General
Toon Tuesday : “Shrek the Third” artists & technicians tried hard not to ogre-compensate
As JHM guest writer Leo N. Holzer explains it, the folks at PDI / DreamWorks Animation labored mightily to make sure that the third “Shrek” movie looked like the first two films in this series. But just below that smooth CG surface, literally thousands of changes were made in order to enhance the look of this picture as well as improve its animation
Prepared for an ogre makeover?
Well, get ready to meet a new and improved Shrek in “Shrek the Third,” a widely anticipated summer blockbuster hitting neighborhood multiplexes May 18.
But if all goes as planned by the film’s creative team, you won’t notice the subtle improvements. You’ll simply enjoy a funny, entertaining story featuring the beloved animated green ogre, his princess bride, Fiona, sidekicks Donkey and Puss in Boots, and a huge cast of storybook and fairytale creatures — from crowd favorites like Pinocchio and the Gingerbread Man to new characters of Artie, Merlin, Snow White and others added to the franchise’s third chapter.
The original “Shrek” film began production nearly a decade ago. New computer models of Shrek, Fiona and other legacy characters were constructed for “Shrek the Third,’’ a task that fell to Lucia Modesto, character technical director supervisor, and her team.
Lucia Modesto, Character TD Supervisor on “Shrek the Third”
Photo courtesy of PDI / DreamWorks
“The hard thing about rebuilding Shrek is he had to be better, but look the same,” Modesto said. “The motor inside Shrek is all brand new and the outside is almost the same.”
These new models gave animators much more control over Shrek’s movements.
“For the first time, we have more serious acting moments in ‘Shrek the Third,’ ” said Tim Cheung, head of character animation. “A little bit of a change in the brow movement can change the entire attitude or emotion of a character.”
Modesto and Cheung are two of 10 key people who talked about creating “Shrek the Third” during a recent media event at PDI-Dreamworks Animation, just south of San Francisco International Airport.
PDI / DreamWorks Animation Studio in Redwood City, CA.
Photo courtesy of PDI / DreamWorks
The day began with director Chris Miller screening about 20-minutes of footage from the upcoming PG-rated film.
“Everybody is back. All of the original cast,” Miller said, referring to vocal talent Mike Myers, Eddie Murphy, Cameron Diaz, Antonio Banderas, Julie Andrews and others.
That continuity is also reflected in the film’s creative team. Many of them worked on “Shrek,” “Shrek 2” or both. Many remain working on the franchise with “Shrek the Halls” — a holiday TV special for ABC — and “Shrek 4,” both in the production pipeline.
“So much of the crew in place worked on the first two movies. It was a pretty well-oiled machine to step into,” Miller said. “I just had to give them the room to do what they do so well and stay out of the way.”
Miller, who was promoted to the director’s chair after serving as head of story on “Shrek 2,” revealed a few story tidbits as he showed about a half-dozen extended clips.
Shrek and Fiona are still in Far Far Away. They want to get back to their vermin-infested swamp, but Fiona’s dad, King Harold the frog, has taken ill. With Harold sick, Fiona and Shrek have agreed to take over the day-to-day duties of the kingdom.
Copyright 2007 DreamWorks Animation
But it’s one slapstick mishap after another as poor Shrek gets a taste of royal life. There’s brave souls to be knighted, ships to launch and a sidesplitting bit of business involving a wardrobe malfunction.
Harold would like to see Shrek become king, but Shrek doesn’t want the responsibility of the throne. Before he croaks, the king tells Shrek the only other person who can be lead Far Far Away is Fiona’s cousin, Artie — an underachieving student at Worcestershire Academy.
So Shrek sets sail with Puss in Boots and Donkey to find the gangly teen. But before the giant ogre leaves, Fiona tells him she’s pregnant — another responsibility that Shrek’s not ready for, Miller said.
With Harold dead and Shrek away, Prince Charming elicits the help of the villains at the Poison Apple Tavern to seize control of Far Far Away, declare himself king and give the villains their long-denied happily-ever-afters.
The miscreants swoop down on witches’ brooms and storm the castle a short time after Snow White has revealed her gift to Fiona at a baby shower — a live-in baby-sitter who also happens to be one of the dwarfs. “Don’t worry,” she tells Fiona, “I’ve got six more at home.” The baby shower is attended by Fiona’s mother — Queen Lillian — Snow White, Rapunzel, Cinderella, a narcoleptic Sleeping Beauty and the ugly stepsister voiced by Larry King.
Copyright 2007 DreamWorks Animation
“Prince Charming, voiced by Rupert Everett, is definitely the bad guy this time around,” Miller said. “In ‘Shrek 2,’ he was supposed to take over the kingdom. But it didn’t work out for him. He lost his mom and he’s got a major chip on his shoulder.”
As Charming’s minions search for Fiona, she and her guests escape into a network of catacombs. The rest of Far Far Away’s residents are not as fortunate.
The villains, including Captain Hook and Rumplestiltskin interrogate the Three Little Pigs, Pinocchio — who has mastered a very lawyerly way of speaking — and the Gingerbread Man, whose life flashes before his eyes in another great scene.
“When you have all these characters, you want to spend some time with them. But at the end of the day, they’re there to support Shrek’s story,” Miller said.
Meanwhile, Shrek finds Artie, voiced by Justin Timberlake. Artie thinks about his chance to turn from zero to hero and accept the crown, but he runs away because he’s afraid of the responsibility.
Copyright 2007 DreamWorks Animation
“This is where you begin to see how similar Shrek and Artie really are,” Miller said. “They share certain personality traits — very stubborn, very much outsiders. It’s all very difficult for Shrek to deal with.”
After crashing their boat on their way back to Far, Far Away, the foursome heads to the home of Artie’s former teacher Merlin, voiced by Eric Idle. The wizard agrees to help transport the gang to the kingdom. Unfortunately, his sorcery isn’t what it used to be …
Puss and Donkey find that they’ve switched bodies in the mystic transit. Puss has Donkey’s exuberance and Donkey now possesses Puss’ swashbuckling charm.
Copyright 2007 DreamWorks Animation
Eventually, Shrek, who’s now been imprisoned beneath a theater, uncovers Charming’s plot to change the outcome of fairytale history by putting on a play wherein he slays our big green friend.
This leads to Fiona and the other princesses having to save the day in an action sequence that turns more than one fairytale convention on its head. After the footage, we moved from one aspect of the production to another, meeting with the various creative talents.
The first stop was a session with production designer Guillaume Aretos and art director Peter Zaslav. They showed off several drawings, sketches and detailed models — Far Far Away’s castle, its catacombs, the Worcestershire Academy and the ship used by Shrek and the gang — built before the film was animated.
Copyright 2007 DreamWorks Animation
Aretos elaborated on the difficulties behind realizing the new challenges the art department set for itself on “Shrek the Third.”
“Every Shrek movie typically happens on the span of three days and it’s a road movie,” he said. “Every time we travel to lots of places, which we shouldn’t do in a CG movie because it’s difficult. But we’re not very smart, so we keep doing it.
“We travel everywhere in this film,” he continued. “There are 82 locations and only 15 that we’ve used in the previous movies. That means 67 of them are new — places we’ve never taken audiences before.”
Zaslav explained that for “Shrek the Third,” the filmmakers and his team wanted to do something different with the environments.
Copyright 2007 DreamWorks Animation
So where “Shrek 2” was set in Far Far Away and that was based roughly on Southern European cities, architecturally speaking, “we wanted to do something different because Shrek was going through a period of doubt about becoming a father,” he said. “We wanted to give it a little bit moodier, slightly darker, colder tone. We looked up Northern European locations for inspiration. So we end up seeing a lot of fall colors that we didn’t see in Shrek 2.”
The pair also described how some of the artwork for the film was inspired by Old Masters, including a set piece borrowing from Botticelli’s “The Birth of Venus.”
The second stop was a visit with Nick Walker, the head of layout for “Shrek the Third.”
Nick Walker, head of layout on “Shrek the Third”
Photo courtesy of PDI / DreamWorks
“I’m essentially the director of photography for the film,” he said. “CG films actually work more akin to a live-action film than traditional animation. We’ve obviously got a virtual set and a virtual camera shooting virtual actors on that set. So layout is the group that actually goes and figures out where that camera and those actors will actually be standing on the set.”
That camera work even involves a momentary jerk or not quite centering the frame on the action to make it feel more like a film that was shot, not composed in a computer. Another thing Walker’s team did involved recreating that sense of shooting a steady-cam shot on an ocean, creating special software that slightly lags the rolling waves and makes the action far more believable.
Another thing Walker talked up was an orbiting camera shot in key scenes to underscore one of the main themes of “taking responsibility.”
“It’s just that subtle little language thing,” he said. “It just helps make that moment feel right and appropriate and supports the overall concept of the theme of the film.”
After Walker, we visited with Modesto.
In addition to talking about rebuilding Shrek, she talked about making crowd scenes far more believable by creating a half-dozen basic male and female character models with thousands of variations. Not only were animators able to change things like eye color, hair styles and a whole host of costume pieces, but these basic models could see alterations in width of shoulders, hips, length of arms and legs, etc.
Tim Cheung, head of character animation for “Shrek the Third”
Photo courtesy of PDI / DreamWorks
The fourth presentation was led by Cheung, who said that his job is “to make sure the quality of the animation is up to par and consistent throughout the entire film.”
Working on “Shrek the Third” is “like working with an old friend,” he said. “You know the character, you’re familiar with it — but that’s a good thing because you can then concentrate on the performance.”
Still, there were challenges, especially animating the new character, Artie.
“I don’t know if anyone has teenagers at home, but teenagers are challenging,” Cheung said. “Their mannerisms, the way they carry themselves. You can’t make them too old or too young so kind of finding that balance was pretty tricky.
“Artie is very realistic and to have a character look realistic, you kind of have to have the animation to reflect the emotion to make it look believable. To do realistic animation is pretty challenging. … The more realistic the character it is the harder it is.”
When we finished with Cheung, we headed into a session with visual effects wizards Philippe Gluckman and Matt Baer.
The team has mastered many of the water, smoke and fire effects in earlier Shrek films. The challenge for “Shrek the Third,” Baer said, was creating the visuals of Merlin’s magic. They also got to shoot reference footage of a burning bra to help animate a sequence involving the empowered princesses.
“Shrek the Third” producer Aron Warner and co-directors
Chris Miller and Raman Hui (L to R)
Photo courtesy of PDI / DreamWorks
After meeting with the creative staff, we sat down with Miller, co-director Raman Hui and “Shrek the Third” producer Aron Warner.
“It’s amazing working with this crew,” said Hui, a veteran of “Shrek” and “Shrek 2.”
“It was a great experience for me,” he said. “In the first movie, I was mostly concentrating on animation and helped a little bit on the storyboarding. In ‘Shrek the Third,’ I got to see the whole process.”
Warner, who co-wrote the screenplay with Miller, Jeffrey Price and Peter S. Seaman, called the story for “Shrek the Third” a “natural progression of this guy’s life and his development as an adult.
“It’s very similar in tone to ‘Shrek’ and ‘Shrek 2.’ That’s not to say there isn’t a ton of humor to go along with it, but it feels a little more rooted in the story this time around,” he said.
“If something doesn’t make us laugh, it doesn’t stay in the movie. So there’s stuff that that appeals to both our more adult side and stuff that appeals to our complete juvenile, childlike sense of humor. We end up with a good combo just by going with our gut.”
Continuing, Warner said, “I guess the differences would be that there are a lot more characters. in ‘Shrek the Third.’ It’s a bit more of a character-driven story. There’s a really strong story to it that propels everybody along.”
General
Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District
Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.
Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.
Photo by Jim Hill
Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.
Photo by Jim Hill
Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building
…
Photo by Jim Hill
… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball is kept).
Photo by Jim Hill
But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created.
Photo by Jim Hill
And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.
Photo by Jim Hill
Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …
Photo by Jim Hill
… the postman delivering the mail …
Photo by Jim Hill
… the hot dog vendor working at his cart …
Photo by Jim Hill
Photo by Jim Hill
… the street musician playing for tourists …
Photo by Jim Hill
Not to mention the tourists themselves.
Photo by Jim Hill
But right alongside the bronze businessmen …
Photo by Jim Hill
… and the tired grandmother hauling her groceries home …
Photo by Jim Hill
… there were also statues representing people who were
from out-of-town …
Photo by Jim Hill
… or — for that matter — out-of-time.
Photo by Jim Hill
These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.
Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill
Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"
Mind you, for those of you who aren't big fans of the
impressionists …
Photo by Jim Hill
… there's also an array of American icons. Among them
Marilyn Monroe …
Photo by Jim Hill
… and that farmer couple from Grant Wood's "American
Gothic."
Photo by Jim Hill
But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.
Photo by Jim Hill
By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).
Photo by Jim Hill
By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th.
General
Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues
Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.
Photo by Jim Hill
I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.
Photo by Jim Hill
Take — for example — all of "The Secret Life of
Pets" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.
Photo by Jim Hill
Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.
Photo by Jim Hill
And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice" to start trending on Twitter today — brought
the Batmobile to Las Vegas.
Photo by Jim Hill
Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.
Photo by Jim Hill
That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.
Photo by Jim Hill
And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.
Photo by Jim Hill
Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.
Photo by Jim Hill
I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.
Photo by Jim Hill
I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.
Photo by Jim Hill
Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.
Photo by Jim Hill
Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis —
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."
Photo by Jim Hill
Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with production of Genndy Tartakovsky's
"Popeye" movie. But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.
Photo by Jim Hill
And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.
Photo by Jim Hill
"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.
Photo by Jim Hill
I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.
Photo by Jim Hill
And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.
Photo by Jim Hill
And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."
Photo by Jim Hill
And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."
Photo by Jim Hill
One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.
Photo by Jim Hill
Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.
Your thoughts?
General
It takes more than three circles to craft a Classic version of Mickey Mouse
You know what Mickey Mouse looks like, right? Little guy,
big ears?
Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park (especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.
Copyright Disney Enterprises,
Inc.
All rights reserved
Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.
Copyright Disney Enterprises, Inc. All rights
reserved
Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.
Copyright Disney Enterprises,
Inc. All rights reserved
That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.
Take — for example — Disney
California Adventure
Park's "World of Color:
Celebrate!" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.
Copyright Disney Enterprises,
Inc.
All rights reserved
Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.
"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "
Copyright Disney Enterprises,
Inc. All rights reserved
"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"
Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.
Copyright Disney
Enterprises, Inc. All rights reserved
"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."
But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.
Copyright Disney Enterprises,
Inc. All rights reserved
"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."
And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.
Copyright Disney Enterprises,
Inc. All rights reserved
"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.
Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.
Copyright Disney Enterprises,
Inc. All rights reserved
"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."
So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?
Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved
"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."
This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015
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From Birthday Wishes to Toontown Dreams: How Toontown Came to Be
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Film & Movies8 months ago
How Disney’s “Bambi” led to the creation of Smokey Bear
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News & Press Releases10 months ago
New Updates and Exclusive Content from Jim Hill Media: Disney, Universal, and More
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Merchandise8 months ago
Introducing “I Want That Too” – The Ultimate Disney Merchandise Podcast
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Theme Parks & Themed Entertainment3 months ago
Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street
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Film & Movies3 months ago
How “An American Tail” Led to Disney’s “Hocus Pocus”