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“Shrek 4D”, “Mickey’s Philharmagic” and the post modern theme park — Part II

Seth Kubersky’s intriguing new series concludes with a close look at “Shrek 4D,” including some great gags that got reportedly cut from the pre-show area of this new 3D film when Universal management suddenly got nervous.

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Welcome back to the exciting world of Post-Modernism!

In the first part of this article, I discussed the Modernist influences found in the Walt Disney parks and attractions. This is not meant to imply that post-Modernism has not influenced, or been influenced by, the Mouse. After all, Andy Warhol, one of the pioneers of post-Modernism, famously appropriated the image of Mickey Mouse for his Pop Art. Post-Modern influences can be seen in several Disney animated features from the last couple decades. Most notably, the Robin William’s Genie in “Aladdin” is a purely post-Modern creation, anachronistically blending cultural and historical references to great comic effect. Segments of “Fantasia 2000” can be read as a post-Modern response to the decidedly Modernist “Fantasia”, as evidenced by the ironic juxtaposition of “serious” music with whimsical, “unserious” imagery that undercuts the composers’ intentions (see “Pomp and Circumstance”, “Rhapsody in Blue”).

Post-Modernism has also crept into recent Disney park attractions. Disney’s initial reluctance to put “characters” in EPCOT because they “didn’t fit” can be read in the light of the Modernist resistance to breaking down the barrier between “high culture” (the serious-minded educational aspirations of the original Future World) and “low culture” (silly cartoon characters). But with the Eisner era came a willingness to play with Disney’s image and the expectations of park visitors. The introduction of post-Modern aesthetics to Walt Disney World has been gradual and subtle, reflecting the creeping influence of post-Modernism in the larger culture. What would Walt have thought of Iago quipping at the end of the revamped Tiki Room, “I’m tired. I think I’ll go to the Hall of Presidents and take a nap”? Walt might not have been amused, but the self-awareness and irreverence towards a sacred icon would bring a smile to any post-Modernist’s face.

Ironically, the most identifiably post-Modernist attraction on Disney property isn’t based on a Disney property at all. The attraction is “MuppetVision 4D”, and it is arguably the most post-Modern theme park attraction pre-Shrek. This is appropriate, as the Muppets were post-Modern from their inception. During its first season, Saturday Night Live, which was at one time aggressively post-modern and counter-cultural, featured an early incarnation of the Muppets. The Muppet Show took elements of high culture, low culture, and no culture, threw them into a blender, and played gleefully with the results. If the sight of high-culture icons Rudolph Nureyev and Beverly Sills cavorting with felt puppets isn’t the very definition of post-modernism, then nothing is. And when it came time to turn the Muppets into an attraction, no effort was spared to subvert the very idea of theme park entertainment, in classic Muppet style.

Quick, what is the single funniest line in “MuppetVision 4D”? The line that perfectly encapsulates the attraction’s post-Modern sensibility? The line that makes me laugh out loud every time I hear it?

“We can’t, you fool! We’re bolted to the seats!”

This line, spoken by Statler and Waldorf at the very end of the show, seemed revolutionary to me when then attraction first opened. It represents a fundamental element of post-Modern art: self-awareness. It was, to my knowledge, the first time a character in a theme park attraction acknowledged that it was a theme park character, and made light of the fact. There is much of this “breaking the fourth wall” throughout the show, from Fozzie’s reference to the “cheesy 3D gags” found in earlier 3D films, to the literal destruction of the fourth wall of the theater at the show’s end, exposing theme park guests in the background. Another element of post-Modernism is irreverent disregard of historical icons, as seen in the disastrous patriotic finale (“It’s a glorious tribute to all nations, but mostly ours”). Every element, from the film parody posters in the queue to the many puns and inside jokes in the preshow, serves to playfully violate the audience’s suspension of disbelief. By subverting the expectation that theme park attractions should present a coherent self-contained narrative, the Muppets mock themselves, and the dominant Modernist aesthetic that pervades the rest of Disney.

These post-Modern elements are still the exception, not the rule, at Disney. But a short ride down I-4 in Orlando will bring you to a theme park seemingly built on post-Modern principles. Take a look at a publicity shot from Universal Studios Florida’s early years and you’ll immediately see what I mean. You’ll see a bizarre mix of celebrities and fictional characters. Marilyn Monroe rubs elbows with Laurel and Hardy, who interact with Woody Woodpecker and Doc Brown, and they’re right next to Beetlejuice and the Blues Brothers. Icons from various historical eras and genres are fearlessly juxtaposed, a hallmark of post-Modern Pop Art. This is in contrast to Disney publicity shots, which are always carefully composed to present a consistent aesthetic in which the characters all seem to exist in the same universe.

Post-Modern influences can be seen in the architecture of the park as well. All the Disney parks feature an entrance area with a consistent theme, leading to a distinct icon. This represents the Modernist impulse to present a single coherent narrative. Universal Studios, in contrast, has no central in-park icon to guide guests. Instead, guests are faced with an immediate choice between heading straight, towards the Production Central and New York areas, or to the right towards Hollywood and World Expo. Along the way, they will notice an eclectic mix of themes and architectural styles, without the gradual transitions between sections found in the Magic Kingdom. Throughout, the use of obvious facades and utilitarian architecture exposes the artificiality of the studio backlot theme, undercutting the notion of a “real” fantasy world. Twister and E.T. in particular feature behind-the-scenes studio props juxtaposed with “realistic” themed environments.

The design of many of the individual attractions is decidedly post-Modern. Most obviously, the Men In Black building borrows from a grab bag of architectural icons (the St. Louis arch, the World’s Fair towers) and aesthetic styles (science-fiction, 60’s kitsch). The Jaws preshow takes the premise of the film and explodes it by suggesting that the movie was a fictionalized account of real events. The queue video takes turns these “real” characters from a film famous for it’s dramatic tension into comic foils in a satire of talk shows, tourism, and children’s entertainment. And the Kongfrontation queue line broke down the barrier between artist and audience by inviting guests to participate in creating the graffiti that lined the walls.

Post-modern elements are not confined just to the original Universal park. They can be seen in fine form next door at Islands of Adventure. The “legend” of Port of Entry, IOA’s answer to Main Street USA, reads like a post-Modern manifesto: a melting pot where adventurers and explorers from all time periods and cultures have come to share ideas and build a new society. The Lost Continent takes the sacred myths of Greek, Arab, and Celtic culture and recycles them as pop-culture thrills. The entire Marvel comic universe, particularly the creations of Stan Lee, can be read as a post-Modern reaction to the Modernist DC superheroes. Rather than feature blandly heroic icons engaged in a black-and-white battle between good and evil, Marvel gave us ordinary people burdened by extraordinary powers, struggling with the demands of normal life in a morally ambiguous world. Jurassic Park is more self-reflective than a funhouse hall of mirrors: a theme park based on a film based on a book about a theme park. The success of IOA with critics and guests can be seen as proof that post-Modernism is no longer distracting or confusing, but rather is something that can be understood and enjoyed by Middle America.

Finally, we return to Universal Studios and the thesis of this article. The new Shrek 4D attraction, while not the first post-Modern attraction, is certainly the clearest and most deliberate expression of the aesthetic. From the moment you enter the queue until you exit the gift shop, you are engaged in a world that seeks to subvert traditional notions of what a theme park attraction should be. Much of this attitude can be attributed to the source material. Consider the ways that the film “Shrek” promoted the post-Modern agenda:

1) Juxtaposition of unrelated genres and historical references: Shrek takes a traditional fairy tale milieu, and mixes in a wide range of references from music, film, literature, and pop culture.

2) Irreverent disregard for authority and cultural myths: Shrek inverts the traditional fairy tale notions of the noble prince, helpless princess, and evil ogre. On another level, the film is a thinly-veiled attack on Michael Eisner and the Disney company, both respected symbols of American corporate culture.

3) Suspicion of dominant Western culture in favor of “authentic” non-Western culture: The plot of the film, based around Farquaad’s failed attempt to subjugate the fairy tale creatures, can be read as an indictment of Western efforts to oppress indigenous populations.

4) Playful acceptance of alternative cultural and sexual standards: The relationship between Shrek and Fiona, and between Donkey and the dragon, represent a rejection of the traditional romantic ideal found in most fairy tales.

Universal could have chosen to ignore these complex elements and use the Shrek characters for an amusing, if unchallenging, thrill ride. Instead they created an attraction that depends on humor based on these very aspects. This is unsurprising, since the same creative team that made the Shrek films was responsible for the attraction, a rarity in theme park entertainment. You will find clever, self-aware moments throughout the show. There are so many Star Wars references you might think you’re watching a Kevin Smith film, not to mention nods to Blues Brothers, Sleepy Hollow, and many more. The Disney-esque characters are abused mercilessly, especially poor Tinkerbell. Even the traditional notions of good-vs.-evil are subverted by the apologetic executioner.

Before I continue, I have a confession to make: “Shrek 4D” isn’t perfect. Yes, the film is very funny, the in-theater effects are effective (if a bit redundant), and the preshow and queue are witty. All the individual elements are very good to excellent. But they aren’t integrated as well as they might have been. The biggest problem is the muddy transition between the preshow and main show: while they are both very well done, they don’t connect seamlessly. If fact, the end of the preshow sets up a premise (being tortured by the ghost of Farquaad) that the main show does not follow up on. This leads to confusion of identity and perspective in the main film. The design of the main theater itself also could have been better renovated from the original Hitchcock space. The space is minimally themed, and is not large enough to accommodate the crowds drawn by this popular attraction. Some of the in-theater effects are overused to the point that they loose their surprise value by the end of the show. And the screen is significantly smaller than the one at “Mickey’s Philharmagic,” but this is made up for by the razor-sharp digital projection and the use of clever lighting effects on the walls. These problems don’t stop Shrek from being a great attraction, but they do hold it back from being a perfect one.

I also have to disagree with Jim Hill’s assessment that the improved queue is primarily responsible for Orlando’s “Shrek 4D” earning higher guest scores than the Hollywood version. Orlando’s queue has many brilliant touches, but they are not presented as well as they could have been. The queue itself is a simple outdoor switchback that has not been significantly changed from the Hitchcock days. The addition of castle-like architectural touches is mostly superficial, and the extended queue area is fairly barren. The video loop shown on the overhead monitors is also disappointing: it consists solely of material found on the Shrek DVD, contains frequent advertisements for the movie (available in the gift shop), and is so brief that you may see it 3 or more times during a typical wait. Finally, the best visual gags are positioned late in the queue were you are likely to rush past them.

Despite these problems, the posters and signs are worth slowing down to read. As you approach the attraction, take the time to examine all the signage. Even those that seem to be standard warning signs contain subtle (and not so subtle) gags. The running theme is a tweaking of theme park conventions, with a fairy tale twist. The “Lancelot” parking section sign is an obvious lift from the film. But the safety instructions posted to the right of the queue entrance, though easily mistaken for a boilerplate warning, contains detailed instructions for dwarves, fairies, and other magical guests. The faux newspaper posted in several areas (headline: “Lord Farquaad Rises From His Grave: Still Very Short”) is filled with clever news items that both set up the show and give guests a chuckle.

Better still are the satirical movie and attraction advertisements to the left of the building entrance. Several of these are dead-on parodies of the classic Disney attraction posters that can be seen under the Main Street USA train station. My favorite: “The Enchanted Tick Room.” Another poster advertises a flying Donkey ride (shades of Dumbo) that promises “you’ll toss your teacups.”

Once you are in the pre-show itself, take a careful look around the room. In addition to the “Happiest Totalitarian Kingdom on Earth” sign, there are many other theme park parodies. Of particular note is the “Dulac Express” sign, an elaborate satire of Disney’s Fastpass.

But the best part of the queue is the Dulac Community Bulletin Board. Unfortunately positioned so that most guests will never be able to read all the gags, it is a glassed-in board covered with clever notices and advertisements. The premise is that — following the death of Farquaad — an underground fairy tale economy has come out of the closet. The want ads and announcements satirize commercial advertising, personal ads, and images of goody-goody childhood characters.

As wonderful as this Bulletin Board is, there was an earlier prototype that was even more daring. This early version of the Bulletin Board was briefly exhibited during the construction phase of the Shrek attraction. This mockup was quickly removed, and certain elements were changed or removed (for reasons that will soon be obvious) after vetting by the creative and legal departments. Some elements remained unchanged on the final prop that guests see today, but a few of the best gags were sanitized. Fortunately, I was able to document the prototype before it disappeared. And so, we conclude our journey through the post-Modern world of Shrek with some lost-and-found comedy gems. I present here a few of my most subversive favorites:

Tired of your Day Job? Do you want to make more money? Yes! You too can get that career you’ve been daydreaming about when you take Knight School classes. Take exciting courses in Steed Repair, Dragon Wrangling, Mandolin Restringing, Book Keeping, Accounting, Crossbow Repair, or get your degree in either Business Management or Falconry. Call the Knight School of Duloc and ask for Lance. You’ll like him A lot!

Free to Be Happily Ever After: Fairy Tale Survivors’ Support Group. What to do now that you’re out of the Woods.
“It was pretty rough going there for a while… I was a real boy, but that wasn’t enough for me anymore. I guess the low point would have to be when I dropped 20 pounds in 11 seconds after a foolish episode with Geppetto’s belt sander one night. I was hitting the furniture polish pretty hard, but then I took the pledge. Fairy tale Survivor’s support group turned me around, and it can do the same for you.”

Announcement: Lost fire-breathing Dragon. Very affectionate. Loves people and Animals. Answers to the name Mr. Sniffles.

“Single shut-in princess seeks anyone with a romantic spirit and a ladder. Must like big hair.”

Fairy Tale Ale Malt Liquor: You’ll Think You Can Fly (with an illustration of a drunken Tinkerbell)

Announcement: Burned my crops and barbecued my sheep. Please collect him ASAP. Just look for the scorch mark where my house used to be – corner of Maple and oh gawd, he’s coming right for me!

Personal Ad: “Wanna go to Pleasure Island? Single wooden male seeks female who can really work my strings. You must like splinters. Try me, I’ll grow on you… No lie!”

Personal Ad: “Are you looking for Prince Charming? Don’t be fooled by appearances. One kiss will transform your image of me. Love me, I’m tongue-tied. Hop on up to my totally fly pad.”

FOE’S: The Villain’s Tavern
You’ve a hard day at work turning straw into gold, or you’ve spent all week trying a glass slipper on every damsel in the country… it’s time! Kick off those glass slippers, and knock back a cold one in the comfort of Duloc’s foremost Fairy Tale Sports Tavern, Foe’s. Can’t get tickets to tournament day? We’re joust the place for you! Watch the games on our 32-inch magic mirror. And remember, Tuesday night is “Little Wooden Boy’s Night!”

Happy Hour: 5:00pm – 6:00pm
Grumpy Hour: 6:00pm – 7:00pm
Sleepy Hour: 7:00pm – 8:00pm
Dopey Hour: 8:00pm – 9:00pm
Drunkenly Calling Old Girlfriends Hour: 3:00am – 4:00am

Single Princess seeks prince or better. Seven little men can’t be wrong! You’ve had the rest, now try the fairest of them all.

Relationship moving too slowly? Well I may be just the thing you’re hungering for, but you’ll have to catch me first! I’m as fast as fast can be. I’ve got something for your sweet tooth.

Like hairy guys? Looking for a Big Bad boy to huff and puff and blow your mind? Not all the guys are wolves, but this one is.

Cottage to Let: 2 Bedroom, 2 Cauldron split-level Gingerbread house, with Gumdrop tile ceilings, cackle lighting, and wall-to-wall frosting – perfect for children (“wink”). Forbidden woods adjacent. Completely remodeled dungeon with all new torture equipment. Above ground bottomless pit. Cavern for dragon. No pets!

And finally, the piece de resistance (how did this ever get displayed in a family park?):

“Tri-curious? Think all the available guys are pigs? Well, why settle for one when you can have three. You’ve had the rest, now try the other white meat.”

Seth Kubersky

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

Unpacking the History of the Pixar Place Hotel

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Pixar Place Hotel, the newly unveiled 15-story tower at the Disneyland Resort, has been making waves in the Disney community. With its unique Pixar-themed design, it promises to be a favorite among visitors.

However, before we delve into this exciting addition to the Disneyland Resort, let’s take a look at the fascinating history of this remarkable hotel.

The Emergence of the Disneyland Hotel

To truly appreciate the story of the Pixar Place Hotel, we must turn back the clock to the early days of Disneyland. While Walt Disney had the visionary ideas and funding to create the iconic theme park, he faced a challenge when it came to providing accommodations for the park’s visitors. This is where his friend Jack Wrather enters the picture.

Jack Wrather, a fellow pioneer in the television industry, stepped in to assist Walt Disney in realizing his dream. Thanks to the success of the “Lassie” TV show produced by Wrather’s company, he had the financial means to build a hotel right across from Disneyland.

The result was the Disneyland Hotel, which opened its doors in October 1955. Interestingly, the early incarnation of this hotel had more of a motel feel than a hotel, with two-story buildings reminiscent of the roadside motels popular during the 1950s. The initial Disneyland Hotel consisted of modest structures that catered to visitors looking for affordable lodging close to the park. While the rooms were basic, it marked the beginning of something extraordinary.

The Evolution: From Emerald of Anaheim to Paradise Pier

As Disneyland’s popularity continued to soar, so did the demand for expansion and improved accommodations. In 1962, the addition of an 11-story tower transformed the Disneyland Hotel, marking a significant transition from a motel to a full-fledged hotel.

The addition of the 11-story tower elevated the Disneyland Hotel into a more prominent presence on the Anaheim skyline. At the time, it was the tallest structure in all of Orange County. The hotel’s prime location across from Disneyland made it an ideal choice for visitors. With the introduction of the monorail linking the park and the hotel, accessibility became even more convenient. Unique features like the Japanese-themed reflecting pools added to the hotel’s charm, reflecting a cultural influence that extended beyond Disney’s borders.

Japanese Tourism and Its Impact

During the 1960s and 1970s, Disneyland was attracting visitors from all corners of the world, including Japan. A significant number of Japanese tourists flocked to Anaheim to experience Walt Disney’s creation. To cater to this growing market, it wasn’t just the Disneyland Hotel that aimed to capture the attention of Japanese tourists. The Japanese Village in Buena Park, inspired by a similar attraction in Nara, Japan, was another significant spot.

These attractions sought to provide a taste of Japanese culture and hospitality, showcasing elements like tea ceremonies and beautiful ponds with rare carp and black swans. However, the Japanese Village closed its doors in 1975, likely due to the highly competitive nature of the Southern California tourist market.

The Emergence of the Emerald of Anaheim

With the surge in Japanese tourism, an opportunity arose—the construction of the Emerald of Anaheim, later known as the Disneyland Pacific Hotel. In May 1984, this 15-story hotel opened its doors.

What made the Emerald unique was its ownership. It was built not by The Walt Disney Company or the Oriental Land Company (which operated Tokyo Disneyland) but by the Tokyu Group. This group of Japanese businessmen already had a pair of hotels in Hawaii and saw potential in Anaheim’s proximity to Disneyland. Thus, they decided to embark on this new venture, specifically designed to cater to Japanese tourists looking to experience Southern California.

Financial Challenges and a Changing Landscape

The late 1980s brought about two significant financial crises in Japan—the crash of the NIKKEI stock market and the collapse of the Japanese real estate market. These crises had far-reaching effects, causing Japanese tourists to postpone or cancel their trips to the United States. As a result, reservations at the Emerald of Anaheim dwindled.

To adapt to these challenging times, the Tokyu Group merged the Emerald brand with its Pacific hotel chain, attempting to weather the storm. However, the financial turmoil took its toll on the Emerald, and changes were imminent.

The Transition to the Disneyland Pacific Hotel

In 1995, The Walt Disney Company took a significant step by purchasing the hotel formerly known as the Emerald of Anaheim for $35 million. This acquisition marked a change in the hotel’s fortunes. With Disney now in control, the hotel underwent a name change, becoming the Disneyland Pacific Hotel.

Transformation to Paradise Pier

The next phase of transformation occurred when Disney decided to rebrand the hotel as Paradise Pier Hotel. This decision aligned with Disney’s broader vision for the Disneyland Resort.

While the structural changes were limited, the hotel underwent a significant cosmetic makeover. Its exterior was painted to complement the color scheme of Paradise Pier, and wave-shaped crenellations adorned the rooftop, creating an illusion of seaside charm. This transformation was Disney’s attempt to seamlessly integrate the hotel into the Paradise Pier theme of Disney’s California Adventure Park.

Looking Beyond Paradise Pier: The Shift to Pixar Place

In 2018, Disneyland Resort rebranded Paradise Pier as Pixar Pier, a thematic area dedicated to celebrating the beloved characters and stories from Pixar Animation Studios. As a part of this transition, it became evident that the hotel formally known as the Disneyland Pacific Hotel could no longer maintain its Paradise Pier theme.

With Pixar Pier in full swing and two successful Pixar-themed hotels (Toy Story Hotels in Shanghai Disneyland and Tokyo Disneyland), Disney decided to embark on a new venture—a hotel that would celebrate the vast world of Pixar. The result is Pixar Place Hotel, a 15-story tower that embraces the characters and stories from multiple Pixar movies and shorts. This fully Pixar-themed hotel is a first of its kind in the United States.

The Future of Pixar Place and Disneyland Resort

As we look ahead to the future, the Disneyland Resort continues to evolve. The recent news of a proposed $1.9 billion expansion as part of the Disneyland Forward project indicates that the area surrounding Pixar Place is expected to see further changes. Disneyland’s rich history and innovative spirit continue to shape its destiny.

In conclusion, the history of the Pixar Place Hotel is a testament to the ever-changing landscape of Disneyland Resort. From its humble beginnings as the Disneyland Hotel to its transformation into the fully Pixar-themed Pixar Place Hotel, this establishment has undergone several iterations. As Disneyland Resort continues to grow and adapt, we can only imagine what exciting developments lie ahead for this iconic destination.

If you want to hear more stories about the History of the Pixar Place hotel, check our special edition of Disney Unpacked over on YouTube.

Stay tuned for more updates and developments as we continue to explore the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

From Birthday Wishes to Toontown Dreams: How Toontown Came to Be

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Mickey's Birthday Land

In the latest release of Episode 4 of Disney Unpacked, Len and I return, joined as always by Disney Imagineering legend, Jim Shull. This two-part episode covers all things Mickey’s Birthday Land and how it ultimately led to the inspiration behind Disneyland’s fan-favorite land, “Toontown”. But let’s not get ahead of ourselves here. It all starts in the early days at Disneyland.

Early Challenges in Meeting Mickey

Picture this: it’s the late 1970s and early 1980s, and you’re at Disneyland. You want to meet the one and only Mickey Mouse, but there’s no clear way to make it happen. You rely on Character Guides, those daily printed sheets that point you in Mickey’s general direction. But let’s be honest, it was like finding a needle in a haystack. Sometimes, you got lucky; other times, not so much.

Mickey’s Birthdayland: A Birthday Wish that Came True

Fast forward to the late 1980s. Disney World faced a big challenge. The Disney-MGM Studios Theme Park was under construction, with the company’s marketing machine in full swing, hyping up the opening of Walt Disney World’s third theme park, MGM Studios, in the Spring of 1989. This extensive marketing meant that many people were opting to postpone their family’s next trip to Walt Disney World until the following year. Walt Disney World needed something compelling to motivate guests to visit Florida in 1988, the year before Disney MGM Studios opened.

Enter stage left, Mickey’s Birthdayland. For the first time ever, an entire land was dedicated to a single character – and not just any character, but the mouse who started it all. Meeting Mickey was no longer a game of chance; it was practically guaranteed.

The Birth of Birthdayland: Creative Brilliance Meets Practicality

In this episode, we dissect the birth of Mickey’s Birthdayland, an initiative that went beyond celebrating a birthday. It was a calculated move, driven by guest feedback and a need to address issues dating back to 1971. Imagineers faced the monumental task of designing an experience that honored Mickey while efficiently managing the crowds. This required the perfect blend of creative flair and logistical prowess – a hallmark of Disney’s approach to theme park design.

Evolution: From Birthdayland to Toontown

The success of Mickey’s Birthdayland was a real game-changer, setting the stage for the birth of Toontown – an entire land that elevated character-centric areas to monumental new heights. Toontown wasn’t merely a spot to meet characters; it was an immersive experience that brought Disney animation to life. In the episode, we explore its innovative designs, playful architecture, and how every nook and cranny tells a story.

Impact on Disney Parks and Guests

Mickey’s Birthdayland and Toontown didn’t just reshape the physical landscape of Disney parks; they transformed the very essence of the guest experience. These lands introduced groundbreaking ways for visitors to connect with their beloved characters, making their Disney vacations even more unforgettable.

Beyond Attractions: A Cultural Influence

But the influence of these lands goes beyond mere attractions. Our episode delves into how Mickey’s Birthdayland and Toontown left an indelible mark on Disney’s culture, reflecting the company’s relentless dedication to innovation and guest satisfaction. It’s a journey into how a single idea can grow into a cherished cornerstone of the Disney Park experience.

Interested in learning about Jim Shull’s original idea for a Winnie the Pooh ride? Here’s concept art of the attraction proposed for the original Toontown in Disneyland. More on [Disney Unpacked].

Unwrapping the Full Story of Mickey’s Birthdayland

Our two-part episode of Disney Unpacked is available for your viewing pleasure on our Patreon page. And for those seeking a quicker Disney fix, we’ve got a condensed version waiting for you on our YouTube channel. Thank you for being a part of our Disney Unpacked community. Stay tuned for more episodes as we continue to “Unpack” the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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