General
Why For did Walt Disney pull the plug on “Pinocchio”?
Jim Hill’s back with even more answers to your Disney-related questions. This time around, he talks about all the struggles that the “Shrek Forever After,” “Snow White and the Seven Dwarfs” and “Pinocchio” story teams went through
DonkeyBoy writes with a question related to Wednesday’s “The Art of Shrek Forever After” review. He wants to know about …
… that image of teenage Shrek you included with your article. You mentioned that this was a storyline that Mike Mitchell and his team developed for this Dreamworks film and then dropped. Did Mike tell you what that proposed storyline was supposed to be like?
Indeed he did, DonkeyBoy. The idea of giving moviegoers a taste of teenaged Shrek’s life in the fourth film of this series was to reveal how closely the ogre & Princess Fiona’s lives were intertwined. That – long before the storyline of the first “Shrek” had officially gotten underway – these two characters had actually crossed paths.
Copyright 2010 DreamWorks Animation, L.L.C. All Rights Reserved
Here’s the set-up for this aborted sequence: Shrek has reached the age when ogre parents traditionally kick their their children out of the house. And almost immediately after he’s left home, this teenage ogre finds himself being pursued by an angry mob. And as Shrek racing down the
street, trying to evade capture, he’s almost run down by a royal procession.
“And who was supposed to be in this royal procession?,” you ask. King Harold, Queen Lillian and young Princess Fiona. In fact, the idea that Mitchell and his story team wanted to get across here was that this was the moment from the original “Shrek” ‘s backstory where the King & Queen were taking Fiona to the Dragon’s Keep. So that their daughter could then wait
in the highest tower for her true love to come along and break the fierce enchantment that Fiona was under (i.e. “By night one way, by day another”) with Love’s First Kiss.
The idea that Mike was trying to get across here was that – if it hadn’t been for that royal procession coming along – the mob would probably have caught this teenaged ogre and killed him. So – in a way – Fiona rescued Shrek long before Donkey & this ogre came along and rescued the princess from the Dragon’s Keep.
Copyright 2000 DreamWorks Animation, L.L.C. All Rights Reserved
But in the end, Mitchell and the “Shrek Forever After” story team dropped this particular flashback because … Well, as fun as it may have been to stage a sequence in this film where young Princess Fiona and teenage Shrek almost meet … In the end, this interesting tangent didn’t really service the movie’s story. If anything, this flashback (along with another one that was supposed to have touched on Puss in Boot’s origins. Which – occurring to Mike – was at least a half hour long and had too many dark touches. “This would have been the ‘Schindler’s List’ of animation,” he laughed. “There’s a reason that we didn’t put that version of Puss in Boots’ backstory into production. It was way too depressing”) slowed down the story that DreamWorks Animation wanted to tell with the fourth installment of this popular film franchise. Which is sort of a Shrek-ish version of that holiday perennial, “It’s a Wonderful Life.”
Now where this gets interesting is the very idea that Mike Mitchell described to me (i.e. Shrek being forced to leave home at a young age by his parents. He and Fiona then meeting on the road as she’s taken to the Dragon’s Keep) wound up being the opening number of “Shrek the Musical.” Which – FYI – begins its National Tour at Chicago’s Cadillac Palace Theater on July 13th.
(L to R) Brian d’Arcy James, Chester Gregory and Sutton Foster in the original Broadway Company of “Shrek the Musical.” Photo by Joan Marcus. Copyright 2008 DreamWorks Theatrical. All Rights Reserved
And when I told Mitchell about this, he chuckled and said “Well, it’s nice to see some of this stuff that we work so hard on eventually winds up being used.”
But ask any animation professional and they’ll tell you the very same story that Mike just told me. About sequences that they labored over for months. Only to then see these scenes wind up on the cutting room floor.
Image courtesy of S/R Laboratories. All Right Reserved
Perhaps the most infamous sequences to ever get cut of an animated featured were the lodge meeting, bed-building & soup-eating sequences from “Snow White and the Seven Dwarfs.” Some of these scenes for Disney’s feature length animated cartoon were well on their way to being produced when Walt opted to pull the plug. In large part for the exact same reason that Mike
Mitchell cut that teenage-Shrek-meets-young-Princess-Fiona from “Shrek Forever After.” Because – no matter how great the gags were and/or how skillful the animation was – these sequences didn’t advance “Snow White” ‘s story.
Image courtesy of S/R Laboratories. All Right Reserved
Mind you, it often took Walt quite a while to make up his mind when it came to cuts. As Neal Gabler recounted in his excellent “Walt Disney: The Triumph of the American Imagination” :
As early as November 1936, storyman Dick Creedon had suggested the possibility of lopping two scenes – one which the dwarfs meet to discuss whether they should let Snow White stay or, fearing repercussions from the Queen, make her leave, and another in which the dwarfs, having resolved to let her stay, decide to build her a bed so that she will not want to leave. “I
don’t think it has any purpose in the story now and will divert us at a point when we should start building our suspense tempo,” Creedon asserted.
Image courtesy of S/R Laboratories. All Right Reserved
Unconvinced, Walt proceeded to have the scenes animated anyway, as well as another in which the dwarfs were eating soup under the reproachful eye of Snow White, who is trying to teach them manners, though he warned of the bed-building: “take out all the superfluous stuff.”
Image courtesy of S/R Laboratories. All Right Reserved
The scenes were still in the picture as late as June 1937 – they hadn’t even been finalized until April – but Walt, like Creedon, finally decided that they had to go because they disrupted the flow of the narrative. Ward Kimball, who had animated the bulk of the soup-eating sequence, was crushed. He had spent nearly a year and a half on the section.
Image courtesy of S/R Laboratories. All Right Reserved
But – in the end – it didn’t matter how long individual animators had worked on sequences and/or the amount of time or movie that Walt Disney Studios had already spent on a project. If Walt felt that something wasn’t working, out the window it went.
Disney also ran into the same sort of problems in 1938. When – rather than have the team that he has assembled for “Snow White” sit by idle or – worse – get poached by the competition, Walt rushed “Pinocchio” into production. Which – according to Walt himself – was a huge mistake. Because (again quoting from the Gabler book) “ … (we didn’t have) a thing prepared. (We tried) to build a story before we even knew it.”
As you read through “Walt Disney: The Triumph of the American Imagination,” it’s kind of hard to hear about how the team at Disney Studios struggled to get a handle on “Pinocchio.” As Gabler explains:
Image courtesy of S/R Laboratories. All Right Reserved
The major drawback to the lack of preparation (on Disney’s feature length cartoon) was the failure to tackle fully the character of Pinocchio. As Walt put it bluntly at the outset, “One difficulty in ‘Pinocchio’ is that people know the story, but they don’t like the character,’ who, in the book, is often cruel. It is a sign of his dis-satisfaction with the character that Walt suggested that they enlarge the role of the Blue Fairy and have her appear in different
disguises, including that of a blue cricket, to help guide Pinocchio and keep him on a righteous path. But that was only an expedient. Walt clearly had no handle on Pinocchio, describing him at one point as “fresh,” like ventriloquist Edgar Bergen’s wise-cracking dummy Charlie McCarthy, or lusty, like Harpo Marx, grabbing for the fairy whenever she appears. He wasn’t even sure if Pinocchio should act like a puppet or a small boy or whether he should appear wooden or
flexible. When Frank Thomas, Milt Kahl, and Ollie Johnston took the former tack and animated 150 feet of the puppet early that February, Walt was displeased.
Image courtesy of S/R Laboratories. All Right Reserved
As the story goes, including the official story record, shortly after seeing Thomas’s animation, Walt decided to put Pinocchio on hiatus from February through September while the staff reworked the script. In fact, Walt kept working on, revising and sweatboxing scenes right through July, but he knew that he had hit a wall. Ham Luske claimed that after looking at the
storyboards of a scene where Pinocchio terrorize Geppetto’s cat, Figaro, he suggested to Walt that the audience would lose sympathy for Pinocchio unless the puppet had some way to discern right from wrong. As Ward Kimball told it, “fter six or eight months, Walt looked at it and he says, ‘It’s not working.’ So he threw it out and everybody had to start all over again.”
You’d be amazed how often this happened at Walt Disney Studios. Where – over the past 80+ years – projects have been chugging along through the development pipeline (Take – for example – the storyboards below. Which are from a never-produced Disney short, “Donald’s Beaver Hunt”) …
mage courtesy of S/R Laboratories. All Right Reserved
… only to then have the guy in charge (be it Walt or Roy E. or – nowadays – John Lasseter or Ed Catmull) say “It’s not good enough. Shut production down.”
Image courtesy of S/R Laboratories. All Right Reserved
And speaking of shutting things down, I think that’ll do it for this week here at JHM.
FYI: if you enjoyed the sketches that were used to illustrate today’s article, most of them came from the Spring 2010 catalog for S/R Laboratories. Which will be holding its biannual animation art auction next week. On May 24 – 25, to be exact. For further information on what other pieces will be coming up for bid this time around, please click on this link.
And remember, folks – if you’d like me to answer your Disney-related questions in a future “Why For” column – please send them along to whyfor@jimhillmedia.com.
Have a great weekend, okay?
General
Seward Johnson bronzes add a surreal, artistic touch to NYC’s Garment District
Greetings from NYC. Nancy and I drove down from New
Hampshire yesterday because we'll be checking out
Disney Consumer Products' annual Holiday Showcase later today.
Anyway … After checking into our hotel (i.e., The Paul.
Which is located down in NYC's NoMad district), we decided to grab some dinner.
Which is how we wound up at the Melt Shop.
Photo by Jim Hill
Which is this restaurant that only sells grilled cheese sandwiches.
This comfort food was delicious, but kind of on the heavy side.
Photo by Jim Hill
Which is why — given that it was a beautiful summer night
— we'd then try and walk off our meals. We started our stroll down by the Empire
State Building
…
Photo by Jim Hill
… and eventually wound up just below Times
Square (right behind where the Waterford Crystal Times Square New
Year's Eve Ball is kept).
Photo by Jim Hill
But you know what we discovered en route? Right in the heart
of Manhattan's Garment District
along Broadway between 36th and 41st? This incredibly cool series of life-like
and life-sized sculptures that Seward
Johnson has created.
Photo by Jim Hill
And — yes — that is Abraham Lincoln (who seems to have
slipped out of WDW's Hall of Presidents when no one was looking and is now
leading tourists around Times Square). These 18 painted
bronze pieces (which were just installed late this past Sunday night / early
Monday morning) range from the surreal to the all-too-real.
Photo by Jim Hill
Some of these pieces look like typical New Yorkers. Like the
business woman planning out her day …
Photo by Jim Hill
… the postman delivering the mail …
Photo by Jim Hill
… the hot dog vendor working at his cart …
Photo by Jim Hill
Photo by Jim Hill
… the street musician playing for tourists …
Photo by Jim Hill
Not to mention the tourists themselves.
Photo by Jim Hill
But right alongside the bronze businessmen …
Photo by Jim Hill
… and the tired grandmother hauling her groceries home …
Photo by Jim Hill
… there were also statues representing people who were
from out-of-town …
Photo by Jim Hill
… or — for that matter — out-of-time.
Photo by Jim Hill
These were the Seward Johnson pieces that genuinely beguiled. Famous impressionist paintings brought to life in three dimensions.
Note the out-of-period water bottle that some tourist left
behind. Photo by Jim Hill
Some of them so lifelike that you actually had to pause for
a moment (especially as day gave way to night in the city) and say to yourself
"Is that one of the bronzes? Or just someone pretending to be one of these
bronzes?"
Mind you, for those of you who aren't big fans of the
impressionists …
Photo by Jim Hill
… there's also an array of American icons. Among them
Marilyn Monroe …
Photo by Jim Hill
… and that farmer couple from Grant Wood's "American
Gothic."
Photo by Jim Hill
But for those of you who know your NYC history, it's hard to
beat that piece which recreates Alfred Eisenstaedt's famous photograph of V-J Day in Times Square.
Photo by Jim Hill
By the way, a 25-foot-tall version of this particular Seward
Johnson piece ( which — FYI — is entitled "Embracing Peace") will actually
be placed in Times Square for a few days on or around August 14th to commemorate the 70th
anniversary of Victory Over Japan Day (V-J Day).
Photo by Jim Hill
By the way, if you'd like to check these Seward Johnson bronzes in
person (which — it should be noted — are part of the part of the Garment
District Alliance's new public art offering) — you'd best schedule a trip to
the City sometime over the next three months. For these pieces will only be on
display now through September 15th.
General
Wondering what you should “Boldly Go” see at the movies next year? The 2015 Licensing Expo offers you some clues
Greeting from the 2015 Licensing Expo, which is being held
at the Mandalay Bay
Convention Center in Las
Vegas.
Photo by Jim Hill
I have to admit that I enjoy covering the Licensing Expo.
Mostly becomes it allows bloggers & entertainment writers like myself to
get a peek over the horizon. Scope out some of the major motion pictures &
TV shows that today's vertically integrated entertainment conglomerates
(Remember when these companies used to be called movie studios?) will be
sending our way over the next two years or so.
Photo by Jim Hill
Take — for example — all of "The Secret Life of
Pets" banners that greeted Expo attendees as they made their way to the
show floor today. I actually got to see some footage from this new Illumination
Entertainment production (which will hit theaters on July 8, 2016) the last time I was in Vegas. Which
was for CinemaCon back in April. And the five or so minutes of film that I viewed
suggested that "The Secret Life of Pets" will be a really funny
animated feature.
Photo by Jim Hill
Mind you, Universal Pictures wanted to make sure that Expo
attendees remembered that there was another Illumination Entertainment production
coming-to-a-theater-near-them before "The Secret Life of Pets" (And
that's "Minions," the "Despicable Me" prequel. Which
premieres at the Annecy International Animated Film Festival next week but
won't be screened stateside 'til July 10th of this year). Which is why they had
three minions who were made entirely out of LEGOS loitering out in the lobby.
Photo by Jim Hill
And Warner Bros. — because they wanted "Batman v
Superman: Dawn of Justice" to start trending on Twitter today — brought
the Batmobile to Las Vegas.
Photo by Jim Hill
Not to mention full-sized macquettes of Batman, Superman and
Wonder Woman. Just so conventioneers could then see what these DC superheroes
would actually look like in this eagerly anticipated, March 25, 2016 release.
Photo by Jim Hill
That's the thing that can sometimes be a wee bit frustrating
about the Licensing Expo. It's all about delayed gratification. You'll come
around a corner and see this 100 foot-long ad for "The Peanuts Movie"
and think "Hey, that looks great. I want to see that Blue Sky Studios production
right now." It's only then that you notice the fine print and realize that
"The Peanuts Movie" doesn't actually open in theaters 'til November
6th of this year.
Photo by Jim Hill
And fan of Blue Sky's "Ice Age" film franchise are in for an even
longer wait. Given that the latest installment in that top grossing series
doesn't arrive in theaters 'til July
15, 2016.
Photo by Jim Hill
Of course, if you're one of those people who needs immediate
gratification when it comes to your entertainment, there was stuff like that to
be found at this year's Licensing Expo. Take — for example — how the WWE
booth was actually shaped like a wrestling ring. Which — I'm guessing — meant
that if the executives of World Wrestling Entertainment, Inc. didn't like
the offer that you were making, they were then allowed to toss you out over the
top rope, Royal Rumble-style.
Photo by Jim Hill
I also have to admit that — as a longtime Star Trek fan —
it was cool to see the enormous Starship Enterprise that hung in place over the
CBS booth. Not to mention getting a glimpse of the official Star Trek 50th
Anniversary logo.
Photo by Jim Hill
I was also pleased to see lots of activity in The Jim Henson
Company booth. Which suggests that JHC has actually finally carved out a
post-Muppets identity for itself.
Photo by Jim Hill
Likewise for all of us who were getting a little concerned
about DreamWorks Animation (what with all the layoffs & write-downs &
projects that were put into turnaround or outright cancelled last year), it was
nice to see that booth bustling.
Photo by Jim Hill
Every so often, you'd come across some people who were
promoting a movie that you weren't entirely sure that you actually wanted to
see (EX: "Angry Birds," which Sony Pictures Entertainment / Columbia
Pictures will be releasing to theaters on May 20, 2016). But then you remembered that Clay Kaytis —
who's this hugely talented former Walt Disney Animation Studios animator — is
riding herd on "Angry Birds" with Fergal Reilly. And you'd think
"Well, if Clay's working on 'Angry Birds,' I'm sure this animated feature
will turn out fine."
Photo by Jim Hill
Mind you, there were reminders at this year's Licensing Expo
of great animated features that we're never going to get to see now. I still
can't believe — especially after that brilliant proof-of-concept footage
popped up online last year — that Sony execs decided not to go forward
with production of Genndy Tartakovsky's
"Popeye" movie. But that's the
cruel thing about the entertainment business, folks. It will sometime break
your heart.
Photo by Jim Hill
And make no mistake about this. The Licensing Expo is all
about business. That point was clearly driven home at this year's show when —
as you walked through the doors of the Mandalay
Bay Convention Center
— the first thing that you saw was the Hasbros Booth. Which was this gleaming,
sleek two story-tall affair full of people who were negotiating deals &
signing contracts for all of the would-be summer blockbusters that have already
announced release dates for 2019 & beyond.
Photo by Jim Hill
"But what about The Walt Disney Company?," you
ask. "Weren't they represented on the show floor at this year's Licensing
Expo?" Not really, not. I mean, sure. There were a few companies there hyping
Disney-related products. Take — for example — the Disney Wikkeez people.
Photo by Jim Hill
I'm assuming that some Disney Consumer Products exec is
hoping that Wikkeez will eventually become the new Tsum Tsum. But to be blunt,
these little hard plastic figures don't seem to have the same huggable charm
that those stackable plush do. But I've been wrong before. So let's see what
happens with Disney Wikkeez once they start showing up on the shelves of the
Company's North American retail partners.
Photo by Jim Hill
And speaking of Disney's retail partners … They were
meeting with Mouse House executives behind closed doors one floor down from the
official show floor for this year's Licensing Expo.
Photo by Jim Hill
And the theme for this year's invitation-only Disney shindig? "Timeless
Stories" involving the Disney, Pixar, Marvel & Lucasfilm brands that
would then appeal to "tomorrow's consumer."
Photo by Jim Hill
And just to sort of hammer home the idea that Disney is no
longer the Company which cornered the market when it comes to little girls
(i.e., its Disney Princess and Disney Fairies franchises), check out this
wall-sized Star Wars-related image that DCP put up just outside of one of its
many private meeting rooms. "See?," this carefully crafted photo
screams. "It isn't just little boys who want to wield the Force. Little
girls also want to grow up and be Lords of the Sith."
Photo by Jim Hill
One final, kind-of-ironic note: According to this banner,
Paramount Pictures will be releasing a movie called "Amusement Park"
to theaters sometime in 2017.
Photo by Jim Hill
Well, given all the "Blackfish" -related issues
that have been dogged SeaWorld Parks & Entertainment over the past two years, I'm
just hoping that they'll still be in the amusement park business come 2017.
Your thoughts?
General
It takes more than three circles to craft a Classic version of Mickey Mouse
You know what Mickey Mouse looks like, right? Little guy,
big ears?
Truth be told, Disney's corporate symbol has a lot of
different looks. If Mickey's interacting with Guests at Disneyland
Park (especially this summer, when
the Happiest Place on Earth
is celebrating its 60th anniversary), he looks & dresses like this.
Copyright Disney Enterprises,
Inc.
All rights reserved
Or when he's appearing in one of those Emmy Award-winning shorts that Disney
Television Animation has produced (EX: "Bronco Busted," which debuts
on the Disney Channel tonight at 8 p.m. ET / PT), Mickey is drawn in a such a
way that he looks hip, cool, edgy & retro all at the same time.
Copyright Disney Enterprises, Inc. All rights
reserved
Looking ahead to 2017 now, when Disney Junior rolls out "Mickey and the
Roadster Racers," this brand-new animated series will feature a sportier version
of Disney's corporate symbol. One that Mouse House managers hope will persuade
preschool boys to more fully embrace this now 86 year-old character.
Copyright Disney Enterprises,
Inc. All rights reserved
That's what most people don't realize about the Mouse. The
Walt Disney Company deliberately tailors Mickey's look, even his style of
movement, depending on what sort of project / production he's appearing in.
Take — for example — Disney
California Adventure
Park's "World of Color:
Celebrate!" Because Disney's main mouse would be co-hosting this new
nighttime lagoon show with ace emcee Neil Patrick Harris, Eric Goldberg really had
to step up Mickey's game. Which is why this master Disney animator created
several minutes of all-new Mouse animation which then showed that Mickey was
just as skilled a showman as Neil was.
Copyright Disney Enterprises,
Inc.
All rights reserved
Better yet, let's take a look at what the folks at Avalanche Studios just went
through as they attempted to create a Classic version of Mickey & Minnie.
One that would then allow this popular pair to become part of Disney Infinity
3.0.
"I won't lie to you. We were under a lot of pressure to
get the look of this particular version of Mickey — he's called Red Pants
Mickey around here — just right," said Jeff Bunker, the VP of Art
Development at Avalanche Studios, during a recent phone interview. "When
we brought Sorcerer Mickey into Disney Infinity 1.0 back in January of 2014,
that one was relatively easy because … Well, everyone knows what Mickey Mouse
looked like when he appeared in 'Fantasia.' "
Copyright Disney Enterprises,
Inc. All rights reserved
"But this time around, we were being asked to design
THE Mickey & Minnie," Bunker continued. "And given that these Classic
Disney characters have been around in various different forms for the better
part of the last century … Well, which look was the right look?"
Which is why Jeff and his team at Avalanche Studios began watching hours &
hours of Mickey Mouse shorts. As they tried to get a handle on which look would
work best for these characters in Disney Infinity 3.0.
Copyright Disney
Enterprises, Inc. All rights reserved
"And we went all the way back to the very start of Mickey's career. We began
with 'Steamboat Willie' and then watched all of those black & white Mickey shorts
that Walt made back in the late 1920s & early 1930s. From there, we
transitioned to his Technicolor shorts. Which is when Mickey went from being
this pie-eyed, really feisty character to more of a well-behaved leading
man," Bunker recalled. "We then finished out our Mouse marathon by
watching all of those new Mickey shorts that Paul Rudish & his team have
been creating for Disney Television Animation. Those cartoons really recapture
a lot of the spirit and wild slapstick fun that Mickey's early, black &
white shorts had."
But given that the specific assignment that Avalanche Studios had been handed
was to create the most appealing looking, likeable version of Mickey Mouse
possible … In the end, Jeff and his team wound up borrowing bits & pieces
from a lot of different versions of the world's most famous mouse. So that
Classic Mickey would then look & move in a way that best fit the sort of
gameplay which people would soon be able to experience with Disney Infinity
3.0.
Copyright Disney Enterprises,
Inc. All rights reserved
"That — in a lot of ways — was actually the toughest
part of the Classic Mickey design project. You have to remember that one of the
key creative conceits of Disney Infinity
is that all the characters which appear in this game are toys," Bunker
stated. "Okay. So they're beautifully detailed, highly stylized toy
versions of beloved Disney, Pixar, Marvel & Lucasfilm characters. But
they're still supposed to be toys. So our Classic versions of Mickey &
Minnie have the same sort of thickness & sturdiness to them that toys have.
So that they'll then be able to fit right in with all of the rest of the
characters that Avalanche Studios had previously designed for Disney Infinity."
And then there was the matter of coming up with just the
right pose for Classic Mickey & Minnie. Which — to hear Jeff tell the
story — involved input from a lot of Disney upper management.
Copyright Disney Enterprises,
Inc. All rights reserved
"Everyone within the Company seemed to have an opinion
about how Mickey & Minnie should be posed. More to the point, if you Google
Mickey, you then discover that there are literally thousands of poses out there
for these two. Though — truth be told — a lot of those kind of play off the
way Mickey poses when he's being Disney's corporate symbol," Bunker said.
"But what I was most concerned about was that Mickey's pose had to work
with Minnie's pose. Because we were bringing the Classic versions of these
characters up into Disney Infinity 3.0 at the exact same time. And we wanted to
make sure — especially for those fans who like to put their Disney Infinity
figures on display — that Mickey's pose would then complement Minnie.
Which is why Jeff & the crew at Avalanche Studios
decided — when it came to Classic Mickey & Minnie's pose — that they
should go all the way back to the beginning. Which is why these two Disney icons
are sculpted in such a way that it almost seems as though you're witnessing the
very first time Mickey set eyes on Minnie.
Copyright Disney Enterprises,
Inc. All rights reserved
"And what was really great about that was — as soon as
we began showing people within the Company this pose — everyone at Disney
quickly got on board with the idea. I mean, the Classic Mickey that we sculpted
for Disney Infinity 3.0 is clearly a very playful, spunky character. But at the
same time, he's obviously got eyes for Minnie," Bunker concluded. "So
in the end, we were able to come up with Classic versions of these characters
that will work well within the creative confines of Disney Infinity 3.0 but at
the same time please those Disney fans who just collect these figures because
they like the way the Disney Infinity characters look."
So now that this particular design project is over, does
Jeff regret that Mouse House upper management was so hands-on when it came to
making sure that the Classic versions of Mickey & Minnie were specifically
tailored to fit the look & style of gameplay found in Disney Infinity 3.0?
Copyright Lucasfilm / Disney
Enterprises, Inc. All rights reserved
"To be blunt, we go through this every time we add a new character to the
game. The folks at Lucasfilm were just as hands-on when we were designing the
versions of Darth Vader and Yoda that will also soon be appearing in Disney
Infinity 3.0," Bunker laughed. "So in the end, if the character's
creators AND the fans are happy, then I'm happy."
This article was originally posted on the Huffington Post's Entertainment page on Tuesday, June 9, 2015
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