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Why For?

Jim Hill returns with an extra special edition of this site’s Q & A column. This week — in one marathon-length response to a single question — Jim reveals why a WDW clone of Disneyland’s popular “Indiana Jones Adventure” attraction hasn’t been built yet, what happened to that faux-wooden roller coaster that was supposed to have part of DAK’s Dinoland U.S.A., as well as the bizarre chain of events that lead Hill to find out some of the info that was used in today’s column.

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Alan U. writes to ask:

Dear Jim,

I live on the East Coast and I am a WDW Trivia buff. I’m always on the lookout for new news on the parks. I would really like to visit Disneyland for one real reason, to ride Indiana Jones. I have looked and looked but I have never found any word on this attraction coming to WDW. Do you have any information on this possibility? Many WDW attractions have been going to Disneyland. Is there any chance of the opposite happening with Indy?

Love the site and Thanks,

Alan Urtz

Alan –

Thanks for your question. Regarding the “Indiana Jones Adventure” coming to Walt Disney World … actually, I do know a little something about those plans. But — tell to that story — I have to tell this story first.

You see, back in early 1994, Michelle Smith (AKA the Fabulous Disney Babe) and I were married and living (somewhat) happily in an apartment complex just down the street from Universal Studios Florida. We had just had our beautiful baby daughter, Alice. All in all, it was a pretty nice time for us. Couple-wise, that is.

Mind you, at the time, I was trying to support our small family through what I was writing. Which — as is probably evident by the poor quality of the prose that I post to this site — meant that we were always teetering on the brink of financial ruin.

Yes, it got pretty stressful at times. But what helped was that we had lots of friends who worked at the Walt Disney World Resort. People who’d regularly invite us to do this extra special, after hours, truly cool behind-the-scenes type stuff. Which would — at least for a while — alleviate the gloom.

One of these nice folks was Cindy S., a long-time Epcot employee as well as an old friend of Michelle’s. One day, Cindy called us up and invited Michelle and I to be her partners in that year’s “Goofy Studio Mystery Tour.”

“And what, pray tell, is a ‘Goofy Studio Mystery Tour’?,” you ask. Well, it’s this great after-hours cast-members-only activity where you wander around the Disney-MGM Studio theme park after dark and try to answer trivia questions as well as solve logic puzzles. You’re competing against 100 other teams (made up of cast members and their friends) for trophies and prizes. Oh … and did I mention that — while you’re trying to complete all of these tasks in under two hours — that you have to remain bungy-corded to your three other team mates?

Okay. I know. That all sounds kind of involved. But trust me on this, kids, the “Goofy Studio Mystery Tour” is really a lot of fun. If you ever get a chance to take part in this event, do it. You won’t be sorry.

Anyway … Michelle and I were just about to take Cindy S. up on her kind offer when we suddenly remembered that we weren’t just Disney dweebs anymore. We were actually parents of a newborn. Which meant that we weren’t really in a position to just charge off into the night and go do something fun, leaving our only-several-months-old-at-the-time daughter behind. To do that would be wrong. Irresponsible. Shamelessly self-indulgent …

Cindy S. interrupted our litany of excuses. “Look, not to worry. Just throw the kid in a snuggly and come out to the event, okay? No one’s gonna gripe if you have an infant there. It’s a family theme park, for Christ’s sake!”

“Come on! It’ll be fun! It’ll get you out of that apartment … Besides, I need you two weenies to help me answer all of those stupid Disney trivia questions … “

Which is how — several nights later — the five of us (Myself, Michelle, Alice, Cindy S. and Arlen M. – if I’m remembering correctly) ended up bungy-ed together, taking part in that year’s “Goofy Studio Mystery Tour.” Alice was stashed safely in a snuggly that was strapped to Michelle’s front. And my darling daughter pretty much slept through the entire event as we raced around New York and Residential Street, answering trivia questions and trying to solve various logic puzzles.

And — just like Cindy said — no one ever made a stink just because we’d brought an infant to this special after-hours cast-members-only event. If anything, the only comment that I ever remember hearing about Alice that entire night (And we must have heard this a couple of dozen times) was: “Hey, that’s a really cute baby that you’ve got there.” (Well, Alice WAS a really cute baby … Anyway …)

That year’s “Goofy Studio Mystery Tour” was a really fun outing for myself and Michelle. And, while we didn’t win, I know that our team did well enough in the overall competition for Cindy to say “Well, we’re definitely all going to have to do this again next year.”

Which is why — 12 months later — we got the call from Cindy S. saying “The ‘Goofy Studio Mystery Tour’ is coming up this month. Can I still count on you guys?” We asked if we could still bring Alice. Cindy said “I don’t see why not … “

Which is why — several weeks later — we threw Alice in a stroller and made our way backstage to Disney-MGM. And we were just seconds away from getting started in that year’s competition when an officious member of the WDW Cast Activities department steps up to us and said “What’s that baby doing here?”

Michelle and I explained that Alice had been part of our team last year. And that — just as we had done during the 1994 version of the “Goofy Studio Mystery Tour” — we planned to have our daughter safely tucked away in a snuggly (with Dad doing snuggly duty this time around) during the competitive portion of the evening. To prove this to the rep, Michelle even pulled out last year’s team photo (which showed Alice smiling broadly). So which is why there shouldn’t be a problem with our daughter being a part of our team now.

The WDW Cast Activities rep (of course) has a very different opinion. He said that for insurance purposes it just wasn’t safe for a baby girl (even if she was going to be safely strapped in a snuggly) to take part in that year’s “Goofy Studio Mystery Tour.” So Alice — and Michelle and I — would have to leave the park immediately. And Cindy’s team — due to a lack of necessary players — would, of course, have to forfeit the game.

My soon-to-be-ex-wife heard this and … well … there’s no other way to describe it, kids: Michelle exploded! She climbed up one side of this poor WDW Cast Activities rep and down the other. “How dare you …” this and “I have never in my life been treated so shabbily in my whole life …” that. All in all, it was a really impressive performance.

Those of you who have made the mistake of going head-to-head with my ex-wife in the JimHillMedia.com discussion boards are already (no doubt) learned of my ex-wife’s awesome fury. This WDW Cast Activities rep certainly became aware of it that evening. The poor slob got the full brunt of it.

Which is why — in a desperate attempt to escape Michelle’s wrath — this WDW Cast Activities rep immediately began back-peddling. “Did I say that Cindy’s team was automatically disqualified? What I meant was that it’s perfectly okay for her team to compete tonight with only three players?”

“And did I say that you three had to leave the park immediately? What I meant was one of you can sit in comfort in one of our backstage conference rooms with your child and watch television while the other takes part in tonight’s ‘Goofy Studio Mystery Tour.’ “

Michelle continued to glower darkly. The WDW Cast Activities rep then squeaked “Snacks. Did I mention that I’d personally be checking in on whoever stays in the backstage conference room and regularly bringing them snacks?”

I know, I know. This wasn’t exactly what either Michelle and I really wanted. But it was better than being tossed out of Disney-MGM for the night. So — as we pushed Alice in her stroller — we followed the WDW Cast Activities Rep (who never did stop apologizing, by the way) to this backstage conference room. As we walked, Michelle and I tried to decide who was going to take part in that night’s activities and who was going to stay behind with Alice

So we enter this darkened conference room. And then the WDW Cast Activities Rep flicks on the lights. And there — on the walls all around us — are the next five year’s worth of expansion plans for Disney-MGM Studios Theme Park. Artwork and blueprints and site plans for “Fantasmic!,” the “Indiana Jones Adventure” and “Journey to the Center of the Earth.” Not to mention that full-sized, double-sided classic drive-in theater that the Imagineers wanted to build in the backmost corner of Disney-MGM’s parking lot, near the Buena Vista Avenue entrance.

Michelle and I just stood there with our jaws agape. The WDW Cast Activities rep asked “Will this room be okay? If not, I’m sure that we could find another … “

“No,” Michelle and I say simultaneously. “This room will be just fine.”

“And I’ll stay with the baby,” I said.

“No, I’ll stay with the baby,” Michelle said.

“No, I’ll stay.”

“No, I’LL stay!”

We bickered back and forth for a bit. But — knowing all too well that it’s not very smart to get Michelle mad — I eventually acquiesced. As I exited the conference room with the WDW Cast Activities rep (Who’s still not finished trying to make my soon-to-be-ex-wife happy, asking “What sort of soda do you like? Do you want juice for the baby? How about cookies?”), I looked over my shoulder to see Michelle — holding Alice in her arms — staring in wonder at the storyboards for the original version of Disney-MGM’s “Fantasmic Hollywood” water pageant. You know, the version of the show that featured a sequence where a full-sized version of the Nautilus did battle with an giant inflatable squid? While Mickey sat on stage — in a Phantom-of-the-Opera costume, no less — and hammered out Bach’s “Toccata and Fugue in D Minor.”

You people ask where I get all of the snazzy information for my stories? Sometimes, it’s just crazy moments like this. When a well meaning person — totally by accident — leads you into the right conference room …

Anyway … getting back to your original question here, Alan. Which was (for those of you who may have forgotten by now): Why doesn’t WDW have its very own version of Disneyland’s popular “Indiana Jones Adventure” attraction yet?

Well, based on those blueprints and sketches that Michelle and I saw that evening back in 1995, WDI had planned to fast-track construction of a Walt Disney World version of this extremely popular Disneyland attraction. The original site plan called for a massive show building to be built right behind the “Indiana Jones Epic Stunt Spectacular” amphitheater, effectively creating a mini-Indy-themed land on this side of the park.

And — when I say “massive” — I truly mean massive, folks. The blueprints tacked up to those conference room walls that night showed a structure that extended at least 10 rows out into the pre-existing Disney-MGM parking lot. Concept paintings in that same room showed that the exterior of the structure (the side facing the parking lot, anyway) would have been themed to look like an ancient Mayan temple.

So why did Disney decide not go forward with these plans? Well, some folks at Imagineering will tell you that — just as officials at WDW were about to announce their plans to bring the “Indiana Jones Adventure” to Central Florida — they allegedly began hearing stories about how some Disneyland guests were experiencing weird symptoms as soon as they exited this Adventureland attraction. These isolated cases of neck injuries, blinding headaches and/or bruised ribs were supposedly enough to make senior officials at the Walt Disney Company wonder: Is the “Indiana Jones Adventure” ride really TOO rough? And, if so, why should we be rushing to build another one of these things in Florida?

But other Imagineers will tell you that all of those reports of guests allegedly being injured on Disneyland’s “Indiana Jones Adventure” ride weren’t the REAL reason that plans for another version of this attraction got side-tracked for Disney-MGM. To hear these folks tell it, what actually happened was that the Imagineers who were working on Disney’s Animal Kingdom wanted Indy’s EMV (Enhanced Motion Vehicle) ride system to make its Central Florida debut at their park, NOT Disney-MGM.

Why for? Well — to explain THAT part of the story — we’re going to have to make another digression. (You folks are all seated in comfortable chairs, right? If not, go find a pillow. And maybe a blanket. And — if you’re also in desperate need of a potty break — now’s as good a time as any to take one. Don’t worry. We won’t get started ’til you get back … )

Okay. Everyone comfy now? Then let’s continue …

Why did Disney’s Animal Kingdom need Indy’s EMV system more than Disney-MGM did? Well, to understand that, you have to understand that as that animal-based theme park was being designed, the project underwent repeated reductions in scopes. (“Reduction in scope” — for those of you who don’t know — is an-house WDI term for “cutting money out of the budget.”)

Anyway … the “Dinoland U.S.A.” section of Disney’s Animal Kingdom was really suffering because of all these budget cuts. EX: Did you know that this part of the park was actually originally supposed to have had TWO E-Tickets? A version of “Countdown to Extinction” that was supposed to have used the “Star Tours” simulator technology as well as a massive faux-woodie roller coaster called the “Excavator”?

What do I mean by a “faux-woodie”? Well, are you folks familiar with “California Screamin'” at Disney’s California Adventure theme park? Well, that’s a steel roller coaster that — thanks to its exterior detail and styling — masquerades as a classic wooden roller coaster. DAK’s “Excavator” was supposed to be just like that: a steel roller coaster that — thanks to clever theming — appear to be a woodie.

The storyline behind Dinoland U.S.A.’s cancelled coaster was to have built off of the “Boneyard.” You know, that kiddie play area toward the front of this part of the park where children can climb up, down, in and around a fake archeological dig? Well, the Imagineers had originally envisioned extending these story elements all the way to the back of Dinoland … where we would have found an abandoned part of the dig.

Now, the archeologists were supposed to have stopped digging in this part of the park not because they’d run out of fossils. But rather, because the soil here was just too unstable. Which meant that there was a real danger of cave-ins.

But — if DAK’s guests were to make their way through the “Excavator”‘s queue — they would have found that the ore cars that the archeologists had been using to remove materials from deep inside the dig site were still rolling along their rickety tracks. And if a really brave person were to climb into one of these ore cars, they might be in for an exciting ride through the abandoned portions of the dig site.

Let me clear about this, folks. The “Excavator” was supposed to have been huge. It would have easily towered up over the trees toward the back on Dinoland U.S.A. It would have been one of the very first things that you would have seen as you pulled into DAK’s parking lot. This thrill ride was supposed to have been the “weenie” that would have drawn DAK visitors deep into this portion of the park.

And — as for the simulator version of “Countdown to Extinction” — well … this was actually supposed to have been the next generation of the “Star Tours”-like simulator theater cabs. How so? Well, instead of having one movie screen toward the front of the vehicle, you would have had FOUR movie screens. One to the front, a slightly smaller screen to the left and right as well as an itty-bitty one (similar in design to a moon roof) on the ceiling of the theater cab.

The storyline of this proposed version of the attraction was basically the same as what we’ve got today with “Countdown to Extinction / Dinosaur – The Ride.” You (and 31 of your other close personal friends) journey back in time, precisely three minutes before the giant meteor that strikes the Earth and wipes out the dinosaur hits, to collect specimens.

Only in this version of the show you’re not in a jeep. But rather, you’re traveling inside a modified tank that has a steel cage-like structure overits open front. Which (hopefully) will keep all of the passengers safely inside, protected from those prehistoric lizards.

SLIGHT DIGRESSION HERE: (Which – technically – means that we’re making a digression within a digression. So everyone remember where we parked, okay?) This next generation version of the “Star Tours” ride vehicles was actually created by WDI for a “Roger Rabbit”-themed attraction that was supposed to have been part of the original version of Disney-MGM’s “Sunset Boulevard” expansion area. The “Toontown Transit” ride would have put studio theme park guests on board Gus the Bus with Roger acting as their tour guide. This version of the theater cab (which lacked the moon roof screen on the ceiling) would have given Disney-MGM visitors a spectacular almost-180-degree view out of the front of the car. Which would have really helped pull off that illusion of speed as they went whizzing — totally out of control — down the steep slopes of Mount Toonmore.

Anyway … getting back to our original disgression … your time traveling tank was supposed to have been beamed into the remote past at one set of co-ordinates. DAK guests were then supposed to capture a specimen as they made your way to a second set of co-ordinates, whereupon they would have been beamed back into the present. En route, these Animal Kingdom visitors were (what a surprise) supposed to have been attacked by raptors (who actually appear to leap onto the steel cage toward the front of the vehicle and attempt to bite the guests through the bars), almost crushed under the foot of an ultrasaur and rammed by a herd of startled triceratops.

Mind you, all of this was going to happen on film. With your theater cab moving in perfect synchronization to all the imagery on the surrounding screens. The only audio animatronic figure that DAK guests would have seen in this entire attraction would have been in the post-show area. Where — as visitors exited the building — they would have caught a quick glimpse of a small robotic version of the prehistoric specimen that they supposedly successfully brought back from the past.

Both of these attractions (By that, I mean: The “Excavator” as well as the original version of “Countdown to Extinction”) sound like wonderful rides, don’t they? DAK executive designer Joe Rohde and his team of Imagineers certainly thought so. Which is why they were crestfallen when the word came down from on high that Animal Kingdom’s budget was being cut. Again.

“You can’t have both E-Tickets for Dinoland U.S.A.,” said the accountateers at Imagineering. “You only get to build one of these rides for Phase One of the park. So choose.”

So what did Rohde and his DAK creative team decide to do? They chose … Neither! At least not in their original forms.

What Joe and his crew opted to do instead was keep the original premise of “Countdown to Extinction” but ditch its ride system. Since Dinoland U.S.A. could now only have one E-Ticket, Rohde wanted it to be a real doozy. Which is why he proposed taking the “Indiana Jones Adventure” EMV jeeps and having those roll through a show building that would be filled with full-sized audio animatronic dinosaurs.

As you might imagine, this idea didn’t exactly thrill the accountants at Imagineering (Who were hoping that – by scaling back Dinoland U.S.A. so that it featured just one E-Ticket – they might be able to save the Walt Disney Company a couple of million bucks. Now that Rohde was pitching this elaborate new ride for DAK that would be filled with robotic reptiles, all of those projected cost savings just flew right out the window). Nor were the folks in management at Disney-MGM all that excited when they heard about Joe’s. They knew that if Animal Kingdom got to use the EMV ride system for their “Countdown to Extinction” ride before the studio theme park’s version of the “Indiana Jones Adventure” was built, that meant that DAK would (of course) insist on having an exclusive on this cutting edge technology for at least four or five years. Just so DAK would have a ride that none of the other WDW theme parks had. Which (hopefully) would compel guests to go through the turnstiles and try Animal Kingdom on for size.

The folks at Disney-MGM fought fiercely, insisting that they get first use of the EMV ride system. That Disneyland’s “Indiana Jones Adventure” ride would be a logical addition for their park. Something that the guests would really enjoy riding.

The people in senior management positions at the WDW resort agreed with Disney-MGM’s position. The only problem was … they didn’t really see a reason to rush into constructing a clone of the popular Disneyland thrill ride for the studio theme park. The “Indiana Jones Adventure” attraction would still be a hit with Disney-MGM guests whenever the Walt Disney Company finally let the Imagineers get around to building the thing … be it 2004, 2005, 2006. Whenever.

Which is how “Countdown to Extinction / Dinosaur – The Ride” ended with getting first dibs on using the EMV technology. (If – of course – you’re willing to overlook that the cars that roll through “GM Test Track” at Epcot have a lot of the same properties at the jeeps in Indy. But – hey – I’m digressing again. Let’s see if I can actually wrap this story up, shall we?)

So to finally get around to answering your question, Alan – the “Indiana Jones Adventure” WILL be coming to Florida … eventually. I’m told that the latest timetable shows that a clone of this popular Disneyland ride (which will feature some of the newer ride elements that the Imagineers created for the Tokyo Disney Seas version of the “Indiana Jones Adventure,” AKA “The Temple of the Crystal Skull”) could be up and running as early as 2006 … just in time for Disney World’s 35th anniversary celebration.

Mind you, the smarter money is on the Mouse holding off on making a final decision about building a Disney World version of this Disneyland favorite ’til after management sees how this new “Indiana Jones” movie that Harrison Ford, Steven Spielberg and George Lucas reportedly have in the works does.

Yep, you heard right. A brand new Indiana Jones. To borrow a joke from the late, great Douglas Adams, this as-yet-untitled film will be the fourth in the trilogy. Production is tentatively slated to get underway in the summer of 2004 (Right after Lucas wraps up production and promotion of Episode III of the “Star Wars” saga) using a screenplay that will be written by noted director Frank (The Shawshank Redemption, The Green Mile) Darabont. This much anticipated project even has a tentative release date already: July 1, 2005.

If Indy 4 hits (and hits big), you can anticipate, Alan, that Disney-MGM management and the Imagineers will immediately hit up Disney Company management and say “Look, we’ve waited long enough. DAK’s had an exclusive on that EMV ride system technology for — what? — over seven years now. That’s long enough. Let’s dust off those plans and finally put an ‘Indiana Jones Adventure’ where it’s belonged all along: Out behind the ‘Indiana Jones Epic Stunt Spectacular’ at Disney-MGM.”

That answer your question, Alan? Hope so.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District

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Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.

Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.


Photo by Jim Hill

Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.


Photo by Jim Hill

Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building


Photo by Jim Hill

… and eventually wound up just below Times
Square
(right behind where the Waterford Crystal Times Square New
Year's Eve Ball
is kept).


Photo by Jim Hill

But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created
.


Photo by Jim Hill

And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.


Photo by Jim Hill

Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …


Photo by Jim Hill

… the postman delivering the mail …


Photo by Jim Hill

… the hot dog vendor working at his cart …


Photo by Jim Hill


Photo by Jim Hill

… the street musician playing for tourists …


Photo by Jim Hill

Not to mention the tourists themselves.


Photo by Jim Hill

But right alongside the bronze businessmen …


Photo by Jim Hill

… and the tired grandmother hauling her groceries home …


Photo by Jim Hill

… there were also statues representing people who were
from out-of-town …


Photo by Jim Hill

… or — for that matter — out-of-time.


Photo by Jim Hill

These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.


Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill 

Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"

Mind you, for those of you who aren't big fans of the
impressionists …


Photo by Jim Hill

… there's also an array of American icons. Among them
Marilyn Monroe …


Photo by Jim Hill

… and that farmer couple from Grant Wood's "American
Gothic."


Photo by Jim Hill

But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.


Photo by Jim Hill

By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around  August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).


Photo by Jim Hill

By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance
's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th. 

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues

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Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.


Photo by Jim Hill

I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.


Photo by Jim Hill

Take — for example — all of "The Secret Life of
Pets
" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment
production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.


Photo by Jim Hill

Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.


Photo by Jim Hill

And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice
" to start trending on Twitter today — brought
the Batmobile to Las Vegas.


Photo by Jim Hill

Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.


Photo by Jim Hill

That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.


Photo by Jim Hill

And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.


Photo by Jim Hill

Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.


Photo by Jim Hill

I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.


Photo by Jim Hill

I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.


Photo by Jim Hill

Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.


Photo by Jim Hill

Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures
will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."


Photo by Jim Hill

Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with  production
of Genndy Tartakovsky's
"Popeye" movie.  But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.


Photo by Jim Hill

And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.


Photo by Jim Hill

"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.


Photo by Jim Hill

I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.


Photo by Jim Hill

And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.


Photo by Jim Hill

And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."


Photo by Jim Hill

And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."


Photo by Jim Hill

One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.  


Photo by Jim Hill

Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.

Your thoughts?

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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It takes more than three circles to craft a Classic version of Mickey Mouse

Published

on

You know what Mickey Mouse looks like, right? Little guy,
big ears?

Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park
(especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.


Copyright Disney Enterprises,
Inc.
All rights reserved

Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.


Copyright Disney Enterprises, Inc. All rights
reserved

Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers
," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.


Copyright Disney Enterprises,
Inc. All rights reserved

That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.

Take — for example — Disney
California Adventure
Park
's "World of Color:
Celebrate!
" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.


Copyright Disney Enterprises,
Inc.
All rights reserved

Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.

"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "


Copyright Disney Enterprises,
Inc. All rights reserved

"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"

Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.


Copyright Disney
Enterprises, Inc. All rights reserved

"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."

But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.


Copyright Disney Enterprises,
Inc. All rights reserved

"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of  Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."

And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.


Copyright Disney Enterprises,
Inc. All rights reserved

"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.

Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.


Copyright Disney Enterprises,
Inc. All rights reserved

"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."

So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?


Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved

"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."

This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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