Disney theme park in Florida most needed a boost in attendance. That was obviously Epcot, which perpetually had problems drawing visitors back in for return visits. That’s why the Walt Disney Company opted to stage its 15 month-long Millennium celebration inside this Florida park.

Under the new schedule, the first new WDW E-ticket would be built inside on Epcot. “Mission: Space” would still rocket visitors off into the cosmos. Only now these visitors would have to wait ’til 2003 before they got the chance to board Disney’s shuttle simulator.

Next up would be the Disney-MGM Studios’ E-Ticket. However, construction on the “Villain Ride” wouldn’t even begin ’til 2003. Pressler’s plan was to have the “Villain Ride” up and running by May 2004 — just in time for the studio theme park’s 15th anniversary celebration.

After that, “Fire Mountain” would rise up over at the Magic Kingdom in 2006. This volcano-based Adventureland attraction would serve as the centerpiece of WDW’s 35th anniversary celebration.

Then in 2008, Disney’s Animal Kingdom would finally get its new E-Ticket. Just in time for that park’s 10th anniversary, “Beastly Kingdom” would throw open its doors. Visitors would then get to sample the thrills of “Dragon’s Tower” and wander the leafy green maze over at “Quest for the Unicorn.”

Obviously, Imagineer Joe Rohde and his DAK design team were tremendously disappointed with this last bit of news. But Rohde — ever the optimist — tried to stress the positive in this tough situation. “Okay, so it’s going to open 10 years late,” Joe said. “But at least ‘Beastly Kingdom’ will finally be part of Disney’s Animal Kingdom.”

At least, that was the plan … until Eisner got around to visiting Universal Studio’s Islands of Adventure in January 2000.

Eisner Visits Universal Studios’ Islands of Adventure

Eisner and a small entourage quietly toured the park that day, riding most of the major attractions as well as scoping out a lot of the shops and restaurants. After Michael got back to California, he told the Imagineers that he thought that — while IOA wasn’t quite up to Disney standard — the place still looked pretty good.

There was a pause. Then Michael added “But a few of those attractions looked awfully familiar.”

This is where one of the scummier secrets of the theme park industry gets revealed: theme parks regularly steal attraction ideas from one another. Just like in the computer world or the auto industry, industrial espionage is just one of the many ways that theme park companies like Disney, Universal, Six Flags, and the Cedar Fair Corporation try to stay ahead of the competition.

Of course, Disney didn’t help matters by laying off hundreds of Imagineers following the disastrous opening of Euro Disney. Many of these disgruntled former Imagineers walked out the door, carrying with them the plans for the proposed attractions they had been working on when the Mouse let them go.

“Dragon’s Tower” at Islands of Adventure – Disney Imagineer Layoffs Create “Lost Continent”

Among these folks were several Imagineers who had been working on the “Dragon’s Tower” attraction for DAK’s “Beastly Kingdom.” After a few months, these former WDI employees got hired by Universal to work on their proposed second theme park for Florida. They ended up being assigned to work on that park’s “Lost Continent” area.

“You guys got any ideas for attractions for this part of the park?,” their Universal bosses asked.

Indeed they did.

“Borrowed” Ideas for Disney Attractions

Now, before you get all indignant about the idea of Universal stealing ride ideas from Disney, please keep in mind that the Mouse has also been doing it for years. For example: how do you suppose the Skyway and Monorail ended up in Disneyland? Walt saw similar attractions while touring amusement parks in Europe in the 1950s. He decided to “borrow” the concepts of these rides from those European venues for installation at his Anaheim park.

And — while Tony Baxter is universally recognized as a modern master of Imagineering, having come up with the concepts for such classic Disney theme park attractions as “Big Thunder Mountain Railway” and “Splash Mountain” — employees of Knotts Berry Farm are all too willing to point out the similarities between those attractions and Knotts’ “Calico Mine Train” and “Log Ride.” Given that Baxter has admitted to spending a lot of his free time back in the 1960s when he was a Disneyland employee prowling around Knotts, is it possible that Tony could have — just like his hero, Walt — “borrowed” the concepts for these Knotts attractions to use as the basis for “Big Thunder” and “Splash Mountain?”

Anything’s possible, kids.

“Dragon’s Tower” becomes “Dueling Dragons”

Anywho, back to Islands of Adventure … is “Dueling Dragons” an obvious rip-off of “Beastly Kingdom”‘s proposed “Dragon’s Tower” ride? Perhaps. But how can you rip off something that hasn’t actually been built yet?

Some might argue that Universal — being the first theme park company to build a mega-coaster that featured a dragon storyline with a queue area that was themed around a decrepit castle — must now get credit for creating that attraction. Which means Universal effectively owns that ride idea. That would mean that — should Disney ever go forward with their “Dragon’s Tower” attraction idea — the Mouse would now appear to be copying ride ideas from Universal, rather than the other way around.

Never mind that Disney came up with the original idea for a dragon-based coaster. Never mind that Universal may have acquired the concept for their dragon coaster attraction under somewhat questionable circumstances. In the end, all that matters is: Who built the ride first? Since Universal was the first to build a dragon-based coaster, that ride concept now belongs to them.

“Beastly Kingdom” Loses Its Icon – Land Cancelled

And — since Eisner didn’t want it to appear as if Disney was stealing ride ideas from Universal — he asked the Imagineers to remove the “Dragon’s Tower” ride from all future plans for “Beastly Kingdom.” But — without the tumble-down burned-out castle (that would have served as “Dragon’s Tower”‘s show building) to serve as the centerpiece for this proposed addition to WDW’s fourth theme park — “Beastly Kingdom” was left without a “weenie,” a strong visual element that would lure people down into this side of the park. Without “Dragon’s Tower,” “Beastly Kingdom” now seemed kind of pointless.

Dinoland USA Expansion

As painful as it might be, Joe Rohde and his Imagineering team now had to face facts. “Beastly Kingdom” — as they had originally planned it — was dead. WDI would now have to abandon all the witty plans they’d come up with for this part of the park and dream up some new attractions for DAK’s east side.

Mind you, there was no time to mourn “Beastly Kingdom”‘s demise. Rohde and his team were too busy fighting with Disney management over their bargain basement expansion plans for DAK’s Dinoland USA. Assuming that — when Disney’s “Dinosaur” movie opens in theaters later this month — this side of the park will see a huge surge of new traffic, Eisner ordered that several lightly themed off-the-shelf carnival-style rides be added to Dinoland USA to increase capacity.

Rohde was said to be furious when he learned of this plan, particularly since WDI had already put together an elegant expansion plan for DAK’s dino area. He’s reportedly particularly enraged that the name that his Imagineering team came up with for a runaway-mine-car-through-an-abandoned-dinosaur-dig ride — the Excavator — for Dinoland USA’s “Phase II” will now be used for a smallish kiddie coaster Eisner is quickly tossing into the area.

Adding to Rohde’s aggravation: DAK’s ‘temporary’ area — Camp Minnie-Mickey — was becoming all the more permanent as each day went by. Exit polls showed that this area’s “Festival of the Lion King” show was the most popular attraction in all of Animal Kingdom. So popular that Disney had to add additional seats to DAK’s “Lion King” theater to increase the show’s capacity. And — with “Lion King III,” another direct-to-video sequel to the original 1994 film, currently in the works — it could now be years before the “Lion King” phenomenon finally fades … leaving all the land around that once-thought-to-be-temporary theater available again for development.

As you can see, Rohde and his Imagineers didn’t have time to moan over “Beastly Kingdom”‘s loss. They’re too busy fighting with Disney Company management, trying to keep Eisner and Co. from ruining the park with their bone-headed cost-cutting maneuvers.

Editor’s Note: This article is an adaptation of the original three-part series from Jim Hill Media, “Is DAK’s Beastly Kingdom DOA?” (December 2000). Pandora – The World of Avatar officially opened at Disney’s Animal Kingdom on May 27, 2017, in the area originally proposed for Beastly Kingdom.

Will There Ever Be a “Beastly Kingdom” at Walt Disney World?

But is “Beastly Kingdom” really dead? At least for the immediate future, it would seem so. Any ambitious plans the Mouse may have had for expansion of Disney’s Animal Kingdom are now completely on hold.

Why for? Because there’s so much other stuff at DAK that’s currently in urgent need of repair. For example: Conservation Station is thought to be a complete disaster. Visitors repeatedly name that area as their least favorite part of Disney’s Animal Kingdom. So the Imagineers are frantically searching for ways to fix up that facility.

And then there’s Kali River Rapids. Though only a year old, the centerpiece attraction for DAK’s Asia area is already falling apart. There are currently so few of that attraction’s original rafts in working condition that visitors often have to wait as much as an hour in line before there’s a raft available for them to board.

But all those Disney unicorn and dragon lovers out there shouldn’t completely lose heart. Long-time Disney theme park observers know it’s wise never to consider a really great concept for a theme park show or attraction completely dead. For the Imagineers have this awful tendency to recycle abandoned ideas.

Consider Disneyland’s long proposed Discovery Bay. Though Tony Baxter hatched the concept for this Jules Verne-meets-Gold Rush-era-San-Francisco Frontierland expansion back in 1977, it wasn’t until 1992 that elements of this proposed Disneyland addition finally turned up in a Disney theme park. Unfortunately for all those US-based Discovery Bay fans, the park that got the land (DiscoveryLand, to be exact) that was inspired by Tony’s concept art was Disneyland – Paris. But some of Discovery Bay did finally make it off the drawing board.

So who knows? Maybe in ten years or so, some Imagineer may come with a clever way to rework the “Dragon’s Tower” storyline. Perhaps that long rumored South American Disney theme park will have a Sleeping Beauty’s castle with a thrill ride — rather than a walking tour — as its main attraction? Maybe this thrill ride will feature a huge AA version of the Maleficent dragon, snarling and breathing fire at riders as they whiz through the attraction’s finale? Stranger things have happened, kids.

Here’s hoping that — some day, in some way — dragons and unicorns turn up in a Disney theme park.

After all, there’s always room for a little more magic in the Magic Kingdom.

Want more behind-the-scenes Disney stories? Dive deeper into the magic with The Disney Dish podcast, where Jim Hill and Len Testa explore Disney news and park history. Listen now at The Disney Dish on Apple Podcasts. For exclusive bonus episodes and even more insider content, check out Disney Unpacked on Patreon.

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Television & Shows

The Untold Story of Super Soap Weekend at Disney-MGM Studios: How Daytime TV Took Over the Parks

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Super Soap Weekends at Disney-MGM Studios

A long time ago in a galaxy that … Well, to be honest, wasn’t all that far away. This was down in Florida after all. But if you traveled to the WDW Resort, you could then experience “Star Wars Weekends.” Which ran seasonally at Disney’s Hollywood Studios Disney World from 1997 to 2015.

Mind you, what most folks don’t remember is the annual event that effectively plowed the road for “Star Wars Weekends.” Which was “Super Soap Weekend.” That seasonal offering — which allowed ABC soap fans to get up-close with their favorite performers from “All My Children,” “General Hospital,” “One Life to Live” and “Port Charles” — debuted at that same theme park the year previous (1996).

So how did this weekend-long celebration of daytime drama (which drew tens of thousands of people to Orlando every Fall for 15 years straight) come to be? 

Michael Eisner’s Daytime TV Origins and a Theme Park Vision

Super Soap Weekend was the brainchild of then-Disney CEO Michael Eisner. His career in media began with short stints at NBC and CBS, but it truly took off in 1964 when he joined ABC as the assistant to Leonard Goldberg, who was the network’s national programming director at the time.

Eisner quickly advanced through the ranks. By 1971, he had become Vice President of Daytime Programming at ABC. That meant he was on the scene when One Life to Live joined the lineup in July 1968 and when All My Children made its debut in January 1970. Even after being promoted to Senior Vice President of Prime Time Programming in 1976, Eisner stayed close to the daytime division and often recruited standout soap talent for ABC’s primetime shows.

Fast forward nearly two decades to July 31, 1995. The Walt Disney Company announced that it would acquire ABC/Cap Cities in a $19 billion deal. Although the acquisition wasn’t finalized until February 1996, Eisner was already thinking ahead. He wanted to use the stars of All My Children, One Life to Live, and General Hospital to draw people to Disney’s theme parks.

He had seen how individual soap stars were drawing huge mall crowds across America since the late 1970s. Now he wanted to bring dozens of them together for something much bigger.

Super Soap Weekend Takes Over Disney-MGM Studios

The very first Super Soap Weekend was announced in June 1996, just a few months after the ABC deal closed. The event was scheduled for October 19 and 20 at Disney-MGM Studios and was a massive success.

The weekend featured panel discussions, autograph sessions, and photo opportunities with the stars of ABC’s daytime dramas. Thousands of fans packed the park for the chance to meet their favorite actors. Due to the overwhelming response, the event became an annual tradition and was eventually moved to Veterans Day weekend each November to better accommodate attendees.

Longtime fans like Nancy Stadler, her mom Mary, and their close friend Angela Ragno returned year after year, making the event a personal tradition and building lifelong memories.

West Coast Events and the ABC Soap Opera Bistro

Disney even tried to recreate the event out west. Two Super Soap Weekends were held at Disneyland Resort, one in April 2002 and another in June 2003.

At Disney’s California Adventure, Eisner also introduced the ABC Soap Opera Bistro, a themed dining experience that opened in February 2001. Guests could dine inside recreated sets from shows like General Hospital and All My Children, including Kelly’s Diner and the Chandler Mansion. The Bistro closed in November 2002, but for fans, it offered a rare opportunity to step into the world of their favorite soaps.

SOAPnet, Port Charles, and the Expansion of Daytime TV at Disney

Eisner’s enthusiasm for soaps extended beyond the parks. In January 2000, he launched SOAPnet, a cable channel dedicated to prime time replays of ABC’s daytime dramas.

During his time at Disney, General Hospital also received a spin-off series titled Port Charles, which aired from June 1997 to October 2003. The show leaned into supernatural plotlines and was another example of Eisner’s commitment to evolving and expanding the soap genre.

The Final Curtain for Super Soap Weekend

In September 2005, Eisner stepped down after 21 years as head of The Walt Disney Company. Bob Iger, who had previously served as President of ABC and Chief Operating Officer of ABC/Cap Cities, took over as CEO. While Iger had deep ABC credentials, he didn’t share Eisner’s passion for daytime television.

In the fall of 2008, Disney hosted the final Super Soap Weekend at what was then still called Disney-MGM Studios. That same year, the park was rebranded as Disney’s Hollywood Studios, and Disney began shifting away from television-focused experiences.

Within the next five years, the rest of Eisner’s soap legacy faded. One Life to Live was canceled in January 2012. SOAPnet was rebranded as Disney Junior in February 2013. Later that year, All My Children ended its 41-year run on ABC.

Only General Hospital remains on the network today, the last standing soap from the golden age of ABC Daytime.

A New Chapter for Daytime TV and Super Soap Fans

The soap genre may have faded from its former glory, but it’s not gone. On February 24, 2025, CBS premiered a brand-new daytime drama called Beyond the Gates, marking the first new soap launch in years.

Meanwhile, All My Children alum Kelly Ripa has been actively working on a revival. In September 2024, she mentioned a holiday-themed movie set in Pine Valley that would bring back many original cast members. The project was in development for Lifetime, though its current status is unclear.

And what about Super Soap? Fans like Nancy and Angela still hope Disney will bring it back. Even if it only featured the cast of General Hospital, it would be a welcome return for longtime viewers who miss that one weekend a year where the magic of Disney collided with the drama of daytime TV.

If you want to hear firsthand what it was like to be part of Super Soap Weekend, be sure to listen to our I Want That Too podcast interview with actor Colin Egglesfield. He shares behind-the-scenes memories from his days as Josh Madden on All My Children and what it meant to be part of one of the most unique fan events in Disney park history.

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History

The Super Bowl & Disney: The Untold Story Behind ‘I’m Going to Disneyland!’

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One of the highlights of the Super Bowl isn’t just the game itself—it’s the moment when the winning quarterback turns to the camera and exclaims, “I’m going to Disney World!” This now-iconic phrase has been a staple of post-game celebrations for decades. But where did this tradition begin? Surprisingly, it didn’t originate in a stadium but at a dinner table in 1987, in a conversation involving Michael Eisner, George Lucas, and aviation pioneers Dick Rutan and Jeana Yeager.

Credit: AP News

The Unlikely Beginning of a Marketing Sensation

To understand the origins of this campaign, we have to go back to December 1986, when the Rutan Voyager became the first aircraft to fly around the world without stopping or refueling. Pilots Dick Rutan and Jeana Yeager completed the nine-day journey on December 23, 1986, flying over 26,000 miles before landing at Edwards Air Force Base. Their historic achievement earned them national recognition, and just days later, President Ronald Reagan awarded them the Presidential Citizen Medal at the White House.

Meanwhile, Disney was gearing up for the grand opening of Star Tours at Disneyland, set for January 12, 1987. Following its usual playbook of associating major theme park attractions with real-world pioneers, Disney’s PR team invited astronauts Gordon Cooper and Deke Slayton to the launch event. But in a twist, they also invited Rutan and Yeager, who were still making headlines.

Credit: Endor Express

A Dinner Conversation That Changed Advertising Forever

After the Star Tours opening ceremony, a private dinner was held with Disney CEO Michael Eisner, George Lucas, and Eisner’s wife, Jane. During the meal, Eisner asked Rutan and Yeager, “You just made history. You traveled non-stop around the planet on a plane without ever refueling. How are you ever going to top that, career-wise? What are you two gonna do next?”

Without hesitation, Jeana Yeager replied, “Well, after being cramped inside that tiny plane for nine days, I’m just glad to be anywhere else. And even though you folks were nice enough to fly us here, invite us to your party… Well, as soon as we finish eating, I’m gonna go over to the Park and ride some rides. I’m going to Disneyland.”

Jane Eisner immediately recognized the power of Yeager’s statement. On the car ride home, she turned to Michael and said, “That’s a great slogan. I think you should use that to promote the theme parks.” Like many husbands, Michael initially dismissed the idea, but Jane persisted. Eventually, Eisner relented and pitched it to his team.

The Super Bowl Connection

With Super Bowl XXI just around the corner, Disney’s PR team saw an opportunity. The game was set for January 25, 1987, at the Rose Bowl in Pasadena—just miles from Disney Studios. What if they convinced the winning quarterback to say, “I’m going to Disneyland” live on-air?

Disney quickly struck a deal with both quarterbacks—Phil Simms of the New York Giants and John Elway of the Denver Broncos—offering each $75,000 to deliver the line if their team won. Simms led the Giants to victory, making history as the first athlete to say, “I’m going to Disney World!” on national television.

A Marketing Triumph

That year’s Super Bowl had the second-highest viewership in television history, with 87 million people watching Simms say the famous line. The next day, Disney turned the clip into a national commercial, cementing the phrase as a marketing goldmine.

Since then, “I’m going to Disneyland” (or Disney World, depending on the commercial) has been a staple of championship celebrations, spanning the NFL, NBA, and even the Olympics. What started as a casual remark at dinner became one of the most successful advertising campaigns in history.

A Lasting Legacy

Jane Eisner’s keen instinct and Disney’s ability to act quickly on a great idea created a tradition that continues to captivate audiences. The “I’m going to Disneyland” campaign remains a testament to the power of spontaneous inspiration and smart marketing, proving that sometimes, the best ideas come from the most unexpected places.

To learn more about Disney’s ties to the world of sports, check out I Want That Too: A Disney History and Consumer Product Podcast.

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