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Why For did Sony Pictures decide not to go forward with production of “Spider-Man 4” ?

Jim Hill is back with even more answers to your Disney-related questions. This time around, he talks about the Rock ‘n’ Roller Coaster clone that was almost built at DCA, the “Treasure Planet” –themed attraction that WDI toyed with making as well as the part that The Walt Disney Company played in Sony’s decision this week to reboot its Spider-Man film franchise.

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Ask and ye shall receive. When I asked you guys for some new Why For questions last week, I had hoped that I might get a few. But given the dozens of great Disney-related questions that have come pouring over the past seven days, it’s clear that you folks really missed this particular JHM column.

Thanks again for sending in all of those thoughtful, very challenging queries. In the weeks ahead, I’ll be setting aside every Friday here at this site so that I can then try & answer as many JHM reader questions as possible.

Soooo … Why don’t I start things off by pulling three e-mails right out of the middle of the stack? Question No. 1 comes from Ephraim. Who asks about an entertainment news story that broke this past Monday:

Copyright 2009 Columbia Pictures, Inc. and MARVEL. All Rights Reserved

Hiya Jim,

Sony just today announced that they’re going to re-boot Spider-Man in 2012 – no Raimi, no Maguire, no Dunst. Does this mean anything for Disney? Could it be possible for them to somehow buy the rights back from Sony and then let Marvel Studios do a new film?

Thanks,

Ephraim

Ephraim –

Nope. Not at this point, anyway. Though — from what I hear — one of the main reasons that Sony moved so quickly to announce their reboot of this film franchise after Sam Raimi said that “Spider-Man 4” couldn’t possibly make its previously-locked-in May 5th, 2011 release date was this Studio’s very real fear that – if they dawdled – Disney’s lawyers might then find some loophole in Sony’s original licensing agreement with Marvel that Mickey could then exploit. Which would then allow the Mouse House to reclaim the motion picture rights for this particular superhero from Sony / Columbia Pictures prematurely.

Entrance to the Sony Pictures lot in Culver City, CA.

As a Sony Pictures insider explained this situation to me
earlier this week:

For over 10 years now, we’ve had a good working relationship with Marvel. But now that the Mouse owns Marvel, no one’s entirely sure how aggressive The Walt Disney Company is going to be when it comes to regaining the rights to these characters. Which is why management here felt that it was crucial that this film franchise maintain forward momentum. So that Disney’s attorneys would have as few opportunities as possible to probe for weakness in our licensing agreement with Marvel.

Which is why – come the Summer of 2012 – Peter Parker is headed back to high school. This Spider-Man reboot will be written by James Vanderbilt (Who – oddly enough – was one of the first very writers that Sony Pictures hired to work with Sam Raimi on Spider-Man 4). As for who will direct & star in this 2012 tentpole … Studio officials promise that all of this information will be revealed in the coming months.

Copyright 2009 Disney Enterprises, Inc. All Rights Reserved

As for Disney … They’re really just getting started on figuring out how to recover that $4.3 billion that they paid out for Marvel Entertainment, Inc. The Company’s short-term plans involve piggybacking on some of the Marvel-related projects that other studios will be releasing over the
next year or so. EX: On or about May 7th of this year – which is when Paramount Pictures will be releasing “Iron Man 2” to theaters – Walt Disney Studios Home Entertainment is expected to put out a DVD that will then showcase selected episodes of the Iron Man animated TV series.

Beyond that … As expected, Disney’s attorneys will spend the next few years reviewing all of the licensing deals that Marvel Entertainment, Inc. has signed over the years. And – just as Sony officials feared – they will continually review these contracts, making sure that every single
previously-agreed-upon term & condition is being met and/or honored. And if not … Well, you can bet that Mickey’s lawyers will then move at warp speed to sever these arrangements. Which would then allow control of the Marvel characters in question to revert back to The Walt Disney Company.

Long story short: This is going to be a long, involved process that will probably include a couple of lawsuits. But by 2017, Disney hopes to regain control of most if not all of Marvel Entertainment, Inc. characters. And that’s when the real fun (read that as “serious profit taking”) begins.

Photo by Scott Brinegar. Copyright Disney Enterprises, Inc. All Rights Reserved

Question No. 2 comes from Tim D. Who writes in to ask about some DCA attractions that have yet to make it off of WDI’s drawing board:

Hey Jim,

Love Disney and love your site. So what happened to that E ticket Incredibles
ride I heard you mention a few times a while back that was supposed to on into the new California Adventure.

And also did they ever discuss bringing Rock and Roller Coaster to Cal Adventure. it feels like perfect fit with the park and the California theme.

All the best,

Tim D.

Dear Tim,

That Incredibles E Ticket that WDI proposed a few years back has been tabled for the foreseeable future. Thanks – in large part – to the deal that Universal Studios made with Kuka. Which gave NBC Universal semi-exclusive rights to use that company’s robotic arm technology in a theme park setting. Which Universal Creative will then use to power the cutting-edge attraction that it hopes will be the highpoint / centerpiece of IOA’s new Wizarding World area, “Harry Potter and the Forbidden Journey.”

Copyright 2009 Universal Orlando. All Rights Reserved

Oh, sure. Kuka arms have popped up here and there at the Disney Parks. Most notably in that recently opened “Sum of All Thrills” attraction at Epcot’s Innoventions as well as in the Angler Fish sequence over at that theme park’s “The Seas with Nemo and Friends” ride. But WDI’s license to use this technology (for the next few years, anyway) is extremely limited. Whereas Universal can really go to town with its own Kuka arms. Just wait ‘til you see how they use this technology to
make the magic seem real in “Forbidden Journey

As for DCA getting a copy of Rock ‘n’ Roller Coaster … As I understand it, there were plans a few years back to gut that theme park’s long-empty Hollywood & Dine restaurant and then build a clone of this popular DHS & WDS indoor coaster inside of that structure. The only problem with this scheme was … Well – in order to accommodate this thrill ride’s queue area, its post-show gift shop as well as all of the back-of-the-house maintenance / ops areas that you really need for a coaster of this size – that would have meant significantly expanding Hollywood & Dine’s footprint. Pushing out the boundaries of this structure ‘til it would have consumed much of the external queue area for “Monsters, Inc. Mikey and Sulley to the Rescue!

Photo by Scott Brinegar. Copyright Disney Enterprises, Inc. All Rights Reserved

And based on the fact that the Twilight Zone Tower of Terror didn’t really have the impact on DCA attendance levels that WDI had hoped it would, the Imagineers eventually abandoned their
plus-this-theme-park-one-attraction-at-a-time plan and opted instead to go for an Extreme Makeover of California Adventure. In essence hitting the reset button on this entire theme park and then slathering it with all sorts of detail & theming.

And since the Imagineers’ original vision for this theme park’s Hollywood Pictures Backlot area (i.e. that this part of the Park reflect the Hollywood of today and feature the sorts of buildings & facades that one wandered onto the backlot at Warners or Paramount) has now given way to Hollywoodland (Which will pay tribute to Tinsel Town of the late 1930s /
early 1940s) … Well, a thrill ride like Rock ‘n’ Roller Coaster — which is clearly set in today’s music world — doesn’t really fit in a part of DCA that’s supposed to celebrate old Hollywood. Which is why this idea has now formally been spiked.

Mind you, there’s still talk that a family-friendly coaster may someday be installed inside of DCA’s old Hollywood & Dine restaurant. But that would depend on how the public reacts to that Monsters, Inc. themed inverted coaster that was supposed to have begun construction at Disney’s Hollywood Studios this year. So that this interactive thrill ride could have then been up
& running in time to become one of the new attractions that would have been hyped in 2011 as part of WDW’s 40th anniversary celebration.

Photo by Paul Hiffmeyer. Copyright Disney Enterprises, Inc. All Rights Reserved

Unfortunately, the dip in attendance levels that Disney World experienced on the heels of 2008’s financial crisis (not to mention the severe fall-off in Guest spending at the Resort) forced Mouse House management to put this project on hold. Though from what I hear – now that Pixar Animation Studios reportedly has a “Monsters, Inc. 2” in development – this inverted coaster (which was supposed to have sent theme park guests careening through that enormous Door Hangar building that we all saw in the original “Monsters, Inc.” movie ) could finally be coming off WDI’s drawing board in the not-so-distant future.

And if that’s the case and this family-friendly coaster proves to be a hit with DHS visitors … Is it really such a stretch to imagine that a clone of this attraction could be built right next door to “Mike and Sulley to the Rescue”? Thereby creating sort of a “Monsters, Inc.” –themed
mini-land in that backmost corner of DCA’s new Hollywoodland section.

And – finally – Question No. 3 comes from Wyatt M. Who writes in to ask about one of my favorite Disney films of the past decade, “Treasure Planet” :

Copyright 2002 Disney Enterprises, Inc. All Rights Reserved

I just re watched this movie recently and it got me thinking. I remember you saying that the Imagineers were planning Atlantis
rides but did they ever have any plans for Treasure Planet ones?

Wyatt M

Dear Wyatt –

Though most of The Walt Disney Company’s future plans for this November 2002 theatrical release were tied to a direct-to-video sequel as well as an animated TV series (which was to have chronicled the further swashbuckling adventures of Jim Hawkins & John Silver), I do recall that – for a time, anyway – the Imagineers were excited about the notion of marrying “Soarin’ Over
California
” ‘s ride system to “Treasure Planet” ‘s tall-ships-in-deep-space conceit.

To be honest, I don’t know how far down WDI’s development track this particular attraction concept made it. I have to assume that — once this Ron ‘n’ John movie proved to be a box office disappointment — the Imagineers eventually abandoned the idea of trying to use “Treasure Planet” ‘s worlds, vehicles & characters as inspiration for a new theme park ride.

Copyright 2002 Disney Enterprises, Inc. All Rights Reserved

But doesn’t that sound like a great concept for an attraction? To be strapped into a “Soarin’ “ –like ride system and then be lifted up into a sky full of stars. As an off-screen narrator sets the scene by saying “ … On the clearest of nights, when the winds of the Etherium were calm and peaceful, the great merchant ships with their cargoes of Arcturian Sura crystals felt safe and secure. Little did they suspect that they were being pursued by … PIRATES!”

Okay. That’s enough answers for this week. Thanks again for all of those great questions that you folks sent in over the past seven days. If you’d like to get in on the fun here at JHM with Why For Fridays, please send your Disney-related queries in to whyfor@jimhillmedia.com. And I’ll then do what I can in order to get you an answer.

Have a great Martin Luther King Day weekend, okay?

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

The Evolution and History of Mickey’s ToonTown

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Disneyland in Anaheim, California, holds a special place in the hearts of Disney fans worldwide, I mean heck, it’s where the magic began after all.  Over the years it’s become a place that people visit in search of memorable experiences. One fan favorite area of the park is Mickey’s Toontown, a unique land that lets guests step right into the colorful, “Toony” world of Disney animation. With the recent reimagining of the land and the introduction of Micky and Minnies Runaway Railway, have you ever wondered how this land came to be?

There is a fascinating backstory of how Mickey’s Toontown came into existence. It’s a tale of strategic vision, the influence of Disney executives, and a commitment to meeting the needs of Disney’s valued guests.

The Beginning: Mickey’s Birthdayland

The story of Mickey’s Toontown starts with Mickey’s Birthdayland at Walt Disney World’s Magic Kingdom. Opened in 1988 to celebrate Mickey Mouse’s 60th birthday, this temporary attraction was met with such overwhelming popularity that it inspired Disney executives to think bigger. The idea was to create a permanent, immersive land where guests could step into the animated world of Mickey Mouse and his friends.

In the early ’90s, Disneyland was in need of a refresh. Michael Eisner, the visionary leader of The Walt Disney Company at the time, had an audacious idea: create a brand-new land in Disneyland that would celebrate Disney characters in a whole new way. This was the birth of Mickey’s Toontown.

Initially, Disney’s creative minds toyed with various concepts, including the idea of crafting a 100-Acre Woods or a land inspired by the Muppets. However, the turning point came when they considered the success of “Who Framed Roger Rabbit.” This film’s popularity and the desire to capitalize on contemporary trends set the stage for Toontown’s creation.

From Concept to Reality: The Birth of Toontown

In 1993, Mickey’s Toontown opened its gates at Disneyland, marking the first time in Disney Park history where guests could experience a fully realized, three-dimensional world of animation. This new land was not just a collection of attractions but a living, breathing community where Disney characters “lived,” worked, and played.

Building Challenges: Innovative Solutions

The design of Mickey’s Toontown broke new ground in theme park aesthetics. Imagineers were tasked with bringing the two-dimensional world of cartoons into a three-dimensional space. This led to the creation of over 2000 custom-built props and structures that embodied the ‘squash and stretch’ principle of animation, giving Toontown its distinctiveness.

And then there was also the challenge of hiding the Team Disney Anaheim building, which bore a striking resemblance to a giant hotdog. The Imagineers had to think creatively, using balloon tests and imaginative landscaping to seamlessly integrate Toontown into the larger park.

Key Attractions: Bringing Animation to Life

Mickey’s Toontown featured several groundbreaking attractions. “Roger Rabbit’s Car Toon Spin,” inspired by the movie “Who Framed Roger Rabbit,” became a staple of Toontown, offering an innovative ride experience. Gadget’s Go-Coaster, though initially conceived as a Rescue Rangers-themed ride, became a hit with younger visitors, proving that innovative design could create memorable experiences for all ages.

Another crown jewel of Toontown is Mickey’s House, a walkthrough attraction that allowed guests to explore the home of Mickey Mouse himself. This attraction was more than just a house; it was a carefully crafted piece of Disney lore. The house was designed in the American Craftsman style, reflecting the era when Mickey would have theoretically purchased his first home in Hollywood. The attention to detail was meticulous, with over 2000 hand-crafted, custom-built props, ensuring that every corner of the house was brimming with character and charm. Interestingly, the design of Mickey’s House was inspired by a real home in Wichita Falls, making it a unique blend of real-world inspiration and Disney magic.

Mickey’s House also showcased Disney’s commitment to creating interactive and engaging experiences. Guests could make themselves at home, sitting in Mickey’s chair, listening to the radio, and exploring the many mementos and references to Mickey’s animated adventures throughout the years. This approach to attraction design – where storytelling and interactivity merged seamlessly – was a defining characteristic of ToonTown’s success.

Executive Decisions: Shaping ToonTown’s Unique Attractions

The development of Mickey’s Toontown wasn’t just about creative imagination; it was significantly influenced by strategic decisions from Disney executives. One notable input came from Jeffrey Katzenberg, who suggested incorporating a Rescue Rangers-themed ride. This idea was a reflection of the broader Disney strategy to integrate popular contemporary characters and themes into the park, ensuring that the attractions remained relevant and engaging for visitors.

In addition to Katzenberg’s influence, Frank Wells, the then-President of The Walt Disney Company, played a key role in the strategic launch of Toontown’s attractions. His decision to delay the opening of “Roger Rabbit’s Car Toon Spin” until a year after Toontown’s debut was a calculated move. It was designed to maintain public interest in the park by offering new experiences over time, thereby giving guests more reasons to return to Disneyland.

These executive decisions highlight the careful planning and foresight that went into making Toontown a dynamic and continuously appealing part of Disneyland. By integrating current trends and strategically planning the rollout of attractions, Disney executives ensured that Toontown would not only capture the hearts of visitors upon its opening but would continue to draw them back for new experiences in the years to follow.

Global Influence: Toontown’s Worldwide Appeal

The concept of Mickey’s Toontown resonated so strongly that it was replicated at Tokyo Disneyland and influenced elements in Disneyland Paris and Hong Kong Disneyland. Each park’s version of Toontown maintained the core essence of the original while adapting to its cultural and logistical environment.

Evolution and Reimagining: Toontown Today

As we approach the present day, Mickey’s Toontown has recently undergone a significant reimagining to welcome “Mickey & Minnie’s Runaway Railway” in 2023. This refurbishment aimed to enhance the land’s interactivity and appeal to a new generation of Disney fans, all while retaining the charm that has made ToonTown a beloved destination for nearly three decades.

Dive Deeper into ToonTown’s Story

Want to know more about Mickey’s Toontown and hear some fascinating behind-the-scenes stories, then check out the latest episode of Disney Unpacked on Patreon @JimHillMedia. In this episode, the main Imagineer who worked on the Toontown project shares lots of interesting stories and details that you can’t find anywhere else. It’s full of great information and fun facts, so be sure to give it a listen!

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

Unpacking the History of the Pixar Place Hotel

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Pixar Place Hotel, the newly unveiled 15-story tower at the Disneyland Resort, has been making waves in the Disney community. With its unique Pixar-themed design, it promises to be a favorite among visitors.

However, before we delve into this exciting addition to the Disneyland Resort, let’s take a look at the fascinating history of this remarkable hotel.

The Emergence of the Disneyland Hotel

To truly appreciate the story of the Pixar Place Hotel, we must turn back the clock to the early days of Disneyland. While Walt Disney had the visionary ideas and funding to create the iconic theme park, he faced a challenge when it came to providing accommodations for the park’s visitors. This is where his friend Jack Wrather enters the picture.

Jack Wrather, a fellow pioneer in the television industry, stepped in to assist Walt Disney in realizing his dream. Thanks to the success of the “Lassie” TV show produced by Wrather’s company, he had the financial means to build a hotel right across from Disneyland.

The result was the Disneyland Hotel, which opened its doors in October 1955. Interestingly, the early incarnation of this hotel had more of a motel feel than a hotel, with two-story buildings reminiscent of the roadside motels popular during the 1950s. The initial Disneyland Hotel consisted of modest structures that catered to visitors looking for affordable lodging close to the park. While the rooms were basic, it marked the beginning of something extraordinary.

The Evolution: From Emerald of Anaheim to Paradise Pier

As Disneyland’s popularity continued to soar, so did the demand for expansion and improved accommodations. In 1962, the addition of an 11-story tower transformed the Disneyland Hotel, marking a significant transition from a motel to a full-fledged hotel.

The addition of the 11-story tower elevated the Disneyland Hotel into a more prominent presence on the Anaheim skyline. At the time, it was the tallest structure in all of Orange County. The hotel’s prime location across from Disneyland made it an ideal choice for visitors. With the introduction of the monorail linking the park and the hotel, accessibility became even more convenient. Unique features like the Japanese-themed reflecting pools added to the hotel’s charm, reflecting a cultural influence that extended beyond Disney’s borders.

Japanese Tourism and Its Impact

During the 1960s and 1970s, Disneyland was attracting visitors from all corners of the world, including Japan. A significant number of Japanese tourists flocked to Anaheim to experience Walt Disney’s creation. To cater to this growing market, it wasn’t just the Disneyland Hotel that aimed to capture the attention of Japanese tourists. The Japanese Village in Buena Park, inspired by a similar attraction in Nara, Japan, was another significant spot.

These attractions sought to provide a taste of Japanese culture and hospitality, showcasing elements like tea ceremonies and beautiful ponds with rare carp and black swans. However, the Japanese Village closed its doors in 1975, likely due to the highly competitive nature of the Southern California tourist market.

The Emergence of the Emerald of Anaheim

With the surge in Japanese tourism, an opportunity arose—the construction of the Emerald of Anaheim, later known as the Disneyland Pacific Hotel. In May 1984, this 15-story hotel opened its doors.

What made the Emerald unique was its ownership. It was built not by The Walt Disney Company or the Oriental Land Company (which operated Tokyo Disneyland) but by the Tokyu Group. This group of Japanese businessmen already had a pair of hotels in Hawaii and saw potential in Anaheim’s proximity to Disneyland. Thus, they decided to embark on this new venture, specifically designed to cater to Japanese tourists looking to experience Southern California.

Financial Challenges and a Changing Landscape

The late 1980s brought about two significant financial crises in Japan—the crash of the NIKKEI stock market and the collapse of the Japanese real estate market. These crises had far-reaching effects, causing Japanese tourists to postpone or cancel their trips to the United States. As a result, reservations at the Emerald of Anaheim dwindled.

To adapt to these challenging times, the Tokyu Group merged the Emerald brand with its Pacific hotel chain, attempting to weather the storm. However, the financial turmoil took its toll on the Emerald, and changes were imminent.

The Transition to the Disneyland Pacific Hotel

In 1995, The Walt Disney Company took a significant step by purchasing the hotel formerly known as the Emerald of Anaheim for $35 million. This acquisition marked a change in the hotel’s fortunes. With Disney now in control, the hotel underwent a name change, becoming the Disneyland Pacific Hotel.

Transformation to Paradise Pier

The next phase of transformation occurred when Disney decided to rebrand the hotel as Paradise Pier Hotel. This decision aligned with Disney’s broader vision for the Disneyland Resort.

While the structural changes were limited, the hotel underwent a significant cosmetic makeover. Its exterior was painted to complement the color scheme of Paradise Pier, and wave-shaped crenellations adorned the rooftop, creating an illusion of seaside charm. This transformation was Disney’s attempt to seamlessly integrate the hotel into the Paradise Pier theme of Disney’s California Adventure Park.

Looking Beyond Paradise Pier: The Shift to Pixar Place

In 2018, Disneyland Resort rebranded Paradise Pier as Pixar Pier, a thematic area dedicated to celebrating the beloved characters and stories from Pixar Animation Studios. As a part of this transition, it became evident that the hotel formally known as the Disneyland Pacific Hotel could no longer maintain its Paradise Pier theme.

With Pixar Pier in full swing and two successful Pixar-themed hotels (Toy Story Hotels in Shanghai Disneyland and Tokyo Disneyland), Disney decided to embark on a new venture—a hotel that would celebrate the vast world of Pixar. The result is Pixar Place Hotel, a 15-story tower that embraces the characters and stories from multiple Pixar movies and shorts. This fully Pixar-themed hotel is a first of its kind in the United States.

The Future of Pixar Place and Disneyland Resort

As we look ahead to the future, the Disneyland Resort continues to evolve. The recent news of a proposed $1.9 billion expansion as part of the Disneyland Forward project indicates that the area surrounding Pixar Place is expected to see further changes. Disneyland’s rich history and innovative spirit continue to shape its destiny.

In conclusion, the history of the Pixar Place Hotel is a testament to the ever-changing landscape of Disneyland Resort. From its humble beginnings as the Disneyland Hotel to its transformation into the fully Pixar-themed Pixar Place Hotel, this establishment has undergone several iterations. As Disneyland Resort continues to grow and adapt, we can only imagine what exciting developments lie ahead for this iconic destination.

If you want to hear more stories about the History of the Pixar Place hotel, check our special edition of Disney Unpacked over on YouTube.

Stay tuned for more updates and developments as we continue to explore the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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History

From Birthday Wishes to Toontown Dreams: How Toontown Came to Be

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Mickey's Birthday Land

In the latest release of Episode 4 of Disney Unpacked, Len and I return, joined as always by Disney Imagineering legend, Jim Shull. This two-part episode covers all things Mickey’s Birthday Land and how it ultimately led to the inspiration behind Disneyland’s fan-favorite land, “Toontown”. But let’s not get ahead of ourselves here. It all starts in the early days at Disneyland.

Early Challenges in Meeting Mickey

Picture this: it’s the late 1970s and early 1980s, and you’re at Disneyland. You want to meet the one and only Mickey Mouse, but there’s no clear way to make it happen. You rely on Character Guides, those daily printed sheets that point you in Mickey’s general direction. But let’s be honest, it was like finding a needle in a haystack. Sometimes, you got lucky; other times, not so much.

Mickey’s Birthdayland: A Birthday Wish that Came True

Fast forward to the late 1980s. Disney World faced a big challenge. The Disney-MGM Studios Theme Park was under construction, with the company’s marketing machine in full swing, hyping up the opening of Walt Disney World’s third theme park, MGM Studios, in the Spring of 1989. This extensive marketing meant that many people were opting to postpone their family’s next trip to Walt Disney World until the following year. Walt Disney World needed something compelling to motivate guests to visit Florida in 1988, the year before Disney MGM Studios opened.

Enter stage left, Mickey’s Birthdayland. For the first time ever, an entire land was dedicated to a single character – and not just any character, but the mouse who started it all. Meeting Mickey was no longer a game of chance; it was practically guaranteed.

The Birth of Birthdayland: Creative Brilliance Meets Practicality

In this episode, we dissect the birth of Mickey’s Birthdayland, an initiative that went beyond celebrating a birthday. It was a calculated move, driven by guest feedback and a need to address issues dating back to 1971. Imagineers faced the monumental task of designing an experience that honored Mickey while efficiently managing the crowds. This required the perfect blend of creative flair and logistical prowess – a hallmark of Disney’s approach to theme park design.

Evolution: From Birthdayland to Toontown

The success of Mickey’s Birthdayland was a real game-changer, setting the stage for the birth of Toontown – an entire land that elevated character-centric areas to monumental new heights. Toontown wasn’t merely a spot to meet characters; it was an immersive experience that brought Disney animation to life. In the episode, we explore its innovative designs, playful architecture, and how every nook and cranny tells a story.

Impact on Disney Parks and Guests

Mickey’s Birthdayland and Toontown didn’t just reshape the physical landscape of Disney parks; they transformed the very essence of the guest experience. These lands introduced groundbreaking ways for visitors to connect with their beloved characters, making their Disney vacations even more unforgettable.

Beyond Attractions: A Cultural Influence

But the influence of these lands goes beyond mere attractions. Our episode delves into how Mickey’s Birthdayland and Toontown left an indelible mark on Disney’s culture, reflecting the company’s relentless dedication to innovation and guest satisfaction. It’s a journey into how a single idea can grow into a cherished cornerstone of the Disney Park experience.

Interested in learning about Jim Shull’s original idea for a Winnie the Pooh ride? Here’s concept art of the attraction proposed for the original Toontown in Disneyland. More on [Disney Unpacked].

Unwrapping the Full Story of Mickey’s Birthdayland

Our two-part episode of Disney Unpacked is available for your viewing pleasure on our Patreon page. And for those seeking a quicker Disney fix, we’ve got a condensed version waiting for you on our YouTube channel. Thank you for being a part of our Disney Unpacked community. Stay tuned for more episodes as we continue to “Unpack” the fascinating world of Disney, one story at a time.

Jim Hill

Jim Hill is an entertainment writer who has specialized in covering The Walt Disney Company for nearly 40 years now. Over that time, he has interviewed hundreds of animators, actors, and Imagineers -- many of whom have shared behind-the-scenes stories with Mr. Hill about how the Mouse House really works. In addition to the 4000+ articles Jim has written for the Web, he also co-hosts a trio of popular podcasts: “Disney Dish with Len Testa,” “Fine Tooning with Drew Taylor” and “Marvel US Disney with Aaron Adams.” Mr. Hill makes his home in Southern New Hampshire with his lovely wife Nancy and two obnoxious cats, Ginger & Betty.

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