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Theme Parks & Themed Entertainment

Universal Creative tweaked the magical formula it used to create Hollywood’s Wizarding World of Harry Potter

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Given that there are already Wizarding Worlds in Orlando & Osaka, why should Harry Potter fans now travel to Hollywood to experience the third theme park incarnation of that magical realm which J.K. Rowling dreamed up?

Because — as Professor Flitwick (who teaches the Charms class at Hogwarts School of Witchcraft and Wizardry) might say — the third time’s the charm. Universal Creative took all of the lessons that they learned while creating the original Wizarding World of Harry Potter for Universal’s Islands of Adventure (not to mention all of the tweaks and refinements that were made for the versions of Hogwarts Castle & Hogsmeade which were conjured up for Universal Studios Japan back in July of 2014). The end result is that Universal Studios Hollywood‘s version of The Wizarding World of Harry Potter (which officially opened to the public earlier this morning) may be the most immersive, hyper-detailed theme park environment ever created.

You see, even though the two earlier versions of The Wizarding World have been hugely popular with theme park goers all over the globe, given that this one was being built in Hollywood (i.e., the movie-making magic capital of the world), Universal Creative really felt that they had to step up their game. So this time around, no detail was too small to reconsider or revisit. Take — for example — the faux snow that covers the rooftops of Hogsmeade Village.

Photo by Jim Hill

“Since we built the first Wizarding World in Orlando, some of our production & design techniques have been richly enhanced. Which is why we decided to change the way that the snow sits of the roofs out here in Hollywood. We wanted things to look as real as they possibly could in this version of Hogsmeade. Which is why we even changed the way we formed the icicles that hang down from so many of the village’s rooftops and window sills,” said Stuart Craig, the production designer of all the “Harry Potter” films. Who — at J.K. Rowling’s personal request — worked with Universal Creative to translate the characters & settings from the 7 “Potter” books & 8 motion pictures into one truly immersive theme park experience.

Mind you, one of the main reasons that the Universal Creative revisited many of the design choices that they’d made with the Orlando & Osaka versions of the Wizarding World was Southern California’s strong sunlight. The very sunlight that convinced motion picture pioneer Carl Laemmle that 230 acres of ranchland high up in the Hollywood Hills would be the perfect spot to build a silent film studio — one Universal City — back in 1915. But as far as Alan Gilmore (i.e., the supervising art director for the “Harry Potter” films as well as all four of the Wizarding Worlds that have been built to date) is concerned, that super-strong sunlight was both a blessing and a curse.

“The quality of light here in Southern California is amazing. It’s so vivid. It almost feels like hi-def when you look at objects here. Which is why — as we were designing the Wizarding World for Universal Studios Hollywood — we knew that we had to take the almost unforgiving quality of that sunlight into account. Which is why we enhanced a lot of the colors & the textures that we used on the West Coast version of Hogwarts Castle & Hogsmeade. So that they’d then look as good as they should in this particular setting,” said Alan.

Photo by Jim Hill

Of course, there were some advantages to being able to build The Wizarding World of Harry Potter on the Upper Lot at Universal Studios Hollywood. Chief among them being that Hogwarts Castle was now surrounded by the Hollywood Hills, which could then stand in for the Scottish Highlands. Which — to hear J.K. Rowling tell the tale — is where  Harry Potter’s alma mater has been hidden away from the prying eyes of Muggles.

“Back in the Fall of 2010 when we first began designing this version of the Wizarding World back in London, we built models of the whole terrain in & around Universal Studios Hollywood. We built both computer models and physical models just so we could then determine the best possible positioning for Hogwarts Castle,” Gilmore continued. “We actually designed views to take advantage of the way this version of the castle would sit up in the Hollywood Hills. Take — for example — when the queue for ‘Forbidden Journey’ passes through the space where Madam Sprout teaches her Herbology classes. As guests move through those greenhouses at the back of the castle, they’re going to get this lovely view of the nearby mountain tops.”

And speaking of things to view … Those who have previously experienced the original 2D version of “Harry Potter and the Forbidden Journey” will be in for something of a shock once they climb aboard one of Universal Hollywood’s flying benches. For — as Thierry Coup (i.e., the SVP of Universal Creative) explains — they actually went back into that ride film (which was shot in 2008, right after production of “Harry Potter and the Half-Blood Prince” had wrapped) and added a lot of brand-new 3D elements.

Photo by Jim Hill

“Take — for example — the first flying scene over Hogwarts Castle. Thanks to 3D-HD, we were able to go back into that ride film and make it seem as though that dragon was now getting much, much closer to the guests. Even closer than we had him before,” Thierry enthused. “And we did the same thing with the snitch in the quidditch match. Also the dementors. Thanks to the way we’ve used 3D to enhance this ride film, the dementors now get right up in your face and you can feel their breath.”

And to make sure that this new hyper-realistic 3D-HD version of the “Harry Potter and the Forbidden Journey” ride film fits in seamlessly with the rest of this attraction, Universal Creative has gone through and added more sets, scenery & detailing to Hogwarts Castle. With the end result being that the USH’s version of this dark ride is now the most immersive version of “Forbidden Journey” on the planet.

“We had gotten such a positive response from all of the guests who rode this attraction in Orlando & Osaka that — when it came to Hollywood — we wanted to try and raise the bar one more time. Which is why — as you’ve been on this attraction before and are now riding your flying bench through USH’s version of the Forbidden Forest — you’ll notice that we’ve expanded that forest. Likewise the Chamber of Secrets. We added a lot more sets to that section of  the attraction as well,” Coup continued. “A lot of theme park fans already thought that ‘Forbidden Journey’ was one of the best dark rides out there. With the changes that we made to the Hollywood version of this attraction, we were hoping that we could turn it into the ultimate immersive experience.”

Photo by Jim Hill

And the plussing continued in other parts of Hogwarts Castle. To make sure that this was the most authentic version of the Wizarding World produced to date, Universal Creative — working with their partners at Warner Bros. — has placed props that were used in the production of the eight “Harry Potter” films in various spots around this enormous show building.

“Take — for example — in the Dark Arts class in Hogwarts, we have the actual desks from that set. And the chalkboard in there is the original chalkboard as well,” Gilmore said. “What’s really great is that Universal Creative’s prop team has made props of such high quality is that they blend seamlessly with the film props. So it’s all one seamless place really.”

But — of course — because this is the version of The Wizarding World that was being built at Universal Hollywood … Well, since so many movie-making professionals would soon be coming by this theme park to see what all the fuss was about, it was absolutely crucial that that the various film tricks which Universal Creative used during the construction of this newest “Harry Potter” land be right on the money.

Photo by Jim Hill

“That’s why I just love the view the people get just as they come through the gates at Hogsmeade Village. We were able to do something in Hollywood that we just weren’t able to do in Orlando or Osaka. Which was position Hogwarts Castle in such a way that it actually looms up behind the village,” Thierry said. “Thanks to the brilliance of Stuart and Alan — plus a few classic film tricks like forced perspective — we were able to make Hogwarts Castle look as though it were 700 feet tall. That was our goal going into this project. And we’ve achieved it. It feels … Well, magical.”

And just so you know: This may not be the last time that Universal Creative refines its take on the Wizarding World. In the concept art that was released last February for Universal Studios Beijing, “Harry Potter” fans couldn’t help but notice that this 1000-acre / $3.3 project featured yet another version of Hogsmeade & Hogwarts Castle.

So how will the mainland China iteration of The Wizarding World of Harry Potter differ from the Orlando, Osaka and Hollywood versions? Well, short of taking Professor Trelawney’s divinations class, I guess that we’ll all just have to wait ’til 2019. Which is when the Universal Studios Beijing theme park and resort is supposed to open in the Tongzhou district to the east of China’s capital.

This article was originally posted on the Huffington Post’s Entertainment page on April 7, 2016

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Theme Parks & Themed Entertainment

Disney’s Forgotten Halloween Event: The Original Little Monsters on Main Street

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When most Disney fans think of Halloween in the parks, they immediately picture Mickey’s Not-So-Scary Halloween Party at Walt Disney World or the Oogie Boogie Bash at Disneyland Resort. But before those events took over as the must-attend spooky celebrations, there was a little-known event at Disneyland called Little Monsters on Main Street. And its origins? Well, they go all the way back to the 1980s, during a time when America was gripped by fear—the Satanic Panic.

You see, back in the mid-1980s, parents were terrified that Halloween had become dangerous. Urban legends about drug-laced candy or razor blades hidden in apples were widespread, and many parents felt they couldn’t let their kids out of sight for even a moment. Halloween, which was once a carefree evening of trick-or-treating in the neighborhood, had suddenly become a night filled with anxiety.

This is where Disneyland’s Little Monsters on Main Street came in.

The Origins of Little Monsters on Main Street

Back in 1989, the Disneyland Community Action Team—later known as the VoluntEARS—decided to create a safe, nostalgic Halloween experience for Cast Members and their families. Many schools in the Anaheim area were struggling to provide basic school supplies to students, and the VoluntEARS saw an opportunity to combine a safe Halloween with a charitable cause. Thus, Little Monsters on Main Street was born.

This event was not open to the general public. Only Disneyland Cast Members could purchase tickets, which were initially priced at just $5 each. Cast Members could bring their kids—but only as many as were listed as dependents with HR. And even then, the park put a cap on attendance: the first event was limited to just 1,000 children.

A Unique Halloween Experience

Little Monsters on Main Street wasn’t just another Halloween party. It was designed to give kids a safe, fun environment to enjoy trick-or-treating, much like the good old days. On Halloween night in 1989, kids in costume wandered through Disneyland with their pillowcases, visiting 20 different trick-or-treat stations. They also had the chance to ride a few of their favorite Fantasyland attractions, all after the park had closed to the general public.

The event was run entirely by the VoluntEARS—about 200 of them—who built and set up all the trick-or-treat stations themselves. They arrived at Disneyland before the park closed and, as soon as the last guest exited, they began setting up stations across Main Street, Adventureland, Frontierland, Fantasyland, and Tomorrowland. The event ran from 7:30 to 9:30 p.m., and by the time the last pillowcase-wielding kid left, the VoluntEARS cleaned everything up, making sure the park was ready for the next day’s operations.

It wasn’t just candy and rides, though. The event featured unique entertainment, like a Masquerade Parade down Main Street, U.S.A., where kids could show off their costumes. And get this—Disneyland even rigged up a Cast Member dressed as a witch to fly from the top of the Matterhorn to Frontierland on the same wire that Tinker Bell uses during the fireworks. Talk about a magical Halloween experience!

The Haunted Mansion “Tip-Toe” Tour

Perhaps one of the most memorable parts of Little Monsters on Main Street was the special “tip-toe tour” of the Haunted Mansion. Now, Disneyland’s Haunted Mansion can be a pretty scary attraction for younger kids, so during this event, Disney left the doors to the Stretching Room and Portrait Gallery wide open. This allowed kids to walk through and peek at the Haunted Mansion’s spooky interiors without actually having to board the Doom Buggies. For those brave enough to ride, they could, of course, take the full trip through the Haunted Mansion—or they could take the “chicken exit” and leave, no harm done.

Growing Success and a Bigger Event

Thanks to the event’s early success, Little Monsters on Main Street grew in size. By 1991, the attendance cap had been raised to 2,000 kids, and Disneyland added more activities like magic shows and hayrides. They also extended the event’s hours, allowing kids to enjoy the festivities until 10:30 p.m.

In 2002, the event moved over to Disney California Adventure, where it could accommodate even more kids—up to 5,000 in its later years. The name was also shortened to just Little Monsters, since it was no longer held on Main Street. This safe, family-friendly Halloween event continued for several more years, with the last mention of Little Monsters appearing in the Disneyland employee newsletter in 2008. Though some Cast Members recall the event continuing until 2012, it eventually made way for Disney’s more public-facing Halloween events.

From Little Monsters to Mickey’s Not-So-Scary and Oogie Boogie Bash

Starting in the early 2000s, Disney began realizing the potential of Halloween-themed after-hours events for the general public. These early versions of Mickey’s Halloween Party and Mickey’s Halloween Treat eventually evolved into today’s Mickey’s Not-So-Scary Halloween Party and Oogie Boogie Bash. Unfortunately, this also marked the end of the intimate, Cast Member-exclusive Little Monsters event, but it paved the way for the large-scale Halloween celebrations we know and love today.

While it’s bittersweet to see Little Monsters on Main Street fade into Disney history, its legacy lives on through these modern Halloween parties. And even though Cast Members now receive discounted tickets to Mickey’s Not-So-Scary and Oogie Boogie Bash, the special charm of an event created specifically for Disney’s employees and their families remains something worth remembering.

The Merch: A Piece of Little Monsters History

For Disney collectors, the exclusive merchandise created for Little Monsters on Main Street is still out there. You can find pins, name tags, and themed pillowcases on sites like eBay. One of the coolest collectibles is a 1997 cloisonné pin set featuring Huey, Dewey, and Louie dressed as characters from Hercules. Other sets paid tribute to the Main Street Electrical Parade and Pocahontas, while the pillowcases were uniquely designed for each year of the event.

While Little Monsters on Main Street may be gone, it’s a fascinating piece of Disneyland history that played a huge role in shaping the Halloween celebrations we enjoy at Disney parks today.

Want to hear more behind-the-scenes stories like this? Be sure to check out I Want That Too, where Lauren and I dive deep into the history behind Disney’s most beloved attractions, events, and of course, merchandise!

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Theme Parks & Themed Entertainment

The Story of Mickey’s Not-So-Scary Halloween Party: From One Night to a Halloween Family Tradition

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The spooky season is already in full swing at Disney parks on both coasts. On August 9th, the first of 38 Mickey’s Not-So-Scary Halloween Party (MNSSHP) nights for 2024 kicked off at Florida’s Magic Kingdom. Meanwhile, over at Disney California Adventure, the Oogie Boogie Bash began on August 23rd and is completely sold out across its 27 dates this year.

Looking back, it’s incredible to think about how these Halloween-themed events have grown. But for Disney, the idea of charging guests for Halloween fun wasn’t always a given. In fact, when the very first Mickey’s Not-So-Scary Halloween Party debuted on October 31, 1995, it was a modest one-night-only affair. Compare that to the near month-long festivities we see today, and it’s clear that Disney’s approach to Halloween has evolved considerably.

A Not-So-Scary Beginning

I was fortunate enough to attend that very first MNSSHP back in 1995, along with my then 18-month-old daughter Alice and her mom, Michelle. Tickets were a mere $16.95 (I know, can you imagine?), and we pushed Alice around in her sturdy Emmaljunga stroller—Swedish-built and about the size of a small car. Cast Members, charmed by her cuteness, absolutely loaded us up with candy. By the end of the night, we had about 30 pounds of fun-sized candy bars, making that push up to the monorail a bit more challenging.

Mickey’s Halloween Treat 1996 – Photo: Disney
Mickey’s Halloween Treat 1996 – Photo: Disney

This Halloween event was Disney’s response to the growing popularity of Universal Studios Florida’s own Halloween hard ticket event, which started in 1991 as “Fright Nights” before being rebranded as “Halloween Horror Nights” the following year. Universal’s gamble on a horror-themed experience helped salvage what had been a shaky opening for their park, and by 1993, Halloween Horror Nights was a seven-night event, with ticket prices climbing as high as $35. Universal had stumbled upon a goldmine, and Disney took notice.

A Different Approach

Now, here’s where Disney’s unique strategy comes into play. While Universal embraced the gory, scare-filled world of horror, Disney knew that wasn’t their brand. Instead of competing directly with blood and jump-scares, Disney leaned into what they did best: creating magical, family-friendly experiences.

Thus, Mickey’s Not-So-Scary Halloween Party was born. The focus was on fun and whimsy, not fear. Families could bring their small children without worrying about them being terrified by a chainsaw-wielding maniac around the next corner. This event wasn’t just a Halloween party—it was an extension of the Disney magic that guests had come to expect from the parks.

Disney had some experience with seasonal after-hours events, most notably Mickey’s Very Merry Christmas Party, which had started in 1983. But the Halloween party was different, as the Magic Kingdom wasn’t yet decked out in Halloween decor the way it is today. Disney had to create a spooky (but not too spooky) atmosphere using temporary props, fog machines, and, of course, lots of candy.

A key addition to that first event? The debut of the Headless Horseman, who made his eerie appearance in Liberty Square, riding a massive black Percheron. It wasn’t as elaborate as the Boo-to-You Parade we see today, but it marked the beginning of a beloved Disney Halloween tradition.

A Modest Start but a Big Future

That first MNSSHP in 1995 was seen as a trial run. As Disney World spokesman Greg Albrecht told the Orlando Sentinel, “If it’s successful, we’ll do it again.” And while attendance was sparse that night, there was clearly potential. By 1997, the event expanded to two nights, and by 1999, Mickey’s Not-So-Scary Halloween Party had grown into a multi-night celebration with a full-fledged parade. Today, in 2024, it’s a staple of the fall season at Walt Disney World, offering 38 nights of trick-or-treating, character meet-and-greets, and special entertainment.

Universal’s Influence

It’s interesting to reflect on how Disney’s Halloween event might never have existed without the competition from Universal. Just as “The Wizarding World of Harry Potter” forced Disney to step up their game with “Star Wars: Galaxy’s Edge,” Universal’s success with Halloween Horror Nights likely spurred Disney into action with MNSSHP. The friendly rivalry between the two parks has continually pushed both to offer more to their guests, and we’re all better off because of it.

So the next time you find yourself trick-or-treating through the Magic Kingdom, watching the Headless Horseman gallop by, or marveling at the seasonal fireworks, take a moment to appreciate how this delightful tradition came to be—all thanks to a little competition and Disney’s commitment to creating not-so-scary magic.


For more Disney history and behind-the-scenes stories, check out the latest episodes of the I Want That Too podcast on the Jim Hill Media network.

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

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