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“Shrek 4D”, “Mickey’s Philharmagic” and the post modern theme park — Part I

Guest columnist Seth Kubersky returns with a truly intriguing article about how these two new 3D films clearly illustrate Universal and Disney’s very different takes on how to entertain theme park guests.



“Welcome to the Happiest Totalitarian Kingdom on Earth”
(Ok, Maybe the Second Happiest)

Pop quiz — The above quote is:
a) An overhead sign that greets guests as they enter the pre-show of Universal Orlando’s “Shrek 4-D” attraction.
b) A very pointed (and very funny) slap at Disney.
c) An emblem of the most aggressively post-modern theme park attraction ever created.

The answer, of course, is d) All of the above.

“Shrek 4-D,” which opened this summer at Universal’s California and Florida parks, has earned rave reviews from guests and critics alike. Most of its success can traced to the same things that made the feature film so successful. Witty writing expertly delivered by talented voice actors. State-of-the-art CG animation that is both technically and artistically satisfying. The foresight and courage to identify an undercurrent of anti-Disney backlash in our culture and ride that to great comic effect. Add to the mix razor-sharp 3D projection and well-designed (if not groundbreaking) in-theater effects, and you have a top-flight new attraction.

But what does all that have to do with post-modernism? What about Shrek makes it an evolutionary philosophical leap beyond similar theme park attractions? And what the heck is post-modernism anyway?

Post-modernism is an artistic and philosophical movement that followed modernism. As self-evident as that definition seems, it’s about the only definition that all academics and theorists will agree on. The definition of post-modernism is notoriously slippery, and can vary greatly depending on how the term is applied and who is crafting the definition. For a brief primer on modernism and post-modernism, see or

Modernism is a movement that grew out of the European Enlightenment, emerging in the mid 18th century and reaching its peak in the first half of the 20th century. Modernism is rooted in the belief in science, rationality, and order. Continuity with the past, and the importance of constructing a consistent cultural narrative, are important. History is seen as the process through which man, as embodied by the rational individual, seeks to improve himself and his world through the efforts of his mind. The modern artist creates a frame for his work and seeks to maintain a consistent perspective within that frame. While the modern artist may combine elements of low and high culture in his work, the distinction between the two is always recognized and maintained.

Post-modernism emerged in the 1960s and 1970s as a reaction to events like Vietnam and Watergate. It represents the “death of history,” a rejection of the master cultural narrative that modernism sought to construct. Post-modernism is radically subjective and deconstructive, emphasizing the fragmented nature of culture and history. Unlike modernism, which is respectful and nostalgic towards the past, post-modernism is playful and irreverent, destroying context and juxtaposing disparate elements for ironic effect. Post-modern philosophy is suspicious of centralized authority, and favors the authenticity of the pre-modern and non-Western. The post-modern artist freely mixes high and low culture without distinction, and rejects the modernist ideal of “willing suspension of disbelief” in favor of self-awareness and breaking the fourth wall. Instead of a consistent perspective and coherent narrative, post-modernism presents a subversive pastiche of genres in which subtext is text and style is substance. The key words of post-modern thought are subversion, irony, and deconstruction.

It may be instructive to look first at a quintessentially Modern theme park attraction. “Mickey’s Philharmagic,” currently in previews at Walt Disney World’s Magic Kingdom, is just such an attraction. In this 3D film, a CGI-rendered Donald Duck attempts to conduct a symphony orchestra concert. Frustrated at the refusal of the enchanted instruments to follow his lead, Donald disregards Mickey’s warnings and activates the Sorcerer’s Apprentice hat, plunging him into a series of musical vignettes from classic Disney features. Donald tumbles through moments from “Beauty and the Beast,” “Fantasia,” “The Little Mermaid,” “The Lion King,” “Peter Pan,” and “Aladdin” before Mickey finally restores order. In the end, Donald receives his comeuppance and the audience hums their way to the gift shop.

“Mickey’s Philharmagic” is a delightful attraction that does many things right. Despite many people’s misgivings, the CGI Donald is a triumph, modeled and animated with real life and a classic sense of comic timing. Many of the other CGI characters are equally well done, particularly Lumierre and Zazu, though the humanoid characters like Ariel and Aladdin have a creepy Barbie-doll look. There is some wonderfully kid-pleasing use of 3D perspective, making this the first attraction since “Magic Journeys” to compel me to try to reach out and grab objects floating out of the screen. The in-theater effects, while nothing that hasn’t been done before, are used to excellent effect, especially the “cherry pie” scent and “popping champagne” air blasts. And the super-wide screen, though it sacrifices some brightness and clarity, makes this the most immersive 3D show since “Terminator 2: 3D.”

“Mickey’s Philharmagic” also has its flaws. The biggest is the barely themed queue and non-existent preshow, apparently victims of the belt-tightening familiar to most recent Disney attractions. The Fantasyland Theater has been home to many delightful preshows over the years, including Kodak’s “Making Memories” and the 3D Chip ‘N’ Dale cartoon, and it’s a shame this tradition couldn’t continue. Some of the choices of songs and characters are a bit odd. Lumiere stars in “Be Our Guest”, but Cogsworth and Mrs. Potts are MIA. Flounder makes a cameo during Ariel’s number, as does Zazu with Simba, but Sebastian and Nala are both absent. Without the Genie, “Part of Your World” nearly drags the show to a halt. And with the exception of brief interludes from “Fantasia” and “Peter Pan,” every “classic” represented is from the last 15 years. Most bizarrely, Mickey himself appears only briefly at the beginning and end, seen mostly from the rear at a distance, barely making a cameo in an attraction that bears his name.

While not an E-Ticket, “Mickey’s Philharmagic” is a very pleasant attraction that should succeed well with its target audience. Its fast pace, familiar characters, and classic music should give it more “re-ride” value than “It’s Tough to be a Bug”. But what makes it a Modernist attraction? For one, it presents a consistent creative perspective with no attempt to subvert the frame. Guests are audience members in a fantasy concert hall, as reinforced by the queue-line mural, character voice-overs in the pre-show holding area, and the design of the theater itself. A literal frame, a stage proscenium, establishes the perspective at the start of the show and is restored at the end. This reflects the modernist philosophy embodied by the plot. Mickey Mouse represents the forces of order and rationality (an ironic role for a character that began as an iconoclast) while Donald represents irrational chaos. At the end, Mickey returns to restore order and deliver comic justice to Donald for his disregard of the rules. Further, while the 3D and in-theater effects draw the audience into the frame, this is done to reinforce the suspension of disbelief, not to break it. Donald does not “wink” at the audience or make self-aware asides. Finally, the show presents a unified view of Disney history, creating a universe where characters from various Disney films interact but non-Disney culture and the real world does not intrude.

In this sense, the Magic Kindgdom (and all Disney parks) can be seen as essentially Modernist. Walt and his Imagineers used classic movie-making techniques to create an entire self-contained world. In each park, land, or attraction, the outside world is carefully screened out to create consistently immersive fantasy universe. Whether you are in a savage jungle, the long-gone American frontier, or a medieval fantasy village, every element is designed to create the illusion that you are in that time and place. Only the omnipresent un-ironic corporate commercialism (another hallmark of Modernism) reminds you that you are in a theme park. The text of the attractions themselves reinforces the Modernist agenda: the triumph of good over evil, respectful nostalgia for a golden past, and celebration of technology and progress.

By extension, Walt Disney was as much the protypical Modernist as the parks he created. He embodied the all-American ideals of hard work, technical innovation, and self-promotion. Walt felt a deep connection to his past (as represented by Main Street USA) and a faith in the institutions of America. And he made a clear distinction between his “low-culture” cartoons and the “high-culture” that he experimented with, and later famously apologized for, in “Fantasia.”

If Walt Disney and his creations represent the Modernist artistic philosophy in theme park entertainment, then can it be said that Universal represents the post-modern theme park? And how does Shrek represent the cutting edge of this movement? Come back for part two as we explore that question, and take a look at some truly subversive gags that you WON’T see in Shrek’s queue.

Seth Kubersky

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The Evolution and History of Mickey’s ToonTown



Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Unpacking the History of the Pixar Place Hotel



Pixar Place Hotel, the newly unveiled 15-story tower at the Disneyland Resort, has been making waves in the Disney community. With its unique Pixar-themed design, it promises to be a favorite among visitors.

However, before we delve into this exciting addition to the Disneyland Resort, let’s take a look at the fascinating history of this remarkable hotel.

The Emergence of the Disneyland Hotel

To truly appreciate the story of the Pixar Place Hotel, we must turn back the clock to the early days of Disneyland. While Walt Disney had the visionary ideas and funding to create the iconic theme park, he faced a challenge when it came to providing accommodations for the park’s visitors. This is where his friend Jack Wrather enters the picture.

Jack Wrather, a fellow pioneer in the television industry, stepped in to assist Walt Disney in realizing his dream. Thanks to the success of the “Lassie” TV show produced by Wrather’s company, he had the financial means to build a hotel right across from Disneyland.

The result was the Disneyland Hotel, which opened its doors in October 1955. Interestingly, the early incarnation of this hotel had more of a motel feel than a hotel, with two-story buildings reminiscent of the roadside motels popular during the 1950s. The initial Disneyland Hotel consisted of modest structures that catered to visitors looking for affordable lodging close to the park. While the rooms were basic, it marked the beginning of something extraordinary.

The Evolution: From Emerald of Anaheim to Paradise Pier

As Disneyland’s popularity continued to soar, so did the demand for expansion and improved accommodations. In 1962, the addition of an 11-story tower transformed the Disneyland Hotel, marking a significant transition from a motel to a full-fledged hotel.

The addition of the 11-story tower elevated the Disneyland Hotel into a more prominent presence on the Anaheim skyline. At the time, it was the tallest structure in all of Orange County. The hotel’s prime location across from Disneyland made it an ideal choice for visitors. With the introduction of the monorail linking the park and the hotel, accessibility became even more convenient. Unique features like the Japanese-themed reflecting pools added to the hotel’s charm, reflecting a cultural influence that extended beyond Disney’s borders.

Japanese Tourism and Its Impact

During the 1960s and 1970s, Disneyland was attracting visitors from all corners of the world, including Japan. A significant number of Japanese tourists flocked to Anaheim to experience Walt Disney’s creation. To cater to this growing market, it wasn’t just the Disneyland Hotel that aimed to capture the attention of Japanese tourists. The Japanese Village in Buena Park, inspired by a similar attraction in Nara, Japan, was another significant spot.

These attractions sought to provide a taste of Japanese culture and hospitality, showcasing elements like tea ceremonies and beautiful ponds with rare carp and black swans. However, the Japanese Village closed its doors in 1975, likely due to the highly competitive nature of the Southern California tourist market.

The Emergence of the Emerald of Anaheim

With the surge in Japanese tourism, an opportunity arose—the construction of the Emerald of Anaheim, later known as the Disneyland Pacific Hotel. In May 1984, this 15-story hotel opened its doors.

What made the Emerald unique was its ownership. It was built not by The Walt Disney Company or the Oriental Land Company (which operated Tokyo Disneyland) but by the Tokyu Group. This group of Japanese businessmen already had a pair of hotels in Hawaii and saw potential in Anaheim’s proximity to Disneyland. Thus, they decided to embark on this new venture, specifically designed to cater to Japanese tourists looking to experience Southern California.

Financial Challenges and a Changing Landscape

The late 1980s brought about two significant financial crises in Japan—the crash of the NIKKEI stock market and the collapse of the Japanese real estate market. These crises had far-reaching effects, causing Japanese tourists to postpone or cancel their trips to the United States. As a result, reservations at the Emerald of Anaheim dwindled.

To adapt to these challenging times, the Tokyu Group merged the Emerald brand with its Pacific hotel chain, attempting to weather the storm. However, the financial turmoil took its toll on the Emerald, and changes were imminent.

The Transition to the Disneyland Pacific Hotel

In 1995, The Walt Disney Company took a significant step by purchasing the hotel formerly known as the Emerald of Anaheim for $35 million. This acquisition marked a change in the hotel’s fortunes. With Disney now in control, the hotel underwent a name change, becoming the Disneyland Pacific Hotel.

Transformation to Paradise Pier

The next phase of transformation occurred when Disney decided to rebrand the hotel as Paradise Pier Hotel. This decision aligned with Disney’s broader vision for the Disneyland Resort.

While the structural changes were limited, the hotel underwent a significant cosmetic makeover. Its exterior was painted to complement the color scheme of Paradise Pier, and wave-shaped crenellations adorned the rooftop, creating an illusion of seaside charm. This transformation was Disney’s attempt to seamlessly integrate the hotel into the Paradise Pier theme of Disney’s California Adventure Park.

Looking Beyond Paradise Pier: The Shift to Pixar Place

In 2018, Disneyland Resort rebranded Paradise Pier as Pixar Pier, a thematic area dedicated to celebrating the beloved characters and stories from Pixar Animation Studios. As a part of this transition, it became evident that the hotel formally known as the Disneyland Pacific Hotel could no longer maintain its Paradise Pier theme.

With Pixar Pier in full swing and two successful Pixar-themed hotels (Toy Story Hotels in Shanghai Disneyland and Tokyo Disneyland), Disney decided to embark on a new venture—a hotel that would celebrate the vast world of Pixar. The result is Pixar Place Hotel, a 15-story tower that embraces the characters and stories from multiple Pixar movies and shorts. This fully Pixar-themed hotel is a first of its kind in the United States.

The Future of Pixar Place and Disneyland Resort

As we look ahead to the future, the Disneyland Resort continues to evolve. The recent news of a proposed $1.9 billion expansion as part of the Disneyland Forward project indicates that the area surrounding Pixar Place is expected to see further changes. Disneyland’s rich history and innovative spirit continue to shape its destiny.

In conclusion, the history of the Pixar Place Hotel is a testament to the ever-changing landscape of Disneyland Resort. From its humble beginnings as the Disneyland Hotel to its transformation into the fully Pixar-themed Pixar Place Hotel, this establishment has undergone several iterations. As Disneyland Resort continues to grow and adapt, we can only imagine what exciting developments lie ahead for this iconic destination.

If you want to hear more stories about the History of the Pixar Place hotel, check our special edition of Disney Unpacked over on YouTube.

Stay tuned for more updates and developments as we continue to explore the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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From Birthday Wishes to Toontown Dreams: How Toontown Came to Be



Mickey's Birthday Land

In the latest release of Episode 4 of Disney Unpacked, Len and I return, joined as always by Disney Imagineering legend, Jim Shull. This two-part episode covers all things Mickey’s Birthday Land and how it ultimately led to the inspiration behind Disneyland’s fan-favorite land, “Toontown”. But let’s not get ahead of ourselves here. It all starts in the early days at Disneyland.

Early Challenges in Meeting Mickey

Picture this: it’s the late 1970s and early 1980s, and you’re at Disneyland. You want to meet the one and only Mickey Mouse, but there’s no clear way to make it happen. You rely on Character Guides, those daily printed sheets that point you in Mickey’s general direction. But let’s be honest, it was like finding a needle in a haystack. Sometimes, you got lucky; other times, not so much.

Mickey’s Birthdayland: A Birthday Wish that Came True

Fast forward to the late 1980s. Disney World faced a big challenge. The Disney-MGM Studios Theme Park was under construction, with the company’s marketing machine in full swing, hyping up the opening of Walt Disney World’s third theme park, MGM Studios, in the Spring of 1989. This extensive marketing meant that many people were opting to postpone their family’s next trip to Walt Disney World until the following year. Walt Disney World needed something compelling to motivate guests to visit Florida in 1988, the year before Disney MGM Studios opened.

Enter stage left, Mickey’s Birthdayland. For the first time ever, an entire land was dedicated to a single character – and not just any character, but the mouse who started it all. Meeting Mickey was no longer a game of chance; it was practically guaranteed.

The Birth of Birthdayland: Creative Brilliance Meets Practicality

In this episode, we dissect the birth of Mickey’s Birthdayland, an initiative that went beyond celebrating a birthday. It was a calculated move, driven by guest feedback and a need to address issues dating back to 1971. Imagineers faced the monumental task of designing an experience that honored Mickey while efficiently managing the crowds. This required the perfect blend of creative flair and logistical prowess – a hallmark of Disney’s approach to theme park design.

Evolution: From Birthdayland to Toontown

The success of Mickey’s Birthdayland was a real game-changer, setting the stage for the birth of Toontown – an entire land that elevated character-centric areas to monumental new heights. Toontown wasn’t merely a spot to meet characters; it was an immersive experience that brought Disney animation to life. In the episode, we explore its innovative designs, playful architecture, and how every nook and cranny tells a story.

Impact on Disney Parks and Guests

Mickey’s Birthdayland and Toontown didn’t just reshape the physical landscape of Disney parks; they transformed the very essence of the guest experience. These lands introduced groundbreaking ways for visitors to connect with their beloved characters, making their Disney vacations even more unforgettable.

Beyond Attractions: A Cultural Influence

But the influence of these lands goes beyond mere attractions. Our episode delves into how Mickey’s Birthdayland and Toontown left an indelible mark on Disney’s culture, reflecting the company’s relentless dedication to innovation and guest satisfaction. It’s a journey into how a single idea can grow into a cherished cornerstone of the Disney Park experience.

Interested in learning about Jim Shull’s original idea for a Winnie the Pooh ride? Here’s concept art of the attraction proposed for the original Toontown in Disneyland. More on [Disney Unpacked].

Unwrapping the Full Story of Mickey’s Birthdayland

Our two-part episode of Disney Unpacked is available for your viewing pleasure on our Patreon page. And for those seeking a quicker Disney fix, we’ve got a condensed version waiting for you on our YouTube channel. Thank you for being a part of our Disney Unpacked community. Stay tuned for more episodes as we continue to “Unpack” the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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