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Ruminations: E-ville: More than just a hobby

Ever wonder what happens after hours in Emeryville? When the people from Pixar Animation Studios have put down their pencils, packed away their pixels and headed out the door? Roger Colton found out that some of them are heading to E-ville, where things can get rather graphic …



If you have ever seen one of the films from Pixar Animation Studios, then you know that there is a very talented bunch of folks behind the magic that brings those tales to the screen. A lot of hard work (long hours, too) and creativity goes into each one of those projects. But would it surprise you to learn that those kinds of efforts just don’t stop once the day is done?

A good example of this is a group of Pixar artists who have formed their own little publishing enterprise. Appropriately enough, they decided on a name that reflects a shared location: E-ville Press. That is a play on Emeryville – the city where Pixar now has a large complex. Not too far from the San Francisco-Oakland Bay Bridge, it sits on a site that was once a Del Monte Cannery. Please, no fruit cocktail jokes…

So… a few weeks ago, I had the pleasure of meeting a number of these folks at a special signing event for E-ville’s first titles. It was held at Super 7, a fine shop with a nice mixed bag of merchandise, located in San Francisco’s Japantown.

The postcard to promote the E-ville evening

Seems that that postcard and the word of mouth did the trick as Super 7 was full of people that evening. It even overflowed onto the sidewalk outside. Lot of friends stopped by as well as customers with lots of copies of the books and more sold. Plenty of those ended up being signed, too. There was a lot going on that night and I was fortunate to spend a few moments with some of these artists.

Yes, sir. A busy event

I even managed to finally meet up with Alex Woo, the director of the award winning animated short film, “Rex Steele – Nazi Smasher”. Alex has gone on to join the crew at Lucasfilm, where he is working on storyboards for the upcoming Star Wars animated series. Another “Rex” alumni, Pixar story artist and E-ville Press artist who was there that evening was Bill Pressing. You may recall that I interviewed Bill last year. Since then, he’s been hard at work on the (so-far) ultimate Rex Steele graphic novel. It combines all of the previous chapters in one fine volume. A must have for any “Rex” fan! I saw plenty of those autographed that evening.

Bill Pressing (left) and Alex Woo (right) at Super 7

Meanwhile, back to E-ville Press… Currently, there are five books that E-ville Press has available. They are:

Afterworks – A collection of seven short stories by Robert Kondo, Kevin O’Brien, Louis Gonzales, Simon Dunsdon, Nathan Stanton, Sanjay Patel and Max Brace.

Colossus – Mark Andrews weaves a compelling tale in this story of a knight whose soul is trapped inside a metal monster called Colossus.

Rose and Isabel – Ted Mahot offers a different look at the Civil War from two sisters whose lives are changed forever when their brothers leave to join the Union cause.

Little India – Sanjay Patel describes it as “Hinduism made EASY!”

Dumping Grounds – Louis Gonzales shares 72 pages of drawings that “used to live only in my sketch books until now.”

The covers of these five books

So, if you worked all day long on the latest projects at Pixar, what would make you come home and pick up that pencil or stylus (at the Wacom tablet) and go to work on your own project?

Simon Dunsdon had a perfect answer to that question. There were two things that attracted him to this kind of effort. The first was a chance to have a project that they (the individual artists) had control over. In their every day work, that isn’t always the case. The second was the chance to work together with friends to produce something. For him, as a technical director he works on the computer side of things; specifically previsualization and CG camera – on such movies as “Finding Nemo” and “The Incredibles.” His story for Afterworks, “The Champion” was a chance to do things he doesn’t get to do as part of that role at Pixar. He admits to having a soft spots for Sci-fi and Film Noir. When he was young he was a fan of “Flash Gordon” and “King of the Rocketmen” on BBC2. By making a comic that used some of those same ideas he made some of the ideas that may seem a bit goofy by todays standards, cool to him again just as they were when he was 8 years old. And having no prior comic book experience, it was of course something new to try out. With an art college background that was very traditional related to theatrical design, this was a great opportunity.

Sanjay Patel took inspiration from his own heritage and combined it with a cute look that echoes the style of Mary Blair. He admits that isn’t a surprise as he graduated from Cal Arts and finds that the work of many Disney artists has been a big influence. At Pixar (having been involved in projects since “a bug’s life“), he is an animator and storyboard artist. Check out this little look at some of his work in their Artists Corner.

Kevin O’Brien is another story artist having worked on “The Incredibles.” Some of the projects he worked on before coming to Pixar were Iron Giant, Ice Age and Ray Gunn (unfinished). His project, “Blip Atomic” is part of the Afterworks project. It is something that can trace a tangled trail back to his high school days. He described it as a “back burner doodle” that he would do on post-its while he drew storyboards all day. A kind of “fantastic escapism”, if you will. The project gave Kevin a chance to step back to those roots as a high school newspaper cartoonist. With influences such as Moebius, Sergio Aragones and Wally Wood, it is no wonder that he has enjoyed it as much as he did.

Nathan Stanton did a story for Afterworks called “The Visit”. As a Story Board Artist at Pixar, he has worked on “a bug’s life,” “Toy Story 2,” “Monsters Inc.” and “Finding Nemo.” As to the particular inspiration that led to the content of his project? He had this to say:

“For me there was the work that Enrico Casarosa and Ronnie del Carmen have been putting out for years that really inspired me to get my act together and put out my own comic. both of them were very supportive to all of us in getting our work done and helping with the details of where to get stuff printed and how to deal with selling stuff at COMIC CON. One comic in particular that really got me going was a recent one by Sam Hiti, called LOS TIEMPOS FINALES, a brilliant piece of work that was a big inspiration for me while I was working on my story THE VISIT.

I’ve had no experience really in doing comics, other than doing my own stuff here and there. the only printed material I worked on was a small anthology comic from my college days at CALIFORNIA INSTITUTE OF THE ARTS (1988 – 1992).

In terms of comics I was raised on a steady diet of mainly Marvel titles, and it was the artist that determined what titles I followed. I loved and still am inspired by the work of John Byrne and Michael Golden, and fellow marvel artists Frank Miller and John Buscema also. the more recent artists that I have been following are Jim Woodring, Dave Cooper, Mike Mignola and Charles Burns. outside of the comic world my biggest influence is a German artist from the early 1900’s, Heinrich Kley . His work is something else, just beautiful stuff, I could stare at it all day.”

So, what’s in the future for E-ville? I asked Nathan what is coming next from E-ville”.

“For sure there will be an AFTERWORKS 2, which will be in color this time. we will have some of the original cast, but some new people will join the anthology this time, including Jeff Pidgeon. there will also be a ROSE AND ISABEL : PART 2, which Ted Mathot is currently hard at work on. Other than that, I’m not sure, but be certain there will be more titles coming next year!”

So there you have it. A look at what these folks do for something to stretch themselves in ways beyond what they do there at the pixel works.

But they aren’t alone in looking for something to do outside of Pixar. For a final example, how about John Lasseter? They day after the Super 7 event, I found him down in the San Joaquin Valley at a convention for Grand Scale Railroading. Not only was he the speaker at the event banquet, he was out offering rides on his own steam train. You may recall the “Marie E.” was once the project of Disney animator Ollie Johnston. Restored to operation by the folks who were hosting this convention, it was a very popular part of the event.

Engineer Lasseter at the throttle

Who knows what other hobbies those folks from Pixar enjoy? Hmm… seems like another topic for another day!

Earlier this year, you all generously helped out by supporting the efforts toward relief of the victims of the Tsunami. If you can see your way to doing so again, the victims of Hurricanes Katrina and Rita now face many of the same daily challenges for basic necessities. The need is every bit as real and as serious. Consider a donation to the American Red Cross if you can. Every bit helps, even more now…

Roger Colton

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The Evolution and History of Mickey’s ToonTown



Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Unpacking the History of the Pixar Place Hotel



Pixar Place Hotel, the newly unveiled 15-story tower at the Disneyland Resort, has been making waves in the Disney community. With its unique Pixar-themed design, it promises to be a favorite among visitors.

However, before we delve into this exciting addition to the Disneyland Resort, let’s take a look at the fascinating history of this remarkable hotel.

The Emergence of the Disneyland Hotel

To truly appreciate the story of the Pixar Place Hotel, we must turn back the clock to the early days of Disneyland. While Walt Disney had the visionary ideas and funding to create the iconic theme park, he faced a challenge when it came to providing accommodations for the park’s visitors. This is where his friend Jack Wrather enters the picture.

Jack Wrather, a fellow pioneer in the television industry, stepped in to assist Walt Disney in realizing his dream. Thanks to the success of the “Lassie” TV show produced by Wrather’s company, he had the financial means to build a hotel right across from Disneyland.

The result was the Disneyland Hotel, which opened its doors in October 1955. Interestingly, the early incarnation of this hotel had more of a motel feel than a hotel, with two-story buildings reminiscent of the roadside motels popular during the 1950s. The initial Disneyland Hotel consisted of modest structures that catered to visitors looking for affordable lodging close to the park. While the rooms were basic, it marked the beginning of something extraordinary.

The Evolution: From Emerald of Anaheim to Paradise Pier

As Disneyland’s popularity continued to soar, so did the demand for expansion and improved accommodations. In 1962, the addition of an 11-story tower transformed the Disneyland Hotel, marking a significant transition from a motel to a full-fledged hotel.

The addition of the 11-story tower elevated the Disneyland Hotel into a more prominent presence on the Anaheim skyline. At the time, it was the tallest structure in all of Orange County. The hotel’s prime location across from Disneyland made it an ideal choice for visitors. With the introduction of the monorail linking the park and the hotel, accessibility became even more convenient. Unique features like the Japanese-themed reflecting pools added to the hotel’s charm, reflecting a cultural influence that extended beyond Disney’s borders.

Japanese Tourism and Its Impact

During the 1960s and 1970s, Disneyland was attracting visitors from all corners of the world, including Japan. A significant number of Japanese tourists flocked to Anaheim to experience Walt Disney’s creation. To cater to this growing market, it wasn’t just the Disneyland Hotel that aimed to capture the attention of Japanese tourists. The Japanese Village in Buena Park, inspired by a similar attraction in Nara, Japan, was another significant spot.

These attractions sought to provide a taste of Japanese culture and hospitality, showcasing elements like tea ceremonies and beautiful ponds with rare carp and black swans. However, the Japanese Village closed its doors in 1975, likely due to the highly competitive nature of the Southern California tourist market.

The Emergence of the Emerald of Anaheim

With the surge in Japanese tourism, an opportunity arose—the construction of the Emerald of Anaheim, later known as the Disneyland Pacific Hotel. In May 1984, this 15-story hotel opened its doors.

What made the Emerald unique was its ownership. It was built not by The Walt Disney Company or the Oriental Land Company (which operated Tokyo Disneyland) but by the Tokyu Group. This group of Japanese businessmen already had a pair of hotels in Hawaii and saw potential in Anaheim’s proximity to Disneyland. Thus, they decided to embark on this new venture, specifically designed to cater to Japanese tourists looking to experience Southern California.

Financial Challenges and a Changing Landscape

The late 1980s brought about two significant financial crises in Japan—the crash of the NIKKEI stock market and the collapse of the Japanese real estate market. These crises had far-reaching effects, causing Japanese tourists to postpone or cancel their trips to the United States. As a result, reservations at the Emerald of Anaheim dwindled.

To adapt to these challenging times, the Tokyu Group merged the Emerald brand with its Pacific hotel chain, attempting to weather the storm. However, the financial turmoil took its toll on the Emerald, and changes were imminent.

The Transition to the Disneyland Pacific Hotel

In 1995, The Walt Disney Company took a significant step by purchasing the hotel formerly known as the Emerald of Anaheim for $35 million. This acquisition marked a change in the hotel’s fortunes. With Disney now in control, the hotel underwent a name change, becoming the Disneyland Pacific Hotel.

Transformation to Paradise Pier

The next phase of transformation occurred when Disney decided to rebrand the hotel as Paradise Pier Hotel. This decision aligned with Disney’s broader vision for the Disneyland Resort.

While the structural changes were limited, the hotel underwent a significant cosmetic makeover. Its exterior was painted to complement the color scheme of Paradise Pier, and wave-shaped crenellations adorned the rooftop, creating an illusion of seaside charm. This transformation was Disney’s attempt to seamlessly integrate the hotel into the Paradise Pier theme of Disney’s California Adventure Park.

Looking Beyond Paradise Pier: The Shift to Pixar Place

In 2018, Disneyland Resort rebranded Paradise Pier as Pixar Pier, a thematic area dedicated to celebrating the beloved characters and stories from Pixar Animation Studios. As a part of this transition, it became evident that the hotel formally known as the Disneyland Pacific Hotel could no longer maintain its Paradise Pier theme.

With Pixar Pier in full swing and two successful Pixar-themed hotels (Toy Story Hotels in Shanghai Disneyland and Tokyo Disneyland), Disney decided to embark on a new venture—a hotel that would celebrate the vast world of Pixar. The result is Pixar Place Hotel, a 15-story tower that embraces the characters and stories from multiple Pixar movies and shorts. This fully Pixar-themed hotel is a first of its kind in the United States.

The Future of Pixar Place and Disneyland Resort

As we look ahead to the future, the Disneyland Resort continues to evolve. The recent news of a proposed $1.9 billion expansion as part of the Disneyland Forward project indicates that the area surrounding Pixar Place is expected to see further changes. Disneyland’s rich history and innovative spirit continue to shape its destiny.

In conclusion, the history of the Pixar Place Hotel is a testament to the ever-changing landscape of Disneyland Resort. From its humble beginnings as the Disneyland Hotel to its transformation into the fully Pixar-themed Pixar Place Hotel, this establishment has undergone several iterations. As Disneyland Resort continues to grow and adapt, we can only imagine what exciting developments lie ahead for this iconic destination.

If you want to hear more stories about the History of the Pixar Place hotel, check our special edition of Disney Unpacked over on YouTube.

Stay tuned for more updates and developments as we continue to explore the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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From Birthday Wishes to Toontown Dreams: How Toontown Came to Be



Mickey's Birthday Land

In the latest release of Episode 4 of Disney Unpacked, Len and I return, joined as always by Disney Imagineering legend, Jim Shull. This two-part episode covers all things Mickey’s Birthday Land and how it ultimately led to the inspiration behind Disneyland’s fan-favorite land, “Toontown”. But let’s not get ahead of ourselves here. It all starts in the early days at Disneyland.

Early Challenges in Meeting Mickey

Picture this: it’s the late 1970s and early 1980s, and you’re at Disneyland. You want to meet the one and only Mickey Mouse, but there’s no clear way to make it happen. You rely on Character Guides, those daily printed sheets that point you in Mickey’s general direction. But let’s be honest, it was like finding a needle in a haystack. Sometimes, you got lucky; other times, not so much.

Mickey’s Birthdayland: A Birthday Wish that Came True

Fast forward to the late 1980s. Disney World faced a big challenge. The Disney-MGM Studios Theme Park was under construction, with the company’s marketing machine in full swing, hyping up the opening of Walt Disney World’s third theme park, MGM Studios, in the Spring of 1989. This extensive marketing meant that many people were opting to postpone their family’s next trip to Walt Disney World until the following year. Walt Disney World needed something compelling to motivate guests to visit Florida in 1988, the year before Disney MGM Studios opened.

Enter stage left, Mickey’s Birthdayland. For the first time ever, an entire land was dedicated to a single character – and not just any character, but the mouse who started it all. Meeting Mickey was no longer a game of chance; it was practically guaranteed.

The Birth of Birthdayland: Creative Brilliance Meets Practicality

In this episode, we dissect the birth of Mickey’s Birthdayland, an initiative that went beyond celebrating a birthday. It was a calculated move, driven by guest feedback and a need to address issues dating back to 1971. Imagineers faced the monumental task of designing an experience that honored Mickey while efficiently managing the crowds. This required the perfect blend of creative flair and logistical prowess – a hallmark of Disney’s approach to theme park design.

Evolution: From Birthdayland to Toontown

The success of Mickey’s Birthdayland was a real game-changer, setting the stage for the birth of Toontown – an entire land that elevated character-centric areas to monumental new heights. Toontown wasn’t merely a spot to meet characters; it was an immersive experience that brought Disney animation to life. In the episode, we explore its innovative designs, playful architecture, and how every nook and cranny tells a story.

Impact on Disney Parks and Guests

Mickey’s Birthdayland and Toontown didn’t just reshape the physical landscape of Disney parks; they transformed the very essence of the guest experience. These lands introduced groundbreaking ways for visitors to connect with their beloved characters, making their Disney vacations even more unforgettable.

Beyond Attractions: A Cultural Influence

But the influence of these lands goes beyond mere attractions. Our episode delves into how Mickey’s Birthdayland and Toontown left an indelible mark on Disney’s culture, reflecting the company’s relentless dedication to innovation and guest satisfaction. It’s a journey into how a single idea can grow into a cherished cornerstone of the Disney Park experience.

Interested in learning about Jim Shull’s original idea for a Winnie the Pooh ride? Here’s concept art of the attraction proposed for the original Toontown in Disneyland. More on [Disney Unpacked].

Unwrapping the Full Story of Mickey’s Birthdayland

Our two-part episode of Disney Unpacked is available for your viewing pleasure on our Patreon page. And for those seeking a quicker Disney fix, we’ve got a condensed version waiting for you on our YouTube channel. Thank you for being a part of our Disney Unpacked community. Stay tuned for more episodes as we continue to “Unpack” the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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